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Edutainment 2009: Banff, Canada
- Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose:
Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings. Lecture Notes in Computer Science 5670, Springer 2009, ISBN 978-3-642-03363-6
Interactions in Games
- Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram:
Gamers against All Odds. 1-12 - Cody Watts, Ehud Sharlin, Peter Woytiuk:
Matchmaker: Interpersonal Touch in Gaming. 13-24 - Simon Staffans, Annika Wiklund-Engblom, Marc Hassenzahl, Susanne Sperring:
Doing It Right: Combining Edutainment Format Development and Research. 25
Simulation and Animation
- Ning Xia, Ai-Shuang Li, Dan-Feng Huang:
Virtual Apple Tree Pruning in Horticultural Education. 26-37 - Changgu Kang, Yoosoo Oh, Woontack Woo:
An Architecture for Flexible Entity Configuration in a Simulation Environment. 38-48 - Jun Hu, Loe M. G. Feijs:
A Distributed Multi-agent Architecture in Simulation Based Medical Training. 49
Digital Museum and Digital Heritage
- Zakiah Noh, Mohd Shahrizal Sunar, Zhigeng Pan:
A Review on Augmented Reality for Virtual Heritage System. 50-61 - Luca Giulio Brayda, Nicolas Mollet, Ryad Chellali:
Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception. 62-73 - Jie-Chi Yang, Yi Lung Lin, Ching-I Chung:
Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension. 74-84 - Gang Bai, Yue Qi:
An Interactive 3D Exhibition System with Global Illumination for Digital Museum. 85-92 - Zongquan Ma, Yue Qi, Ling Zhao:
Lishe System. 93-100 - Chen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, Maiga Chang:
E-Learning: The Strategies of Learning Culture and Arts. 101-107 - Ryoko Ueoka, Hill Hiroki Kobayashi, Michitaka Hirose:
SoundTag: RFID Based Wearable Computer Play Tool for Children. 108 - Masato Soga, Shota Kuriyama, Hirokazu Taki:
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form. 109
Game Design and Development
- Sujing Zhang, Hanjie Gu:
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems. 110-119 - Sebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller:
CharanisML: A Flexible Virtual Actor Control Interface. 120-132 - Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong:
Game Balance Principles in MMORPG with Pet System. 133-140 - Sanya Liu, Wan Ding:
An Approach to Evaluation Component Design in Building Serious Game. 141-148 - Chun-Hung Lin, Eric Zhi-Feng Liu:
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software. 149 - Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert:
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games. 150-161 - Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco:
Game-Like Simulations for Online Adaptive Learning: A Case Study. 162-173 - Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen:
Motivational Factors in Educational MMORPGs: Some Implications for Education. 174 - Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh:
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. 175 - Eduardo Werneck, Maiga Chang:
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. 176-183
Social and Cultural Issues
- Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose:
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills. 184-195 - Phaedra Mohammed, Permanand Mohan:
Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study. 196-207 - Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kriegel, Natalie Vannini, Lynne E. Hall, Susan Jane Jones:
Towards Intelligent Computer Assisted Educational Role-Play. 208-219 - Hui-Chun Hsiao:
Reflective Learning through Playing Digital Game The Sims 2. 220-227
Storytelling and Narrative in Education
- Danli Wang, Tingting Ying, Fang Peng, Jinquan Xiong, Hongan Wang, Guozhong Dai:
A Story Authoring System for Children. 228-238 - Oliver Schneider, Udo Bleimann, Andrew D. Phippen, Bettina Harriehausen-Mühlbauer:
Simplified Creation and Presentation of Non-linear Adaptive Content. 239-250 - Li Zhang:
Exploration of Affect Sensing from Speech and Metaphorical Text. 251-262
Game-Based Learning/Training
- Mark Dutchuk, Khalid Aziz Muhammadi, Fuhua Lin:
QuizMASter - A Multi-Agent Game-Style Learning Activity. 263-272 - Ming-Puu Chen, Li-Chun Wang:
The Effects of Type of Interactivity in Experiential Game-Based Learning. 273-282 - Kazumoto Tanaka, Takayuki Kataoka, Makoto Hasegawa:
Virtual Sport System for Optimum Exercising Based on a User Model. 283-290 - Panagiotis Tragazikis, Michael Meimaris:
Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study. 291 - Jon A. Preston, Briana B. Morrison:
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education. 292 - Bente Meyer:
Learning English through Serious Games - Reflections on Teacher and Learner Performance. 293
VR-Based Education/Training
- Amalia Ortiz, David Oyarzun, Maria del Puy Carretero:
ELEIN: E-Learning with 3D Interactive Emotional Agents. 294-305 - Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo:
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. 306-315 - Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi:
Adaptation in Collaborative Virtual Environments for Training. 316-327 - Mohamed Hamada:
Pushdown Automata Simulator. 328-338 - Paul Woodard, Shafee Ahamed, Roberto Canas, John Dickinson:
Construction Knowledge Transfer through Interactive Visualization. 339-350 - Jason MacGregor, Steve Leung:
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. 351-362 - Ruwei Yun, Baoyun Zhang, Zhigeng Pan:
Research on Using Cult3D and Java to Realize Virtual Assembly. 363-370 - Jiufei Tang, Xingming Ouyang, Junqing Yu, Liefu Ai:
Design and Implementation of Operation Replay for Virtual Experiment. 371-378
Vision and Imaging Technology in Games
- Youngkyoon Jang, Woontack Woo:
Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System. 379-389 - Hanli Zhao, Xiaogang Jin, Jianbing Shen, Li Shen, Ruifang Pan:
Fast Shape-Simplifying Image Abstraction Using Graphics Hardware. 390-398
Educational Robot and Toy
- Niels Kristian Bærendsen, Carsten Jessen, Jacob Nielsen:
Music-Making and Musical Comprehension with Robotic Building Blocks. 399-409 - Sjriek Alers, Jun Hu:
AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers. 410-421 - Eleonora Bilotta, Lorella Gabriele, Rocco Servidio, Assunta Tavernise:
Edutainment Robotics as Learning Tool. 422
Augmented Reality in Education/Training
- André Rosa, Vasco Amaral, Bruno Barroca:
Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification. 423-434 - Wu-Yuin Hwang, Siao-Han Syu, Jung-Lung Hsu, Chio-Tan Kuo:
A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception. 435-443 - Ajune Wanis Ismail, Mohd Shahrizal Sunar:
Survey on Collaborative AR for Multi-user in Urban Studies and Planning. 444-455
Enriching Users' Edutainment through Embodied Video Interactive Games
- Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho:
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. 456-463 - Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang:
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. 464-472 - Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao:
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. 473-478
Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program
- Liang-Yi Li, Chih-Wei Chang, Gwo-Dong Chen:
Researches on Using Robots in Education. 479-482 - Gwo-Dong Chen, Chih-Wei Chang:
A Task-Based Role-Playing Game with Educational Robots for Learning Language. 483-488 - Mu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Yao, Chung-Kuang Chou, Yohannes Budiono Jinawi, De-Yuan Huang, Yi-Zeng Hsieh, Shih-Chieh Lin:
Design of an Interactive Table for Mixed-Reality Learning Environments. 489-494 - Wu-Yuin Hwang, Sheng-Yi Wu, Chien-Ming Chen, Yung-Hsun Hsieh:
A Study of Collaboration and Conflicts Using Multi-robots. 495-500 - Chun-Hung Lin, Eric Zhi-Feng Liu, Chan Hsin Kou, Marjo Virnes, Erkki Sutinen, Shan Shan Cheng:
A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course. 501-505 - Chen-Yi Wang, Tzu-Chien Liu, Yi-Chun Lin:
Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot Study. 506-511 - Yi-Chun Lin, Tzu-Chien Liu, Maiga Chang, Shiau-Ping Yeh:
Exploring Children's Perceptions of the Robots. 512-517 - Jwu-E Chen, Lu-Tsou Yeh, Hua-Hsiang Tseng, G. W. Wu, In-Hang Chung:
Development of an Emotional Robot as a Teaching Assistant. 518-523
Researches on Innovative Design of Learning Software and Content
- Wei Wang, Shaochun Zhong, Zhuo Zhang, Senlin Lv, Lina Wang:
Empirical Research and Design of M-Learning System for College English. 524-535 - Bo-Yen Wang, Yuan-Hsun Liao, Chia-Ming Liu, Ming-Hsiang Su, Pao-Ta Yu:
Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library. 536-543 - Yuan-Hsun Liao, Chia-Ming Liu, Bo-Yen Wang, Ming-Hsiang Su, Xiaso-Hui Lee, Pao-Ta Yu:
Multi-media e-Learning Platform Using Green Design with Near-Real Approach. 544-550 - Chia-Ming Liu, Bo-Yen Wang, Yuan-Hsun Liao, Ming-Hsiang Su, Pao-Ta Yu:
Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality. 551-558 - Yu-Ju Lan, Yao-Ting Sung, Chia-Yu Wu, Rui-Lin Wang, Kuo-En Chang:
A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development. 559-564 - Yen-Ting Lin, Shu-Chen Cheng, Jin-Tan Yang, Yueh-Min Huang:
An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization. 565-570 - Sheng-Hui Hsu, Shu-Chen Cheng, Yueh-Min Huang:
The Experience of Adopting Game-Based Learning in Library Instruction. 571-576
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