


default search action
CHI PLAY 2018: Melbourne, VIC, Australia
- Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:

The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5624-4
Keynote Addresses
- Christopher J. Ferguson:

Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral Panic. 1 - Sarah Jane Pell

:
The Artist, Astronaut, and Avatar in Space Exploration. 3
Session: Paper Presentations
- Fraser Allison

, Marcus Carter
, Martin R. Gibbs, Wally Smith:
Design Patterns for Voice Interaction in Games. 5-17 - Josh Andres

, Julian de Hoog, Florian 'Floyd' Mueller:
"I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion. 19-31 - Shaun Bangay, Owen F. Makin:

Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft II. 33-44 - Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller

:
AR Fighter: Using HMDs to create Vertigo Play Experiences. 45-57 - Sven Charleer, Kathrin Gerling

, Francisco Gutiérrez, Hans Cauwenbergh, Bram Luycx, Katrien Verbert
:
Real-Time Dashboards to Support eSports Spectating. 59-71 - Martin Dechant

, Ian Stavness, Aristides Mairena, Regan L. Mandryk
:
Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context. 73-85 - Ansgar E. Depping, Colby Johanson

, Regan L. Mandryk
:
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being. 87-100 - Arindam Dey, Hao Chen, Mark Billinghurst

, Robert W. Lindeman
:
Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. 101-111 - Aidan D'Souza, Bernd Ploderer

, Madison Klarkowski, Peta Wyeth
:
Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach. 113-125 - Kirsten Ellis

, Mark Power, David W. Albrecht
:
Toddler Techie Touch Generation. 127-139 - Katharina Emmerich

, Patrizia Ring, Maic Masuch:
I'm Glad You Are on My Side: How to Design Compelling Game Companions. 141-152 - Thomas Fröhlich, Dmitry Alexandrovsky, Timo Stabbert, Tanja Döring, Rainer Malaka

:
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration. 153-162 - Julian Frommel

, Fabian Fischbach, Katja Rogers
, Michael Weber:
Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion. 163-171 - Julian Frommel

, Claudia Schrader, Michael Weber:
Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features. 173-185 - Seth Glickman, Nathan McKenzie, Joseph Seering

, Rachel Moeller, Jessica Hammer:
Design Challenges for Livestreamed Audience Participation Games. 187-199 - Antti Granqvist, Tapio Takala

, Jari Takatalo, Perttu Hämäläinen
:
Exaggeration of Avatar Flexibility in Virtual Reality. 201-209 - Nathan Navarro Griffin, James Liu

, Eelke Folmer:
Evaluation of Handsbusy vs Handsfree Virtual Locomotion. 211-219 - Thanapong Intharah

, Gabriel J. Brostow:
DeepLogger: Extracting User Input Logs From 2D Gameplay Videos. 221-230 - Madison Klarkowski, Daniel Johnson

, Peta Wyeth
, Cody J. Phillips
, Simon Smith:
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity. 231-242 - Andrey Krekhov, Sebastian Cmentowski

, Katharina Emmerich
, Maic Masuch, Jens H. Krüger:
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. 243-256 - Effie L.-C. Law, Florian Brühlmann, Elisa D. Mekler

:
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. 257-270 - Zhuying Li

, Rakesh Patibanda
, Felix Brandmueller, Wei Wang, Kyle Berean, Stefan Greuter, Florian 'Floyd' Mueller
:
The Guts Game: Towards Designing Ingestible Games. 271-283 - Michael Long

, Carl Gutwin:
Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience. 285-297 - Yash Dhanpal Mehta

, Rohit Ashok Khot
, Rakesh Patibanda
, Florian 'Floyd' Mueller
:
Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences. 299-313 - Elisa D. Mekler

, Ioanna Iacovides
, Julia Ayumi Bopp:
"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience. 315-327 - John Edison Muñoz, Mónica Cameirão

, Sergi Bermúdez i Badia, Élvio Rúbio Gouveia:
Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults. 329-339 - Alexander Muscat

, Jonathan Duckworth
:
WORLD4: Designing Ambiguity for First-Person Exploration Games. 341-351 - Pablo Ortiz, D. Fox Harrell:

Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale. 353-364 - Cale J. Passmore, Regan L. Mandryk

:
An About Face: Diverse Representation in Games. 365-380 - Johannes Pfau

, Jan David Smeddinck
, Rainer Malaka
:
Towards Deep Player Behavior Models in MMORPGs. 381-392 - Cody J. Phillips

, Daniel Johnson
, Madison Klarkowski, Melanie Jade White
, Leanne Hides:
The Impact of Rewards and Trait Reward Responsiveness on Player Motivation. 393-404 - John Porter III, Matthew Boyer, Andrew C. Robb

:
Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in Minecraft. 405-415 - Jessica Rivera-Villicana

, Fabio Zambetta
, James Harland
, Marsha Berry
:
Informing a BDI Player Model for an Interactive Narrative. 417-428 - Shaghayegh Roohi, Jari Takatalo, J. Matias Kivikangas, Perttu Hämäläinen

:
Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary Tale. 429-437 - Rasmus Rosenqvist, Jannik Boldsen, Eleftherios Papachristos

, Timothy Merritt
:
MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social Game. 439-450 - Laura Scheepmaker, Christopher Frauenberger

, Katta Spiel
:
The Things We Play with Roles of Technology in Social Play. 451-462 - Valentin Schwind

, Niels Henze:
Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces. 463-475 - Valentin Schwind

, Sven Mayer
, Alexandre Comeau-Vermeersch, Robin Schweigert, Niels Henze:
Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality. 477-488 - Milad Soroush, Mark Hancock

, Vanessa K. Bohns:
Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement. 489-502 - Viktor Stadler, Helmut Hlavacs:

Blind Adventure - A Game Engine for Blind Game Designers. 503-509 - Kellie Vella

, Nikki Peever, Madison Klarkowski, Bernd Ploderer
, Jo Mitchell, Daniel Johnson
:
Using Applied Games to Engage mHealth Users: A Case Study of MindMax. 511-522 - Justin D. Weisz

, Maryam Ashoori, Zahra Ashktorab:
Entanglion: A Board Game for Teaching the Principles of Quantum Computing. 523-534 - Graham A. Wilson

, Mark McGill:
Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences. 535-548

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














