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Carl Gutwin
Carl A. Gutwin
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- affiliation: University of Saskatchewan
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2020 – today
- 2024
- [j44]Stewart Dowding, Carl Gutwin, Andy Cockburn:
User speech rates and preferences for system speech rates. Int. J. Hum. Comput. Stud. 184: 103222 (2024) - [j43]Andy Cockburn, Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Stewart Dowding:
Automatically adapting system pace towards user pace - Empirical studies. Int. J. Hum. Comput. Stud. 185: 103228 (2024) - [j42]Andy Cockburn, Declan Hills, Zhe Chen, Carl Gutwin:
User Interface Evaluation Through Implicit-Association Tests. Proc. ACM Hum. Comput. Interact. 8(EICS): 1-23 (2024) - [c243]Kim Kargut, Carl Gutwin, Andy Cockburn:
Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks. CHI 2024: 630:1-630:17 - [c242]Adam Baker, Carl Gutwin, Justin Matejka, Ian Stavness:
Interaction Techniques for Comparing Video. Graphics Interface 2024: 5:1-5:13 - [c241]Book Sadprasid, Carl Gutwin, Scott Bateman:
Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos. SUI 2024: 14:1-14:13 - 2023
- [j41]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. Int. J. Hum. Comput. Stud. 178: 103097 (2023) - [j40]Colby Johanson, Brandon Piller, Carl Gutwin, Regan L. Mandryk:
If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 342-368 (2023) - [j39]Scott Bateman, Carl Gutwin, Hamid Mansoor, Miguel A. Nacenta, Michael van der Kamp, Mykyta Baliesnyi, Kolton Gagnon, Jesse Rollheiser:
WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces. Proc. ACM Hum. Comput. Interact. 7(EICS): 1-40 (2023) - [c240]Pang Suwanaposee, Carl Gutwin, Zhe Chen, Andy Cockburn:
'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations. CHI 2023: 376:1-376:11 - [c239]Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham:
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. CHI 2023: 569:1-569:19 - [c238]Carl Gutwin, Aristides Mairena, Venkat Bandi:
Showing Flow: Comparing Usability of Chord and Sankey Diagrams. CHI 2023: 825:1-825:10 - 2022
- [j38]Pang Suwanaposee, Carl Gutwin, Andy Cockburn:
The influence of audio effects and attention on the perceived duration of interaction. Int. J. Hum. Comput. Stud. 159: 102756 (2022) - [j37]Aristides Mairena, Carl Gutwin, Andy Cockburn:
Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types. Inf. Vis. 21(2): 95-129 (2022) - [c237]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort. CHI 2022: 291:1-291:17 - [c236]Andy Cockburn, Philip Quinn, Carl Gutwin, Zhe Chen, Pang Suwanaposee:
Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance. CHI 2022: 376:1-376:12 - [c235]Aristides Mairena, Md. Sami Uddin, Carl Gutwin:
Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation. Graphics Interface 2022: 254-270 - 2021
- [j36]Cody J. Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, Regan L. Mandryk:
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 255:1-255:21 (2021) - [c234]Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn:
Interaction Pace and User Preferences. CHI 2021: 195:1-195:14 - [c233]Md. Sami Uddin, Carl Gutwin:
The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces. CHI 2021: 515:1-515:17 - [c232]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
The Effects of System Interpretation Errors on Learning New Input Mechanisms. CHI 2021: 713:1-713:13 - [c231]Gazi Md. Hasnat Zahan, Debajyoti Mondal, Carl Gutwin:
Contour Line Stylization to Visualize Multivariate Information. Graphics Interface 2021: 198-201 - [c230]Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen:
Datasets: Moving Target Selection with Delay. MMSys 2021: 320-326 - 2020
- [j35]Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin:
Threats of a replication crisis in empirical computer science. Commun. ACM 63(8): 70-79 (2020) - [j34]Mark Claypool, Andy Cockburn, Carl Gutwin:
The Impact of Motion and Delay on Selecting Game Targets with a Mouse. ACM Trans. Multim. Comput. Commun. Appl. 16(2s): 73:1-73:24 (2020) - [c229]Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin:
Tracing shapes with eyes: design and evaluation of an eye tracking based approach. AH 2020: 19:1-19:4 - [c228]Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin:
Framing Effects Influence Interface Feature Decisions. CHI 2020: 1-11 - [c227]Brandon Piller, Colby Johanson, Cody J. Phillips, Carl Gutwin, Regan L. Mandryk:
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. CHI PLAY 2020: 294-305 - [c226]Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips, Regan L. Mandryk, Andy Cockburn:
Risking Treasure: Testing Loss Aversion in an Adventure Game. CHI PLAY 2020: 306-320 - [c225]Venkat Bandi, Carl Gutwin:
Interactive Exploration of Genomic Conservation. Graphics Interface 2020: 74-83 - [c224]Febi Chajadi, Md. Sami Uddin, Carl Gutwin:
Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars. Graphics Interface 2020: 103-113 - [c223]Carl Gutwin, Carl Hofmeister, David Ledo, Alix Goguey:
Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons. Graphics Interface 2020: 206-214 - [c222]Carl Gutwin, Michael van der Kamp, Jeremy Storring, Andy Cockburn, Cody J. Phillips:
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets. Graphics Interface 2020: 215-224 - [c221]Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn:
A Baseline Study of Emphasis Effects in Information Visualization. Graphics Interface 2020: 327-339 - [c220]Venkat Bandi, Chanchal K. Roy, Carl Gutwin:
Clone Swarm: A Cloud Based Code-Clone Analysis Tool. IWSC 2020: 52-56 - [c219]Philippe A. Palanque, Andy Cockburn, Carl Gutwin:
A Classification of Faults Covering the Human-Computer Interaction Loop. SAFECOMP 2020: 434-448
2010 – 2019
- 2019
- [j33]Andy Cockburn, Damien Masson, Carl Gutwin, Philippe A. Palanque, Alix Goguey, Marcus Yung, Christine Gris, Catherine Trask:
Design and evaluation of braced touch for touchscreen input stabilisation. Int. J. Hum. Comput. Stud. 122: 21-37 (2019) - [c218]Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin:
A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays. CHI 2019: 58 - [c217]Michael Long, Carl Gutwin:
Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks. CHI 2019: 208 - [c216]Andy Cockburn, Carl Gutwin:
Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings. CHI 2019: 362 - [c215]Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin G. Stanley, Ian Stavness, Sally Vail:
Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading. CHI 2019: 555 - [c214]Aristides Mairena, Carl Gutwin, Andy Cockburn:
Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference. CHI 2019: 640 - [c213]Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk:
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. CHI PLAY 2019: 169-184 - [c212]Carl Gutwin:
A conversation with CHCCS 2019 achievement award winner Carl Gutwin. Graphics Interface 2019: 2:1-2:5 - [c211]Alix Goguey, Sylvain Malacria, Andy Cockburn, Carl Gutwin:
Reducing error aversion to support novice-to-expert transitions with FastTap. IHM 2019: 1:1-1:10 - [c210]Mark Claypool, Andy Cockburn, Carl Gutwin:
Game input with delay: moving target selection parameters. MMSys 2019: 25-35 - [c209]Philippe A. Palanque, Andy Cockburn, Léopold Désert-Legendre, Carl Gutwin, Yannick Deleris:
Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits. SAFECOMP 2019: 53-68 - 2018
- [c208]Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin:
Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays. AutomotiveUI 2018: 33-42 - [c207]Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Improving revisitation in long documents with two-level artificial-landmark scrollbars. AVI 2018: 30:1-30:9 - [c206]Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Two-level artificial-landmark scrollbars to improve revisitation in long documents. AVI 2018: 85:1-85:2 - [c205]Andy Cockburn, Carl Gutwin, Alan J. Dix:
HARK No More: On the Preregistration of CHI Experiments. CHI 2018: 141 - [c204]Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin:
Storyboard-Based Empirical Modeling of Touch Interface Performance. CHI 2018: 445 - [c203]Alix Goguey, Géry Casiez, Daniel Vogel, Carl Gutwin:
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. CHI 2018: 589 - [c202]Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin:
Storyboard-Based Empirical Modelling of Touch Interface Performance. CHI Extended Abstracts 2018 - [c201]Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, Jessica Hammer:
A Design Framework for Awareness Cues in Distributed Multiplayer Games. CHI 2018: 243 - [c200]Alix Goguey, Sylvain Malacria, Carl Gutwin:
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges. CHI 2018: 477 - [c199]Julian Petford, Miguel A. Nacenta, Carl Gutwin:
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays. CHI 2018: 533 - [c198]Michael Long, Carl Gutwin:
Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience. CHI PLAY 2018: 285-297 - [c197]Varun Gaur, Md. Sami Uddin, Carl Gutwin:
Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs. MobileHCI 2018: 22:1-22:13 - 2017
- [j32]Gregor McEwan, Carl Gutwin:
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community. Comput. Support. Cooperative Work. 26(4-6): 873-925 (2017) - [j31]Andy Cockburn, Philip Quinn, Carl Gutwin:
The effects of interaction sequencing on user experience and preference. Int. J. Hum. Comput. Stud. 108: 89-104 (2017) - [j30]Benjamin J. Lafreniere, Carl Gutwin, Andy Cockburn:
Investigating the Post-Training Persistence of Expert Interaction Techniques. ACM Trans. Comput. Hum. Interact. 24(4): 29:1-29:46 (2017) - [c196]Carl Gutwin, Andy Cockburn, Ashley Coveney:
Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects. CHI 2017: 208-219 - [c195]Md. Sami Uddin, Carl Gutwin, Andy Cockburn:
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces. CHI 2017: 3843-3855 - [c194]Carl Gutwin, Andy Cockburn, Nickolas Gough:
A Field Experiment of Spatially-Stable Overviews for Document Navigation. CHI 2017: 5905-5916 - [c193]Andy Cockburn, Carl Gutwin, Philippe A. Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon E. MacLean:
Turbulent Touch: Touchscreen Input for Cockpit Flight Displays. CHI 2017: 6742-6753 - [c192]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. CHI PLAY 2017: 341-353 - [c191]Jeff Dyck, David Pinelle, Carl Gutwin:
Making Interface Customizations Work: Lessons from a Successful Tailoring Community. CRIWG 2017: 229-243 - [c190]Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney:
Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware. CSCW 2017: 2221-2235 - [c189]Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets. SUI 2017: 48-57 - [c188]Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance. SUI 2017: 153 - [e5]Carl Gutwin, Sergio F. Ochoa, Julita Vassileva, Tomoo Inoue:
Collaboration and Technology - 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings. Lecture Notes in Computer Science 10391, Springer 2017, ISBN 978-3-319-63873-7 [contents] - 2016
- [j29]Kyle Wm. Hall, Charles Perin, Peter G. Kusalik, Carl Gutwin, Sheelagh Carpendale:
Formalizing Emphasis in Information Visualization. Comput. Graph. Forum 35(3): 717-737 (2016) - [j28]Saul Greenberg, Carl Gutwin:
Implications of We-Awareness to the Design of Distributed Groupware Tools. Comput. Support. Cooperative Work. 25(4-5): 279-293 (2016) - [j27]Miguel A. Nacenta, Mark S. Hancock, Carl Gutwin, Sheelagh Carpendale:
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops. ACM Trans. Comput. Hum. Interact. 23(2): 11:1-11:54 (2016) - [c187]Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira:
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. CHI 2016: 3462-3472 - [c186]Benjamin J. Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman:
Faster Command Selection on Touchscreen Watches. CHI 2016: 4663-4674 - [c185]Katherine Schramm, Carl Gutwin, Andy Cockburn:
Supporting Transitions to Expertise in Hidden Toolbars. CHI 2016: 4687-4698 - [c184]Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin J. Lafreniere:
Peak-End Effects on Player Experience in Casual Games. CHI 2016: 5608-5619 - [c183]Md. Sami Uddin, Carl Gutwin, Benjamin J. Lafreniere:
HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays. CHI 2016: 5836-5848 - [c182]Scott Bateman, Carl Gutwin:
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search. CHIIR 2016: 43-52 - [c181]Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk:
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. CHI PLAY 2016: 338-349 - [c180]Chengzhao Li, Carl Gutwin, Kevin G. Stanley, Miguel A. Nacenta:
All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices. Graphics Interface 2016: 49-56 - [c179]Gregor McEwan, Carl Gutwin:
Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games. GROUP 2016: 21-30 - [c178]Carl Gutwin, Mutasem Barjawi, David Pinelle:
The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game. GROUP 2016: 277-286 - [c177]Julian Petford, Miguel A. Nacenta, Carl Gutwin, Joseph Eremondi, Cody Ede:
The ASPECTA toolkit: affordable full coverage displays. PerDis 2016: 87-105 - [c176]Md. Sami Uddin, Carl Gutwin:
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus. ISS 2016: 205-214 - [c175]Md. Sami Uddin, Carl Gutwin:
Single-Handed HandMark Menus: Rapid Command Selection on Tablets. ISS 2016: 453-456 - 2015
- [j26]Joey Scarr, Carl Gutwin, Andy Cockburn, Andrea Bunt:
StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets. Behav. Inf. Technol. 34(11): 1092-1106 (2015) - [c174]Mike Sheinin, Carl Gutwin:
Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion. CHI Extended Abstracts 2015: 85-88 - [c173]Zenja Ivkovic, Ian Stavness, Carl Gutwin, Steven W. T. Sutcliffe:
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games. CHI 2015: 135-144 - [c172]Andy Cockburn, Philip Quinn, Carl Gutwin:
Examining the Peak-End Effects of Subjective Experience. CHI 2015: 357-366 - [c171]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin:
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. CHI 2015: 2255-2264 - [c170]Mike Sheinin, Carl Gutwin:
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces. CHI PLAY 2015: 57-66 - [c169]David Pinelle, Carl Gutwin:
The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware. CSCW 2015: 195-206 - [c168]Andre Doucette, Carl Gutwin, Regan L. Mandryk:
Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks. Graphics Interface 2015: 131-138 - [c167]Carl Gutwin, Andy Cockburn, Benjamin J. Lafreniere:
Testing the rehearsal hypothesis with two FastTap interfaces. Graphics Interface 2015: 223-231 - [c166]Md. Sami Uddin, Varun Gaur, Carl Gutwin, Chanchal K. Roy:
On the comprehension of code clone visualizations: A controlled study using eye tracking. SCAM 2015: 161-170 - 2014
- [j25]Christopher A. Brooks, Graham Erickson, Jim E. Greer, Carl Gutwin:
Modelling and quantifying the behaviours of students in lecture capture environments. Comput. Educ. 75: 282-292 (2014) - [j24]Andy Cockburn, Carl Gutwin, Joey Scarr, Sylvain Malacria:
Supporting Novice to Expert Transitions in User Interfaces. ACM Comput. Surv. 47(2): 31:1-31:36 (2014) - [j23]Amin Tavassolian, Kevin G. Stanley, Carl Gutwin:
The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames. Entertain. Comput. 5(1): 43-54 (2014) - [c165]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Scott Bateman:
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. CHI 2014: 937-946 - [c164]Mike Sheinin, Carl Gutwin:
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls. CHI 2014: 1845-1854 - [c163]Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared Cechanowicz:
The usability of CommandMaps in realistic tasks. CHI 2014: 2241-2250 - [c162]Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, Scott C. Olson:
Faster command selection on tablets with FastTap. CHI 2014: 2617-2626 - [c161]Stephen Fitchett, Andy Cockburn, Carl Gutwin:
Finder highlights: field evaluation and design of an augmented file browser. CHI 2014: 3685-3694 - [c160]Adrian Reetz, Carl Gutwin:
Making big gestures: effects of gesture size on observability and identification for co-located group awareness. CHI 2014: 4087-4096 - [c159]Jared E. Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness:
Improving player balancing in racing games. CHI PLAY 2014: 47-56 - [c158]Mike Sheinin, Carl Gutwin:
Jelly polo: increasing richness and competition in sports games using small-scale exertion. CHI PLAY 2014: 367-370 - [c157]Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk:
How players value their characters in world of warcraft. CSCW 2014: 1333-1343 - [c156]Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin, Michelle Brown:
The effects of consistency maintenance methods on player experience and performance in networked games. CSCW 2014: 1344-1355 - [c155]Nelson Wong, Carl Gutwin:
Support for deictic pointing in CVEs: still fragmented after all these years'. CSCW 2014: 1377-1387 - [c154]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin:
Balancing multiplayer first-person shooter games using aiming assistance. GEM 2014: 1-8 - [c153]