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Interactions, Volume 11
Volume 11, Number 1, January-February 2004
- Steven Pemberton:
Scents and sensibility. 4
- Ten years of interactions. 6-7
- Marisa E. Campbell:
What's happening. 9-10
- Kasper Hornbæk, Erik Frøkjær:
Reading patterns and usability in visualizations of electronic documents. 11-12
- John Armitage:
Are agile methods good for design? 14-23
- Lyle Kantrovich:
To innovate or not to innovate... 24-31
- Larry Marine:
Digging in the wrong spot. 32-39
- Aaron Marcus:
The next revolution: vehicle user interfaces. 40-47 - Joseph Kaye:
Making Scents: aromatic output for HCI. 48-61
- William Hudson:
Foraging à la carte: an appetite for popup menus? 63-64
- James Kalbach:
Books. 65-66
- Marisa E. Campbell:
CHI 2004. 67-70
- Steven Pemberton:
Scratching someone else's itch: (why open source can't do usability). 72
Volume 11 , Number 2, March-April 2004
- Steven Pemberton:
The development consortium. 4
- David Pinelle, Carl Gutwin, Saul Greenberg:
Collaboration usability analysis: task analysis for groupware usability evaluations. 7-8
- Susan M. Dray, David A. Siegel:
Remote possibilities?: international usability testing at a distance. 10-17
- Ken Haase, David Tamés:
BabelVision: better image searching through shared annotations. 18-26
- Aaron Marcus:
Patterns within patterns. 28-34
- Larry Hull:
Accessibility: it's not just for disabilities any more. 36-41
- Nico MacDonald:
Can HCI shape the future of mass communications? 44-47 - Norman Lewis:
From customization to ubiquitous personalization: digital identity and ambient network intelligence. 48-50 - Anxo Cereijo Roibás, Riccardo Sala:
Main HCI issues for the design of interfaces for ubiquitous interactive multimedia broadcast. 51-53 - Neil F. Budde:
There's no such thing as an "average" user. 54 - Mark Hurst:
E-mail and ease of use: a preferred method of mass communication with Internet users. 55-56 - Nick Bryan-Kinns
, Peter Broadbent:
Anthropomorphizing mass communication. 57- - Dan Gillmor:
Imagining tomorrow's news. 58 - Ann Light:
Audience design: interacting with networked media. 60-63 - Darren Reed:
What recreational telephone conferencing can teach us about the future of mass communications. 63-67 - Andrew Zolli:
Can HCI deliver on its promise? 65 - Giles Rollestone:
Networked information services in context-sensitive environments. 67-69 - Michael Schrage:
HCI can raise the level of discourse on the Web. 70 - Louis Weitzman:
Meta-design for sensible information. 71-73 - Ann Light:
A need to commune. 74-75 - Lorenzo Wood, Luke Skrebowski:
The future's here;: it's just unevenly distributed. 76-79 - Andrew Zolli:
HCI and mass communications: assessing the road ahead. 80-81 - Luke Skrebowski:
Attention deficit disorder. 81-84
- William Hudson:
Applying research to design: bridging a widening gap. 85-86
- Kim Goodwin:
Books. 87-88
Volume 11, Issue 3, May-June 2004
- Steven Pemberton:
A little personalization goes a long way. 4
- Marisa E. Campbell:
What's happening. 7-8
- David B. Martin, Ian Sommerville:
Patterns of cooperative interaction: linking ethnomethodology and design. 9-10
- Gitte Lindgaard:
Making the business our business: one path to value-added HCI. 12-17
- Ned Gulley:
In praise of tweaking: a wiki-like programming contest. 18-23
- Aaron Marcus:
User-experience planning for corporate success. 24-27
- Aaron Sklar, David J. Gilmore:
Are you positive? 28-33 - David M. Hilbert, Jonathan Trevor:
Personalizing shared ubiquitous devices. 34-43
- William Hudson:
My place or yours: use and abuse of research facilities. 45-46
- Gerard Torenvliet:
Books. 47-49
- Marisa E. Campbell:
SIGGRAPH 2004. 51-54
- Brian Ganninger:
VUIs: where the rubber hits the road. 56-
Volume 11, Number 4, July-August 2004
- Steven Pemberton:
Banking. 4
- Marisa E. Campbell:
What's happening. 7-8
- Benjamin B. Bederson, Aaron Clamage, Mary Czerwinski, George G. Robertson:
DateLens: a fisheye calendar interface for PDAs. 9-10
- Aaron Marcus:
Insights on outsourcing. 12-17
- Jon Kolko:
Mixing disciplines in anticipation of convergence: a curriculum for teaching interaction design to industrial designers. 18-23
- Joseph S. Dumas, Rolf Molich, Robin Jeffries:
Describing usability problems: are we sending the right message? 24-29
- Jeff Sauro:
Premium usability: getting the discount without paying the price. 30-37 - Mark R. Hicks:
Trading system complexity: keeping the trader in control. 38-53
- William Hudson:
Inclusive design: accessibility guidelines only part of the picture. 55-56
- Marc Rettig:
Books. 57-59
- Marisa E. Campbell:
The 18th British HCI Group annual conference. 61-63
- Steven Pemberton:
The power of two. 64
Volume 11, Number 5, September-October 2004
- Steven Pemberton:
Emotion. 4 - Austin Henderson:
Obituary: John Rheinfrank (1944-2004). 5
- Marisa E. Campbell:
What's happening. 9-10
- Hilary Johnson, Joanne Hyde:
Modeling individual and collaborative construction of jigsaws. 11-12
- Aaron Marcus:
Branding 101. 14-21
- Daniel Rosenberg:
The myths of usability ROI. 22-29
- Ken Becker:
Log on, tune in, drop down: (and click "go" too!). 30-35
- Mark Blythe, Marc Hassenzahl, Peter C. Wright:
Introduction. 36-37
- John M. Carroll:
Beyond fun. 38-40 - Mark Blythe:
Interview with Patrick Jordan. 40-41 - John C. McCarthy, Peter C. Wright:
Technology as experience. 42-43 - Mark Blythe, Marc Hassenzahl:
Interview with Don Norman. 43-46 - Marc Hassenzahl:
Emotions can be quite ephemeral; we cannot design them. 46-48 - Ben Shneiderman:
Designing for fun: how can we design user interfaces to be more fun? 48-50
- Mark Blythe:
Pastiche scenarios. 51-53 - William W. Gaver
, Andrew Boucher
, Sarah Pennington, Brendan Walker:
Cultural probes and the value of uncertainty. 53-56
- Jeffrey T. Hancock:
LOL: humor online. 57-58
- Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat, Steven Kyffin:
Freedom of fun, freedom of interaction. 59-61 - Kristina Andersen
:
It felt like clown sparkles. 61-63 - Alan J. Dix:
Taking fun seriously. 63-64 - Jonathan Effrat, Lisa Chan, B. J. Fogg, Ling Kong:
What sounds do people love and hate? 64-66 - James Kalbach:
Feeling lucky?: emotions and information seeking. 66-67 - Wouter van der Hoog, Pieter Jan Stappers, Ianus Keller:
Connecting mothers and sons: a design using routine affective rituals. 68-69
- Randy J. Pagulayan, Keith Steury:
Beyond usability in games. 70-71 - Dennis L. Chao
:
Computer games as interfaces. 71-72 - Brenda Laurel:
Narrative construction as play. 73-74
- Mark Blythe, Mark Jones:
Human computer (sexual) interactions. 75-76 - Genevieve Bell
:
The age of auspicious computing? 76-77
- William Hudson:
Breadcrumb navigation: there's more to hansel and gretel than meets the eye. 79-80
- Will Schroeder:
Books. 81-83
- Marisa E. Campbell:
NordiCHI 2004. 85-88
Volume 11, Number 6, November-December 2004
- Steven Pemberton:
Goodbye! 4
- Marisa E. Campbell:
What's happening. 7-8
- Pamela Ravasio, Sissel Guttormsen Schär, Helmut Krueger:
In Pursuit of Desktop Evolution. 9-10 - Morten Fjeld:
Usability and collaborative aspects of augmented reality. 11-15
- Aaron Marcus:
It's about time. 16-21
- Jonas Lüwgren:
Animated use sketches as design representations. 22-27
- Timo Jokela:
When good things happen to bad products: where are the benefits of usability in the consumer appliance market? 28-35
- Kathy E. Gill:
The race of the web sites: 2004. 36-43 - Kentaro Go, John M. Carroll:
The blind men and the elephant: views of scenario-based system design. 44-53
- William Hudson:
Attentional gambling: getting better odds from your web pages. 55-56
- Francesco Cara:
Books. 57-59
- Marisa E. Campbell:
CSCW 2004. 61-63
- Steven Pemberton:
Things that stay us from the swift completion of our appointed tasks (revisited). 64

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