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Graphics Interface 2019: Kingston, ON, Canada
- Andrea Tagliasacchi, Robert J. Teather:

Proceedings of the 45th Graphics Interface Conference 2019, Kingston, Ontario, Canada, May 28-31, 2019. Canadian Human-Computer Communications Society / ACM 2019, ISBN 978-0-9947868-4-5
CHCCS/SCDHM 2019 Achievement Award Talks
- Karan Singh:

A conversation with CHCCS 2019 achievement award winner Karan Singh. 1:1-1:2 - Carl Gutwin:

A conversation with CHCCS 2019 achievement award winner Carl Gutwin. 2:1-2:5
Michael A. J. Sweeney Best Student Paper Award Talk (Graphics)
- David Milaenen, Laurent Belcour, Jean-Philippe Guertin, Toshiya Hachisuka, Derek Nowrouzezahrai:

A Frequency Analysis and Dual Hierarchy for Efficient Rendering of Subsurface Scattering. 3:1-3:7
Michael A. J. Sweeney Best Student Paper Award Talk (HCI)
- Ohoud Alharbi, Ahmed Sabbir Arif, Wolfgang Stuerzlinger, Mark D. Dunlop, Andreas Komninos:

WiseType: A Tablet Keyboard with Color-Coded Visualization and Various Editing Options for Error Correction. 4:1-4:10
H1/G1: Visualization
- Shaoliang Nie, Christopher G. Healey, Rada Y. Chirkova, Juan L. Reutter:

Rapid Sequence Matching for Visualization Recommender Systems. 5:1-5:8 - Yuan Gan, Yan Zhang, Zhengxing Sun, Hao Zhang:

Qualitative Organization of Photo Collections via Quartet Analysis and Active Learning. 6:1-6:8 - Tommy Dang:

FSelector: Variable Selection Using Visual Features. 7:1-7:9
H2: 3D and Spatial Interaction
- Junwei Sun, Wolfgang Stuerzlinger:

Selecting and Sliding Hidden Objects in 3D Desktop Environments. 8:1-8:8 - Qi Feng Liu, Keiko Katsuragawa, Edward Lank:

Eliciting Wrist and Finger Gestures to Guide Recognizer Design. 9:1-9:9 - Raniero Lara-Garduno, Takeo Igarashi, Tracy Hammond:

3D-Trail-Making Test: A Touch-Tablet Cognitive Test to Support Intelligent Behavioral Recognition. 10:1-10:8
G2: Fantastic Patterns and How to Find Them
- Charles Gingras, Paul G. Kry:

Procedural Modelling with Reaction Diffusion and Growth of Thin Shells. 11:1-11:7 - Dave Pagurek van Mossel, Abhishek Madan, Tai Meng Lui, Paul Bardea, Andrew McBurney:

Controlling Procedural Modelling Interactively with Guiding Curves. 12:1-12:8 - Yifei Li, David E. Breen, James McCann, Jessica K. Hodgins:

Algorithmic Quilting Pattern Generation for Pieced Quilts. 13:1-13:9 - Anh Truong, Maneesh Agrawala:

A Tool for Navigating and Editing 360 Video of Social Conversations into Shareable Highlights. 14:1-14:9 - Megha Nawhal, Jacqueline B. Lang, Greg Mori, Parmit K. Chilana:

VideoWhiz: Non-Linear Interactive Overviews for Recipe Videos. 15:1-15:8 - Evan Shimizu, Matthew Fisher, Sylvain Paris, Kayvon Fatahalian:

Finding Layers Using Hover Visualizations. 16:1-16:9
G3: Capturing the World for AR/VR
- Seung-tak Noh, Kenichi Takahashi, Masahiko Adachi, Takeo Igarashi:

SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton. 17:1-17:8 - Ojaswa Sharma, Nishima Arora, Himanshu Sagar:

Image Acquisition for High Quality Architectural Reconstruction. 18:1-18:9
H4: Immersive Spaces
- Ariel Weingarten, Ben Lafreniere, George W. Fitzmaurice, Tovi Grossman:

DreamRooms: Prototyping Rooms in Collaboration with a Generative Process. 19:1-19:9 - Jesse Smith, Isaac Wang, Julia Woodward, Jaime Ruiz:

Experimental Analysis of Single Mode Switching Techniques in Augmented Reality. 20:1-20:8 - Marvin Pafla, Caroline Wong, Daniel J. Gillis, Ulrike Pfeil, Stacey D. Scott:

Jumping on the Bandwagon: Overcoming Social Barriers to Public Display Use. 21:1-21:9
G4: The People Behind the Pixels
- Yangyang Zhao, Laurent Belcour, Derek Nowrouzezahrai:

View-dependent Radiance Caching. 22:1-22:9
H5: Mobile Interaction
- Ali Neshati, Yumiko Sakamoto, Launa C. Leboe-McGowan, Jason Leboe-McGowan, Marcos Serrano, Pourang Irani:

G-Sparks: Glanceable Sparklines on Smartwatches. 23:1-23:9 - Abdelrahman Abdelhamed, I. Scott MacKenzie, Michael S. Brown:

MarkWhite: An Improved Interactive White-Balance Method for Smartphone Cameras. 24:1-24:8
G5: Animation and Fabrication Design
- Tyler Nowicki, William B. Cowan, Stephen Mann:

Analysis of Speed in Traditional Animation. 25:1-25:8 - Ming-Yee Iu:

DiffusionMesh. 26:1-26:8
H6: Selection and Gameplay
- Eugene M. Taranta II, Seng Lee Koh, Brian M. Williamson, Kevin Pfeil, Corey R. Pittman, Joseph J. LaViola Jr.:

Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks. 27:1-27:8 - Rina R. Wehbe, Giovanni Riberio, Kin Pon Fung, Lennart E. Nacke, Edward Lank:

Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). 28:1-28:9

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