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JCSG 2024: New York City, NY, USA
- Jan L. Plass
, Xavier Ochoa
:
Serious Games - 10th Joint International Conference, JCSG 2024 New York City, NY, USA, November 7-8, 2024 Proceedings. Lecture Notes in Computer Science 15259, Springer 2025, ISBN 978-3-031-74137-1
Artificial Intelligence in Serious Games
- Florian Horn
, Stefan Göbel
:
AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Tools. 3-18 - Mamta Shah
, Maciej Pankiewicz
, Ryan S. Baker
, Jiahui Chi, Yue Xin
, Hetali Shah, Dangela Fonseca
:
Students' Use of an LLM-Powered Virtual Teaching Assistant for Recommending Educational Applications of Games. 19-24
Serious Games Analytics
- Roger Azevedo
, Daryn A. Dever
, Megan Wiedbusch
, Annamarie Brosnihan, Tara Delgado, Cameron Marano
, Milouni Patel
, Kevin Smith
:
A Taxonomy for Enhancing Metacognitive Adaptivity and Personalization in Serious Games Using Multimodal Trace Data. 27-40 - Luke Swanson
, David J. Gagnon
:
An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data. 41-55 - Xiner Liu
, Stefan Slater
, Luke Swanson
, Shari J. Metcalf
, David J. Gagnon
, Ryan S. Baker
:
Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game. 56-69 - Tianying Feng
, Li Cai:
Integrating Data from Multiple Sources in Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling. 70-76 - Zhaoqing Teng
, Jonattan Holmes
, Francis Dominguez
, Johannes Pfau
, Mário Escarce Junior
, Magy Seif El-Nasr
:
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach. 77-90
Serious Game Design
- Lanxin Xue
, Eliza Pierce, Soren Larsen
, Danielle Oprean
:
Examining Student Responses to Game Layers in Cultural Geography: A Study About Game Spatiality in a Role-Playing Game Design. 93-107 - Maurice Boothe Jr.
, Madhumitha Gopalakrishnan
, Mischa Huynh, Yanzhi Wang
, Xavier Ochoa
:
Game-Based Learning Analytics: Insights from an Integrated Design Process. 108-123 - W. L. Fu
, Nastassja L. Fischer
, K. Kalaivanan, G. S. T. Ong, A. J. Oh, S. Tripathi, M. R. Ellefson, P. Seow, C. L. Teo, D. Hung:
Crossing Valley: Development of a Serious Game to Measure Cognitive Flexibility in a Problem-Solving Context. 124-133 - Qiming Sun
, I-Han Hsiao
:
Serious Practices for Interactive Waste Sorting Mini-game. 134-141 - Robert Konrad, Stefan Göbel:
Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming. 142-154 - Sandra Câmara Olim
, Francisco Vasconcelos
, Mara Dionisio
, Pedro F. Campos
:
"Masters Against Food Waste" Providing Children with Strategies to Avoid Food Waste. 155-174
Impact Studies
- Simon Morard
, Elsa Paukovics
, Eric Sanchez
:
Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis. 177-195 - Daryn A. Dever
, Megan Wiedbusch
, Roger Azevedo
:
Tracing Emerging Complexity of Scientific Reasoning Actions During Game-Based Learning. 196-210 - Benjamin Schnitzer
, Polona Caserman
, Oliver Korn
:
Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task. 211-227 - Lauren Yannick Pflüger
, Wolfgang Friedrich Brabänder
, Sabrina Vogt
, Stefan Göbel
:
Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games. 228-243
Extended Realities
- Yu Liu
, Manuel Feller, Ulrike Spierling
:
Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality. 247-262 - Polona Caserman
, Robert Konrad, Dennis Purdack
, Thorsten Göbel, Pascal Tonecker, André Kecke, Stefan Göbel
:
Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training. 263-280 - Jessica Laura Bitter
, Ulrike Spierling
:
Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality. 281-297 - Yuli Shao
, Yuqi Hang
, Fabian Fröhlich
, Bruce D. Homer
, Jan L. Plass
:
Exploring Emotional Design Features for Virtual Reality Games. 298-312
Healthcare and Wellbeing
- Lena-Marie Munderich, Stefan Göbel
:
Game On: Towards Long-Term Motivation in Exergames for Cardio Training. 315-329 - Yiqi Xiao
:
Including Non-autistic Peers in Games Designed for Autistic Socialization. 330-337 - Stephanie Nicely
, Jacy Richardson
, Tod Emma:
Developing Gamified Learning for Healthcare Professionals Through University Partnerships. 338-353
Applications
- Yuning Gao
, Daniel Foulen
:
Transforming Museum Experiences with Virtual Reality. 357-367 - Erik Sindonen, Markku Luotonen, Harri Hahkala:
Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application. 368-374 - Jessica Kathmann
, Peter Gerjets
, Birgit Brucker
:
Kafka or Not? Concept for an AI-Supported Multi-touch Tabletop Game for Literature Classes. 375-383 - Sophie Hascher
, Ori Ossmy
, Halley M. Pontes
:
The Application of Serious Games in Virtual Reality as Intervention for Sugar Addiction. 384-392 - Beatriz Moura Lima, Gabriel Pereira Tesch Sabaini, Giovanna Micher Santana, Thiago Leandro Liporace, Paula Torales Leite, Pedro Henrique Cacique Braga, Vera Lúcia Antônio Azevedo:
Exploring the Potential of Serious Games for Learning Mathematical Equations. 393-399 - Yiqi Xiao
:
Game Design Prototype with GIMs: Fostering Neurodiverse Connections Through Storytelling. 400-407 - Sercan Sengün
:
Eye Tracking in VR: A Case Study of "Missing". 408-413 - Jason Starace, Anmol Singh
, Terence Soule
:
Deceptive Algorithms in Massive Multiplayer Online Role Playing Games (MMOs). 414-420 - David King, Tim Marsh, Claudio Pizzolato
:
Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay. 421-426 - Gyuri Byun
, Jewoong Moon
, Chen Sun
, Arezoo Ghooreian
:
Generative AI-Enhanced Chatbot Design for Constructionist Gaming. 427-432 - Varun Girdhar, Chao-Yang Tseng, Shiyu Wang, Ruoxi Yang, Zibo Ye, Michael G. Christel, Scott M. Stevens, Morgan Evans:
The INTENT Game: An Interactive Tool for Empathy in Neurotypicals. 433-439 - Sunny Choi
:
Puzzlegram: A Serious Game Designed for the Elderly in Group Settings. 440-446 - Megan Wiedbusch
, Annamarie Brosnihan, Tara Delgado, Daryn A. Dever
, Cameron Marano
, Milouni Patel
, Roger Azevedo
:
From Game-Based Simulation to Practice: The Challenges of Capturing, Modeling, and Transferring Multimodal Data for Chemistry Skill Mastery. 447-454 - Marianna Muszynska
, Ori Ossmy
:
The BlockQuest Game: Digital Behavioral Phenotyping of ADHD Using Embodied Serious Game in Virtual Reality. 455-462 - Hillary Gould
, Zach Lang
, Victoria Mondelli
:
GalactiVote: Government in Action! An American Government Video Game. 463-469 - Corinne J. Brenner
, Jessica Ochoa Hendrix
, Christopher Pollati, Noelle Posadas Shang, TzuChin Chen
, Oscar Barragan, Mandë Holford
:
Venom CoLab: Exploring the Science of Venom for Middle School Learners. 470-476 - Sara Jakubowicz
:
Embodied Game Interactions: Somatosensation, Self-Identification, and the Potential of Alternative Game Controllers. 477-484

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