default search action
Carl Gutwin
Carl A. Gutwin
Person information
- affiliation: University of Saskatchewan
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
showing all ?? records
Journal Articles
- 2024
- [j44]Stewart Dowding, Carl Gutwin, Andy Cockburn:
User speech rates and preferences for system speech rates. Int. J. Hum. Comput. Stud. 184: 103222 (2024) - [j43]Andy Cockburn, Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Stewart Dowding:
Automatically adapting system pace towards user pace - Empirical studies. Int. J. Hum. Comput. Stud. 185: 103228 (2024) - [j42]Andy Cockburn, Declan Hills, Zhe Chen, Carl Gutwin:
User Interface Evaluation Through Implicit-Association Tests. Proc. ACM Hum. Comput. Interact. 8(EICS): 1-23 (2024) - 2023
- [j41]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. Int. J. Hum. Comput. Stud. 178: 103097 (2023) - [j40]Colby Johanson, Brandon Piller, Carl Gutwin, Regan L. Mandryk:
If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 342-368 (2023) - [j39]Scott Bateman, Carl Gutwin, Hamid Mansoor, Miguel A. Nacenta, Michael van der Kamp, Mykyta Baliesnyi, Kolton Gagnon, Jesse Rollheiser:
WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces. Proc. ACM Hum. Comput. Interact. 7(EICS): 1-40 (2023) - 2022
- [j38]Pang Suwanaposee, Carl Gutwin, Andy Cockburn:
The influence of audio effects and attention on the perceived duration of interaction. Int. J. Hum. Comput. Stud. 159: 102756 (2022) - [j37]Aristides Mairena, Carl Gutwin, Andy Cockburn:
Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types. Inf. Vis. 21(2): 95-129 (2022) - 2021
- [j36]Cody J. Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, Regan L. Mandryk:
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 255:1-255:21 (2021) - 2020
- [j35]Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin:
Threats of a replication crisis in empirical computer science. Commun. ACM 63(8): 70-79 (2020) - [j34]Mark Claypool, Andy Cockburn, Carl Gutwin:
The Impact of Motion and Delay on Selecting Game Targets with a Mouse. ACM Trans. Multim. Comput. Commun. Appl. 16(2s): 73:1-73:24 (2020) - 2019
- [j33]Andy Cockburn, Damien Masson, Carl Gutwin, Philippe A. Palanque, Alix Goguey, Marcus Yung, Christine Gris, Catherine Trask:
Design and evaluation of braced touch for touchscreen input stabilisation. Int. J. Hum. Comput. Stud. 122: 21-37 (2019) - 2017
- [j32]Gregor McEwan, Carl Gutwin:
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community. Comput. Support. Cooperative Work. 26(4-6): 873-925 (2017) - [j31]Andy Cockburn, Philip Quinn, Carl Gutwin:
The effects of interaction sequencing on user experience and preference. Int. J. Hum. Comput. Stud. 108: 89-104 (2017) - [j30]Benjamin J. Lafreniere, Carl Gutwin, Andy Cockburn:
Investigating the Post-Training Persistence of Expert Interaction Techniques. ACM Trans. Comput. Hum. Interact. 24(4): 29:1-29:46 (2017) - 2016
- [j29]Kyle Wm. Hall, Charles Perin, Peter G. Kusalik, Carl Gutwin, Sheelagh Carpendale:
Formalizing Emphasis in Information Visualization. Comput. Graph. Forum 35(3): 717-737 (2016) - [j28]Saul Greenberg, Carl Gutwin:
Implications of We-Awareness to the Design of Distributed Groupware Tools. Comput. Support. Cooperative Work. 25(4-5): 279-293 (2016) - [j27]Miguel A. Nacenta, Mark S. Hancock, Carl Gutwin, Sheelagh Carpendale:
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops. ACM Trans. Comput. Hum. Interact. 23(2): 11:1-11:54 (2016) - 2015
- [j26]Joey Scarr, Carl Gutwin, Andy Cockburn, Andrea Bunt:
StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets. Behav. Inf. Technol. 34(11): 1092-1106 (2015) - 2014
- [j25]Christopher A. Brooks, Graham Erickson, Jim E. Greer, Carl Gutwin:
Modelling and quantifying the behaviours of students in lecture capture environments. Comput. Educ. 75: 282-292 (2014) - [j24]Andy Cockburn, Carl Gutwin, Joey Scarr, Sylvain Malacria:
Supporting Novice to Expert Transitions in User Interfaces. ACM Comput. Surv. 47(2): 31:1-31:36 (2014) - [j23]Amin Tavassolian, Kevin G. Stanley, Carl Gutwin:
The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames. Entertain. Comput. 5(1): 43-54 (2014) - 2013
- [j22]Joey Scarr, Andy Cockburn, Carl Gutwin:
Supporting and Exploiting Spatial Memory in User Interfaces. Found. Trends Hum. Comput. Interact. 6(1): 1-84 (2013) - 2012
- [j21]Andy Cockburn, David Ahlström, Carl Gutwin:
Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse. Int. J. Hum. Comput. Stud. 70(3): 218-233 (2012) - [j20]Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao:
Analysis and comparison of target assistance techniques for relative ray-cast pointing. Int. J. Hum. Comput. Stud. 71(5): 511-532 (2012) - [j19]David R. Flatla, Carl Gutwin:
Situation-Specific Models of Color Differentiation. ACM Trans. Access. Comput. 4(3): 13:1-13:44 (2012) - 2011
- [j18]Andy Cockburn, Philip Quinn, Carl Gutwin, Gonzalo A. Ramos, Julian Looser:
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback. Int. J. Hum. Comput. Stud. 69(6): 401-414 (2011) - 2010
- [j17]Andy Cockburn, Carl Gutwin:
A model of novice and expert navigation performance in constrained-input interfaces. ACM Trans. Comput. Hum. Interact. 17(3): 13:1-13:38 (2010) - 2009
- [j16]Miguel A. Nacenta, Carl Gutwin, Dzmitry Aliakseyeu, Sriram Subramanian:
There and Back Again: Cross-Display Object Movement in Multi-Display Environments. Hum. Comput. Interact. 24(1-2): 170-229 (2009) - [j15]Andy Cockburn, Carl Gutwin:
A Predictive Model of Human Performance With Scrolling and Hierarchical Lists. Hum. Comput. Interact. 24(3): 273-314 (2009) - [j14]Kimberly Tee, Saul Greenberg, Carl Gutwin:
Artifact awareness through screen sharing for distributed groups. Int. J. Hum. Comput. Stud. 67(9): 677-702 (2009) - 2008
- [j13]Carl Gutwin, Saul Greenberg, Roger Blum, Jeff Dyck, Kimberly Tee, Gregor McEwan:
Supporting Informal Collaboration in Shared-Workspace Groupware. J. Univers. Comput. Sci. 14(9): 1411-1434 (2008) - [j12]David Pinelle, Carl Gutwin:
Evaluating teamwork support in tabletop groupware applications using collaboration usability analysis. Pers. Ubiquitous Comput. 12(3): 237-254 (2008) - 2006
- [j11]David Pinelle, Carl Gutwin:
Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware. Comput. Support. Cooperative Work. 15(5-6): 537-572 (2006) - 2005
- [j10]Carl Gutwin:
Book Review: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kenton O'Hara, Mark Perry, Elizabeth Churchill and Daniel Russell (eds.), The Kluwer International Series on Computer Supported Cooperative Work, 2003, 456 pp, ISBN 1-4020-1677-8. Comput. Support. Cooperative Work. 14(3): 287-291 (2005) - 2004
- [j9]Jason Hill, Carl Gutwin:
The MAUI Toolkit: Groupware Widgets for Group Awareness. Comput. Support. Cooperative Work. 13(5-6): 539-571 (2004) - [j8]David Pinelle, Carl Gutwin, Saul Greenberg:
Collaboration usability analysis: task analysis for groupware usability evaluations. Interactions 11(2): 7-8 (2004) - 2003
- [j7]David Pinelle, Carl Gutwin, Saul Greenberg:
Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration. ACM Trans. Comput. Hum. Interact. 10(4): 281-311 (2003) - 2002
- [j6]Carl Gutwin, Saul Greenberg:
A Descriptive Framework of Workspace Awareness for Real-Time Groupware. Comput. Support. Cooperative Work. 11(3-4): 411-446 (2002) - 2000
- [j5]Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon M. Kaplan:
Adapting the Locales Framework for Heuristic Evaluation of Groupware. Australas. J. Inf. Syst. 7(2) (2000) - 1999
- [j4]Carl Gutwin, Gordon W. Paynter, Ian H. Witten, Craig G. Nevill-Manning, Eibe Frank:
Improving browsing in digital libraries with keyphrase indexes. Decis. Support Syst. 27(1-2): 81-104 (1999) - [j3]Carl Gutwin, Saul Greenberg:
The effects of workspace awareness support on the usability of real-time distributed groupware. ACM Trans. Comput. Hum. Interact. 6(3): 243-281 (1999) - 1995
- [j2]Carl Gutwin, Marlene Jones, Patrick Brackett, Kim Massie Adolphe:
Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design. J. Univers. Comput. Sci. 1(3): 195-200 (1995) - 1992
- [j1]J. Mark Keil, Carl A. Gutwin:
Classes of Graphs Which Approximate the Complete Euclidean Graph. Discret. Comput. Geom. 7: 13-28 (1992)
Conference and Workshop Papers
- 2024
- [c243]Kim Kargut, Carl Gutwin, Andy Cockburn:
Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks. CHI 2024: 630:1-630:17 - [c242]Adam Baker, Carl Gutwin, Justin Matejka, Ian Stavness:
Interaction Techniques for Comparing Video. Graphics Interface 2024: 5:1-5:13 - [c241]Book Sadprasid, Carl Gutwin, Scott Bateman:
Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos. SUI 2024: 14:1-14:13 - 2023
- [c240]Pang Suwanaposee, Carl Gutwin, Zhe Chen, Andy Cockburn:
'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations. CHI 2023: 376:1-376:11 - [c239]Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham:
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. CHI 2023: 569:1-569:19 - [c238]Carl Gutwin, Aristides Mairena, Venkat Bandi:
Showing Flow: Comparing Usability of Chord and Sankey Diagrams. CHI 2023: 825:1-825:10 - 2022
- [c237]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort. CHI 2022: 291:1-291:17 - [c236]Andy Cockburn, Philip Quinn, Carl Gutwin, Zhe Chen, Pang Suwanaposee:
Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance. CHI 2022: 376:1-376:12 - [c235]Aristides Mairena, Md. Sami Uddin, Carl Gutwin:
Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation. Graphics Interface 2022: 254-270 - 2021
- [c234]Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn:
Interaction Pace and User Preferences. CHI 2021: 195:1-195:14 - [c233]Md. Sami Uddin, Carl Gutwin:
The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces. CHI 2021: 515:1-515:17 - [c232]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
The Effects of System Interpretation Errors on Learning New Input Mechanisms. CHI 2021: 713:1-713:13 - [c231]Gazi Md. Hasnat Zahan, Debajyoti Mondal, Carl Gutwin:
Contour Line Stylization to Visualize Multivariate Information. Graphics Interface 2021: 198-201 - [c230]Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen:
Datasets: Moving Target Selection with Delay. MMSys 2021: 320-326 - 2020
- [c229]Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin:
Tracing shapes with eyes: design and evaluation of an eye tracking based approach. AH 2020: 19:1-19:4 - [c228]Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin:
Framing Effects Influence Interface Feature Decisions. CHI 2020: 1-11 - [c227]Brandon Piller, Colby Johanson, Cody J. Phillips, Carl Gutwin, Regan L. Mandryk:
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. CHI PLAY 2020: 294-305 - [c226]Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips, Regan L. Mandryk, Andy Cockburn:
Risking Treasure: Testing Loss Aversion in an Adventure Game. CHI PLAY 2020: 306-320 - [c225]Venkat Bandi, Carl Gutwin:
Interactive Exploration of Genomic Conservation. Graphics Interface 2020: 74-83 - [c224]Febi Chajadi, Md. Sami Uddin, Carl Gutwin:
Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars. Graphics Interface 2020: 103-113 - [c223]Carl Gutwin, Carl Hofmeister, David Ledo, Alix Goguey:
Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons. Graphics Interface 2020: 206-214 - [c222]Carl Gutwin, Michael van der Kamp, Jeremy Storring, Andy Cockburn, Cody J. Phillips:
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets. Graphics Interface 2020: 215-224 - [c221]Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn:
A Baseline Study of Emphasis Effects in Information Visualization. Graphics Interface 2020: 327-339 - [c220]Venkat Bandi, Chanchal K. Roy, Carl Gutwin:
Clone Swarm: A Cloud Based Code-Clone Analysis Tool. IWSC 2020: 52-56 - [c219]Philippe A. Palanque, Andy Cockburn, Carl Gutwin:
A Classification of Faults Covering the Human-Computer Interaction Loop. SAFECOMP 2020: 434-448 - 2019
- [c218]Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin:
A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays. CHI 2019: 58 - [c217]Michael Long, Carl Gutwin:
Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks. CHI 2019: 208 - [c216]Andy Cockburn, Carl Gutwin:
Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings. CHI 2019: 362 - [c215]Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin G. Stanley, Ian Stavness, Sally Vail:
Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading. CHI 2019: 555 - [c214]Aristides Mairena, Carl Gutwin, Andy Cockburn:
Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference. CHI 2019: 640 - [c213]Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk:
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. CHI PLAY 2019: 169-184 - [c212]Carl Gutwin:
A conversation with CHCCS 2019 achievement award winner Carl Gutwin. Graphics Interface 2019: 2:1-2:5 - [c211]Alix Goguey, Sylvain Malacria, Andy Cockburn, Carl Gutwin:
Reducing error aversion to support novice-to-expert transitions with FastTap. IHM 2019: 1:1-1:10 - [c210]Mark Claypool, Andy Cockburn, Carl Gutwin:
Game input with delay: moving target selection parameters. MMSys 2019: 25-35 - [c209]Philippe A. Palanque, Andy Cockburn, Léopold Désert-Legendre, Carl Gutwin, Yannick Deleris:
Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits. SAFECOMP 2019: 53-68 - 2018
- [c208]Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin:
Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays. AutomotiveUI 2018: 33-42 - [c207]Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Improving revisitation in long documents with two-level artificial-landmark scrollbars. AVI 2018: 30:1-30:9 - [c206]Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Two-level artificial-landmark scrollbars to improve revisitation in long documents. AVI 2018: 85:1-85:2 - [c205]Andy Cockburn, Carl Gutwin, Alan J. Dix:
HARK No More: On the Preregistration of CHI Experiments. CHI 2018: 141 - [c204]Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin:
Storyboard-Based Empirical Modeling of Touch Interface Performance. CHI 2018: 445 - [c203]Alix Goguey, Géry Casiez, Daniel Vogel, Carl Gutwin:
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. CHI 2018: 589 - [c202]Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin:
Storyboard-Based Empirical Modelling of Touch Interface Performance. CHI Extended Abstracts 2018 - [c201]Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, Jessica Hammer:
A Design Framework for Awareness Cues in Distributed Multiplayer Games. CHI 2018: 243 - [c200]Alix Goguey, Sylvain Malacria, Carl Gutwin:
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges. CHI 2018: 477 - [c199]Julian Petford, Miguel A. Nacenta, Carl Gutwin:
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays. CHI 2018: 533 - [c198]Michael Long, Carl Gutwin:
Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience. CHI PLAY 2018: 285-297 - [c197]Varun Gaur, Md. Sami Uddin, Carl Gutwin:
Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs. MobileHCI 2018: 22:1-22:13 - 2017
- [c196]Carl Gutwin, Andy Cockburn, Ashley Coveney:
Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects. CHI 2017: 208-219 - [c195]Md. Sami Uddin, Carl Gutwin, Andy Cockburn:
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces. CHI 2017: 3843-3855 - [c194]Carl Gutwin, Andy Cockburn, Nickolas Gough:
A Field Experiment of Spatially-Stable Overviews for Document Navigation. CHI 2017: 5905-5916 - [c193]Andy Cockburn, Carl Gutwin, Philippe A. Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon E. MacLean:
Turbulent Touch: Touchscreen Input for Cockpit Flight Displays. CHI 2017: 6742-6753 - [c192]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. CHI PLAY 2017: 341-353 - [c191]Jeff Dyck, David Pinelle, Carl Gutwin:
Making Interface Customizations Work: Lessons from a Successful Tailoring Community. CRIWG 2017: 229-243 - [c190]Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney:
Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware. CSCW 2017: 2221-2235 - [c189]Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets. SUI 2017: 48-57 - [c188]Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance. SUI 2017: 153 - 2016
- [c187]Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira:
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. CHI 2016: 3462-3472 - [c186]Benjamin J. Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman:
Faster Command Selection on Touchscreen Watches. CHI 2016: 4663-4674 - [c185]Katherine Schramm, Carl Gutwin, Andy Cockburn:
Supporting Transitions to Expertise in Hidden Toolbars. CHI 2016: 4687-4698 - [c184]Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin J. Lafreniere:
Peak-End Effects on Player Experience in Casual Games. CHI 2016: 5608-5619 - [c183]Md. Sami Uddin, Carl Gutwin, Benjamin J. Lafreniere:
HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays. CHI 2016: 5836-5848 - [c182]Scott Bateman, Carl Gutwin:
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search. CHIIR 2016: 43-52 - [c181]Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk:
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. CHI PLAY 2016: 338-349 - [c180]Chengzhao Li, Carl Gutwin, Kevin G. Stanley, Miguel A. Nacenta:
All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices. Graphics Interface 2016: 49-56 - [c179]Gregor McEwan, Carl Gutwin:
Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games. GROUP 2016: 21-30 - [c178]Carl Gutwin, Mutasem Barjawi, David Pinelle:
The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game. GROUP 2016: 277-286 - [c177]Julian Petford, Miguel A. Nacenta, Carl Gutwin, Joseph Eremondi, Cody Ede:
The ASPECTA toolkit: affordable full coverage displays. PerDis 2016: 87-105 - [c176]Md. Sami Uddin, Carl Gutwin:
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus. ISS 2016: 205-214 - [c175]