CHI 2015: Seoul, Republic of Korea

Refine list

showing all ?? records

Non-Rigid Interaction Surfaces

What do I hear? Communicating with Sound

Rethinking Evaluation for Today's HCI

Improving Game Experiences

Facebook Newsfeeds & Friendships

Activism in Wikipedia & Beyond

HMDs & Wearables to Overcome Disabilities

Visualizing Data

Interaction in 3D Space

Understanding & Evaluating Performance

Music & Art

Supporting Change in Developing Countries

Privacy, Security & Interruptions

Making & Sharing Assistive Technologies

Matching & Facilitating Social Interactions

Reflecting Upon Design Reflection

Makers & Hackers

How Fast Can you Type on your Phone?

Understand & Enhancing Learning

Family Communication

Crowdsourcing Fans & Friends

Managing Personal Privacy

Health Sensors & Monitoring

Collaborative Tables, Walls & Rooms

The Value of Things

Muscle-Computer Interfaces

Phones for more than Just Talking & Text

Search & Recommendations

Kids Haptic, Wearable, Tangible Learning

Motivation & Participation

Sustainability & Recycling

The Value of the Village in Caregiving

I Like What I See - Interface Aesthetics

Supporting Creativity through UX Design

Smartwatch Interaction

Tangible Interactions

New Evaluation Approaches

Evaluating Crowdsourcing

Smart Smartphone Authentication

Healthcare Bias, Engagement & Adaptation

Storytelling in InfoVis

Grip, Move & Tilt: Novel Interaction

Interactive Video & Collaborative Annotations

HCI for the Elderly

The Impact of Crowd Work on Workers

Social Media and Mobile Camera Privacy

DIY Healthcare: Apps & Wearables

Social Embodied Interaction

Innovation in Theories & Products

Design and 3D Object Fabrication

Understanding & Extending Touch Interfaces

Sharing & Collaboration @ Work

Families and Their Use of Technology

Understanding Crowdwork in Many Domains

Eco-Green: Encouraging Energy Conservation

Sports Tracking & Training

Feeling & Communicating Emotions

Critical Design

HMDs in Augmented & Virtual Reality

Tangible Interaction with Phones

UI Impact on Performance & Decisions

Player Performance & Experience in Games

Neighborhoods & Disadvantaged Communities

Enhanced Security with Passwords & CAPTCHAs

Accessibility at Home & on The Go

Telepresence Video, Robots, and Walls

Experience Design for Games

Digital & Materials Fabrication

Tactile Notifications for Phones & Wearables

Automation and Interactive Feedback

Art & Performance

Bridging People & Beliefs with Social Media

Quantified Self for Humans & Pets

Visualizing Statistics & Graphs

Understanding Everyday Use of Mobile Phones

GUI Size, Resolution & Layout

Kids Social, Emotional & Special Needs

HCI for Civic Engagement

Security Feedback & Warnings

Wellness & Wearables

Task Interruption & Resumption

Using Random Body Parts for Input

Brain & Physiological Data use for HCI

Software Engineering Tools

HCI at Home

Voting & Volunteerism

Socio-Political Interactions

Understanding Health through Online Behavior

Natural User Interfaces for InfoVis

UX Methods 4

Augmented & Virtual Reality in the Real World

Gesture Elicitation & Recognition

Programming Environments

Digital Collections, Practice & Legacy

Multilingual Communication

Empowering Users

Accessibility for Vision Impaired Users

Interactive & Multi-Surface Maps

Robot Personalities

Mid-Air Gestures and Interaction

MOOCS & e-Learning

Understanding Gamers

Bridging Communities

Gender & Technology

Coping & Wellbeing Through HCI

Interacting with Floors & Situated Displays

Multi-Device Interaction

Speech & Auditory Interfaces

Email & Social Media at Work

Understanding & Protecting Kids Tech Use

Social Media & Citizen Science

Disasters & Humanitarian Events

Home Physiotherapy & Rehabilitation

Interaction Techniques for Tables & Walls

Interacting with GUIs

a service of  Schloss Dagstuhl - Leibniz Center for Informatics