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Games: Research and Practice, Volume 2
Volume 2, Number 1, March 2024
- Amanda Farough

, Michael Futter
:
The Game Industry's Cataclysmic Layoffs: Where Do We Go from Here? 1:1-1:3 - Linda Schlegel

:
Extremist Activities in Digital Gaming Spaces: Challenges and Opportunities for Counter-extremism. 2:1-2:2 - Jessica White

, Galen Lamphere-Englund
:
At the Nexus of Gaming and Extremism. 3:1-3:3 - Doris C. Rusch

:
Co-Creating Transformative Futures through the Lens of Deep Game Design. 4:1-4:2 - Kelli N. Dunlap

:
You've (Not) Been Warned: Developer Best Practices for Content Warnings and Why Compassion Matters. 5:1-5:10 - John Dunham

, Jiangnan Xu
, Konstantinos Papangelis
, Nicolas J. LaLone
, Michael Saker
, David I. Schwartz
:
Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games. 6:1-6:25
Volume 2, Number 2, June 2024
- Celia Hodent

, Fran C. Blumberg
, Sebastian Deterding
:
Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers. 7:1-7:11 - Angela Colvert

, Kruakae Pothong
, Sonia Livingstone
:
Playful by Design: Embedding Children's Rights into the Digital World. 8:1-8:10 - Stefania Stamou

, Konstantinos C. Apostolakis
, Stavroula Ntoa
, George Margetis
, Constantine Stephanidis
:
Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions. 9:1-9:17 - Emma Reay

:
Treating Symptoms or Treating Causes? Therapeutic Video Games for Mental Health. 10:1-10:3 - Elizabeth Kilmer

, Zeynep Aslan
, Rachel Kowert
:
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry. 11:1-11:17 - Selina Cho

, Jonathan Lusthaus
, Ivan Flechais
:
Unpacking the Dynamics of Harm in Game Cheating Communities: A Guiding Framework for Cross-Industry Intervention. 12:1-12:17 - Sarah Chen

:
The Toxic Cost of Cheap Usernames: Re-Applying Friedman and Resnick's Framework in Competitive Video Game Networks. 13:1-13:17 - Zachary Yang

, Nicolas Grenon-Godbout
, Reihaneh Rabbany
:
Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments. 14:1-14:13 - Maarten Denoo

, Bruno Dupont
, Bieke Zaman
:
Many faces, many names? Ethics in Belgian game development education. 15:1-15:23 - Max V. Birk

, Simone van der Hof
, Antonius J. van Rooij
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Behavioral design in video games. 16:1-16:3 - Cansu Canca

, Laura Haaber Ihle
, Annika Marie Schoene
:
Why the Gaming Industry Needs Responsible AI. 17:1-17:4 - Elena Petrovskaya

:
Ask the players! Player-centric principles as guidelines for ethical microtransactions. 18:1-18:3 - Fran C. Blumberg

:
Advancing Ethics in the Games Industry: A Round Table. 19:1-19:11
Volume 2, Number 3, September 2024
- Raffael Boccamazzo

:
The Trouble with Burnout. 20:1-20:3 - Jonathan Mella

, Ioanna Iacovides
, Anna Louise Cox
:
"Jumping Out from the Pressure of Work and into the Game": Curating Immersive Digital Game Experiences for Post-Work Recovery. 21:1-21:20 - Sanja Bonic

, Janos Bonic
, Stefan Schmid
:
Broomrocket: Open Source Text-to-3D Algorithm for 3D Object Placement. 22:1-22:16 - Matti Vuorre

, Nick Ballou
, Thomas Hakman
, Kristoffer Magnusson
, Andrew K. Przybylski
:
Affective Uplift During Video Game Play: A Naturalistic Case Study. 23:1-23:14 - Aniruddha Prithul, Hudson Lynam, Eelke Folmer

:
Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter Games. 24:1-24:18 - John Sissler

:
Enhancing Non-Player Characters in Unity 3D using GPT-3.5. 25:1-25:16 - Yijun Lu

, Kaoru Ota
, Mianxiong Dong
:
An Empirical Study of VR Head-Mounted Displays Based on VR Games Reviews. 26:1-26:20 - Johannes Pfau

, Magy Seif El-Nasr
:
On Video Game Balancing: Joining Player- and Data-Driven Analytics. 27:1-27:30 - David E. Millard

, Heather S. Packer
, James Jordan
, Sarah Hewitt
, Yoan-Daniel Grigorov Malinov
, Neil Rogers
:
The Ethics of Mixed Reality Games. 28:1-28:26
Volume 2, Number 4, December 2024
- Jiong Dong, Kaoru Ota, Mianxiong Dong:

What Are the Points of Concern for Players about VR Games: An Empirical Study based on User Reviews in Different Languages. 29:1-29:18 - Matthew Mrazik

, Firas Khatib
:
Feel the Rhythm: A Blind-Accessible Rhythm Game Showcasing a Novel Approach to Accessibility. 30:1-30:16 - Sebastian Oberdörfer

, Sophia C. Steinhaeusser
, Amiin Najjar
, Clemens Tümmers
, Marc Erich Latoschik
:
Pushing Yourself to the Limit - Influence of Emotional Virtual Environment Design on Physical Training in VR. 31:1-31:26 - Paul John Hancock

, Gert Jan van Hardeveld
, Jarek Jakubcek
, Babak Akhgar
, Steffi Davey
, Philipp Amann
:
Design of Cryptopol: A serious game for teaching cryptocurrency tracing techniques to Law Enforcement. 32:1-32:14

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