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Games: Research and Practice, Volume 2
Volume 2, Number 1, March 2024
- Amanda Farough, Michael Futter:
The Game Industry's Cataclysmic Layoffs: Where Do We Go from Here? 1:1-1:3 - Linda Schlegel:
Extremist Activities in Digital Gaming Spaces: Challenges and Opportunities for Counter-extremism. 2:1-2:2 - Jessica White, Galen Lamphere-Englund:
At the Nexus of Gaming and Extremism. 3:1-3:3 - Doris C. Rusch:
Co-Creating Transformative Futures through the Lens of Deep Game Design. 4:1-4:2 - Kelli N. Dunlap:
You've (Not) Been Warned: Developer Best Practices for Content Warnings and Why Compassion Matters. 5:1-5:10 - John Dunham, Jiangnan Xu, Konstantinos Papangelis, Nicolas J. LaLone, Michael Saker, David I. Schwartz:
Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games. 6:1-6:25
Volume 2, Number 2, June 2024
- Celia Hodent, Fran C. Blumberg, Sebastian Deterding:
Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers. 7:1-7:11 - Angela Colvert, Kruakae Pothong, Sonia Livingstone:
Playful by Design: Embedding Children's Rights into the Digital World. 8:1-8:10 - Stefania Stamou, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis:
Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions. 9:1-9:17 - Emma Reay:
Treating Symptoms or Treating Causes? Therapeutic Video Games for Mental Health. 10:1-10:3 - Elizabeth Kilmer, Zeynep Aslan, Rachel Kowert:
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry. 11:1-11:17 - Selina Cho, Jonathan Lusthaus, Ivan Flechais:
Unpacking the Dynamics of Harm in Game Cheating Communities: A Guiding Framework for Cross-Industry Intervention. 12:1-12:17 - Sarah Chen:
The Toxic Cost of Cheap Usernames: Re-Applying Friedman and Resnick's Framework in Competitive Video Game Networks. 13:1-13:17 - Zachary Yang, Nicolas Grenon-Godbout, Reihaneh Rabbany:
Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments. 14:1-14:13 - Maarten Denoo, Bruno Dupont, Bieke Zaman:
Many faces, many names? Ethics in Belgian game development education. 15:1-15:23 - Max V. Birk, Simone van der Hof, Antonius J. van Rooij:
Behavioral design in video games. 16:1-16:3 - Cansu Canca, Laura Haaber Ihle, Annika Marie Schoene:
Why the Gaming Industry Needs Responsible AI. 17:1-17:4 - Elena Petrovskaya:
Ask the players! Player-centric principles as guidelines for ethical microtransactions. 18:1-18:3 - Fran C. Blumberg:
Advancing Ethics in the Games Industry: A Round Table. 19:1-19:11
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