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Edutainment 2006: Hangzhou, China
- Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li:
Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science 3942, Springer 2006, ISBN 3-540-33423-8
Keynote Speeches
- Keynote Speeches - Abstracts. 1-3
Invited Papers
- Yiyu Cai, C. W. Chan, Baifang Lu, Chandrasekaran Indhumathi, Yuan Jiang:
VR-Enabled Bio Edutainment. 4 - Jim X. Chen:
Learning Abstract Concepts Through Interactive Playing. 5 - Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi:
Virtual Reality and Mixed Reality for Virtual Learning Environments. 6
E-Learning Platforms and Tools
- Zhuohua Duan, Yunfei Jiang, Zixing Cai:
Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph. 7-16 - Chao-Lei Li, Jia Liu, Shanhong Xia:
Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning. 17-26 - Wen Xu, Karel Kreijns, Jun Hu
:
Designing Social Navigation for a Virtual Community of Practice. 27-38 - Bin Shyan Jong, Te Yi Chan, Yu Lung Wu, Tsong Wuu Lin:
Applying the Adaptive Learning Material Producing Strategy to Group Learning. 39-49 - Chan Jung Park, Jung Suk Hyun:
Comparison of Two Learning Models for Collaborative e-Learning. 50-59 - Zongwei Luo
, Yulian Fei, Junyuan Liang:
On Demand E-Learning with Service Grid Technologies. 60-69 - Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. 70-79 - Selim Balcisoy
, Elif E. Ayiter:
Trans-disciplinary Avenues in Education: Computing and Art. 80-89 - Yong-Sang Cho, Dae-Jun Hwang, Tai-Myung Chung, Sung-Ki Choi, Woo-In Bae:
Enhanced SCORM Sequencing Rule for e-Learning System. 90-99 - Ruwei Yun, Yi Li:
Research on Intelligent Mutual Decision-Making in Virtual Learning Environments. 100-107 - Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang
, Jia-Sheng Heh:
Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling. 108-115 - Xingwei Hao, Xiangxu Meng:
The Research on a Kind of Knowledge Network for Self-learning. 116-123 - Yanwen Wu, Qi Luo, Yu-Jun Liu, Ying Yu, Zhao-hua Zhang, Yan Cao:
Research on Personalized Knowledge Service System in Community E-Learning. 124-131 - Yongjun Jing, Shaochun Zhong, Xin Li, Jinan Li, Xiaochun Cheng
:
Using Instruction Strategy for a Web-Based Intelligent Tutoring System. 132-139 - Laxmi Saxena:
E-Learning Resource Management Knowledge. 140-146 - Mohamed Hamada
:
Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation. 147-155 - Linjuan Pang, Gangyi Jiang, Yu Zhou, Mei Yu:
Research and Application of Stereoscopic Video Based e-Learning System. 156-160 - Masayuki Hata, Masato Honma, Hitoshi Matsubara, Taku Osanai, Takeshi Osanai:
Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On. 161-165 - Chunhua Ju, Xun Wang, Biwei Li:
Knowledge Representing and Clustering in e-Learning. 166-170 - Yongjiang Zhong, Ju Liu, Shaochun Zhong, Yamei Zhang, Xiaochun Cheng
:
Programming of Informatized Instructional Design Platform for Physics. 171-177 - Yu Ren, Tongwu Li:
A New Method for Testing Embedded Software with Scenario Pattern. 178-182 - Naomie Salim
, Norreen Haron:
The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System. 183-187 - Qi Huang, Shouqian Sun:
Knowledge Management System Based on Semantic Web in e-Learning Community. 188-192 - ChangHoon Park, Michitaka Hirose, Heedong Ko:
A Platform for Interactive VR Storytelling. 193-202
E-Learning System and Graphics Education
- Malcolm Padmore, Lynne E. Hall, Bob Hogg, Gareth Paley:
Reviewing the Potential of Virtual Learning Environments in Schools. 203-212 - Lynne E. Hall, Karen Padmore, Mike Hodge, Giles Oatley:
Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers. 213-222 - Achille Peternier
, Daniel Thalmann, Frédéric Vexo:
Mental Vision: A Computer Graphics Teaching Platform. 223-232 - Joan M. Mazur, Ruigang Yang
, Mingxuan Sun, Rebecca Kayrouz:
3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning. 233-242 - Ünal Ufuktepe, Günnur Ufuktepe, Asli Deniz, Veli Dündar:
e-Calculus at IZTECH. 243-250 - Greg Coombe, Brian Salomon:
SKIT: A Computer-Assisted Sketch Instruction Tool. 251-260 - Fong Lok Lee, Jimmy Ho-Man Lee, Marti K. H. Wong, Huk-Yuen Law, L. Wang:
Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization. 261-270 - Yeongwha Lee, Woochun Jun, Byeong Heui Kwak:
Curriculum Development for the Gifted Elementary School Students in Computer. 271-280 - Maud Marchal, Peggy Provent, Frédéric Ruyer, Pirouz Djoharian, Fabrice Neyret:
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors. 281-290 - Yan Liu, Wong Chit:
Interactive Multimedia System for Distance Learning of Higher Education. 291-300 - Teuk-Seob Song, Yoon-Chul Choy, Soon-Bum Lim:
A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware. 301-310 - Zhixiong Qiu, Peizhen Lan, Xinyu Lin:
Study on the Long-Range Marine Cruise System of Unmanned Aerial Vehicles. 311-315 - Manfred Widera, Barbara Messing, Gabriele Kern-Isberner, Malte Isberner
, Christoph Beierle:
An Extendable System for the Specification and Generation of Interactive Self-tests. 316-321 - Yongkai Fan, Jun Lin, Tianze Sun, Wenju Yuan:
A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning. 322-325 - Hwa-Young Jeong
:
Component Based E-Learning System Using Item Analysis. 326-329 - Yang-Won Lee, Key-Ho Park, Ryosuke Shibasaki:
Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network. 330-333
Storytelling, Intelligent Agents and Affective Interaction
- Nicolas Mollet, Bruno Arnaldi
:
Storytelling in Virtual Reality for Training. 334-347 - Judy Robertson, Judith Good
:
Supporting the Development of Interactive Storytelling Skills in Teenagers. 348-357 - Kevin Travers, Christina M. Finneran:
700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today's Students. 358-367 - Li Zhang, John A. Barnden, Robert J. Hendley, Alan M. Wallington:
Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama. 368-379 - Baptiste Campion:
Theoretical Framework for Construction of Representation Through Interactive Narrative. 380-388 - Wolfgang Heiden:
Edutainment Aspects in Hypermedia Storytelling. 389-398 - Dan Pinchbeck:
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments. 399-408 - Hsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu, Kuo-En Chang, Yao-Ting Sung:
Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity. 409-418 - Stefan Göbel, Rainer Malkewitz, Felicitas Becker:
Story Pacing in Interactive Storytelling. 419-428 - Yu-Chi Liu, Xi-Dao Luan, Yu-Xiang Xie, Duan-Hui Dai, Ling-Da Wu:
Narrative Structure Analysis of Lecture Video with Hierarchical Hidden Markov Model for E-Learning. 429-437 - Seulki Kang, Heedong Ko, Yoon-Chul Choy:
4-Dimensional Context Management for Interactive Virtual Storytelling. 438-443
Integration of Game and Education
- Peng Deng, Zhiting Zhu:
PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis. 444-452 - Pei-Chi Ho, Szu-Ming Chung, Ming-Hsin Tsai:
A Case Study of Game Design for E-Learning. 453-462 - Kok Wai Wong, Chun Che Fung
, Arnold Depickere, Shri Rai:
Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks. 463-472 - Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani:
Study of Dance Entertainment Using Robots. 473-483 - Horace Ho-Shing Ip
, Belton Kwong:
Smart Ambience Games for Children with Learning Difficulties. 484-493 - Philip Hingston, Barbara Combes, Martin Masek
:
Teaching an Undergraduate AI Course with Games and Simulation. 494-506 - Holger Diener, Karina Oertel:
Experimental Approach to Affective Interaction in Games. 507-518 - Anne-Gwenn Bosser:
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. 519-528 - Falko Kuester, Gloria Brown-Simmons, Christopher J. H. Knox, So Yamaoka:
Earth and Planetary System Science Game Engine. 529-540 - Morris Siu-Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee, Huk-Yuen Law:
Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach. 541-551 - Yoshio Nishio, Takami Yasuda, Shigeki Yokoi:
Design and Contents of a 3Dblog System and Its Applications to Edutainment. 552-565 - Eric T. H. Luk, Marti K. H. Wong, Kevin K. F. Cheung, Fong Lok Lee, J. H. M. Lee:
Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style. 566-571 - In-Cheol Kim:
Teaching Agent Systems' Design Using 3D Interactive Computer Games. 572-576 - Ido Iurgel:
Cyranus - An Authoring Tool for Interactive Edutainment Applications. 577-580 - Weihua Hu, Chuying Ke, Guorong Wang:
Research of Virtual Campus Environment Study Using VRML. 581-584 - Danli Wang, Jie Zhang, Guozhong Dai:
A Multimodal Fusion Framework for Children's Storytelling Systems. 585-588 - Zhen Liu:
Design of a Cartoon Game for Traffic Safety Education of Children in China. 589-592 - Felicitas Becker:
Cinematographic Techniques for Edutainment Applications. 593-596
Game Design and Development
- Dong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin:
Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation. 597-605 - Hai Huang, Wei Wu, Xin Tang, Zhong Zhou:
Federate Migration in Grid-Based Virtual Wargame Collaborative Environment. 606-615 - Sang-Won Um, Sukhan Lee, TaeYong Kim, Jong-Soo Choi:
Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary Game. 616-626 - Yunxiang Ling, Miao Zhang, Xiaojun Lu, Wenyuan Wang, Songyang Lao:
Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation Grid. 627-637 - Fang You, Ian Palmer, Will Godfrey, Zibin Zheng
:
Creating Emotions by Characters Design for Computer Games. 638-647 - Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne Thuy-Anh Nguyen:
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games. 648-657 - Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh:
Real-Time Neuroevolution to Imitate a Game Player. 658-668 - Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen:
Improving Game Processing in Multithreading and Multiprocessor Architecture. 669-679 - Pang Lih-Hern, Tan Yee Siang, Wong Chin Foo, Wong Lai Kuan:
ODECAL, a Flexible Open Source Rag Doll Simulation Engine. 680-687 - Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim:
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System. 688-691 - Shenyi Chen, Hui Qian, Miaoliang Zhu:
Pheromone-Based Pre-processing to Improve Move Generation in Board Games. 692-695 - Byungyoon Lee, Jonghwa Choi, Dongkyoo Shin, Dongil Shin:
Design and Implementation of a Game Physics Editor Using XML. 696-699 - Yoshihiro Takamura, Norihiro Abe, Kazuaki Tanaka, Hirokazu Taki, Shoujie He:
A Virtual Billiard Game with Visual, Auditory and Haptic Sensation. 700-705 - Quanyu Wang, Siyin Liu:
Chinese Chess Based on Jabber. 706-710 - Guojun Chen, Jing Zhang:
Dynamic Terrain LOD with Region Preservation in 3D Game Engine. 711-715
Mobile Computing, Network and Collaboration
- Yeonho Hong, Woochun Jun, Byeong Heui Kwak:
Design and Implementation of a Mobile Class Web Site Using Intelligent User Interface. 716-725 - Shiji Xiahou
, Dongyi Chen, Zhiqi Huang:
A Wearable Learning and Support System for Manufacture Application. 726-734 - ZhangJian Chen, TongSen Hu, Yan Yu:
Analysis and Research About an On-Line Collaborative Learning Teams Based Grids. 735-744 - Punnarumol Temdee, Bundit Thipakorn, Booncharoen Sirinaovakul, Heidi Schelhowe:
Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis. 745-754 - Silvan Reinhold, Daniel F. Abawi:
Concepts for Extending Wiki Systems to Supplement Collaborative Learning. 755-767 - Leandro Balladares Ocaña, Rolando Menchaca-Méndez
, Rubén Peredo Valderrama:
3D Collaborative Virtual Environments over the Web. 768-777 - Zhijun Yang, Dongfeng Zhao:
Research on Multimedia Transmission of Mobile Learning Based on Wireless Network. 778-784 - JongYeol Yang, TaeKyung Lee, Keechul Jung:
Interactive Mobile Pet Game. 785-790 - Gaoqi He, Zhigeng Pan, Christophe Quarre, Mingmin Zhang, Huijun Xu:
Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices. 791-796 - Gi Sook Jung, Soon Ki Jung
:
A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile Platforms. 797-800 - Bailin Yang, Xiangcheng Li:
Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices. 801-804 - Wei Ren
, Hai Jin:
A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc Networks. 805-809 - Tomaz Amon:
Web Virtual Reality Edutainment in Biology and Physics. 810-817
Graphics Modeling and Rendering for Games
- Liying Wang, Wei Hua:
Survey and Practice of 3D City Modeling. 818-828 - Weijun Yang, Jianhua Gong, Chuanwen Hu, Weixing Wang:
Collaborative 3D Modeling of Large-Scale Virtual Geographic Environment. 829-839 - Hao Jing, Bingfeng Zhou:
A 3D Model Feature-Line Extraction Method Using Mesh Sharpening. 840-848 - Hyewon Seo, Young In Yeo, KwangYun Wohn:
3D Body Reconstruction from Photos Based on Range Scan. 849-860 - Kai-Man Tong, Kin-Chuen Hui, Charlie C. L. Wang
:
Mesh Fitting Based 3D Character Modeling. 861-872 - Nailiang Zhao, Yanjun Chen, Zhigeng Pan:
Antialiased Shadow Algorithms for Game Rendering. 873-882 - Yu Gao, Baosong Deng, Yingmei Wei, Lingda Wu:
Efficient Out-of-Core Rendering of Complex 3D Scenes. 883-892 - Feng Zhou
, Guoping Wang, Heng Wang:
An Efficient Method for Rendering Detailed Soft Shadow. 893-902 - Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan:
Research of Dynamic Terrain in Complex Battlefield Environments. 903-912 - Xuexian Pi, Junqiang Song, Liang Zeng, Sikun Li:
Procedural Terrain Detail Based on Patch-LOD Algorithm. 913-920 - Nikolaos Ersotelos
, Feng Dong:
Texture Synthesis Using Incremental Patches. 921-927 - Yuehu Liu, Yunfeng Zhu, Yuanqi Su, Zejian Yuan:
Image Based Active Model Adaptation Method for Face Reconstruction and Sketch Generation. 928-933 - Yang Zhou, Caozheng Lan, Qing Xu, Zhihui Gong:
Space Object Geometry and Behavior Modeling Method. 934-942 - Jianming Liu, Dongming Lu, Xifan Shi:
Interactive Sketch Generation for Dunhuang Frescoes. 943-946 - Zhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng:
Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene. 947-950
Animation Techniques for Edutainment
- Chengjun Li, Wenbing Ge, Guoping Wang:
Dynamic Surface Deformation and Modeling Using Rubber Sweepers. 951-961 - Wenyu Liu
, Hairong Liu:
A Novel Algorithm for Extracting the Boundaries of Two Planar Curves' Morphologic Summation. 962-969 - Yan Gao, Lizhuang Ma, Junfa Liu, Xiaomao Wu, Zhihua Chen:
An Efficient Algorithm for Content-Based Human Motion Retrieval. 970-979 - Bin Ding, Yangsheng Wang, Jian Yao, Peng Lu:
A Fast Individual Face Modeling and Facial Animation System. 980-988 - Jong-Phil Kim, Jeung-Chul Park, Beom-Chan Lee, Kwan-Heng Lee, Jeha Ryu:
Digital Buddhist Image Creation by Haptic Deformation. 989-998