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Magy Seif El-Nasr
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- affiliation: University of California Santa Cruz, CA, USA
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Journal Articles
- 2024
- [j26]Johannes Pfau, Magy Seif El-Nasr:
On Video Game Balancing: Joining Player- and Data-Driven Analytics. Games Res. Pract. 2(3): 27:1-27:30 (2024) - 2022
- [j25]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [j24]Erica Kleinman, Reza Habibi, Yichen Yao, Christian Gayle, Magy Seif El-Nasr:
"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [j23]Erica Kleinman, Murtuza N. Shergadwala, Zhaoqing Teng, Jennifer Villareale, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach. J. Learn. Anal. 9(2): 138-160 (2022) - [j22]Jared Duval, Rutul Thakkar, Delong Du, Kassandra Chin, Sherry Luo, Aviv Elor, Magy Seif El-Nasr, Michael John:
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation. ACM Trans. Access. Comput. 15(3): 26:1-26:25 (2022) - [j21]Henrik Warpefelt, Christoph Salge, Mirjam Palosaari Eladhari, Magy Seif El-Nasr, Jichen Zhu:
Guest Editorial Special Issue on User Experience of AI in Games. IEEE Trans. Games 14(4): 539-542 (2022) - 2021
- [j20]Erica Kleinman, Nikitha Preetham, Zhaoqing Teng, Andy Bryant, Magy Seif El-Nasr:
"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 235:1-235:19 (2021) - 2018
- [j19]Truong-Huy D. Nguyen, Edward F. Melcer, Alessandro Canossa, Katherine Isbister, Magy Seif El-Nasr:
Seagull: A bird's-eye view of the evolution of technical games research. Entertain. Comput. 26: 88-104 (2018) - [j18]Günter Wallner, Alessandro Canossa, Magy Seif El-Nasr:
Introduction to the special issue on visual game analytics. Inf. Vis. 17(3): 181-182 (2018) - 2015
- [j17]Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, Carmen Sceppa:
Data-Driven Retrospective Interviewing (DDRI): A proposed methodology for formative evaluation of pervasive games. Entertain. Comput. 11: 1-19 (2015) - 2014
- [j16]Dinara Moura, Magy Seif El-Nasr:
Design Techniques for Planning Navigational Systems in 3-D Video Games. Comput. Entertain. 12(2): 2:1-2:25 (2014) - 2013
- [j15]Magy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, Anders Drachen:
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. IEEE Computer Graphics and Applications 33(2): 6-11 (2013) - [j14]Heather Desurvire, Magy Seif El-Nasr:
Methods for Game User Research: Studying Player Behavior to Enhance Game Design. IEEE Computer Graphics and Applications 33(4): 82-87 (2013) - [j13]Magy Seif El-Nasr, David Milam, Tony Maygoli:
Experiencing interactive narrative: A qualitative analysis of Façade. Entertain. Comput. 4(1): 39-52 (2013) - 2012
- [j12]André Gagné, Magy Seif El-Nasr, Chris D. Shaw:
Analysis of telemetry data from a real-time strategy game: A case study. Comput. Entertain. 10(1): 2:1-2:25 (2012) - 2009
- [j11]Magy Seif El-Nasr, Athanasios V. Vasilakos:
Ambient Intelligence on the Dance Floor. Int. J. Cogn. Informatics Nat. Intell. 3(2): 1-17 (2009) - [j10]Magy Seif El-Nasr, Athanasios V. Vasilakos, Chinmay Rao, Joseph A. Zupko:
Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes. IEEE Trans. Comput. Intell. AI Games 1(2): 145-153 (2009) - 2008
- [j9]Magy Seif El-Nasr, Athanasios V. Vasilakos, Joanna Robinson:
Process drama in the virtual world - a survey. Int. J. Arts Technol. 1(1): 13-33 (2008) - [j8]Magy Seif El-Nasr, Athanasios V. Vasilakos:
DigitalBeing - using the environment as an expressive medium for dance. Inf. Sci. 178(3): 663-678 (2008) - 2007
- [j7]Magy Seif El-Nasr, Simon Niedenthal, Igor Knez, Priya Almeida, Joseph A. Zupko:
Dynamic Lighting for Tension in Games. Game Stud. 7(1) (2007) - 2006
- [j6]Magy Seif El-Nasr, Brian K. Smith:
Learning through game modding. Comput. Entertain. 4(1): 7 (2006) - [j5]Ibrahim Yucel, Joseph A. Zupko, Magy Seif El-Nasr:
IT education, girls and game modding. Interact. Technol. Smart Educ. 3(2): 143-156 (2006) - 2005
- [j4]Magy Seif El-Nasr:
Intelligent Lighting for Game Environments. J. Game Dev. 1(2): 17-50 (2005) - 2004
- [j3]Magy Seif El-Nasr, Ian Horswill:
Automating Lighting Design for Interactive Entertainment. Comput. Entertain. 2(2): 15 (2004) - [j2]Magy Seif El-Nasr:
Interactive Narrative Architecture based on Filmmaking Theory. Int. J. Intell. Games Simul. 3(1): 29-36 (2004) - 2000
- [j1]Magy Seif El-Nasr, John Yen, Thomas R. Ioerger:
FLAME-Fuzzy Logic Adaptive Model of Emotions. Auton. Agents Multi Agent Syst. 3(3): 219-257 (2000)
Conference and Workshop Papers
- 2024
- [c131]MJ Johns, Emmanuel Chinedum Ezenwa, Seunghyun Lee, Thomas Maiorana, Ciel Wood, Josh D. Levano, Rita Aksum Tesfay, Michael Takami, Cameron A Dodd, Madison Li, Hanne Manning, Regis Pak, Lily Chen, Ria K. Saini, Mário Escarce Junior, Mennatullah Hendawy, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister:
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. CHI Extended Abstracts 2024: 261:1-261:8 - [c130]Sai Siddartha Maram, Erica Kleinman, Jennifer Villareale, Jichen Zhu, Magy Seif El-Nasr:
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System. CHI 2024: 362:1-362:19 - [c129]Johannes Pfau, Manik Charan, Erica Kleinman, Magy Seif El-Nasr:
Damage Optimization in Video Games: A Player-Driven Co-Creative Approach. CHI 2024: 368:1-368:16 - [c128]Erica Kleinman, Reza Habibi, Garrett B. Powell, Brent N. Reeves, James Prather, Magy Seif El-Nasr:
"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community. CHI 2024: 759:1-759:14 - [c127]Sai Siddartha Maram, Yash Malegaonkar, Mário Escarce Junior, Magy Seif El-Nasr:
Shloka: Developing Climate Change interventions through a lens of Religion and Videogames. CHI PLAY (Companion) 2024: 181-187 - [c126]Erica Kleinman, Magy Seif El-Nasr, Johannes Pfau, Simone Kriglstein, Günter Wallner, David Melhart, Georgios N. Yannakakis, Jichen Zhu, Benjamin Watson, Casper Harteveld:
Ethics and Transparency in Game Data. CHI PLAY (Companion) 2024: 466-470 - [c125]Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr:
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. FDG 2024: 10 - [c124]Sai Siddartha Maram, Jennifer Villareale, Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling - Using AI to help Reflection and Learning in Serious Games. SAC 2024: 95-97 - [c123]Sai Siddartha Maram, Anna Amato, Giovanni Maria Troiano, Steven C. Sutherland, Camillia Matuk, Edward F. Melcer, Elín Carstensdóttir, Casper Harteveld, Magy Seif El-Nasr:
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification. SAC 2024: 98-100 - [c122]Zhaoqing Teng, Jonattan Holmes, Francis Dominguez, Johannes Pfau, Mário Escarce Junior, Magy Seif El-Nasr:
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach. JCSG 2024: 77-90 - 2023
- [c121]Reza Habibi, Johannes Pfau, Magy Seif El-Nasr:
Modeling Player Personality Factors from In-Game Behavior and Affective Expression. ACIIW 2023: 1-8 - [c120]Atieh Kashani, Johannes Pfau, Magy Seif El-Nasr:
Assessing the Impact of Personality on Affective States from Video Game Communication. ACIIW 2023: 1-7 - [c119]Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game. CHI 2023: 682:1-682:12 - [c118]Johannes Pfau, Magy Seif El-Nasr:
Player-Driven Game Analytics: The Case of Guild Wars 2. CHI 2023: 728:1-728:14 - [c117]Johannes Pfau, Magy Seif El-Nasr:
Balancing Video Games: A Player-Driven Instrument. CHI PLAY (Companion) 2023: 187-195 - [c116]Erik Harpstead, David J. Gagnon, Magy Seif El-Nasr, Luke Swanson:
Using Open Game Data to Understand Game-Based Learning. CHI PLAY (Companion) 2023: 352 - [c115]Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr:
Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. CoG 2023: 1-8 - [c114]Sai Siddartha Maram, Jennifer Villareale, Thomas Boyd Fox, Jichen Zhu, Magy Seif El-Nasr:
Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection. CoG 2023: 1-2 - [c113]Zhaoqing Teng, Johannes Pfau, Magy Seif El-Nasr:
Visualization-based Iterative Segmentation to Augment Video Game Analytics. CoG 2023: 1-2 - [c112]Sai Siddartha Maram, Johannes Pfau, Jai Bhagu Dodechani, Magy Seif El-Nasr:
A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. FDG 2023: 4:1-4:12 - [c111]Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu:
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. FDG 2023: 6:1-6:9 - [c110]Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Elín Carstensdóttir, Magy Seif El-Nasr:
Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. FDG 2023: 38:1-38:10 - [c109]Erica Kleinman, Spencer Lynn, Bryan Loyall, Magy Seif El-Nasr:
Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages. FDG 2023: 74:1-74:4 - [c108]Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar:
From Teams to Games: Connecting Game Development to Game Characteristics. HCI (52) 2023: 336-340 - 2022
- [c107]Erica Kleinman, Murtuza N. Shergadwala, Magy Seif El-Nasr:
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. CHI 2022: 519:1-519:13 - [c106]Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr:
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. CHI PLAY 2022: 87-92 - [c105]Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper:
The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. FDG 2022: 30:1-30:12 - [c104]Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella:
EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. FDG 2022: 36:1-36:13 - [c103]Reza Habibi, Sai Siddartha Maram, Johannes Pfau, Jessica Wei, Shweta K. Sisodiya, Atieh Kashani, Elín Carstensdóttir, Magy Seif El-Nasr:
A Data-Driven Design of AR Alternate Reality Games to Measure Resilience. HCI (33) 2022: 586-604 - [c102]Sai Siddartha Maram, Johannes Pfau, Reza Habibi, Magy Seif El-Nasr:
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds. ICEC 2022: 3-17 - [c101]Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations. ICEC 2022: 47-58 - [c100]Johannes Pfau, Michael S. Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa, Magy Seif El-Nasr:
Predicting Success Factors of Video Game Titles and Companies. ICEC 2022: 269-282 - 2021
- [c99]Sabbir Ahmad, Magy Seif El-Nasr, Ehsan Elhamifar:
Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition in Games. AIIDE 2021: 116-123 - [c98]Abdelrahman Madkour, Stacy Marsella, Casper Harteveld, Magy Seif El-Nasr, Jan-Willem van de Meent:
Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples. AIIDE Workshops 2021 - [c97]Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr:
Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling. AIIDE 2021: 195-202 - [c96]Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling: Empowering Players through Data Transparency. AIIDE Workshops 2021 - [c95]Elín Carstensdóttir, Erica Kleinman, Ryan Williams, Magy Seif El-Nasr:
"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay. CHI 2021: 121:1-121:13 - [c94]Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c93]Herman Saksono, Carmen Castaneda-Sceppa, Jessica A. Hoffman, Magy Seif El-Nasr, Andrea G. Parker:
StoryMap: Using Social Modeling and Self-Modeling to Support Physical Activity Among Families of Low-SES Backgrounds. CHI 2021: 203:1-203:14 - [c92]Erica Kleinman, Sara Chojnacki, Magy Seif El-Nasr:
The Gang's All Here: How People Used Games to cope with COVID19 Quarantine. CHI 2021: 327:1-327:12 - [c91]Sara Bunian, Kai Li, Chaima Jemmali, Casper Harteveld, Yun Fu, Magy Seif El-Nasr:
VINS: Visual Search for Mobile User Interface Design. CHI 2021: 423:1-423:14 - [c90]Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr:
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools. FDG 2021: 34:1-34:12 - 2020
- [c89]Chaima Jemmali, Carter Ithier, Seth Cooper, Magy Seif El-Nasr:
Grammar Based Modular Level Generator for a Programming Puzzle Game. AIIDE Workshops 2020 - [c88]Sara Di Bartolomeo, Aditeya Pandey, Aristotelis Leventidis, David Saffo, Uzma Haque Syeda, Elín Carstensdóttir, Magy Seif El-Nasr, Michelle A. Borkin, Cody Dunne:
Evaluating the Effect of Timeline Shape on Visualization Task Performance. CHI 2020: 1-12 - [c87]Elín Carstensdóttir, Nathan Partlan, Steven C. Sutherland, Tyler Duke, Erika Ferris, Robin M. Richter, Maria Jose Valladares, Magy Seif El-Nasr:
Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support. CHI 2020: 1-13 - [c86]Herman Saksono, Carmen Castaneda-Sceppa, Jessica A. Hoffman, Vivien Morris, Magy Seif El-Nasr, Andrea G. Parker:
Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection. CHI 2020: 1-13 - [c85]Nithesh Javvaji, Casper Harteveld, Magy Seif El-Nasr:
Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization. CHI PLAY 2020: 254-266 - [c84]Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng, Andy Bryant, Truong-Huy D. Nguyen, Casper Harteveld, Magy Seif El-Nasr:
"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis. FDG 2020: 63:1-63:12 - [c83]Magy Seif El-Nasr, Erica Kleinman:
Data-Driven Game Development: Ethical Considerations. FDG 2020: 64:1-64:10 - [c82]Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu:
Reflection in Game-Based Learning: A Survey of Programming Games. FDG 2020: 81:1-81:9 - [c81]Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper:
Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. FDG 2020: 85:1-85:4 - [c80]Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr:
MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers. SIGCSE 2020: 86-92 - [c79]Ma. Victoria Almeda, Erica Kleinman, Chaima Jemmali, Carter Ithier, Elizabeth Rowe, Magy Seif El-Nasr:
Labeling Debugging in May's Journey Gameplay. SIGCSE 2020: 1314 - 2019
- [c78]Dan Feng, Elín Carstensdóttir, Magy Seif El-Nasr, Stacy Marsella:
Exploring Improvisational Approaches to Social Knowledge Acquisition. AAMAS 2019: 1060-1068 - [c77]Herman Saksono, Carmen Castaneda-Sceppa, Jessica A. Hoffman, Magy Seif El-Nasr, Vivien Morris, Andrea G. Parker:
Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods. CHI 2019: 313 - [c76]Josh Aaron Miller, Vivian Lee, Seth Cooper, Magy Seif El-Nasr:
Large-Scale Analysis of Visualization Options in a Citizen Science Game. CHI PLAY (Companion) 2019: 535-542 - [c75]Sabbir Ahmad, Andy Bryant, Erica Kleinman, Zhaoqing Teng, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
Modeling Individual and Team Behavior through Spatio-temporal Analysis. CHI PLAY 2019: 601-612 - [c74]Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr:
Expertise and engagement: re-designing citizen science games with players' minds in mind. FDG 2019: 6:1-6:11 - [c73]Casper Harteveld, Erica Kleinman, Paola Rizzo, Dylan G. M. Schouten, Truong Huy Nguyen, Samuel Liberty, Wade Kimbrough, Paul Fombelle, Magy Seif El-Nasr:
Teamwork and adaptation in games (TAG): a survey to gauge teamwork. FDG 2019: 18:1-18:12 - [c72]Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr:
Player interaction in narrative games: structure and narrative progression mechanics. FDG 2019: 23:1-23:9 - [c71]Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr:
Using game design mechanics as metaphors to enhance learning of introductory programming concepts. FDG 2019: 65:1-65:5 - [c70]Magy Seif El-Nasr:
Academics without borders. FDG 2019: 90:1-90:6 - [c69]Nathan Partlan, Elín Carstensdóttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr:
Evaluation of an automatically-constructed graph-based representation for interactive narrative. FDG 2019: 100:1-100:9 - [c68]Erica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr:
A Model for Analyzing Diegesis in Digital Narrative Games. ICIDS 2019: 8-21 - [c67]Magy Seif El-Nasr:
Developing games that capture and engage users. ICSE (Companion Volume) 2019: 9-10 - 2018
- [c66]Nathan Partlan, Elín Carstensdóttir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr:
Exploratory Automated Analysis of Structural Features of Interactive Narrative. AIIDE 2018: 88-94 - [c65]Herman Saksono, Carmen Castaneda-Sceppa, Jessica A. Hoffman, Magy Seif El-Nasr, Vivien Morris, Andrea G. Parker:
Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking. CHI 2018: 309 - [c64]Zhengxing Chen, Christopher Amato, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CIG 2018: 1-8 - [c63]Erica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr:
Going forward by going back: re-defining rewind mechanics in narrative games. FDG 2018: 32:1-32:6 - [c62]Chaima Jemmali, Sara Bunian, Andrea Mambretti, Magy Seif El-Nasr:
Educational game design: an empirical study of the effects of narrative. FDG 2018: 34:1-34:10 - [c61]Dan Feng, Pedro Sequeira, Elín Carstensdóttir, Magy Seif El-Nasr, Stacy Marsella:
Learning Generative Models of Social Interactions with Humans-in-the-Loop. ICMLA 2018: 509-516 - [c60]Zhengxing Chen, Truong-Huy D. Nguyen, Yuyu Xu, Christopher Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games. RecSys 2018: 200-208 - [c59]Paola Rizzo, Chaima Jemmali, Alice Leung, Karen Haigh, Magy Seif El-Nasr:
Detecting Betrayers in Online Environments Using Active Indicators. SBP-BRiMS 2018: 16-27 - 2017
- [c58]Sara Bunian, Alessandro Canossa, Randy C. Colvin, Magy Seif El-Nasr:
Modeling Individual Differences in Game Behavior Using HMM. AIIDE 2017: 158-164 - [c57]Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr:
Towards an Interaction Model for Interactive Narratives. ICIDS 2017: 274-277 - [c56]Zhengxing Chen, Su Xue, John Kolen, Navid Aghdaie, Kazi A. Zaman, Yizhou Sun, Magy Seif El-Nasr:
EOMM: An Engagement Optimized Matchmaking Framework. WWW 2017: 1143-1150 - 2016
- [c55]Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. DiGRA/FDG 2016 - [c54]Dan Feng, Elín Carstensdóttir, Sharon Marie Carnicke, Magy Seif El-Nasr, Stacy Marsella:
An Active Analysis and Crowd Sourced Approach to Social Training. ICIDS 2016: 156-167 - [c53]Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Eric Anderson:
Eliciting Emotions in Design of Games - a Theory Driven Approach. EMPIRE@RecSys 2016: 34-42 - 2015
- [c52]Truong-Huy D. Nguyen, Magy Seif El-Nasr, Derek M. Isaacowitz:
Interactive Visualization for Understanding of Attention Patterns. ETVIS 2015: 23-39 - [c51]Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Stefanie Tignor, Randy C. Colvin:
In Your Face(t) Impact of Personality and Context on Gameplay Behavior. FDG 2015 - [c50]Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, Carmen Sceppa:
Unpacking Adherence and Engagement in Persuasive Health Games. FDG 2015 - [c49]Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister:
Games Research Today: Analyzing the Academic Landscape 2000-2014. FDG 2015 - [c48]Truong-Huy D. Nguyen, Magy Seif El-Nasr, Alessandro Canossa:
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. FDG 2015 - [c47]Shree Subramanian, Sean Hallinan, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa:
Investigating behavior change indicators and cognitive measures in persuasive health games. FDG 2015 - [c46]Truong-Huy D. Nguyen, Elín Carstensdóttir, Nhi Ngo, Magy Seif El-Nasr, Matt Gray, Derek Isaacowitz, David DeSteno:
Modeling Warmth and Competence in Virtual Characters. IVA 2015: 167-180 - 2014
- [c45]Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt:
Games and entertainment community SIG: reaching beyond CHI. CHI Extended Abstracts 2014: 1123-1126 - [c44]Mikhail A. Kabakov, Alessandro Canossa, Magy Seif El-Nasr, Jeremy B. Badler, Randy C. Colvin, Stefanie Tignor, Zhengxing Chen, Kunal Asarsa:
A bottom-up method for developing a trait-based model of player behavior. CHI PLAY 2014: 427-428 - 2013
- [c43]Shree Durga, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa, Pamela Naab, Lisa Andres:
Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise. DiGRA Conference 2013 - [c42]David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi:
Visual motion in a railed shooter game: A designer study. FDG 2013: 102-108 - [c41]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Magy Seif El-Nasr:
Tool-supported iterative learning of component-based software architecture for games. FDG 2013: 376-379 - 2012
- [c40]David Milam, Magy Seif El-Nasr, Lyn Bartram, Matt Lockyer, Chao Feng, Perry Tan:
Toolset to explore visual motion designs in a video game. CHI Extended Abstracts 2012: 1091-1094 - [c39]Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt:
Game user research. CHI Extended Abstracts 2012: 2679-2682 - [c38]Bardia Aghabeigi, Tom Calvert, Magy Seif El-Nasr, Mirek Riedewald:
Assistive design and production in computer games: Parametric systems, data mining, visual analytics. IGIC 2012: 1-4 - [c37]Dinara Moura, Lyn Bartram, Magy Seif El-Nasr:
The effects of ambient motion speed on player performance in video games. IGIC 2012: 1-5 - [c36]David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan:
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game. ICEC 2012: 284-291 - [c35]Katie Seaborn, Magy Seif El-Nasr, David Milam, Darren Yung:
Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course. SIGCSE 2012: 93-98 - 2011
- [c34]Magy Seif El-Nasr, Lisa Andres, Terry Lavender, Natalie Funk, Nasim Jahangiri, Mengting Sun:
IgnitePlay: Encouraging and sustaining healthy living through social games. IGIC 2011: 23-25 - [c33]Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko:
Body Buddies: Social Signaling through Puppeteering. HCI (14) 2011: 279-288 - [c32]David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram:
Effect of Camera and Object Motion on Visual Load in 3D Games. ICEC 2011: 113-123 - [c31]André Gagné, Magy Seif El-Nasr, Chris D. Shaw:
A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games. ICEC 2011: 247-257 - [c30]Mona Erfani Joorabchi, Magy Seif El-Nasr:
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. ICEC 2011: 300-306 - [c29]Pooya Amini Behbahani, Magy Seif El-Nasr:
The Effect of Privacy on Social Presence in Location-Based Mobile Games. ICEC 2011: 307-318 - [c28]Dinara Moura, Magy Seif El-Nasr, Christopher D. Shaw:
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison. SIGGRAPH Game Papers 2011: 2:1-2:6 - [c27]Dinara Moura, Magy Seif El-Nasr, Christopher D. Shaw:
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison. Sandbox@SIGGRAPH 2011: 11-15 - [c26]Karen Tanenbaum, Theresa Jean Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala:
Experiencing the reading glove. TEI 2011: 137-144 - 2010
- [c25]Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah:
Understanding and evaluating cooperative games. CHI 2010: 253-262 - [c24]David Milam, Magy Seif El-Nasr:
Analysis of level design 'push & pull' within 21 games. FDG 2010: 139-146 - [c23]Beth Aileen Lameman, Magy Seif El-Nasr, Anders Drachen, Wendy Foster, Dinara Moura, Bardia Aghabeigi:
User studies: a strategy towards a successful industry-academic relationship. Future Play 2010: 134-142 - [c22]Mona Erfani, Magy Seif El-Nasr, David Milam, Bardia Aghabeigi, Beth Aileen Lameman, Bernhard E. Riecke, Hamid Maygoli, Sang Mah:
The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. HCIS 2010: 293-296 - [c21]Theresa Jean Tanenbaum, Karen Tanenbaum, Magy Seif El-Nasr, Marek Hatala:
Authoring tangible interactive narratives using cognitive hyperlinks. FDG 2010: 6:1-6:8 - [c20]Michael Nixon, Philippe Pasquier, Magy Seif El-Nasr:
DelsArtMap: Applying Delsarte's Aesthetic System to Virtual Agents. IVA 2010: 139-145 - [c19]David Milam, Magy Seif El-Nasr:
Design patterns to guide player movement in 3D games. Sandbox@SIGGRAPH 2010: 37-42 - 2009
- [c18]Joseph A. Zupko, Magy Seif El-Nasr:
System for Automated Interactive Lighting (SAIL). FDG 2009: 223-230 - 2008
- [c17]Magy Seif El-Nasr, Huaxin Wei:
Exploring Non-verbal Behavior Models for Believable Characters. ICIDS 2008: 71-82 - [c16]David Milam, Magy Seif El-Nasr, Ron Wakkary:
Looking at the Interactive Narrative Experience through the Eyes of the Participants. ICIDS 2008: 96-107 - [c15]Joseph A. Zupko, Magy Seif El-Nasr:
A tool for adaptive lighting design. Sandbox@SIGGRAPH 2008: 135-142 - 2007
- [c14]Andrea Hoplight Tapia, Magy Seif El-Nasr, Ibrahim Yucel, Joseph A. Zupko, Edgar A. Maldonado:
Building Virtual Spaces. Virtuality and Virtualization 2007: 317-334 - 2006
- [c13]Magy Seif El-Nasr, Su Yan:
Visual attention in 3D video games. Advances in Computer Entertainment Technology 2006: 22 - [c12]Magy Seif El-Nasr:
Projecting tension in virtual environments through lighting. Advances in Computer Entertainment Technology 2006: 63 - [c11]Magy Seif El-Nasr, Joshua B. Gross:
Fun & games: on the process of game design. Conference on Designing Interactive Systems 2006: 369-370 - [c10]Su Yan, Magy Seif El-Nasr:
Visual attention in 3D video games. ETRA 2006: 42 - [c9]Magy Seif El-Nasr, Thanos Vasilakos:
DigitalBeing: An Ambient Intelligent Dance Space. FUZZ-IEEE 2006: 907-914 - 2005
- [c8]Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron:
Intelligent lighting for a better gaming experience. CHI Extended Abstracts 2005: 1140-1141 - 2004
- [c7]Magy Seif El-Nasr:
A user-centric adaptive story architecture: borrowing from acting theories. Advances in Computer Entertainment Technology 2004: 109-116 - [c6]Magy Seif El-Nasr, Chinmay Rao:
Visually directing user's attention in interactive 3D environments. SIGGRAPH Posters 2004: 82 - 2003
- [c5]Magy Seif El-Nasr, Ian Horswill:
Expressive lighting for interactive entertainment. ICME 2003: 425-428 - [c4]Magy Seif El-Nasr, Ian Horswill:
Real-Time Lighting Design for Interactive Narrative. International Conference on Virtual Storytelling 2003: 12-20 - 1999
- [c3]Magy Seif El-Nasr, Thomas R. Ioerger, John Yen:
PETEEI: A PET With Evolving Emotional Intelligence. Agents 1999: 9-15 - [c2]Magy Seif El-Nasr, Thomas R. Ioerger, John Yen, Donald H. House, Frederic I. Parke:
Emotionally Expressive Agents. CA 1999: 48-57 - 1998
- [c1]Jianwen Yin, Magy Seif El-Nasr, Linyu Yang, John Yen:
Incorporating Personality into a Multi-Agent Intelligent System for Training Teachers. Intelligent Tutoring Systems 1998: 484-493
Parts in Books or Collections
- 2013
- [p11]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Introduction. Game Analytics, Maximizing the Value of Player Data 2013: 3-12 - [p10]Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa:
Game Analytics - The Basics. Game Analytics, Maximizing the Value of Player Data 2013: 13-40 - [p9]Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen:
Benefits of Game Analytics: Stakeholders, Contexts and Domains. Game Analytics, Maximizing the Value of Player Data 2013: 41-52 - [p8]Magy Seif El-Nasr, Alessandro Canossa:
Interview with Jim Baer and Daniel McCaffrey from Zynga. Game Analytics, Maximizing the Value of Player Data 2013: 73-82 - [p7]Anders Drachen, André Gagné, Magy Seif El-Nasr:
Sampling for Game User Research. Game Analytics, Maximizing the Value of Player Data 2013: 143-167 - [p6]Magy Seif El-Nasr:
Interview with Darius Kazemi. Game Analytics, Maximizing the Value of Player Data 2013: 195-201 - [p5]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Erratum. Game Analytics, Maximizing the Value of Player Data 2013 - [p4]Magy Seif El-Nasr, André Gagné, Dinara Moura, Bardia Aghabeigi:
Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior. Game Analytics, Maximizing the Value of Player Data 2013: 435-470 - 2009
- [p3]Magy Seif El-Nasr, Leslie Bishko, Veronica Zammitto, Michael Nixon, Athanasios V. Vasilakos, Huaxin Wei:
Believable Characters. Handbook of Multimedia for Digital Entertainment and Arts 2009: 497-528 - [p2]David Milam, Magy Seif El-Nasr, Ron Wakkary:
A Study of Interactive Narrative from User's Perspective. Handbook of Multimedia for Digital Entertainment and Arts 2009: 653-681 - 2007
- [p1]Magy Seif El-Nasr, Thanos Vasilakos:
DigitalBeing: An Ambient Intelligence Interactive Dance Experience. Computational Intelligence for Agent-based Systems 2007: 233-263
Editorship
- 2013
- [e4]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Game Analytics, Maximizing the Value of Player Data. Springer 2013, ISBN 978-1-4471-4768-8 [contents] - [e3]Fillia Makedon, Margrit Betke, Magy Seif El-Nasr, Ilias Maglogiannis:
The 6th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA '13, Island of Rhodes, Greece, May 29-31, 2013. ACM 2013, ISBN 978-1-4503-1973-7 [contents] - 2012
- [e2]Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner:
International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012. ACM 2012, ISBN 978-1-4503-1333-9 [contents] - 2011
- [e1]Júnia Coutinho Anacleto, Sidney S. Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley:
Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings. Lecture Notes in Computer Science 6972, Springer 2011, ISBN 978-3-642-24499-5 [contents]
Informal and Other Publications
- 2024
- [i28]MJ Johns, Rita Aksum Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr., Thomas Maiorana, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister:
Info Overload: A Cooperative Evacuation Game. CoRR abs/2407.09559 (2024) - [i27]Mahnaz Roshanaei, Rezvaneh Rezapour, Magy Seif El-Nasr:
Talk, Listen, Connect: Navigating Empathy in Human-AI Interactions. CoRR abs/2409.15550 (2024) - 2023
- [i26]Reza Habibi, Johannes Pfau, Jonattan Holmes, Magy Seif El-Nasr:
Empathetic AI for Empowering Resilience in Games. CoRR abs/2302.09070 (2023) - [i25]Johannes Pfau, Magy Seif El-Nasr:
On Video Game Balancing: Joining Player- and Data-Driven Analytics. CoRR abs/2308.07576 (2023) - [i24]Reza Habibi, Johannes Pfau, Magy Seif El-Nasr:
Modeling Player Personality Factors from In-Game Behavior and Affective Expression. CoRR abs/2308.14224 (2023) - [i23]Atieh Kashani, Johannes Pfau, Magy Seif El-Nasr:
Assessing the Impact of Personality on Affective States from Video Game Communication. CoRR abs/2309.13214 (2023) - 2022
- [i22]Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella:
EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. CoRR abs/2209.01020 (2022) - 2021
- [i21]Sara Bunian, Kai Li, Chaima Jemmali, Casper Harteveld, Yun Fu, Magy Seif El-Nasr:
VINS: Visual Search for Mobile User Interface Design. CoRR abs/2102.05216 (2021) - [i20]Murtuza N. Shergadwala, Magy Seif El-Nasr:
Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering. CoRR abs/2103.04940 (2021) - [i19]Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle, Truong Huy Nguyen, Paola Rizzo, Dylan G. M. Schouten, Abdelrahman Madkour, Chaima Jemmali, Erica Kleinman, Nithesh Javvaji, Zhaoqing Teng, Samuel Liberty, Wade Kimbrough:
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance. CoRR abs/2106.13740 (2021) - [i18]Truong-Huy Dinh Nguyen, Magy Seif El-Nasr, Alessandro Canossa:
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. CoRR abs/2106.13742 (2021) - [i17]Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, Carmen Sceppa:
Unpacking Adherence and Engagement in Pervasive Health Games. CoRR abs/2106.13747 (2021) - [i16]Shree Durga, Sean Hallinan, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa:
Investigating behavior change indicators and cognitive measures in persuasive health games. CoRR abs/2106.13753 (2021) - [i15]Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr:
Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling. CoRR abs/2107.11963 (2021) - [i14]Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr:
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools. CoRR abs/2107.13738 (2021) - [i13]Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling: Empowering Players through Data Transparency. CoRR abs/2110.05810 (2021) - 2020
- [i12]Sara Mohammad Taheri, Omkar Terse, Eralp Dogu, Magy Seif El-Nasr, Olga Vitek:
Investigating usability of MSstatsQC software. CoRR abs/2002.00511 (2020) - [i11]Sara Di Bartolomeo, Aditeya Pandey, Aristotelis Leventidis, David Saffo, Uzma Haque Syeda, Elín Carstensdóttir, Magy Seif El-Nasr, Michelle A. Borkin, Cody Dunne:
Evaluating the Effect of Timeline Shape on Visualization Task Performance. CoRR abs/2005.06039 (2020) - [i10]Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu:
Reflection in Game-Based Learning: A Survey of Programming Games. CoRR abs/2006.10793 (2020) - [i9]Magy Seif El-Nasr, Erica Kleinman:
Data-Driven Game Development: Ethical Considerations. CoRR abs/2006.10808 (2020) - [i8]Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng, Andy Bryant, Truong-Huy D. Nguyen, Casper Harteveld, Magy Seif El-Nasr:
"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis. CoRR abs/2006.10823 (2020) - [i7]Sabbir Ahmad, Andy Bryant, Erica Kleinman, Zhaoqing Teng, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
Modeling Individual and Team Behavior through Spatio-temporal Analysis. CoRR abs/2006.11199 (2020) - 2018
- [i6]Zhengxing Chen, Yuyu Xu, Truong-Huy D. Nguyen, Yizhou Sun, Magy Seif El-Nasr:
Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games. CoRR abs/1803.10402 (2018) - [i5]Sara Bunian, Alessandro Canossa, Randy C. Colvin, Magy Seif El-Nasr:
Modeling Individual Differences in Game Behavior using HMM. CoRR abs/1804.00245 (2018) - [i4]Zhengxing Chen, Chris Amato, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CoRR abs/1806.09771 (2018) - [i3]Zhengxing Chen, Truong-Huy D. Nguyen, Yuyu Xu, Chris Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games. CoRR abs/1806.10130 (2018) - 2017
- [i2]Zhengxing Chen, Yizhou Sun, Magy Seif El-Nasr, Truong-Huy D. Nguyen:
Player Skill Decomposition in Multiplayer Online Battle Arenas. CoRR abs/1702.06253 (2017) - [i1]Zhengxing Chen, Su Xue, John Kolen, Navid Aghdaie, Kazi A. Zaman, Yizhou Sun, Magy Seif El-Nasr:
EOMM: An Engagement Optimized Matchmaking Framework. CoRR abs/1702.06820 (2017)
Coauthor Index
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