CHI 2012: Austin, Texas, USA

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AI & machine-learning & translation

Teaching with new interfaces

Game experiences

Eating + cooking

Touch in context

Curves & mirages: gestures & interaction with nonplanar surfaces

Leveraging the crowd

Getting around: menus, scrolling, & advanced navigation

Spectators

Immateriality as a design feature

Privacy + self disclosure

Supporting visually impaired users

Text visualization

Brain & body

Empathy & technology: focus on the end user

Workplace

Uses of media & creation of web experiences

Tools for video + images

Sustainability & behavior change

Interacting with robots & agents

Hot moves: shape-changing & thermal interfaces

Intimacy & connection

HCI4D: business

Pen + touch

Affective presence

Games: community + communication

Healthcare + technology: putting patients first

Critical perspectives on design

I am how i touch: authenticating users

Visionary models + tools

It's a big web!

Tools & stats in evaluation studies

Values in research practice

Literacy on the margin

Participatory design with older people

Personas & design

Kick it! interfaces for feet & walking

Music across CHI

Space: the interaction frontier

The tools of the trade

Publics & civic virtues

Promoting educational opportunity

Interfaces for health & well being

Needle in the haystack

Understanding online communication

Performative emergency simulation

Crowdsourcing & peer production I

Pasts + futures

Mobile computing & interaction

Future design

Visualization + visual analysis

Outside the box

Sensing + sensible interaction

Time + task: managing work life

Search interfaces

Music

ICT4D

Movement-based gameplay

Beyond paper

Sensory interaction modalities

Old mouse, new tricks: desktop interfaces

Social support & collaboration

Culture, playfulness, & creativity

I did that! being in control

Teaching with games

Health + design

Usability methods

Dimensions of sensory interaction

Phone fun: extending mobile interaction

Check this out: recommender systems

See hear speak: redesigning I/O for effectiveness

Triple t: touch, tables, tablets

Defying environmental behavior changes

Learning with children

Morphing & tracking & stacking: 3D interaction

Social computing: business & beyond

Programming, performance, & sense making

Design theory & practice

Interactions beyond the desktop

Right where i am: UX in complex environments

Health & children

Comfortable aging

Touch text entry

Programming & debugging

Organizing the recovery

Tweet, tweet, tweet!

Me & my mobile

Understanding gamers

Better together

Bigger is better: large & multiple display environments

What a lovely gesture

Crowdsourcing & peer production II

Usability & user research

Do you see what eye see

Home & family

Designing for learners' complex needs

Groups @ work

Use the force

Human performance gives us Fitts'

With a little help from my friends

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