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Juho Hamari
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2020 – today
- 2024
- [j102]Isak de Villiers Bosman, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari:
The effect of audio on the experience in virtual reality: a scoping review. Behav. Inf. Technol. 43(1): 165-199 (2024) - [j101]Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, Juho Hamari:
Altruism or egoism - how do game features motivate cooperation? An investigation into user we-intention and I-intention. Behav. Inf. Technol. 43(6): 1017-1041 (2024) - [j100]Mikko Salminen, Simo Järvelä, Ilkka Kosunen, Antti Ruonala, Juho Hamari, Niklas Ravaja, Giulio Jacucci:
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations. Behav. Inf. Technol. 43(12): 2750-2764 (2024) - [j99]Joseph Macey, Juho Hamari, Martin Adam:
A conceptual framework for understanding and identifying gamblified experiences. Comput. Hum. Behav. 152: 108087 (2024) - [j98]Joseph Macey, Juho Hamari, Martin Adam:
Corrigendum to "A conceptual framework for understanding and identifying gamblified experiences" [Computers in Human Behavior 152 (2024) 108087. Comput. Hum. Behav. 155: 108170 (2024) - [j97]Radoslaw Trepanowski, Samuli Laato, Dariusz Drazkowski, Juho Hamari, Zuzanna Kopec:
Sexism in esports: How male and female players evaluate each others' performance and agency. Comput. Hum. Behav. 161: 108415 (2024) - [j96]Hui Xu, Yang Wu, Juho Hamari:
Musical atmosphere as a (dis)tractive facet of user interfaces: An experiment on sustainable consumption decisions in eCommerce. Int. J. Inf. Manag. 75: 102715 (2024) - [j95]Jeanine Kirchner-Krath, Benedikt Morschheuser, Nevena Sicevic, Nannan Xi, Harald F. O. von Korflesch, Juho Hamari:
Challenges in the adoption of sustainability information systems: A study on green IS in organizations. Int. J. Inf. Manag. 77: 102754 (2024) - [j94]Nannan Xi, Oguz 'Oz' Buruk, Juan Chen, Shiva Jabari, Juho Hamari:
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. Int. J. Hum. Comput. Stud. 181: 103157 (2024) - [j93]Jeanine Kirchner-Krath, Maximilian Altmeyer, Linda Schürmann, Bastian Kordyaka, Benedikt Morschheuser, Ana Carolina Tomé Klock, Lennart E. Nacke, Juho Hamari, Harald F. O. von Korflesch:
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. Int. J. Hum. Comput. Stud. 190: 103314 (2024) - [j92]Eshtiak Ahmed, Oguz 'Oz' Buruk, Juho Hamari:
Human-Robot Companionship: Current Trends and Future Agenda. Int. J. Soc. Robotics 16(8): 1809-1860 (2024) - [j91]Joseph Macey, Juho Hamari:
Gamblification: A definition. New Media Soc. 26(4): 2046-2065 (2024) - [j90]Noemi Honorato, Aiganym Soltiyeva, Wilk Oliveira, Saul Emanuel Delabrida, Juho Hamari, Madina Alimanova:
Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap. Smart Learn. Environ. 11(1): 25 (2024) - [j89]Ruowei Xiao, Rongzheng Zhang, Oguz Turan Buruk, Juho Hamari, Johanna Virkki:
Toward next generation mixed reality games: a research through design approach. Virtual Real. 28(3): 142 (2024) - [c183]Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari:
Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. CHI 2024: 522:1-522:16 - [c182]Bastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Björn Niehaves:
Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. CHI 2024: 755:1-755:15 - [c181]Samuli Laato, Bastian Kordyaka, Juho Hamari:
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community. CHI 2024: 758:1-758:18 - [c180]Radoslaw Trepanowski, Wu Li, Juho Hamari:
Perceptions of esports and esport athleticism among gamers. GamiFIN 2024: 10-22 - [c179]Dion Deng, Mila Bujic, Wang Chi Lee, Ming Rui Li, Juho Hamari:
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews. GamiFIN 2024: 132-141 - [c178]Georgina Guillén Mandujano, Nevena Sicevic, Juho Hamari:
Gamifying responsibly: Sustainable HCI for the future. GamiFIN 2024: 170-182 - [c177]Samuli Laato, Bastian Kordyaka, Velvet Spors, Juho Hamari:
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. HCI (48) 2024: 203-219 - [c176]Juho Hamari, Nannan Xi, Ana Carolina Tomé Klock, Benedikt Morschheuser:
Introduction to the Minitrack on Gamification. HICSS 2024: 1317 - [c175]Wilk Oliveira, Juho Hamari:
Global Trends in Flow Theory Research within Gameful Environments: A Scoping Review, Bibliometric Analysis and Agenda for Future Studies. HICSS 2024: 1318-1327 - [c174]Nannan Xi, Chengyuan Li, Elpida Bampouni, Juho Hamari:
How Do Personality Traits Affect Consumer Decision-Making in Metaverse? HICSS 2024: 1438-1447 - [c173]Joseph Macey, Katrin Scheibe, Franziska Zimmer, Juho Hamari:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2024: 2873-2874 - [c172]Yanping Zhang, Nannan Xi, Changyong Liang, Juho Hamari:
The Relationships between Different Forms of Gamification and User Experience: A Study in the Context of Elderly Well-being Applications. HICSS 2024: 3395-3404 - [c171]Juho Hamari, Robert W. Gehl, Piotr Siuda, J. Tuomas Harviainen:
Introduction to the Minitrack on Cybercrime. HICSS 2024: 4204-4205 - [c170]Bernice Beukes, Ana Carolina Tomé Klock, Nikoletta Zampeta Legaki, Juho Hamari:
Gamified scaffolding in formal education: A scoping review. HICSS 2024: 5144-5153 - [c169]Juho Hamari, Stephanie Orme, Brian McCauley, Tobias Scholz:
Introduction to the Minitrack on Digitalization of Work. HICSS 2024: 5246-5247 - [c168]Sara Lehtoranta, Nannan Xi, Juho Hamari:
Gamification and Employee Well-being: A Systematic Literature Review. HICSS 2024: 5277-5286 - [c167]Wilk Oliveira, Maximilian Altmeyer, Juho Hamari:
Introduction to the Minitrack on Game-based Learning. HICSS 2024: 5327-5328 - [c166]Samuli Laato, Nannan Xi, Velvet Spors, Mattia Thibault, Juho Hamari:
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. HICSS 2024: 6625-6634 - [c165]Akerke Alseitova, Wilk Oliveira, Zhaoxing Li, Lei Shi, Juho Hamari:
The Relationship Between Students' Myers-Briggs Type Indicator and Their Behavior within Educational Systems. ICALT 2024: 3-7 - [c164]Lucas Fellipe Dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corrêa de Lima, Amaury Antônio de Castro:
The Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study. ICALT 2024: 8-9 - [c163]Wilk Oliveira, Juho Hamari:
Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review. ICALT 2024: 44-46 - [c162]Wilk Oliveira, Pasqueline Dantas Scaico, Andrea Brambilla, Aiganym Soltiyeva, Juho Hamari, SeyedHasan MilHosseini, Muhterem Dindar:
The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study. ICALT 2024: 47-49 - [c161]Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Juho Hamari:
Parents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome. ICALT 2024: 137-141 - [c160]Andreza Ferreira, Wilk Oliveira, Rafael de Amorim Silva, Juho Hamari, Seiji Isotani:
Internet of Things for Smart Education: A Systematic Literature Review. ICALT 2024: 179-181 - [c159]Andrea Brambilla, Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, Lei Shi, Muhterem Dindar:
The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study. ICALT 2024: 245-249 - [c158]Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, Isabelle Melo do Nascimento:
Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests. ICALT 2024: 255-257 - [c157]Samaan Al-Msallam, Nannan Xi, Juho Hamari:
Gamified Marketing Practice: An Experiment-Based Study on The Effect of Social and Empowering Gamification. PACIS 2024 - [c156]Xinyi Yang, Nannan Xi, Juho Hamari:
What Motivates Metaverse Consumers to Purchase Virtual Assets? A Study on the Perceived Value of NFT Art. PACIS 2024 - [c155]Galina Zvereva, Hairui Tang, Nannan Xi, Juho Hamari:
Gameful Experience in Game-Based Ethics Learning: Comparison between Intransigent and Compromise Types of Ethics Sense-Making Activities. PACIS 2024 - [c154]Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. TEI 2024: 42:1-42:14 - [c153]Samuli Laato, Sampsa Rauti, Anni Maria Laato, Samaan Al-Msallam, Sangwon Jung, Erkki Sutinen, Juho Hamari:
Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites. IMX 2024: 256-267 - [e8]Prajwal D'Souza, Mila Bujic, Nannan Xi, Juho Hamari:
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024. CEUR Workshop Proceedings 3669, CEUR-WS.org 2024 [contents] - 2023
- [j88]Hui Xu, Juho Hamari:
How to improve creativity: a study of gamification, money, and punishment. Behav. Inf. Technol. 42(15): 2545-2559 (2023) - [j87]Anna-Leena Macey, Simo Järvelä, Daniel Fernández Galeote, Juho Hamari:
Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality. Cyberpsychology Behav. Soc. Netw. 26(4): 246-254 (2023) - [j86]Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari:
Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment. Comput. Hum. Behav. 149: 107930 (2023) - [j85]Wilk Oliveira, Juho Hamari, Lei Shi, Armando M. Toda, Luiz A. L. Rodrigues, Paula T. Palomino, Seiji Isotani:
Tailored gamification in education: A literature review and future agenda. Educ. Inf. Technol. 28(1): 373-406 (2023) - [j84]Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Shyngys Adilkhan, Marat Urmanov, Juho Hamari:
My Lovely Granny's Farm: An immersive virtual reality training system for children with autism spectrum disorder. Educ. Inf. Technol. 28(12): 16887-16907 (2023) - [j83]Mila Bujic, Mikko Salminen, Juho Hamari:
Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality. Int. J. Hum. Comput. Stud. 179: 103118 (2023) - [j82]Marc Riar, Nannan Xi, Jakob J. Korbel, Rüdiger Zarnekow, Juho Hamari:
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda. Internet Res. 33(1): 242-279 (2023) - [j81]Nannan Xi, Juan Chen, Filipe Gama, Marc Riar, Juho Hamari:
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload. Inf. Syst. Frontiers 25(2): 659-680 (2023) - [j80]Juan Chen, Nannan Xi, Vilma Pohjonen, Juho Hamari:
Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping. Inf. Technol. People 36(8): 255-283 (2023) - [j79]Wilk Oliveira, Juho Hamari, Seiji Isotani:
The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems. Proc. ACM Hum. Comput. Interact. 7(CHI): 319-341 (2023) - [j78]Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari:
From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment. Proc. ACM Hum. Comput. Interact. 7(CHI): 503-525 (2023) - [j77]Bastian Kordyaka, Samuli Laato, Katharina Jahn, Juho Hamari, Björn Niehaves:
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games. Proc. ACM Hum. Comput. Interact. 7(CHI): 611-641 (2023) - [j76]Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran, Konstantinos Papangelis, Juho Hamari:
How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going. Proc. ACM Hum. Comput. Interact. 7(CHI): 642-664 (2023) - [j75]Topias Mattinen, Joseph Macey, Juho Hamari:
A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena. Proc. ACM Hum. Comput. Interact. 7(CHI): 721-747 (2023) - [j74]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Seiji Isotani:
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time. Proc. ACM Hum. Comput. Interact. 7(CHI): 1253-1281 (2023) - [c152]Ferran Altarriba Bertran, Núria Jordán Sánchez, Jordi Márquez Puig, Maria Llop Cirera, Ernest Forts Plana, Ester Montero Collell, Oriol Martín Capdeferro, Oguz 'Oz' Buruk, Juho Hamari:
The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study. Conference on Designing Interactive Systems (Companion Volume) 2023: 246-250 - [c151]Ferran Altarriba Bertran, Jordi Márquez Puig, Maria Llop Cirera, Eva Forest Illas, Joan Planas Bertran, Ernest Forts Plana, Oguz 'Oz' Buruk, Çaglar Genç, Mattia Thibault, Juho Hamari:
Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. Conference on Designing Interactive Systems 2023: 765-778 - [c150]Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Velvet Spors, Juho Hamari:
Playful Inspiration for a New Wave of Joyful Forest Technology. Conference on Designing Interactive Systems 2023: 1886-1903 - [c149]Yingzhou Qin, Nannan Xi, Juho Hamari:
Creativity in Virtual Reality: A Systematic Literature Review. ACIS 2023 - [c148]Galina Zvereva, Nannan Xi, Juho Hamari, Henri Pirkkalainen:
Gamification in Ethics Education: A Literature Review. ACIS 2023 - [c147]Isak de Villiers Bosman, Mila Bujic, Laura Diana Cosio, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari:
The relationship of visual and aural perspective with decentering in virtual reality. AfriCHI 2023: 15-18 - [c146]Elpida Bampouni, Nannan Xi, Juho Hamari:
Decision-Making Styles in Metaverse: Effects of Immersion and Embodiment. AMCIS 2023 - [c145]Elpida Bampouni, Nannan Xi, Juho Hamari:
Emotion in Motion: Experiment on Affective Responses to Virtual Realities. AMCIS 2023 - [c144]Marigo Raftopoulos, Juho Hamari:
Artificial Intelligence in the Workplace: Implementation Challenges and Opportunities. AMCIS 2023 - [c143]Xinyi Yang, Nannan Xi, Hairui Tang, Juho Hamari:
Gamification and Marketing Management: A Literature Review and Future Agenda. AMCIS 2023 - [c142]Laura D. Cosio, Oguz 'Oz' Buruk, Daniel Fernández Galeote, Isak de Villiers Bosman, Juho Hamari:
Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. CHI 2023: 6:1-6:23 - [c141]Samuli Laato, Sampsa Rauti, Juho Hamari:
Resemblance of religion and pervasive games: A study among church employees and gamers. CHI 2023: 292:1-292:15 - [c140]Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari:
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. CHI 2023: 523:1-523:16 - [c139]Anatolii Belousov, Terho Ojell-Järventausta, Mila Bujic, Joseph Macey, Juho Hamari:
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective. CHI PLAY Companion 2023: 127-134 - [c138]Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari:
Climate Connected: An Immersive VR and PC Game for Climate Change Engagement. CHI PLAY Companion 2023: 266-273 - [c137]Jeanine Krath, Benedikt Morschheuser, Harald F. O. von Korflesch, Juho Hamari:
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features. ECIS 2023 - [c136]Marigo Raftopoulos, Juho Hamari:
Human-AI Collaboration in Organisations: a literature Review on Enabling Value Creation. ECIS 2023 - [c135]Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, José Rocha do Amaral Neto:
UnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification. FIE 2023: 1-8 - [c134]Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, José Rocha do Amaral Neto:
An Experience Report on Teachers' Training for Unplugged Gamified Teaching in Brazil. FIE 2023: 1-5 - [c133]Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta Zampeta Legaki, Solip Park, Harald F. O. von Korflesch, Juho Hamari:
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. GamiFIN 2023: 1-12 - [c132]Bastian Kordyaka, Samuli Laato, Juho Hamari, Tobias Scholz, Björn Niehaves:
What drives gamer toxicity? Essays from players. GamiFIN 2023: 86-95 - [c131]Mila Bujic, Anna-Leena Macey, Bojan Kerous, Anatolii Belousov, Oguz 'Oz' Buruk, Juho Hamari:
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. GamiFIN 2023: 96-105 - [c130]Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari:
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study. GamiFIN 2023: 132-143 - [c129]Nannan Xi, Benedikt Morschheuser, Juho Hamari, Nikoletta Zampeta Legaki:
Introduction to the Minitrack on Gamification. HICSS 2023: 1105 - [c128]Samaan Al-Msallam, Nannan Xi, Juho Hamari:
Unethical Gamification: A Literature Review. HICSS 2023: 1106-1115 - [c127]Pedro Kenzo Muramatsu, Wilk Oliveira, Juho Hamari, Kiemute Oyibo:
Does Mouse Click Frequency Predict Students' Flow Experience? HICSS 2023: 1281-1290 - [c126]Katrin Scheibe, Franziska Zimmer, Juho Hamari, Joseph Macey:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2023: 2493-2494 - [c125]Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari:
Gamification and Policy Compliance: Results from an Online Vignette Experiment in the Context of Social Distancing for Public Health Security. HICSS 2023: 2943-2952 - [c124]Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran, Konstantinos Papangelis, Juho Hamari:
How Location-based Gaming Affects Players' Nature and Forest Experiences. HICSS 2023: 3224-3233 - [c123]Juho Hamari, J. Tuomas Harviainen, Piotr Siuda, Robert W. Gehl:
Introduction to the Minitrack on Cybercrime. HICSS 2023: 3609-3610 - [c122]Topias Mattinen, Joseph Macey, Juho Hamari:
Gambling in Digital Games and Esports: A Scoping Review. HICSS 2023: 3921-3930 - [c121]Stephanie Orme, Brian McCauley, Tobias Scholz, Juho Hamari:
Introduction to the Minitrack on Digitalization of Work. HICSS 2023: 4586-4587 - [c120]Wilk Oliveira, Julita Vasileva, Kristian Kiili, Juho Hamari:
Introduction to the 1st Game-based Learning Minitrack. HICSS 2023: 4669-4670 - [c119]Lewen Wei, Juho Hamari:
Game-Based Approaches to Enhancing Public Understanding of Science: A Descriptive Literature Review. HICSS 2023: 4681-4690 - [c118]José Rocha do Amaral Neto, Wilk Oliveira, Juho Hamari, Pasqueline Dantas, Isabelle Melo do Nascimento:
Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19. ICALT 2023: 97-99 - [c117]Noemi Honorato, Wilk Oliveira, Juho Hamari, Saul E. Delabrida:
Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda. ICALT 2023: 116-120 - [c116]Ainur Issabek, Wilk Oliveira, Juho Hamari, Andrey Bogdanchikov:
Understanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System. ICALT 2023: 124-126 - [c115]Samuli Laato, Benedikt Morschheuser, Juho Hamari, Jari Björne:
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education. ICALT 2023: 226-230 - [c114]Roberto Farias, Wilk Oliveira, Juho Hamari:
An Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil. ICALT 2023: 304-306 - [c113]Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Söbke, Juho Hamari, Oguz 'Oz' Buruk:
Composing Music Through Tile-based Games. ISM 2023: 309-314 - [c112]Daniel Fernández Galeote, Mikko Rajanen, Dorina Rajanen, Nikoletta Zampeta Legaki, David J. Langley, Juho Hamari:
Gamification for Climate Change Engagement: A User-Centered Design Agenda. MindTrek 2023: 45-56 - [c111]Annique Smith, Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari:
Gamified metacognitive prompts in a higher education flipped classroom. MindTrek 2023: 95-107 - [c110]Narmeen Marji, Mattia Thibault, Juho Hamari:
A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary. MindTrek 2023: 207-222 - [c109]Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. MindTrek 2023: 354-358 - [c108]Mila Bujic, Mikko Salminen, Juho Hamari:
More Immersed but Less Present: Unpacking Factors of Presence Across Devices. IMX 2023: 140-149 - [c107]Dion Deng, Mila Bujic, Juho Hamari:
Understanding Multi-platform Social VR Consumer Opinions: A Case Study in VRChatUsing Topics Modeling of Reviews. WHICEB (2) 2023: 35-46 - [e7]Mila Bujic, Prajwal D'Souza, Nannan Xi, Juho Hamari:
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023. CEUR Workshop Proceedings 3405, CEUR-WS.org 2023 [contents] - [i8]Eshtiak Ahmed, Laura D. Cosio, Juho Hamari, Oguz 'Oz' Buruk:
Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop. CoRR abs/2304.08885 (2023) - [i7]Ana Carolina Tomé Klock, Brenda Salenave Santana, Juho Hamari:
Ethical Challenges in Gamified Education Research and Development: An Umbrella Review and Potential Directions. CoRR abs/2309.14918 (2023) - 2022
- [j73]Ruowei Xiao, Aleksi Vianto, Asif Shaikh, Oguz 'Oz' Buruk, Juho Hamari, Johanna Virkki:
Exploring the Application of RFID for Designing Augmented Virtual Reality Experience. IEEE Access 10: 96840-96851 (2022) - [j72]