CHI 2023: Hamburg, Germany

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(Un)Ethical Design

AI Trust, Transparency and Fairness

AI for Health

AI for Visual Generation

AI, Cognition & Bias

AR & VR

Accessibility and Care

Accessible Interaction Techniques A

Accessible Interaction Techniques B

Arts/Creativity and Accessibility

Augmentation of human skills

Authentication and Smart Environments

Automation and Gesture based interaction

Body Haptics

Building Bridges

Children & Family

Collaboration in Mixed Realities

Communication and Social Good

Conversation, Communication & Collaborative AI

Conversational Agents

Creative Applications

Creativity Support

Critical Fairness

Critical Perspectives and Critical Design

Data Analyses and Representation

Data Politics and Poetics

Data for Productivity

Data practices, permissions, and consent

Data-Driven Storytelling

Design with New Technologies (including AI)

Designing and Understanding Embodied Experiences

Digital Safety

Digital Wellbeing

Discovery Track Monday

Discovery Track Thursday

Discovery Track Tuesday

Discovery Track Wednesday

Education and Learning

Education and Support

Embodied and Haptic Systems

Environment HCI

Evolving Forms of Creativity

Explainable, Responsible, Manageable AI

Eye Gaze and New Body

Eyes, Wrists, Touch, and Feet

Fabrication, Input, Sensing

Fostering Meaningful Virtual Connections

From Margin to Centre

GUIs, Gaze, and Gesture-based Interaction

Games beyond Gaming

Gender, Trauma, and Wellbeing

HCI for Society and Humanity

Hand Interactions

Haptic and sensing devices

Health Behaviour Change

Health Data and Tracking

Health and Participatory Design

Health and social media

Health over a Distance

Human AI Collaboration A

Human AI Collaboration B

Human-AI collaboration

Human-Robot Interaction

Humans and Machines

Immersive & Ubiquitous Analytics

Immersive Interaction

Inclusive Futures

Interaction and Perception in XR

Interaction modalities

Interaction with AI & Robots

Interactive Learning Support Systems

Interactive Surfaces

Internet of Things for Social Purposes

Large Language Models

Learning and Education

Learning in VR/AR/XR/Immersive Environments

Learning with and about AI

Making Realities

Making Sense & Decisions with Visualization

Managing Health and Care-Giving

Material Interaction

Mental Health

Mental Health and Care Work

Mental Health and Emotion

Metaverse

Metrics and Methods

Mixed reality (AR/VR) and Social VR

Modalities

More Than Human Interactions

More ways to use phones

Nature and Environment

Navigating Spaces and Places

News, Misinformation, and Social Media