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Maiga Chang
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- affiliation: Athabasca University, Canada
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2020 – today
- 2023
- [j25]Maiga Chang
, Marta De Angelis
, Angelo Gaeta
, Francesco Orciuoli
, Mimmo Parente
:
Designing situated learning experiences for smart cities: the Inf@nziaDigiTales3.6 experience. Interact. Learn. Environ. 31(1): 544-561 (2023) - [j24]Ahmed Tlili
, Mouna Denden, Fathi Essalmi
, Mohamed Jemni
, Maiga Chang, Kinshuk, Nian-Shing Chen:
Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform. Interact. Learn. Environ. 31(5): 2529-2543 (2023) - [c76]Nian-Shing Chen, George Rudolph, Demetrios G. Sampson, Maiga Chang, Rita Kuo, Ahmed Tlili:
Preface: ICALT 2023. ICALT 2023: xviii - [c75]Yu-Ju Lan
, Fu-Ling Chung
, Maiga Chang
:
A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education. ICITL 2023: 260-267 - [c74]Ted Krahn, Rita Kuo
, Maiga Chang
:
Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students. ITS 2023: 333-341 - [c73]Stavros A. Nikou
, Maiga Chang
:
Learning by Building Chatbot: A System Usability Study and Teachers' Views About the Educational Uses of Chatbots. ITS 2023: 342-351 - [c72]Rita Kuo
, Maria Fernandez Iriarte, Di Zou
, Maiga Chang
:
Preliminary Performance Assessment on Ask4Summary's Reading Methods for Summary Generation. ITS 2023: 630-637 - [e15]Maiga Chang, Nian-Shing Chen, Rita Kuo, George Rudolph, Demetrios G. Sampson, Ahmed Tlili:
IEEE International Conference on Advanced Learning Technologies, ICALT 2023, Orem, UT, USA, July 10-13, 2023. IEEE 2023, ISBN 979-8-3503-0054-3 [contents] - 2022
- [c71]Mikhail Vinogradov, Maiga Chang, Fuhua Lin, Yang Yan:
Improving Student Mental Health Through Health Objectives in a Mobile App. IHAW 2022: 110-123 - [c70]Rita Kuo
, Radomir Wasowski, Ted Krahn, Maiga Chang
:
LORD: A Moodle Plug-in Helps to Find the Relations Among Learning Objects. ITS 2022: 115-122 - [c69]Deepak Chandrasekaran, Maiga Chang, Sabine Graf:
A Learning Analytics Approach to Build Learner Profiles Within the Educational Game OMEGA+. ITS 2022: 139-147 - [e14]Maiga Chang, Nian-Shing Chen, Mihai Dascalu, Demetrios G. Sampson, Ahmed Tlili, Stefan Trausan-Matu:
International Conference on Advanced Learning Technologies, ICALT 2022, Bucharest, Romania, July 1-4, 2022. IEEE 2022, ISBN 978-1-6654-9519-6 [contents] - 2021
- [j23]Benazir Quadir, Maiga Chang
, Jie-Chi Yang
:
Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019. Comput. Educ. Artif. Intell. 2: 100034 (2021) - [j22]Ahmed Tlili, Sarra Hattab, Fathi Essalmi, Nian-Shing Chen, Ronghuai Huang
, R. Kinshuk, Maiga Chang, Daniel Burgos:
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching. Int. J. Interact. Multim. Artif. Intell. 6(6): 215-224 (2021) - [j21]Ahmed Tlili, Maiga Chang, Jewoong Moon, Zhichun Liu
, Daniel Burgos, Nian-Shing Chen, Kinshuk:
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games. Int. J. Interact. Multim. Artif. Intell. 7(2): 250 (2021) - [c68]Tao Wu
, Maiga Chang:
The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment. ICALT 2021: 425-427 - [c67]Tao Wu
, Maiga Chang:
From Motivation Components to Academic Achievement Prediction. ICETC 2021: 46-52 - [c66]Mouna Denden, Ahmed Tlili, Maiga Chang, Ted Krahn, Rita Kuo, Mourad Abed, Mohamed Jemni
:
Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin. ICTA 2021: 1-5 - [c65]Sayantan Pal
, Maiga Chang
, Maria Fernandez Iriarte
:
Summary Generation Using Natural Language Processing Techniques and Cosine Similarity. ISDA 2021: 508-517 - [c64]Rita Kuo
, Ted Krahn, Maiga Chang
:
Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns. ITS 2021: 232-238 - [c63]Tao Wu
, Maiga Chang
:
Three Common Group Formations in Online Collaborative Learning. ITS 2021: 357-363 - [c62]Tao Wu
, Maiga Chang:
The Cloud-Based Textbook: From Choice to Advantage. TALE 2021: 1-8 - [e13]Maiga Chang, Nian-Shing Chen, Demetrios G. Sampson, Ahmed Tlili:
21st International Conference on Advanced Learning Technologies, ICALT 2021, Tartu, Estonia, July 12-15, 2021. IEEE 2021, ISBN 978-1-6654-4106-3 [contents] - 2020
- [j20]Maiga Chang
, Giuseppe D'Aniello
, Matteo Gaeta
, Francesco Orciuoli, Demetrios G. Sampson
, Carmine Simonelli:
Building Ontology-Driven Tutoring Models for Intelligent Tutoring Systems Using Data Mining. IEEE Access 8: 48151-48162 (2020) - [j19]Bruce Davidson, M. Ali Akber Dewan
, Vivekanandan Suresh Kumar
, Maiga Chang
, Brenda Liggett:
Visualizing Benefits: Evaluating Healthcare Information System Using IS-Impact Model. IEEE Access 8: 148052-148065 (2020) - [c61]Ahmed Tlili, Roua Najjar, Fathi Essalmi, Mohamed Jemni
, Maiga Chang, Ronghuai Huang, Ting-Wen Chang:
Unobtrusive monitoring of learners' game interactions to identify their dyslexia level. ICALT 2020: 109-113
2010 – 2019
- 2019
- [j18]Rita Kuo, Maiga Chang:
Guidelines and Taxonomy for Educational Game and Gamification Design. J. Educ. Technol. Soc. 22(3): 1-3 (2019) - [c60]Olfa Jeblaoui, Mohamed Ali Khenissi, Fathi Essalmi, Maiga Chang:
Modelling the Learner's Values with Computer-based Educational Game. ICTA 2019: 1-6 - [c59]Mohammad Belghis-Zadeh, Hazra Imran
, Maiga Chang, Sabine Graf:
WEBLORS - A Personalized Web-Based Recommender System. ICWL 2019: 258-266 - [c58]Maiga Chang, Sabine Graf, Jennifer X. Seaton, Scott McQuiod, Tamra Ross:
OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. T4E 2019: 178-185 - [p4]Mouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Kinshuk, Ronghuai Huang:
iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches. Data Analytics Approaches in Educational Games and Gamification Systems 2019: 113-126 - [p3]Jennifer X. Seaton, Maiga Chang, Sabine Graf:
Integrating a Learning Analytics Dashboard in an Online Educational Game. Data Analytics Approaches in Educational Games and Gamification Systems 2019: 127-138 - [p2]Ahmed Tlili, Maiga Chang:
Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights. Data Analytics Approaches in Educational Games and Gamification Systems 2019: 249-255 - [p1]Rita Kuo, Maiga Chang, Zhong-Xiu Lu, Cheng-Li Chen:
Student and Teacher's Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin. Learning in a Digital World 2019: 275-289 - [e12]Ahmed Tlili, Maiga Chang:
Data Analytics Approaches in Educational Games and Gamification Systems. Springer 2019, ISBN 978-981-32-9334-2 [contents] - [e11]Maiga Chang, Demetrios G. Sampson, Ronghuai Huang, Alex Sandro Gomes, Nian-Shing Chen, Ig Ibert Bittencourt, Kinshuk, Diego Dermeval, Ibsen Mateus Bittencourt:
19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019. IEEE 2019, ISBN 978-1-7281-3485-7 [contents] - [e10]André Coy, Yugo Hayashi, Maiga Chang:
Intelligent Tutoring Systems - 15th International Conference, ITS 2019, Kingston, Jamaica, June 3-7, 2019, Proceedings. Lecture Notes in Computer Science 11528, Springer 2019, ISBN 978-3-030-22243-7 [contents] - [e9]Maiga Chang, Ramkumar Rajendran, Kinshuk, Sahana Murthy, Venkatesh Kamat:
Tenth IEEE International Conference on Technology for Education, T4E 2019, Goa, India, December 9-11, 2019. IEEE 2019, ISBN 978-1-7281-4227-2 [contents] - 2018
- [j17]Rustam Shadiev, Wu-Yuin Hwang, George Ghinea, Maiga Chang:
Authentic Edutainment with Advanced Technologies. J. Educ. Technol. Soc. 21(4): 111-114 (2018) - [c57]Jennifer Seaton, Sabine Graf, Maiga Chang, Arta Farhmand:
Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve Their Performance. ICALT 2018: 229-230 - [e8]Maiga Chang, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Kannan M. Moudgalya, Sahana Murthy, Demetrios G. Sampson:
18th IEEE International Conference on Advanced Learning Technologies, ICALT 2018, Mumbai, India, July 9-13, 2018. IEEE Computer Society 2018, ISBN 978-1-5386-6049-2 [contents] - 2017
- [j16]Yanjie Song, Morris S. Y. Jong, Maiga Chang, Weiqin Chen:
Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom? J. Educ. Technol. Soc. 20(1): 180-183 (2017) - [j15]Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh:
The effectiveness of using in-game cards as reward. Res. Pract. Technol. Enhanc. Learn. 12(1): 15 (2017) - [c56]Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, Hsu-Yang Kung:
Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. HCI (16) 2017: 241-254 - [c55]Mojibola Abioye, Maiga Chang, Shi-Jer Lou, Ru-Chu Shih, Tzu-Chien Liu, Fuhua Lin:
The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education. ICALT 2017: 168-169 - [c54]Ken Mulder, Maiga Chang
, Larbi Esmahi, Mohamed Jemni
:
Inertial Navigation algorithms. PerCom Workshops 2017: 14-17 - [e7]Maiga Chang, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Demetrios G. Sampson, Radu Vasiu:
17th IEEE International Conference on Advanced Learning Technologies, ICALT 2017, Timisoara, Romania, July 3-7, 2017. IEEE Computer Society 2017, ISBN 978-1-5386-3870-5 [contents] - 2016
- [j14]Feng Tian, Minghui Sun, Maiga Chang
:
Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16). Comput. Graph. 61: A2-A3 (2016) - [c53]Kavya Alse, Lakshmi Ganesh, Prajish Prasad, Maiga Chang
, Sridhar Iyer:
Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland. ICALT 2016: 513-517 - [c52]Anurag Deep, Prajish Prasad, Soumya Narayana, Maiga Chang
, Sahana Murthy:
Game Based Learning of Blood Clotting Concepts. ICALT 2016: 526-530 - 2015
- [c51]Bo-Shi Li, Rita Kuo, Maiga Chang
, Kristin Garn:
Reward Points Calculation based on Sequential Pattern Analysis in Educational Mobile App. DMS 2015: 186-190 - [c50]Neculai Ivascu, Maiga Chang
, Kristin Garn:
Student Daily Practices Identification Algorithm for Mobile Learning Application. ICALT 2015: 68-69 - 2014
- [j13]Chris Lu, Maiga Chang, Kinshuk, Echo Huang, Ching-Wen Chen:
Context-Aware Mobile Role Playing Game for Learning - A Case of Canada and Taiwan. J. Educ. Technol. Soc. 17(2): 101-114 (2014) - [c49]Ming-Xiang Fan, Maiga Chang, Rita Kuo, Jia-Sheng Heh:
Students' Science Process Skills Diagnosis. ICSLE 2014: 307-310 - 2013
- [j12]Chun-Hung Lin, Eric Zhi-Feng Liu, Yu-Liang Chen, Pey-Yan Liou, Maiga Chang, Cheng-Hong Wu, Shyan-Ming Yuan:
Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students. J. Educ. Technol. Soc. 16(2): 271-281 (2013) - [j11]Eduardo Werneck, Maiga Chang
:
A flash-based on-the-job training game. Int. J. Arts Technol. 6(3): 229-245 (2013) - [c48]Maiga Chang
, Ebenezer Aggrey, Mehadi Sayed, Kinshuk:
Health Condition Alarm System. Brain and Health Informatics 2013: 307-315 - [c47]Quan Meng, Laurie Ane Cutrone, Maiga Chang
, Kinshuk:
Automarking Web Service. ICALT 2013: 146-148 - [c46]Ben Ripley, Dirksen Liu, Maiga Chang
, Kinshuk:
Next Stop Recommender. iCAST/UMEDIA 2013: 120-125 - [c45]Grant McClure, Maiga Chang
, Fuhua Lin:
MAS Controlled NPCs in 3D Virtual Learning Environment. SITIS 2013: 1026-1033 - 2012
- [j10]David A. Jones, Maiga Chang
:
Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. Int. J. Online Pedagog. Course Des. 2(2): 44-59 (2012) - [j9]Maiga Chang, Jia-Sheng Heh, Hwei-Nung Lin:
Tele-Physical Examination and Tele-Care Systems for Elderly People. J. Community Informatics 8(1) (2012) - [c44]Siu Hung Keith Lo, Maiga Chang
:
An Innovative Way for Mining Clinical and Administrative Healthcare Data. AMT 2012: 528-533 - [c43]Maiga Chang
, Rita Kuo, Chun-Wei Lyu, Jia-Sheng Heh:
A Situated Game for Autistic Children Learning Activities of Daily Living. DIGITEL 2012: 217-220 - [c42]Keith Ying, Maiga Chang
, Andrew F. Chiarella, Kinshuk, Jia-Sheng Heh:
Clustering Students Based on their Annotations of a Digital Text. T4E 2012: 20-25 - [c41]Ryan Jesse, Kinshuk, Maiga Chang
:
Using IMS Learning Design to Author Authentic Learning Examples in Mobile Context. WMUTE 2012: 167-171 - [e6]Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang:
Transactions on Edutainment VII. Lecture Notes in Computer Science 7145, Springer 2012, ISBN 978-3-642-29049-7 [contents] - [e5]Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang:
Transactions on Edutainment VIII. Lecture Notes in Computer Science 7220, Springer 2012, ISBN 978-3-642-31438-4 [contents] - 2011
- [j8]Yu-Fang Chang, Eric Zhi-Feng Liu, Maiga Chang
:
Investigating Adolescent Bloggers from the Perspective of Creative Subculture. Int. J. Online Pedagog. Course Des. 1(2): 31-45 (2011) - [c40]Eduardo Werneck, Maiga Chang
:
A Flash-Based Game for Employee Doing On-the-Job Training. Edutainment 2011: 522-526 - [c39]Martin M. Weng, Ireti Fakinlede, Fuhua Lin, Timothy K. Shih, Maiga Chang
:
A Conceptual Design of Multi-Agent Based Personalized Quiz Game. ICALT 2011: 19-21 - [c38]Rita Kuo, Maiga Chang
, Keith Ying, Jia-Sheng Heh:
Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning. ICALT 2011: 192-194 - [c37]David A. Jones, Maiga Chang
:
Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. ICALT 2011: 221-223 - [c36]Clayton Clemens, Maiga Chang
, Dunwei Wen, Vive Kumar
, Oscar Lin, Kinshuk:
Traces of Writing Competency - Surfing the Classroom, Social, and Virtual Worlds. ICALT 2011: 625-626 - [c35]Chris Lu, Maiga Chang
, Kinshuk, Echo Huang, Ching-Wen Chen:
Architecture and collaborations among agents in mobile educational game. PerCom Workshops 2011: 556-560 - [c34]Kinshuk, Maiga Chang
, Jon Dron, Sabine Graf, Vive Kumar
, Oscar Lin, Qing Tan, Dunwei Wen, Guangbing Yang:
Transition from e-Learning to u-Learning: Innovations and Personalization Issues. T4E 2011: 26-31 - [c33]Laurie Ane Cutrone, Maiga Chang
, Kinshuk:
Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. T4E 2011: 81-88 - [e4]Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller:
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Lecture Notes in Computer Science 6872, Springer 2011, ISBN 978-3-642-23455-2 [contents] - 2010
- [c32]Maiga Chang
, Kinshuk:
Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. DIGITEL 2010: 103-107 - [c31]Ming-Xiang Fan, Maiga Chang
, Rita Kuo, Jia-Sheng Heh:
Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. Edutainment 2010: 307-316 - [c30]Laurie Ane Cutrone, Maiga Chang
:
Automarking: Automatic Assessment of Open Questions. ICALT 2010: 143-147 - [c29]Stis Wu, Alex Chang, Maiga Chang
, Yu Ren Yen, Jia-Sheng Heh:
Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-Harbor District of Tainan, Taiwan. WMUTE 2010: 213-215
2000 – 2009
- 2009
- [j7]Maiga Chang, Chin-Yeh Wang, Gwo-Dong Chen:
National Program for e-Learning in Taiwan. J. Educ. Technol. Soc. 12(1): 5-17 (2009) - [j6]Peayton Chen, Rita Kuo, Maiga Chang
, Jia-Sheng Heh:
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Trans. Edutainment 3: 116-128 (2009) - [c28]Qing Tan, Kinshuk, Yen-Hung Kuo, Yu-Lin Jeng, Po-Han Wu, Yueh-Min Huang, Tzu-Chien Liu, Maiga Chang
:
Location-Based Adaptive Mobile Learning Research Framework and Topics. CSE (1) 2009: 140-147 - [c27]Chen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, Maiga Chang
:
E-Learning: The Strategies of Learning Culture and Arts. Edutainment 2009: 101-107 - [c26]Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh:
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Edutainment 2009: 175 - [c25]Eduardo Werneck, Maiga Chang
:
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. Edutainment 2009: 176-183 - [c24]Yi-Chun Lin, Tzu-Chien Liu, Maiga Chang
, Shiau-Ping Yeh:
Exploring Children's Perceptions of the Robots. Edutainment 2009: 512-517 - [c23]Dirksen Liu, Maiga Chang
:
Recommend Touring Routes to Travelers According to Their Sequential Wandering Behaviours. ISPAN 2009: 350-355 - [e3]Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose:
Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings. Lecture Notes in Computer Science 5670, Springer 2009, ISBN 978-3-642-03363-6 [contents] - [e2]Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang:
Transactions on Edutainment III. Lecture Notes in Computer Science 5940, Springer 2009, ISBN 978-3-642-11244-7 [contents] - 2008
- [j5]Jia-Sheng Heh, Shao-Chun Li, Alex Chang, Maiga Chang, Tzu-Chien Liu:
Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture. J. Educ. Technol. Soc. 11(1): 29-44 (2008) - [j4]Jia-Sheng Heh, Jen-Cheng Chen, Maiga Chang
:
Designing a decompositional rule extraction algorithm for neural networks with bound decomposition tree. Neural Comput. Appl. 17(3): 297-309 (2008) - [j3]Jia-Sheng Heh, Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang
:
Providing Students Hints and Detecting Mistakes Made by Students in a Virtual Experiment Environment. IEEE Trans. Educ. 51(1): 61-68 (2008) - [j2]Maiga Chang
, Stis Wu, Jia-Sheng Heh:
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment. Trans. Edutainment 1: 261-277 (2008) - [c22]Tzu-Chien Liu, Maiga Chang
:
Human-Robot Interaction Research Issues of Educational Robots. DIGITEL 2008: 209-210 - [c21]Stis Wu, Maiga Chang
, Jia-Sheng Heh:
Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment. Edutainment 2008: 451-462 - [c20]Yen-Hung Kuo, Qing Tan, Kinshuk, Yueh-Min Huang, Tzu-Chien Liu, Maiga Chang:
Collaborative Creation Of Authentic Examples With Location For U-Learning. e-Learning 2008: 16-20 - [c19]Tzu-Chien Liu, Yi-Chun Lin, Kinshuk, Maiga Chang
:
Individual Differences in Learning with Simulation Tool: A Pilot Study. ICALT 2008: 501-503 - [c18]Sabine Graf, Kathryn MacCallum
, Tzu-Chien Liu, Maiga Chang
, Dunwei Wen, Qing Tan, Jon Dron, Fuhua Lin, Nian-Shing Chen, Rory McGreal, Kinshuk:
An Infrastructure for Developing Pervasive Learning Environments. PerCom 2008: 389-394 - [c17]Stis Wu, Alex Chang, Maiga Chang
, Tzu-Chien Liu, Jia-Sheng Heh:
Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. WMUTE 2008: 95-99 - [e1]Michael Eisenberg, Kinshuk, Maiga Chang, Rory McGreal:
The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008, November 17-19, 2008, Banff, Canada. IEEE 2008, ISBN 978-0-7695-3409-1 [contents] - 2007
- [c16]Rita Kuo, Min-Chang Wu, Alex Chang, Maiga Chang
, Jia-Sheng Heh:
Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. ICALT 2007: 362-366 - 2006
- [c15]Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang
, Jia-Sheng Heh:
Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling. Edutainment 2006: 108-115 - [c14]Alex Chang, Maiga Chang, Athena Hsieh:
A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone. ICALT 2006: 106-109 - [c13]Tzu-Husan Wu, Rita Kuo, Maiga Chang, Jia-Sheng Heh:
Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net. ICALT 2006: 425-426 - [c12]Zheng-Hong Wu, Yu-Jun Liu, Maiga Chang, Alex Chang, Ming Li:
Developing Personalized Knowledge Navigation Service for Students Self-Learning based on Interpretive Structural Modeling. ICALT 2006: 427-428 - [c11]Jen-Cheng Chen, Jia-Sheng Heh, Maiga Chang
:
Designing a Decompositional Rule Extraction Algorithm for Neural Networks. ISNN (1) 2006: 1305-1311 - 2004
- [j1]Rita Kuo, Wei-Peng Lien, Maiga Chang, Jia-Sheng Heh:
Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. J. Educ. Technol. Soc. 7(2): 42-50 (2004) - [c10]