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International Journal of Arts and Technology, Volume 6
Volume 6, Number 1, 2013
- Koos C. M. Nuijten, Anouk De Regt, Licia Calvi, Allerd Peeters:
Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos. 5-21 - Andrés Lucero, Juha Arrasvuori:
The PLEX Cards and its techniques as sources of inspiration when designing for playfulness. 22-43 - Frederik De Grove, Frederik Cornillie, Peter Mechant, Jan Van Looy:
Tapping into the field of foreign language learning games. 44-60 - Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway:
Viking Ghost Hunt: creating engaging sound design for location-aware applications. 61-82 - Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner:
Recognising your self in virtual avatars. 83-105 - Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts:
Video games in therapy: a therapist's perspective. 106-122
Volume 6, Number 2, 2013
- Cara-Ann Simpson, Eva Cheng:
Noise cancellation: disrupting audio perception. 123-137 - Alexandre R. J. François, Isaac Schankler, Elaine Chew:
Mimi4x: an interactive audio-visual installation for high-level structural improvisation. 138-151 - Frédérik Lesage:
The artist as user and designer. 152-166 - Juraj Kojs:
Virtual reality and sonic cyberspaces: augmentation, hybridisation and abstraction. 167-180 - Gemma San Cornelio:
Objects and traces in space: connecting locative media with contemporary art. 181-195 - Wun-Ting Hsu, Wen-Shu Lai:
The dual roles of the spectator as active viewer and intended author in participatory database art. 196-212
Volume 6, Number 3, 2013
- Beaumie Kim, Lynde Tan, Misong Kim:
The affordances of informant design in educational game development. 215-228 - Eduardo Werneck, Maiga Chang:
A flash-based on-the-job training game. 229-245 - Shayryl Mae L. Ramos, Izza G. Legaspi, Joseph Anthony C. Sabal, Gerardo S. Doroja:
Mobile DaMath: a game for basic numeracy exercise. 246-254 - Ju-Ling Shih, Yu-Jen Hsu, Yen-Jen Wang:
Rational emotive path: 3D game as the emotion analysis tool for counselling purposes. 255-271 - Miriam Reitenbach, Dick van Dijk, Marieke Hochstenbach, Emilie Resink:
Exploring playful language education through co-creation with children. 272-285 - Jiyoung Kang:
Revealing the nanoscale world: digital recreation of nanofibre images. 286-296 - Christian Mieves:
Distant toys, dissected bodies and reality TV: Luc Tuymans and painting in the age of ritual and new media. 297-316
Volume 6, Number 4, 2013
- Alessandro Pollini:
Supporting intense physical interaction in technology-enhanced therapeutic play. 320-338 - Lian Loke, George Poonkhin Khut, Maggie Slattery, Catherine Truman, Lizzie Muller, Jonathan Duckworth:
Re-sensitising the body: interactive art and the Feldenkrais method. 339-356 - Sarah Fdili Alaoui, Frédéric Bevilacqua, Bertha Bermudez Pascual, Christian Jacquemin:
Dance interaction with physical model visuals based on movement qualities. 357-387 - Alissa Nicole Antle, Greg J. Corness, Allen Bevans:
Balancing justice: comparing whole body and controller-based interaction for an abstract domain. 388-409
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