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Alessandro Canossa
Person information
- affiliation: Royal Danish Academy, Copenhagen, Denmark
- affiliation: Northeastern University, Boston, MA, USA
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2020 – today
- 2024
- [c43]Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker:
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. CHI Extended Abstracts 2024: 89:1-89:7 - [i4]Thu Nguyen, Alessandro Canossa, Jichen Zhu:
How Human-Centered Explainable AI Interface Are Designed and Evaluated: A Systematic Survey. CoRR abs/2403.14496 (2024) - 2023
- [c42]Samuel Otto Mathiesen, Alessandro Canossa:
If You Can't Beat Them, Join Them: How Text-to-Image Tools Can Be Leveraged in the 3D Modelling Process. HCI (53) 2023: 162-181 - [c41]Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar:
From Teams to Games: Connecting Game Development to Game Characteristics. HCI (52) 2023: 336-340 - [c40]Milas Ray Manley Norman, Alessandro Canossa:
Let the Players Go! - Substituting Excessive Handholding with Autonomous Experiences. HCI (52) 2023: 341-369 - 2022
- [c39]Alessandro Canossa, Luis Fernando Laris Pardo, Michael Tran, Alexis Lozano Angulo:
From Data Humanism to Metaphorical Visualization - An Educational Game Case Study. HCI (49) 2022: 109-117 - [c38]Alessandro Canossa, Alexis Lozano Angulo, Luis Fernando Laris Pardo:
Validating Learning Games, a Case Study. HCI (33) 2022: 399-413 - [c37]Johannes Pfau, Michael S. Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa, Magy Seif El-Nasr:
Predicting Success Factors of Video Game Titles and Companies. ICEC 2022: 269-282 - 2021
- [j4]Alessandro Canossa, Dmitry Salimov, Ahmad Azadvar, Casper Harteveld, Georgios N. Yannakakis:
For Honor, for Toxicity: Detecting Toxic Behavior through Gameplay. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 253:1-253:29 (2021) - [c36]Chelsea M. Myers, Luis Fernando Laris Pardo, Ana Acosta-Ruiz, Alessandro Canossa, Jichen Zhu:
"Try, Try, Try Again: " Sequence Analysis of User Interaction Data with a Voice User Interface. CUI 2021: 18:1-18:8 - [e3]Allan Fowler, Johanna Pirker, Alessandro Canossa, Ali Arya, Casper Harteveld:
FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021. ACM 2021, ISBN 978-1-4503-8422-3 [contents] - [i3]Truong-Huy Dinh Nguyen, Magy Seif El-Nasr, Alessandro Canossa:
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. CoRR abs/2106.13742 (2021) - 2020
- [c35]Alessandro Canossa, Ahmad Azadvar, Erik Kjaer Andersen:
Hold My Hand: Impact of Intimate Controllers on Player Experience. CoG 2020: 261-266 - [c34]Alexis Lozano Angulo, Luis Fernando Laris Pardo, Alessandro Canossa:
Subsyst simulator: an interactive infographic for knowledge transfer. VINCI 2020: 31:1-31:5
2010 – 2019
- 2019
- [c33]Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding:
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. CHI 2019: 259 - [c32]Allan Fowler, Keith Nesbitt, Alessandro Canossa:
Identifying Cognitive Load in a Computer Game: An exploratory study of young children. CoG 2019: 1-6 - [c31]David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis:
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. CoG 2019: 1-8 - [i2]David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis:
Your Gameplay Says it All: Modelling Motivation in Tom Clancy's The Division. CoRR abs/1902.00040 (2019) - 2018
- [j3]Truong-Huy D. Nguyen, Edward F. Melcer, Alessandro Canossa, Katherine Isbister, Magy Seif El-Nasr:
Seagull: A bird's-eye view of the evolution of technical games research. Entertain. Comput. 26: 88-104 (2018) - [j2]Günter Wallner, Alessandro Canossa, Magy Seif El-Nasr:
Introduction to the special issue on visual game analytics. Inf. Vis. 17(3): 181-182 (2018) - [c30]Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen:
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. AIIDE 2018: 152-158 - [c29]Ahmad Azadvar, Alessandro Canossa:
UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games. FDG 2018: 5:1-5:7 - [i1]Sara Bunian, Alessandro Canossa, Randy C. Colvin, Magy Seif El-Nasr:
Modeling Individual Differences in Game Behavior using HMM. CoRR abs/1804.00245 (2018) - 2017
- [c28]Sara Bunian, Alessandro Canossa, Randy C. Colvin, Magy Seif El-Nasr:
Modeling Individual Differences in Game Behavior Using HMM. AIIDE 2017: 158-164 - [e2]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart:
Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM 2017, ISBN 978-1-4503-5319-9 [contents] - 2016
- [c27]Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. DiGRA/FDG 2016 - [c26]Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Eric Anderson:
Eliciting Emotions in Design of Games - a Theory Driven Approach. EMPIRE@RecSys 2016: 34-42 - 2015
- [c25]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson:
Gamifying Research: Strategies, Opportunities, Challenges, Ethics. CHI Extended Abstracts 2015: 2421-2424 - [c24]Jeremy B. Badler, Alessandro Canossa:
Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual Environment. CHI PLAY 2015: 277-283 - [c23]Chek Tien Tan, Pejman Mirza-Babaei, Veronica Zammitto, Alessandro Canossa, Genevieve Conley, Guenter Wallner:
Tool Design Jam: Designing tools for Games User Research. CHI PLAY 2015: 827-831 - [c22]Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Stefanie Tignor, Randy C. Colvin:
In Your Face(t) Impact of Personality and Context on Gameplay Behavior. FDG 2015 - [c21]Alessandro Canossa, Gillian Smith:
Towards a Procedural Evaluation Technique: Metrics for Level Design. FDG 2015 - [c20]Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister:
Games Research Today: Analyzing the Academic Landscape 2000-2014. FDG 2015 - [c19]Truong-Huy D. Nguyen, Magy Seif El-Nasr, Alessandro Canossa:
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. FDG 2015 - 2014
- [c18]Mikhail A. Kabakov, Alessandro Canossa, Magy Seif El-Nasr, Jeremy B. Badler, Randy C. Colvin, Stefanie Tignor, Zhengxing Chen, Kunal Asarsa:
A bottom-up method for developing a trait-based model of player behavior. CHI PLAY 2014: 427-428 - [c17]Alessandro Canossa, Staffan Björk, Mark J. Nelson:
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. FDG 2014 - [c16]Allan Fowler, Brian Cusack, Alessandro Canossa:
Measuring Learning in Video Games: A Case Study. IE 2014: 3:1-3:7 - 2013
- [c15]Alessandro Canossa, Josep B. Martinez, Julian Togelius:
Give me a reason to dig Minecraft and psychology of motivation. CIG 2013: 1-8 - [c14]Rafet Sifa, Anders Drachen, Christian Bauckhage, Christian Thurau, Alessandro Canossa:
Behavior evolution in Tomb Raider Underworld. CIG 2013: 1-8 - [p13]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Introduction. Game Analytics, Maximizing the Value of Player Data 2013: 3-12 - [p12]Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa:
Game Analytics - The Basics. Game Analytics, Maximizing the Value of Player Data 2013: 13-40 - [p11]Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen:
Benefits of Game Analytics: Stakeholders, Contexts and Domains. Game Analytics, Maximizing the Value of Player Data 2013: 41-52 - [p10]Magy Seif El-Nasr, Alessandro Canossa:
Interview with Jim Baer and Daniel McCaffrey from Zynga. Game Analytics, Maximizing the Value of Player Data 2013: 73-82 - [p9]Alessandro Canossa:
Interview with Nicholas Francis and Thomas Hagen from Unity Technologies. Game Analytics, Maximizing the Value of Player Data 2013: 137-142 - [p8]Alessandro Canossa:
Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis. Game Analytics, Maximizing the Value of Player Data 2013: 255-283 - [p7]Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen:
Gameplay Metrics in Game User Research: Examples from the Trenches. Game Analytics, Maximizing the Value of Player Data 2013: 285-319 - [p6]Alessandro Canossa:
Interview with Aki Järvinen from Digital Chocolate. Game Analytics, Maximizing the Value of Player Data 2013: 321-323 - [p5]Alessandro Canossa:
Interview with Nicklas "Nifflas" Nygren. Game Analytics, Maximizing the Value of Player Data 2013: 471-473 - [p4]Alessandro Canossa:
Interview with Simon Møller from Kiloo. Game Analytics, Maximizing the Value of Player Data 2013: 539-541 - [p3]Alessandro Canossa:
Interview with Ola Holmdahl and Ivan Garde from Junebud. Game Analytics, Maximizing the Value of Player Data 2013: 689-693 - [p2]Alessandro Canossa:
Interview with Simon Egenfeldt Nielsen from Serious Games Interactive. Game Analytics, Maximizing the Value of Player Data 2013: 763-766 - [p1]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Erratum. Game Analytics, Maximizing the Value of Player Data 2013 - [e1]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Game Analytics, Maximizing the Value of Player Data. Springer 2013, ISBN 978-1-4471-4768-8 [contents] - 2012
- [c13]Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa:
How players lose interest in playing a game: An empirical study based on distributions of total playing times. CIG 2012: 139-146 - [c12]Tróndur Justinussen, Peter Hald Rasmussen, Alessandro Canossa, Julian Togelius:
Resource systems in games: An analytical approach. CIG 2012: 171-178 - [c11]Alessandro Canossa:
Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives. FDG 2012: 282-283 - 2011
- [j1]Anders Drachen, Alessandro Canossa:
Evaluating motion: spatial user behaviour in virtual environments. Int. J. Arts Technol. 4(3): 294-314 (2011) - [c10]Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen:
Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. FDG 2011: 61-68 - 2010
- [c9]Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld. CIG 2010: 178-185
2000 – 2009
- 2009
- [c8]Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis:
Player modeling using self-organization in Tomb Raider: Underworld. CIG 2009: 1-8 - [c7]Alessandro Canossa, Anders Drachen:
Patterns of Play: Play-Personas in User-Centred Game Development. DiGRA Conference 2009 - [c6]Alessandro Canossa, Graeme Kirkpatrick, Simon Niedenthal, Cindy Poremba:
Making Sense of Game Aesthetics [Panel Abstracts]. DiGRA Conference 2009 - [c5]Anders Drachen, Alessandro Canossa:
Analyzing user behavior via gameplay metrics. Future Play 2009: 19-20 - [c4]Alessandro Canossa, Anders Drachen:
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. INTERACT (2) 2009: 510-523 - [c3]Anders Drachen, Alessandro Canossa:
Analyzing spatial user behavior in computer games using geographic information systems. MindTrek 2009: 182-189 - [c2]Anders Drachen, Alessandro Canossa:
Towards gameplay analysis via gameplay metrics. MindTrek 2009: 202-209 - 2008
- [c1]Anders Tychsen, Alessandro Canossa:
Defining personas in games using metrics. Future Play 2008: 73-80
Coauthor Index
aka: Anders Tychsen
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