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Georgios N. Yannakakis
Person information
- affiliation: University of Malta, Institute of Digital Games
- affiliation: IT University of Copenhagen, Denmark
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2020 – today
- 2024
- [j64]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-ming Cheung:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 19(1): 24-77 (2024) - [j63]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Yiu-ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 19(3): 9-11 (2024) - [j62]Julian Togelius, Georgios N. Yannakakis:
Choose Your Weapon: Survival Strategies for Depressed AI Academics [Point of View]. Proc. IEEE 112(1): 4-11 (2024) - [j61]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. IEEE Trans. Affect. Comput. 15(1): 79-92 (2024) - [j60]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
From the Lab to the Wild: Affect Modeling Via Privileged Information. IEEE Trans. Affect. Comput. 15(2): 380-392 (2024) - [c191]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Consistent Game Content Creation via Function Calling for Large Language Models. CoG 2024: 1-4 - [c190]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
LLMaker: A Game Level Design Interface Using (Only) Natural Language. CoG 2024: 1-2 - [c189]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
CrawLLM: Theming Games with Large Language Models. CoG 2024: 1-2 - [c188]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. EvoMUSART 2024: 401-417 - [c187]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Dynamic Quality-Diversity Search. GECCO Companion 2024: 463-466 - [i55]Chintan Trivedi, Nemanja Rasajski, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Simulator-Free Visual Domain Randomization via Video Games. CoRR abs/2402.01335 (2024) - [i54]Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Large Language Models and Games: A Survey and Roadmap. CoRR abs/2402.18659 (2024) - [i53]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. CoRR abs/2403.07182 (2024) - [i52]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Dynamic Quality-Diversity Search. CoRR abs/2404.05769 (2024) - [i51]Matthew Barthet, Maria Kaselimi, Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
GameVibe: A Multimodal Affective Game Corpus. CoRR abs/2407.12787 (2024) - [i50]Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Affectively Framework: Towards Human-like Affect-Based Agents. CoRR abs/2407.18316 (2024) - [i49]Matthew Barthet, Diogo Branco, Roberto Gallotta, Ahmed Khalifa, Georgios N. Yannakakis:
Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. CoRR abs/2408.06346 (2024) - 2023
- [j59]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(1): 17-19 (2023) - [j58]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-Ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(2): 13-15 (2023) - [j57]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-Ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(3): 10-86 (2023) - [j56]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-Ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(4): 10-12 (2023) - [j55]Georgios N. Yannakakis, David Melhart:
Affective Game Computing: A Survey. Proc. IEEE 111(10): 1423-1444 (2023) - [j54]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. IEEE Trans. Affect. Comput. 14(1): 680-693 (2023) - [j53]Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. IEEE Trans. Games 15(2): 217-227 (2023) - [j52]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. IEEE Trans. Games 15(4): 603-612 (2023) - [c186]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. ACIIW 2023: 1-8 - [c185]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. BMVC Workshop 2023 - [c184]Paris Mavromoustakos Blom, Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck:
Multiplayer Tension In the Wild: A Hearthstone Case. FDG 2023: 16:1-16:9 - [c183]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. FDG 2023: 65:1-65:8 - [c182]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Controllable Exploration of a Design Space via Interactive Quality Diversity. GECCO Companion 2023: 167-170 - [c181]Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. ICMI 2023: 488-497 - [i48]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
Architext: Language-Driven Generative Architecture Design. CoRR abs/2303.07519 (2023) - [i47]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Controllable Exploration of a Design Space via Interactive Quality Diversity. CoRR abs/2304.01642 (2023) - [i46]Julian Togelius, Georgios N. Yannakakis:
Choose Your Weapon: Survival Strategies for Depressed AI Academics. CoRR abs/2304.06035 (2023) - [i45]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. CoRR abs/2305.07392 (2023) - [i44]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
From the Lab to the Wild: Affect Modeling via Privileged Information. CoRR abs/2305.10919 (2023) - [i43]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. CoRR abs/2307.11141 (2023) - [i42]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. CoRR abs/2308.01543 (2023) - [i41]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. CoRR abs/2308.16029 (2023) - [i40]Georgios N. Yannakakis, David Melhart:
Affective Game Computing: A Survey. CoRR abs/2309.14104 (2023) - [i39]Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. CoRR abs/2310.06136 (2023) - 2022
- [j51]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yew Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 17(1): 10-12 (2022) - [j50]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yew Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 17(2): 11-13 (2022) - [j49]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yew Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 17(3): 11-13 (2022) - [j48]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Yew Soon Ong:
CIS Publication Spotlight. IEEE Comput. Intell. Mag. 17(4): 13-15 (2022) - [j47]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
The Arousal Video Game AnnotatIoN (AGAIN) Dataset. IEEE Trans. Affect. Comput. 13(4): 2171-2184 (2022) - [j46]Georgios N. Yannakakis:
Editorial Leveling Up! IEEE Trans. Games 14(1): 1-2 (2022) - [j45]Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, Georgios N. Yannakakis:
Play With One's Feelings: A Study on Emotion Awareness for Player Experience. IEEE Trans. Games 14(1): 3-12 (2022) - [c180]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. ACII 2022: 1-8 - [c179]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. ACIIW 2022: 1-8 - [c178]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoG 2022: 88-95 - [c177]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. FDG 2022: 34:1-34:10 - [c176]Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. FDG 2022: 44:1-44:8 - [c175]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. FDG 2022: 48:1-48:4 - [c174]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
A General-Purpose Expressive Algorithm for Room-Based Environments. FDG 2022: 64:1-64:9 - [c173]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: outperforming stochastic gradient search in preference learning tasks. GECCO 2022: 1084-1092 - [c172]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. ICCC 2022: 210-219 - [c171]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Supervised Contrastive Learning for Affect Modelling. ICMI 2022: 531-539 - [c170]Georgios N. Yannakakis:
AI and Games: The Virtuous Cycle. SETN 2022: 3:1 - [i38]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks. CoRR abs/2204.06901 (2022) - [i37]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. CoRR abs/2205.00804 (2022) - [i36]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoRR abs/2206.06490 (2022) - [i35]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Revisiting lp-constrained Softmax Loss: A Comprehensive Study. CoRR abs/2206.09616 (2022) - [i34]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. CoRR abs/2207.01289 (2022) - [i33]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Supervised Contrastive Learning for Affect Modelling. CoRR abs/2208.12238 (2022) - [i32]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. CoRR abs/2208.12622 (2022) - [i31]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. CoRR abs/2209.00459 (2022) - [i30]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. CoRR abs/2209.03108 (2022) - [i29]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. CoRR abs/2210.07630 (2022) - 2021
- [j44]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep learning for procedural content generation. Neural Comput. Appl. 33(1): 19-37 (2021) - [j43]Alessandro Canossa, Dmitry Salimov, Ahmad Azadvar, Casper Harteveld, Georgios N. Yannakakis:
For Honor, for Toxicity: Detecting Toxic Behavior through Gameplay. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 253:1-253:29 (2021) - [j42]Georgios N. Yannakakis, Roddy Cowie, Carlos Busso:
The Ordinal Nature of Emotions: An Emerging Approach. IEEE Trans. Affect. Comput. 12(1): 16-35 (2021) - [j41]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. IEEE Trans. Games 13(1): 11-22 (2021) - [c169]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend Behavior and Affect. ACII (Workshops and Demos) 2021: 1-8 - [c168]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. ACII (Workshops and Demos) 2021: 1-7 - [c167]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. ACII 2021: 1-8 - [c166]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Trace It Like You Believe It: Time-Continuous Believability Prediction. ACII 2021: 1-8 - [c165]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Discrete versus Ordinal Time-Continuous Believability Assessment. ACII (Workshops and Demos) 2021: 1-7 - [c164]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. ACII 2021: 1-8 - [c163]Iro Voulgari, Marvin Zammit, Elias Stouraitis, Antonios Liapis, Georgios N. Yannakakis:
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. IDC 2021: 593-598 - [c162]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoG 2021: 1-8 - [c161]Tianye Shu, Jialin Liu, Georgios N. Yannakakis:
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. CoG 2021: 1-9 - [c160]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoG 2021: 1-8 - [c159]Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
Keiki: Towards Realistic Danmaku Generation via Sequential GANs. CoG 2021: 1-4 - [c158]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. GECCO 2021: 180-188 - [c157]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig:
ARCH-Elites: quality-diversity for urban design. GECCO Companion 2021: 313-314 - [c156]Filareti Tsalakanidou, Symeon Papadopoulos, Vasileios Mezaris, Ioannis Kompatsiaris, Birgit Gray, Danae Tsabouraki, Maritini Kalogerini, Fulvio Negro, Maurizio Montagnuolo, Jesse de Vos, Philo van Kemenade, Daniele Gravina, Rémi Mignot, Alexey Ozerov, François Schnitzler, Artur García-Sáez, Georgios N. Yannakakis, Antonios Liapis, Georgi Kostadinov:
The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications. AIAI 2021: 81-93 - [i28]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. CoRR abs/2101.10706 (2021) - [i27]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX. CoRR abs/2103.11715 (2021) - [i26]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model. CoRR abs/2103.15451 (2021) - [i25]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
The Affect Game AnnotatIoN (AGAIN) Dataset. CoRR abs/2104.02643 (2021) - [i24]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig:
ARCH-Elites: Quality-Diversity for Urban Design. CoRR abs/2104.08774 (2021) - [i23]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem. CoRR abs/2104.08781 (2021) - [i22]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoRR abs/2106.10060 (2021) - [i21]Tianye Shu, Jialin Liu, Georgios N. Yannakakis:
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. CoRR abs/2106.15877 (2021) - [i20]Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
Keiki: Towards Realistic Danmaku Generation via Sequential GANs. CoRR abs/2107.02991 (2021) - [i19]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. CoRR abs/2107.10552 (2021) - [i18]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend behavior and affect. CoRR abs/2109.13388 (2021) - [i17]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. CoRR abs/2109.14845 (2021) - [i16]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoRR abs/2110.00978 (2021) - [i15]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. CoRR abs/2112.05938 (2021) - 2020
- [j40]Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Introduction to the GaLA Conf 2019 Special Issue. Int. J. Serious Games 7(3): 59-60 (2020) - [j39]David Melhart, Georgios N. Yannakakis, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. Künstliche Intell. 34(1): 45-55 (2020) - [c155]Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. CoG 2020: 431-438 - [c154]David Melhart, Daniele Gravina, Georgios N. Yannakakis:
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. FDG 2020: 60:1-60:10 - [c153]Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier:
Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. FDG 2020: 84:1-84:4 - [c152]Julian Togelius, Sebastian Risi, Georgios N. Yannakakis:
Evolutionary computation and games. GECCO Companion 2020: 620-651 - [e7]Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes:
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM 2020, ISBN 978-1-4503-8807-8 [contents] - [i14]David Melhart, Georgios N. Yannakakis, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. CoRR abs/2001.08656 (2020) - [i13]Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, Georgios N. Yannakakis:
Play with One's Feelings: A Study on Emotion Awareness for Player Experience. CoRR abs/2006.09342 (2020) - [i12]David Melhart, Daniele Gravina, Georgios N. Yannakakis:
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. CoRR abs/2008.07207 (2020) - [i11]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep Learning for Procedural Content Generation. CoRR abs/2010.04548 (2020)
2010 – 2019
- 2019
- [j38]Phil Lopes, Antonios Liapis, Georgios N. Yannakakis:
Modelling Affect for Horror Soundscapes. IEEE Trans. Affect. Comput. 10(2): 209-222 (2019) - [j37]Antonios Liapis, Georgios N. Yannakakis, Michael Cook, Simon Colton:
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. IEEE Trans. Games 11(1): 1-4 (2019) - [j36]Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra:
Orchestrating Game Generation. IEEE Trans. Games 11(1): 48-68 (2019) - [j35]