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Annakaisa Kultima
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2020 – today
- 2024
- [c40]Solip Park, Perttu Hämäläinen, Annakaisa Kultima:
Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. CHI 2024: 520:1-520:11 - 2023
- [j5]Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen, Christian Guckelsberger:
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 131-164 (2023) - [c39]Laura Piispanen, Edward Morrell, Solip Park, Marcel Pfaffhauser, Annakaisa Kultima:
The History of Quantum Games. CoG 2023: 1-8 - [c38]Edward Morrell, Annakaisa Kultima, Ylva Grufstedt, Tomi Kauppinen:
Promotypes - Prototyping Games for a University Game Production Pipeline. FDG 2023: 73:1-73:8 - [c37]Solip Park, Annakaisa Kultima, Kenji Ono, Buho Choi:
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting. ICGJ 2023: 1-9 - [i4]Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen, Christian Guckelsberger:
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals. CoRR abs/2302.12601 (2023) - [i3]Laura Piispanen, Edward Morrell, Solip Park, Marcel Pfaffhauser, Annakaisa Kultima:
The History of Quantum Games. CoRR abs/2309.01525 (2023) - 2022
- [j4]Solip Park, Annakaisa Kultima, Miikka J. Lehtonen, Jeanine Krath:
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-14 (2022) - [c36]Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, Dennis Reidsma:
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. FDG 2022: 8:1-8:8 - [i2]Laura Piispanen, Marcel Pfaffhauser, Annakaisa Kultima, James R. Wootton:
Defining Quantum Games. CoRR abs/2206.00089 (2022) - 2021
- [c35]Gorm Lai, Annakaisa Kultima, Foaad Khosmood, Johanna Pirker, Allan Fowler, Ilaria Vecchi, William H. Latham, Frederic Fol Leymarie:
Two Decades of Game Jams. ICGJ 2021: 1-11 - [c34]Jeanette Falk Olesen, Michael Mose Biskjaer, Kim Halskov, Annakaisa Kultima:
How Organisers Understand and Promote Participants' Creativity in Game Jams. ICGJ 2021: 12-21 - [c33]Annakaisa Kultima:
Game Jam Natives?: The Rise of the Game Jam Era in Game Development Cultures. ICGJ 2021: 22-28 - [c32]Annakaisa Kultima:
Negative Game Jam Experiences. ICGJ 2021: 55-59 - [c31]Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, Tomi Kauppinen:
Expert-Driven (Online) Game Jams for (Game) Design Education. ICGJ 2021: 64-68 - [c30]Annakaisa Kultima, Laura Piispanen, Miikka Junnila:
Quantum Game Jam - Making Games with Quantum Physicists. MindTrek 2021: 134-144 - [i1]Gorm Lai, Annakaisa Kultima, Foaad Khosmood, Johanna Pirker, Allan Fowler, Ilaria Vecchi, William H. Latham, Frederic Fol Leymarie:
Two Decades of Game Jams. CoRR abs/2110.13569 (2021) - 2020
- [j3]Mikko Meriläinen, Riikka Aurava, Annakaisa Kultima, Jaakko Stenros:
Game Jams for Learning and Teaching: A Review. Int. J. Game Based Learn. 10(2): 54-71 (2020) - [c29]Annakaisa Kultima, Christina Lassheikki, Solip Park:
Playable (research) concepts workshop: translating your topics into tiny games. Mindtrek 2020: 165-167
2010 – 2019
- 2019
- [c28]Annakaisa Kultima, Outi Laiti:
Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming. DiGRA Conference 2019 - [c27]Ville Kankainen, Annakaisa Kultima, Mikko Meriläinen:
Motivations of game jam organizers: case of finnish game jam community. FDG 2019: 68:1-68:8 - [c26]Annakaisa Kultima:
Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland. ICGJ 2019: 4:1-4:7 - 2018
- [j2]Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Jaakko Stenros, Ville Kankainen, Jussi Holopainen, Frans Mäyrä:
Playful Furniture: Breaching a Serious Setting With Interactive Seats. Games Cult. 13(3): 301-321 (2018) - [c25]Annakaisa Kultima:
Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland. ICGJ 2018: 21-27 - 2017
- [c24]Annakaisa Kultima:
The role of stimuli in game idea generation. MindTrek 2017: 26-34 - [c23]Annakaisa Kultima, Kati Alha:
The intertwined role of play at game studios: an examination of office play strategies. MindTrek 2017: 45-53 - 2016
- [c22]Timo Nummenmaa, Ville Kankainen, Sampo Savolainen, Annakaisa Kultima, Juho Karvinen, Kati Alha, Antti Syvänen, Heikki Tyni:
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community. DiGRA/FDG 2016 - [c21]Annakaisa Kultima, Juho Karvinen:
Idea practices and attitudes towards innovation in game development: a snapshot from the 2010 mobile games era. MindTrek 2016: 331-340 - [c20]Annakaisa Kultima, Alyea Sandovar:
Game design values. MindTrek 2016: 350-357 - [c19]Heikki Tyni, Annakaisa Kultima:
The emergence of industry of playful hybrids: developer's perspective. MindTrek 2016: 413-421 - [c18]Annakaisa Kultima, Kati Alha, Timo Nummenmaa:
Building finnish game jam community through positive social facilitation. MindTrek 2016: 433-440 - 2015
- [c17]Timo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen:
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. Advances in Computer Entertainment 2015: 10:1-10:12 - [c16]Annakaisa Kultima:
Defining Game Jam. FDG 2015 - [c15]Timo Nummenmaa, Annakaisa Kultima, Ville Kankainen, Sampo Savolainen, Antti Syvänen, Kati Alha, Frans Mäyrä:
OASIS deck of cards: house of colleagues: a playful experiment on community building. MindTrek 2015: 2-9 - [c14]Annakaisa Kultima:
Game design research. MindTrek 2015: 18-25 - [c13]Annakaisa Kultima:
Developers' perspectives on iteration in game development. MindTrek 2015: 26-32 - 2014
- [c12]Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Frans Mäyrä:
Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. Advances in Computer Entertainment (Workshops) 2014: 9:1-9:4 - [c11]Timo Nummenmaa, Annakaisa Kultima, Heikki Tyni, Kati Alha:
MurMur moderators, the talking playful seats. MindTrek 2014: 231-237 - 2013
- [c10]Timo Nummenmaa, Annakaisa Kultima, Kati Alha, Tommi Mikkonen:
Applying lehman's laws to game evolution. IWPSE 2013: 11-17 - [c9]Heikki Tyni, Annakaisa Kultima, Frans Mäyrä:
Dimensions of Hybrid in Playful Products. MindTrek 2013: 237 - 2011
- [j1]Timo Nummenmaa, Aleksi Tiensuu, Eleni Berki, Tommi Mikkonen, Jussi Kuittinen, Annakaisa Kultima:
Supporting agile development by facilitating natural user interaction with executable formal specifications. ACM SIGSOFT Softw. Eng. Notes 36(4): 1-10 (2011) - [c8]Annakaisa Kultima, Kati Alha:
Using the VNA Ideation Game at Global Game Jam. DiGRA Conference 2011 - 2010
- [c7]Annakaisa Kultima:
The organic nature of game ideation: game ideas arise from solitude and mature by bouncing. Future Play 2010: 33-39 - [c6]Annakaisa Kultima, Jaakko Stenros:
Designing games for everyone: the expanded game experience model. Future Play 2010: 66-73 - [c5]Annakaisa Kultima, Kati Alha:
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009. ICE-GIC 2010: 126-133
2000 – 2009
- 2009
- [c4]Annakaisa Kultima:
Casual game design values. MindTrek 2009: 58-65 - 2008
- [c3]Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää:
Designing game idea generation games. Future Play 2008: 137-144 - 2007
- [c2]Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen:
Casual games discussion. Future Play 2007: 105-112 - [c1]Annakaisa Kultima, Janne Paavilainen:
Creativity techniques in game design. Future Play 2007: 243-244
Coauthor Index
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