CHI 2024: Honolulu, HI, USA

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AI and Interaction Design

AI and UI Design

AI for Researchers

AI for Researchers and Educators

Accessibility and Aging

Algorithmic Trust and Censorship

Arts and Creative AI

Assistive Interactions: Audio Interactions and d/Deaf and Hard of Hearing Users

Assistive Interactions: Everyday Interactions for Users Who are Blind or Low Vision

Assistive Interactions: Navigation and Visualisation for Users Who are Blind or Low Vision

Assistive Interactions: Solutions for d/Deaf and Hard of Hearing Users

Assistive Technologies

Assistive Technologies for Learning and Information with Neurodiversity

Assistive Technologies for Neurodiversity

Assistive Technologies: Work Independent Living with Neurodiversity

Attention: multitasking and Interruptions

Augmented Stories

Autonomous Vehicles

Behavior Change

Better Future Worlds and AI

Bodies and Movement in Immersive Realities

Body and Wellbeing

Body, Avatars, and Interaction in Immersive Realities

Children and Adults Online Safety

Children and Family A

Children and Family B

Chronic Conditions A

Chronic Conditions B

Chronic Conditions C

Coding with AI

Colors

Communication and Collaboration

Conversational Agents

Creative Media and AI

Creative Practices, Arts and AI

Creative Professionals and AI A

Creative Professionals and AI B

Creativity Tools

Creativity: Visualizations and AI

Crisis Informatics

Curating Online Content B

Data Visualization and Literacy

Data Visualization and Physicalization

Data Visualization: Charts

Data Visualization: Geospatial and Multimodal

Dementia Care

Design Methods

Design Tools A

Design Tools B

Designing for Privacy

Digital Healthcare and Communication

Digital Wellbeing A

Digital Wellbeing B

Drivers and Pedestrians A

Drivers and Pedestrians B

Drone Interaction

Education and AI A

Education and AI B

Emotions and User Experience

Environmental Activism

Ethics of AI

Ethics of Digital Technologies A

Ethics of Digital Technologies B

Evaluating AI Technologies A

Evaluating AI Technologies B

Exercising and Sports

Explainable AI

Eye and Face

Fabrication and Dynamic Structures

Fabrication and Tangible Interaction A

Fabrication and Tangible Interaction B

Fabrication, Circuits and Tangibles

Fabrication: 3D Printing A

Fabrication: 3D Printing B

Finance and Money

Flavor and Food Interactions

Game Design A

Game Design B

Gaze Interaction in Immersive Environments

Generative AI for Design

Gig Workers

Governance and Public Policies

HCI for Development A

HCI for Development B

Hand Interaction

Hand and Gaze

Haptics and Embodied Interaction A

Haptics and Embodied Interaction B

Haptics and Immersive Interactions

Haptics: Electrical Stimulation

Haptics: Force, Thermal and Tactile Feedback

Health Ecosystems

Health and AI A

Health and AI B

Health and AI C

Health and Care Practices

Healthcare Training

Healthy Aging

AI

Chatbots and LLMs

Communities and Online Platforms

Creative HCI

Design and Design Methods

Diversity In HCI

Fabrication

Games and Play

HCI For Caring

Health