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Madison Klarkowski
Person information
- affiliation: University of Saskatchewan, Saskatoon, SK, Canada
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2020 – today
- 2024
- [j14]Rafael Alves Heinze, Regan L. Mandryk, Madison Klarkowski:
Exploring the Role of Action Mechanics in Game-Based Stress Recovery. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-32 (2024) - [j13]Colby Johanson, Susanne Poeller, Madison Klarkowski, Regan L. Mandryk:
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-31 (2024) - [j12]Janelle E. MacKenzie, Madison Klarkowski, Ella M. Horton, Maryanne Theobald, Susan Danby, Lisa Kervin, Lance Barrie, Philippa K. Amery, Manesha Andradi, Simon Smith, Regan L. Mandryk, Daniel Johnson:
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-33 (2024) - [c25]Maryam Samadi, Cody J. Phillips, Madison Klarkowski:
Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework. CHI PLAY (Companion) 2024: 249-255 - 2023
- [j11]Susanne Poeller, Martin Johannes Dechant, Madison Klarkowski, Regan L. Mandryk:
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1-26 (2023) - [j10]Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk:
Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 558-587 (2023) - [c24]Joshua Newn, Madison Klarkowski:
Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play. CHI PLAY (Companion) 2023: 212-215 - 2022
- [j9]Maximilian A. Friehs, Madison Klarkowski, Julian Frommel, Cody J. Phillips, Regan L. Mandryk:
Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-29 (2022) - [j8]Madison Klarkowski, Mickaël Causse, Alban Duprès, Natalia del Campo, Kellie Vella, Daniel Johnson:
Using fNIRS to Assess Cognitive Activity During Gameplay. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-23 (2022) - [j7]Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski, Julian Frommel:
Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [j6]Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski, Julian Frommel:
"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. IEEE Trans. Games 14(4): 558-568 (2022) - [c23]Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk:
Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences. CHI Extended Abstracts 2022: 196:1-196:4 - [c22]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort. CHI 2022: 291:1-291:17 - [c21]Wen Bo Yu, Nicole A. Beres, Raquel Breejon Robinson, Madison Klarkowski, Pejman Mirza-Babaei:
Exploring Esports Spectator Motivations. CHI Extended Abstracts 2022: 388:1-388:6 - [c20]Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk:
"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences. CHI 2022: 562:1-562:18 - [c19]Julian Frommel, Regan L. Mandryk, Madison Klarkowski:
Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. CHI PLAY 2022: 263-265 - 2021
- [j5]Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk:
Under Pressure: Exploring Choke and Clutch in Competitive Video Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 239:1-239:22 (2021) - [j4]Cody J. Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, Regan L. Mandryk:
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 255:1-255:21 (2021) - [c18]Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c17]Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski:
Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming. CHI 2021: 438:1-438:15 - [c16]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
The Effects of System Interpretation Errors on Learning New Input Mechanisms. CHI 2021: 713:1-713:13 - [c15]Julian Frommel, Madison Klarkowski, Regan L. Mandryk:
The Struggle is Spiel: On Failure and Success in Games. FDG 2021: 32:1-32:12 - 2020
- [j3]Kellie Vella, Madison Klarkowski, Selen Turkay, Daniel Johnson:
Making friends in online games: gender differences and designing for greater social connectedness. Behav. Inf. Technol. 39(8): 917-934 (2020) - [c14]Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk:
"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming. CHI PLAY 2020: 132-147 - [c13]Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips, Regan L. Mandryk, Andy Cockburn:
Risking Treasure: Testing Loss Aversion in an Adventure Game. CHI PLAY 2020: 306-320
2010 – 2019
- 2019
- [j2]Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody J. Phillips:
A Sense of Belonging: Pokémon GO and Social Connectedness. Games Cult. 14(6): 583-603 (2019) - 2018
- [j1]Daniel M. Johnson, Madison Klarkowski, Kellie Vella, Cody J. Phillips, Mitchell W. McEwan, Christopher N. Watling:
Greater rewards in videogames lead to more presence, enjoyment and effort. Comput. Hum. Behav. 87: 66-74 (2018) - [c12]April Tyack, Peta Wyeth, Madison Klarkowski:
Video Game Selection Procedures For Experimental Research. CHI 2018: 186 - [c11]Aidan D'Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth:
Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach. CHI PLAY 2018: 113-125 - [c10]Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity. CHI PLAY 2018: 231-242 - [c9]Cody J. Phillips, Daniel Johnson, Madison Klarkowski, Melanie Jade White, Leanne Hides:
The Impact of Rewards and Trait Reward Responsiveness on Player Motivation. CHI PLAY 2018: 393-404 - [c8]Kellie Vella, Nikki Peever, Madison Klarkowski, Bernd Ploderer, Jo Mitchell, Daniel Johnson:
Using Applied Games to Engage mHealth Users: A Case Study of MindMax. CHI PLAY 2018: 511-522 - 2017
- [c7]Nicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell:
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. OZCHI 2017: 438-442 - 2016
- [c6]Kellie Vella, Madison Klarkowski, Daniel M. Johnson, Leanne Hides, Peta Wyeth:
The Social Context of Video Game Play: Challenges and Strategies. Conference on Designing Interactive Systems 2016: 761-772 - [c5]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. CHI Extended Abstracts 2016: 1930-1936 - [c4]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith:
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. CHI 2016: 5583-5594 - 2015
- [c3]Daniel M. Johnson, Peta Wyeth, Madison Clark, Christopher N. Watling:
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. CHI 2015: 3721-3730 - [c2]Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski:
Redefining Videogame Reward Types. OZCHI 2015: 83-91 - [c1]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Simon Smith, Cody J. Phillips:
Operationalising and Measuring Flow in Video Games. OZCHI 2015: 114-118
Coauthor Index
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last updated on 2024-12-02 22:30 CET by the dblp team
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