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Günter Wallner
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- affiliation: Johannes Kepler University, Linz, Austria
- affiliation: University of Applied Arts Vienna, Austria
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2020 – today
- 2024
- [c76]Erica Kleinman, Magy Seif El-Nasr, Johannes Pfau, Simone Kriglstein, Günter Wallner, David Melhart, Georgios N. Yannakakis, Jichen Zhu, Benjamin Watson, Casper Harteveld:
Ethics and Transparency in Game Data. CHI PLAY (Companion) 2024: 466-470 - [c75]Guenter Wallner, Anders Drachen:
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. FDG 2024: 9 - [c74]Letian Wang, Claire Dormann, Günter Wallner:
A Feature Comparison Study of Live Companion Tools for Esports Games. FDG 2024: 11 - [c73]Oliver Gstöttenbauer, Claire Dormann, Günter Wallner:
HKViz: Map-Based Analytics for Hollow Knight. FDG 2024: 41 - [c72]Jonas Peché, Aliaksei Tsishurou, Günter Wallner:
Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation. FDG 2024: 48 - [c71]Jonas Carl Christian Kamps, Max V. Birk, Chantal Vriens, Günter Wallner, Regina Bernhaupt:
Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging. MuC 2024: 53-66 - [i4]Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
An Investigation of the Test-Retest Reliability of the miniPXI. CoRR abs/2407.19516 (2024) - 2023
- [j18]Günter Wallner, Anders Drachen:
Beyond the Game: Charting the Future of Game Data Science. Games Res. Pract. 1(1): 13:1-13:4 (2023) - [j17]Michael Burch, Huub van de Wetering, Günter Wallner, Freek Rooks, Olof Morra:
Exploring the dynamics of graph algorithms. J. Vis. 26(2): 477-492 (2023) - [j16]Günter Wallner, Letian Wang, Claire Dormann:
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1002-1024 (2023) - [c70]Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. CHI PLAY (Companion) 2023: 56-62 - [c69]Günter Wallner, Michael Lankes:
The Ludic Potentials of Player Data. CHI PLAY (Companion) 2023: 209-211 - [c68]Michael Artner, Guenter Wallner, Robert Wille:
Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept. FDG 2023: 42:1-42:4 - [c67]Adam Sufliarsky, Günter Wallner, Simone Kriglstein:
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches. INTERACT (2) 2023: 167-189 - [c66]Pavel Mrázek, Pejman Mirza-Babaei, Günter Wallner, Simone Kriglstein:
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. INTERACT (4) 2023: 517-522 - [e5]Roger Malina, Kang Zhang, Wei Zeng, Günter Wallner:
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, VINCI 2023, Guangzhou, China, September 22-24, 2023. ACM 2023 [contents] - 2022
- [j15]Frans Rijnders, Günter Wallner, Regina Bernhaupt:
Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of Legends. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-23 (2022) - [c65]Shivam Agarwal, Günter Wallner, Jeremy D. Watson, Fabian Beck:
Spatio-temporal Analysis of Multi-agent Scheduling Behaviors on Fixed-track Networks. PacificVis 2022: 21-30 - [c64]Bas A. Plijnaer, Günter Wallner, Regina Bernhaupt:
Ethermal - Lightweight Thermal Feedback for VR Games. CoG 2022: 41-48 - [c63]Michael Burch, Günter Wallner, Veerle Fürst, Teodor-Cristian Lungu, Daan Boelhouwers, Dhiksha Rajasekaran, Richard Farla, Sander van Heesch:
Linked and Coordinated Visual Analysis of Eye Movement Data. ETRA 2022: 57:1-57:6 - [c62]Stan J. P. van Kempen, Erik D. Van der Spek, Günter Wallner:
The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players. ICEC 2022: 283-295 - [c61]David Staat, Günter Wallner, Regina Bernhaupt:
Towards a Community-Based Ranking System of Overwatch Players. ICEC 2022: 309-319 - [e4]Michael Burch, Günter Wallner, Daniel Limberger:
15th International Symposium on Visual Information Communication and Interaction, VINCI 2022, Chur, Switzerland, August 16-18, 2022. ACM 2022, ISBN 978-1-4503-9806-0 [contents] - 2021
- [c60]Günter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein:
What Players Want: Information Needs of Players on Post-Game Visualizations. CHI 2021: 330:1-330:13 - [c59]Michael Burch, Günter Wallner, Nick Broeks, Lulof Piree, Nynke Boonstra, Paul Vlaswinkel, Silke Franken, Vince van Wijk:
The Power of Linked Eye Movement Data Visualizations. ETRA Full Papers 2021: 3:1-3:11 - [c58]Michael Burch, Günter Wallner, Huub van de Wetering, Shahrukh Tufail, Linda Zandt-Sloot, Stasius Gladkis, Minji Hong, Carlo Lepelaars:
FamSearch: Visual Analysis of Genealogical Data. ISVC (2) 2021: 374-385 - [c57]Aakash Johry, Günter Wallner, Regina Bernhaupt:
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey. ICEC 2021: 139-153 - [c56]Michael Burch, Günter Wallner, Huub van de Wetering, Freek Rooks, Olof Morra:
Visual Analysis of Graph Algorithm Dynamics. VINCI 2021: 16:1-16:5 - [e3]Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell W. McEwan:
CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021. ACM 2021, ISBN 978-1-4503-8356-1 [contents] - 2020
- [j14]Shivam Agarwal, Günter Wallner, Fabian Beck:
Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game. Comput. Graph. Forum 39(3): 89-100 (2020) - [c55]Daniel Kepplinger, Günter Wallner, Simone Kriglstein, Michael Lankes:
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. CHI 2020: 1-14 - [c54]Simone Kriglstein, Günter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi:
Be Part Of It: Spectator Experience in Gaming and Esports. CHI Extended Abstracts 2020: 1-7 - [c53]Pejman Mirza-Babaei, Samantha N. Stahlke, Günter Wallner, Atiya Nova:
A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. CHI 2020: 1-12 - [c52]Günter Wallner, Simone Kriglstein:
Masterclass on Information Visualization for Games Research. CHI PLAY (Companion) 2020: 3-4 - [c51]Bas A. Plijnaer, Daisy O'Neill, Eloisa Kompier, Günter Wallner, Regina Bernhaupt:
Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization. CHI PLAY (Companion) 2020: 103-107 - [c50]Nour Halabi, Pejman Mirza-Babaei, Lena Uszkoreit, Günter Wallner:
Exploring Severity of Gameplay Issues from Players' Perspective. CHI PLAY (Companion) 2020: 108-113 - [c49]Rosanne Bloemraad, Noortje Boekenoogen, Joost van den Broek, Maxine Palmen, Günter Wallner, Regina Bernhaupt:
Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device. CHI PLAY (Companion) 2020: 188-192 - [c48]Simone Kriglstein, Fabian Hengstberger, Florian Fribert, Katharina Stiehl, Beate Schrank, Alexander Pfeiffer, Thomas Wernbacher, Günter Wallner:
Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. CHI PLAY (Companion) 2020: 287-291 - [c47]Günter Wallner, Simone Kriglstein:
Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps. CHI PLAY 2020: 572-584 - [c46]Shivam Agarwal, Christian Herrmann, Günter Wallner, Fabian Beck:
Visualizing AI Playtesting Data of 2D Side-scrolling Games. CoG 2020: 572-575 - [c45]Günter Wallner, Margit Pohl, Cynthia Graniczkowska, Kathrin Ballweg, Tatiana von Landesberger:
Influence of Shape, Density, and Edge Crossings on the Perception of Graph Differences - An Investigation Under Time Constraints. Diagrams 2020: 348-356 - [c44]Regina Bernhaupt, Célia Martinie, Philippe A. Palanque, Günter Wallner:
A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience. HCSE 2020: 24-44 - [c43]Hristo Bakardzhiev, Marloes van der Burgt, Eduardo Martins, Bart van den Dool, Chyara Jansen, David van Scheppingen, Günter Wallner, Michael Burch:
A Web-Based Eye Tracking Data Visualization Tool. ICPR Workshops (3) 2020: 405-419 - [c42]Michael Burch, Günter Wallner, Sergiu Lazar Angelescu, Peter Lakatos:
Visual Analysis of FIFA World Cup Data. IV 2020: 114-119 - [c41]Michael Burch, Günter Wallner, Sven T. T. Arends, Puneet Beri:
Procedural City Modeling for AR Applications. IV 2020: 581-586 - [c40]Jesse Pepping, Sarah Scholte, Marnix van Wijland, Milan de Meij, Günter Wallner, Regina Bernhaupt:
Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming. NordiCHI 2020: 58:1-58:11 - [c39]Manuel J. Ibarra, Vladimiro Ibañez, Ismar Frango Silveira, César A. Collazos, Günter Wallner, Matthias Rauterberg:
Serious Games for Learning: A Quantitative Review of Literature. JCSG 2020: 164-174
2010 – 2019
- 2019
- [j13]Günter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Beyond the individual: Understanding social structures of an online player matchmaking website. Entertain. Comput. 30 (2019) - [j12]Michael Helfried Schiller, Günter Wallner, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. IEEE Trans. Games 11(4): 416-425 (2019) - [c38]Günter Wallner, Nour Halabi, Pejman Mirza-Babaei:
Aggregated Visualization of Playtesting Data. CHI 2019: 363 - [c37]Johannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein:
Diagram Safari: A Visualization Literacy Game for Young Children. CHI PLAY (Companion) 2019: 389-396 - [c36]Ruben Schertler, Simone Kriglstein, Günter Wallner:
User Guided Movement Analysis in Games using Semantic Trajectories. CHI PLAY 2019: 613-623 - [c35]Nour Halabi, Günter Wallner, Pejman Mirza-Babaei:
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization. CHI PLAY 2019: 639-650 - [c34]Wesley van den Broek, Günter Wallner, Regina Bernhaupt:
Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization. CHI PLAY (Companion) 2019: 723-730 - [c33]Günter Wallner:
Enhancing Battle Maps through Flow Graphs. CoG 2019: 1-4 - [c32]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoG 2019: 1-8 - [c31]Guenter Wallner, Margit Pohl, Tatiana von Landesberger, Kathrin Ballweg:
Perception of Differences in Directed Acyclic Graphs: Influence Factors & Cognitive Strategies. ECCE 2019: 57-64 - [i3]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoRR abs/1905.12694 (2019) - [i2]Günter Wallner:
Enhancing Battle Maps through Flow Graphs. CoRR abs/1906.04435 (2019) - 2018
- [j11]Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j10]Günter Wallner, Simone Kriglstein, Rainer Malaka:
Preface to the Special Issue of Best Papers from ICEC 2016. Entertain. Comput. 28: 1 (2018) - [j9]Günter Wallner, Alessandro Canossa, Magy Seif El-Nasr:
Introduction to the special issue on visual game analytics. Inf. Vis. 17(3): 181-182 (2018) - [j8]Guenter Wallner:
Automatic generation of battle maps from replay data. Inf. Vis. 17(3): 239-256 (2018) - [j7]Kathrin Ballweg, Margit Pohl, Günter Wallner, Tatiana von Landesberger:
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors and Similarity Judgment Strategies. J. Graph Algorithms Appl. 22(3): 519-553 (2018) - [j6]Günter Wallner, Simone Kriglstein, Edward Chung, Syeed Anta Kashfi:
Visualisation of trip chaining behaviour and mode choice using household travel survey data. Public Transp. 10(3): 427-453 (2018) - [c30]Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl:
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. CHI 2018: 560 - [c29]Günter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li:
Lost my way: an educational geometry game for young children. FDG 2018: 41:1-41:4 - [c28]Günter Wallner, Simone Kriglstein:
Introducing PlaNet: a tool for visualizing player communities. FDG 2018: 42:1-42:4 - 2017
- [c27]Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c26]Kathrin Gerling, Guenter Wallner, Pejman Mirza-Babaei, John Shearer, Conor Linehan, Kieran Hicks:
Exploiting Players?: Critical Reflections on Participation in Game Development. CHI PLAY (Companion) 2017: 653-655 - [c25]Kathrin Ballweg, Margit Pohl, Günter Wallner, Tatiana von Landesberger:
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors. GD 2017: 241-255 - [c24]Tatiana von Landesberger, Margit Pohl, Günter Wallner, Martin Distler, Kathrin Ballweg:
Investigating Graph Similarity Perception: A Preliminary Study and Methodological Challenges. VISIGRAPP (3: IVAPP) 2017: 241-250 - [i1]Kathrin Ballweg, Margit Pohl, Günter Wallner, Tatiana von Landesberger:
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors. CoRR abs/1709.01007 (2017) - 2016
- [j5]Margit Pohl, Günter Wallner, Simone Kriglstein:
Using lag-sequential analysis for understanding interaction sequences in visualizations. Int. J. Hum. Comput. Stud. 96: 54-66 (2016) - [c23]Guenter Wallner, Simone Kriglstein:
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. CHI PLAY 2016: 22-32 - [c22]Simone Kriglstein, Johanna Haider, Günter Wallner, Margit Pohl:
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. Diagrams 2016: 235-249 - [c21]André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa:
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. ICEC 2016: 77-89 - [c20]Günter Wallner, Lauri Galbreath, Simone Kriglstein:
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. ICEC 2016: 201-204 - [e2]Itaru Kuramoto, Hideyuki Ando, Günter Wallner:
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016. ACM 2016, ISBN 978-1-4503-4773-0 [contents] - [e1]Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang:
Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Lecture Notes in Computer Science 9926, Springer 2016, ISBN 978-3-319-46099-4 [contents] - 2015
- [c19]Manuel Gall, Günter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma:
Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes. BPM (Demos) 2015: 65-69 - [c18]Guenter Wallner:
Sequential Analysis of Player Behavior. CHI PLAY 2015: 349-358 - [c17]Chek Tien Tan, Pejman Mirza-Babaei, Veronica Zammitto, Alessandro Canossa, Genevieve Conley, Guenter Wallner:
Tool Design Jam: Designing tools for Games User Research. CHI PLAY 2015: 827-831 - [c16]Manuel Gall, Günter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma:
A Study of Different Visualizations for Visualizing Differences in Process Models. ER Workshops 2015: 99-108 - 2014
- [j4]Günter Wallner, Simone Kriglstein:
PLATO: A visual analytics system for gameplay data. Comput. Graph. 38: 341-356 (2014) - [c15]Günter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer:
Game user telemetry in practice: a case study. Advances in Computer Entertainment 2014: 45:1-45:4 - [c14]Simone Kriglstein, Günter Wallner, Margit Pohl:
A user study of different gameplay visualizations. CHI 2014: 361-370 - [c13]Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke:
Unified visualization of quantitative and qualitative playtesting data. CHI Extended Abstracts 2014: 1363-1368 - [c12]Fares Kayali, Günter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebecca Wölfle:
A Case Study of a Learning Game about the Internet. GameDays 2014: 47-58 - [c11]Simone Kriglstein, Ross Brown, Günter Wallner:
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. ICEC 2014: 36-41 - 2013
- [j3]Günter Wallner, Simone Kriglstein:
Visualization-based analysis of gameplay data - A review of literature. Entertain. Comput. 4(3): 143-155 (2013) - [c10]Simone Kriglstein, Günter Wallner, Stefanie Rinderle-Ma:
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic. BPM 2013: 219-226 - [c9]Günter Wallner:
Play-Graph: A methodology and visualization approach for the analysis of gameplay data. FDG 2013: 253-260 - [c8]Simone Kriglstein, Günter Wallner:
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children. MindTrek 2013: 254 - 2012
- [c7]Günter Wallner, Simone Kriglstein:
A spatiotemporal visualization approach for the analysis of gameplay data. CHI 2012: 1115-1124 - [c6]Günter Wallner, Simone Kriglstein:
DOGeometry: teaching geometry through play. Fun and Games 2012: 11-18 - 2011
- [c5]Günter Wallner, Simone Kriglstein:
Design and evaluation of the educational game DOGeometry: a case study. Advances in Computer Entertainment Technology 2011: 14 - [c4]Simone Kriglstein, Günter Wallner:
Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study. IMAGAPP/IVAPP 2011: 187-197 - 2010
- [c3]Simone Kriglstein, Günter Wallner:
Knoocks - A Visualization Approach for OWL Lite Ontologies. CISIS 2010: 950-955 - [c2]Guenter Wallner:
An Empirical Evaluation of a GPU Radiosity Solver. GRAPP 2010: 225-232
2000 – 2009
- 2009
- [j2]Günter Wallner:
An extended GPU radiosity solver. Vis. Comput. 25(5-7): 529-537 (2009) - 2008
- [j1]Günter Wallner:
GPU Radiosity for Triangular Meshes with Support of Normal Mapping and Arbitrary Light Distributions. J. WSCG 16(1-3): 1-8 (2008) - 2005
- [c1]Simone Kriglstein, Günter Wallner:
HOMIE: an artificial companion for elderly people. CHI Extended Abstracts 2005: 2094-2098
Coauthor Index
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