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Anders Drachen
Anders Tychsen
Person information

- affiliation: University of York, UK
- affiliation: Aalborg University, Denmark
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2020 – today
- 2023
- [j24]David Zendle
, Catherine Flick
, Sebastian Deterding
, Joe Cutting
, Elena Gordon-Petrovskaya
, Anders Drachen
:
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis. Games Res. Pract. 1(1): 4:1-4:28 (2023) - [j23]Günter Wallner
, Anders Drachen
:
Beyond the Game: Charting the Future of Game Data Science. Games Res. Pract. 1(1): 13:1-13:4 (2023) - [j22]Elton Sarmanho Siqueira
, Marcos Cordeiro Fleury, Marcus Vinicius Lamar, Anders Drachen
, Carla Denise Castanho, Ricardo Pezzuol Jacobi:
An automated approach to estimate player experience in game events from psychophysiological data. Multim. Tools Appl. 82(13): 19189-19220 (2023) - [c89]Lennart E. Nacke
, Pejman Mirza-Babaei
, Anders Drachen
:
User Experience Design and Research in Games. CHI Extended Abstracts 2023: 560:1-560:3 - [i13]Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen:
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics. CoRR abs/2305.18477 (2023) - 2022
- [j21]Simone Kriglstein, Anna Lisa Martin-Niedecken
, Josef B. Spjut
, Nicole B. Damen, Selen Türkay, Anders Drachen
:
Esports meets human-computer interaction. Interactions 29(3): 42-47 (2022) - [j20]Evelyn T. S. Tan, Katja Rogers, Lennart E. Nacke, Anders Drachen
, Alex R. Wade:
Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-27 (2022) - [j19]Claire Ingram, Anders Drachen
:
Impact of Social Distancing on Face To Face Meetups for Software Practitioners during the Covid-19 Pandemic. Proc. ACM Hum. Comput. Interact. 6(CSCW2): 1-22 (2022) - [c88]Xin Qian, Rafet Sifa, Xuefei Liu, Shreyashi Ganguly, Borchuluun Yadamsuren, Diego Klabjan, Anders Drachen
, Simon Demediuk:
Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games. ACSW 2022: 23-30 - [c87]Cheng Hao Ke, Haozhang Deng, Congda Xu, Jiong Li, Xingyun Gu, Borchuluun Yadamsuren, Diego Klabjan, Rafet Sifa, Anders Drachen
, Simon Demediuk:
DOTA 2 match prediction through deep learning team fight models. CoG 2022: 96-103 - 2021
- [j18]Victoria J. Hodge
, Sam Devlin
, Nick Sephton
, Florian Block, Peter I. Cowling, Anders Drachen
:
Win Prediction in Multiplayer Esports: Live Professional Match Prediction. IEEE Trans. Games 13(4): 368-379 (2021) - [c86]Rafet Sifa, Anders Drachen
, Florian Block, Spencer Moon, Anisha Dubhashi, Hao Xiao, Zili Li, Diego Klabjan, Simon Demediuk:
Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games. ACSW 2021: 24:1-24:8 - [c85]Simone Kriglstein, Anna Lisa Martin-Niedecken
, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers
, Selen Turkay
, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen
, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c84]Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen
, Diego Pérez-Liébana:
What Are You Looking At? Team Fight Prediction Through Player Camera. CoG 2021: 1-8 - [c83]Evelyn T. S. Tan, Alex R. Wade, Athanasios Vasileios Kokkinakis, Georgia Heyes, Simon Demediuk, Anders Drachen:
Less is More: Analysing Communication in Teams of Strangers. HICSS 2021: 1-10 - [c82]Justus Robertson, Athanasios Vasileios Kokkinakis, Jonathan Hook, Ben Kirman, Florian Block, Marian Florin Ursu, Sagarika Patra, Simon Demediuk, Anders Drachen
, Oluseyi Olarewaju:
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. IUI 2021: 32-42 - [i12]Valerio Bonometti, Mathieu J. Ruiz, Anders Drachen, Alex R. Wade:
Approximating Attributed Incentive Salience In Large Scale Scenarios. A Representation Learning Approach Based on Artificial Neural Networks. CoRR abs/2108.01724 (2021) - 2020
- [c81]Enrica Loria
, Johanna Pirker, Anders Drachen
, Annapaola Marconi
:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoG 2020: 120-127 - [c80]Claire Ingram, Anders Drachen
:
How software practitioners use informal local meetups to share software engineering knowledge. ICSE 2020: 161-173 - [c79]Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Justus Robertson, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen
:
WARDS: Modelling the Worth of Vision in MOBA's. SAI (2) 2020: 63-81 - [c78]Rafet Sifa, Michael Fedell
, Nathan Franklin, Diego Klabjan, Shiva Ram, Arpan Venugopal, Simon Demediuk, Anders Drachen
:
Retention Prediction in Sandbox Games with Bipartite Tensor Factorization. SAI (1) 2020: 297-308 - [c77]Athanasios Vasileios Kokkinakis, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Peter York, Alan Pedrassoli Chitayat, Alistair Coates, Daniel Slawson
, Peter Hughes, Nicolas Hardie, Ben Kirman, Jonathan Hook, Anders Drachen
, Marian Florin Ursu, Florian Block:
DAX: Data-Driven Audience Experiences in Esports. IMX 2020: 94-105 - [i11]Valerio Bonometti, Charles Ringer, Mathieu J. Ruiz, Alex R. Wade, Anders Drachen:
From Theory to Behaviour: Towards a General Model of Engagement. CoRR abs/2004.12644 (2020) - [i10]Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoRR abs/2006.00802 (2020)
2010 – 2019
- 2019
- [j17]Günter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen
:
Beyond the individual: Understanding social structures of an online player matchmaking website. Entertain. Comput. 30 (2019) - [j16]Michael Helfried Schiller
, Günter Wallner
, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen
:
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. IEEE Trans. Games 11(4): 416-425 (2019) - [c76]Rishabh Joshi, Varun Gupta, Xinyue Li, Yue Cui, Ziwen Wang, Yaser Norouzzadeh Ravari, Diego Klabjan, Rafet Sifa, Azita Parsaeian, Anders Drachen
, Simon Demediuk:
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement. ACSW 2019: 45:1-45:7 - [c75]Simon Demediuk, Peter York, Anders Drachen, James Alfred Walker, Florian Block:
Role Identification for Accurate Analysis in Dota 2. AIIDE 2019: 130-138 - [c74]Alessandro Canossa
, Ahmad Azadvar
, Casper Harteveld, Anders Drachen
, Sebastian Deterding
:
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. CHI 2019: 259 - [c73]Lennart E. Nacke, Pejman Mirza-Babaei
, Anders Drachen
:
User Experience (UX) Research in Games. CHI Extended Abstracts 2019 - [c72]Oliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding
, Anders Drachen
, James Alfred Walker, David Zendle
:
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities. CHI PLAY 2019: 379-389 - [c71]Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen
:
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. CoG 2019: 1-8 - [c70]Adam Katona, Ryan J. Spick, Victoria J. Hodge
, Simon Demediuk, Florian Block, Anders Drachen
, James Alfred Walker:
Time to Die: Death Prediction in Dota 2 using Deep Learning. CoG 2019: 1-8 - [c69]Günter Wallner, Simone Kriglstein, Anders Drachen
:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoG 2019: 1-8 - [c68]Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa, Anders Drachen
:
The trails of Just Cause 2: spatio-temporal player profiling in open-world games. FDG 2019: 41:1-41:11 - [i9]Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen:
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. CoRR abs/1905.10998 (2019) - [i8]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoRR abs/1905.12694 (2019) - [i7]Adam Katona, Ryan J. Spick, Victoria J. Hodge
, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker:
Time to Die: Death Prediction in Dota 2 using Deep Learning. CoRR abs/1906.03939 (2019) - 2018
- [j15]Ryan Perry
, Anders Drachen
, Allison Kearney
, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner
, Daniel M. Johnson
:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j14]Johanna Pirker
, André Rattinger
, Anders Drachen
, Rafet Sifa:
Analyzing player networks in Destiny. Entertain. Comput. 25: 71-83 (2018) - [c67]Rafet Sifa, Eric Pawlakos, Kevin Zhai, Sai Haran, Rohan Jha, Diego Klabjan, Anders Drachen
:
Controlling the crucible: a novel PvP recommender systems framework for destiny. ACSW 2018: 39:1-39:10 - [c66]Anders Drachen
, Mari Pastor, Aron Liu, Dylan Jack Fontaine, Yuan Chang, Julian Runge, Rafet Sifa, Diego Klabjan:
To be or not to be...social: incorporating simple social features in mobile game customer lifetime value predictions. ACSW 2018: 40:1-40:10 - [c65]Simon Demediuk, Alexandra Murrin, David W. Bulger
, Michael Hitchens
, Anders Drachen
, William L. Raffe
, Marco Tamassia:
Player retention in league of legends: a study using survival analysis. ACSW 2018: 43:1-43:9 - [c64]Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen:
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. AIIDE 2018: 152-158 - [c63]Christian Drescher, Guenter Wallner
, Simone Kriglstein, Rafet Sifa, Anders Drachen
, Margit Pohl
:
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. CHI 2018: 560 - [c62]Pejman Mirza-Babaei
, Lennart E. Nacke, Anders Drachen
:
Games User Research Methods. CHI PLAY (Companion) 2018: 1-4 - [c61]Myat Aung, Valerio Bonometti, Anders Drachen
, Peter I. Cowling, Athanasios Vasileios Kokkinakis, C. Yoder, Alex R. Wade:
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset. CIG 2018: 1-7 - [c60]Johanna Pirker, Isabel Lesjak, Andreas Punz, Anders Drachen
:
Social Aspects of the Game Development Process in the Global Gam Jam. ICGJ 2018: 9-16 - [c59]Florian Block, Victoria J. Hodge
, Stephen Hobson
, Nick Sephton, Sam Devlin, Marian Florin Ursu, Anders Drachen
, Peter I. Cowling:
Narrative Bytes: Data-Driven Content Production in Esports. TVX 2018: 29-41 - 2017
- [c58]Christopher McCutcheon
, Michael Hitchens
, Anders Drachen
:
eSport vs irlSport. ACE 2017: 531-542 - [c57]Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen:
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny. AIIDE 2017: 207-213 - [c56]Mike Schaekermann
, Giovanni Ribeiro, Guenter Wallner
, Simone Kriglstein, Daniel M. Johnson
, Anders Drachen
, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c55]Falko Weigert Petersen, Line Ebdrup Thomsen, Pejman Mirza-Babaei
, Anders Drachen
:
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach. CHI PLAY 2017: 377-388 - [c54]Tom Stafford, Sam Devlin, Rafet Sifa, Anders Drachen:
Exploration and Skill Acquisition in a Major Online Game. CogSci 2017 - [i6]Victoria J. Hodge, Sam Devlin, Nick Sephton, Florian Block, Anders Drachen, Peter I. Cowling:
Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. CoRR abs/1711.06498 (2017) - 2016
- [c53]Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Rafet Sifa, Julian Runge, Diego Klabjan:
Rapid Prediction of Player Retention in Free-to-Play Mobile Games. AIIDE 2016: 23-29 - [c52]Lennart E. Nacke
, Christiane Moser, Anders Drachen
, Pejman Mirza-Babaei
, Andrea Abney, Zhu (Cole) Zhenyu:
Lightweight Games User Research for Indies and Non-Profit Organizations. CHI Extended Abstracts 2016: 3597-3603 - [c51]Anders Drachen
, James Green, Chester Gray, Elie Harik, Patty Lu, Rafet Sifa, Diego Klabjan:
Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny. CIG 2016: 1-8 - [c50]Anders Drachen
, Nicholas Ross, Julian Runge, Rafet Sifa:
Stylized facts for mobile game analytics. CIG 2016: 1-8 - [c49]Rafet Sifa, Sridev Srikanth, Anders Drachen
, César Ojeda, Christian Bauckhage:
Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning. CIG 2016: 1-8 - [c48]Marco Tamassia, William L. Raffe
, Rafet Sifa, Anders Drachen
, Fabio Zambetta
, Michael Hitchens
:
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. CIG 2016: 1-8 - [c47]André Rattinger
, Günter Wallner
, Anders Drachen
, Johanna Pirker, Rafet Sifa:
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. ICEC 2016: 77-89 - [c46]Johanna Pirker, Simone Griesmayr, Anders Drachen
, Rafet Sifa:
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. ICEC 2016: 90-101 - [c45]Line E. Thomsen, Falko Weigert Petersen, Anders Drachen
, Pejman Mirza-Babaei
:
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. ICEC 2016: 241-246 - [i5]Anders Drachen, Joseph Riley, Shawna Baskin, Diego Klabjan:
Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game. CoRR abs/1603.07610 (2016) - [i4]Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Diego Klabjan, Rafet Sifa, Julian Runge:
Rapid Prediction of Player Retention in Free-to-Play Mobile Games. CoRR abs/1607.03202 (2016) - [i3]Adam Alsén, Julian Runge, Anders Drachen, Daniel Klapper:
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming. CoRR abs/1612.02172 (2016) - 2015
- [j13]Christian Bauckhage
, Anders Drachen
, Christian Thurau:
The Age of Analytics. IEEE Trans. Comput. Intell. AI Games 7(3): 205-206 (2015) - [j12]Christian Bauckhage
, Anders Drachen
, Rafet Sifa:
Clustering Game Behavior Data. IEEE Trans. Comput. Intell. AI Games 7(3): 266-278 (2015) - [c44]Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, Christian Bauckhage:
Predicting Purchase Decisions in Mobile Free-to-Play Games. AIIDE 2015: 79-85 - [c43]Rafet Sifa, Anders Drachen, Christian Bauckhage:
Large-Scale Cross-Game Player Behavior Analysis on Steam. AIIDE 2015: 198-204 - [p9]Anders Drachen
:
Behavioral Telemetry in Games User Research. Game User Experience Evaluation 2015: 135-165 - 2014
- [j11]Anders Drachen
, Rafet Sifa, Christian Thurau:
The name in the game: Patterns in character names and gamer tags. Entertain. Comput. 5(1): 21-32 (2014) - [j10]Anders Drachen
, Joseph Riley, Shawna Baskin, Diego Klabjan:
Going out of business: Auction house behavior in the Massively Multi-player Online Game Glitch. Entertain. Comput. 5(4): 219-232 (2014) - [c42]Christian Bauckhage
, Rafet Sifa, Anders Drachen
, Christian Thurau, Fabian Hadiji:
Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels. CIG 2014: 1-8 - [c41]Fabian Hadiji, Rafet Sifa, Anders Drachen
, Christian Thurau, Kristian Kersting, Christian Bauckhage
:
Predicting player churn in the wild. CIG 2014: 1-8 - [c40]Rafet Sifa, Christian Bauckhage
, Anders Drachen
:
The Playtime Principle: Large-scale cross-games interest modeling. CIG 2014: 1-8 - [c39]Anders Drachen
, Matthew Yancey, John Maguire, Derrek Chu, Iris Yuhui Wang, Tobias Mahlmann, Matthias Schubert, Diego Klabjan:
Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2). GEM 2014: 1-8 - [c38]Rafet Sifa, Christian Bauckhage, Anders Drachen:
Archetypal Game Recommender Systems. LWA 2014: 45-56 - [i2]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A Comparison of Methods for Player Clustering via Behavioral Telemetry. CoRR abs/1407.3950 (2014) - 2013
- [j9]Magy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, Anders Drachen
:
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. IEEE Computer Graphics and Applications 33(2): 6-11 (2013) - [j8]Anders Drachen
, Robert W. D. Veitch:
Patterns in the distribution of digital games via BitTorrent. Int. J. Adv. Media Commun. 5(1): 80-99 (2013) - [c37]Anders Drachen
, Matthias Schubert:
Spatial game analytics and visualization. CIG 2013: 1-8 - [c36]Rafet Sifa, Anders Drachen
, Christian Bauckhage
, Christian Thurau, Alessandro Canossa
:
Behavior evolution in Tomb Raider Underworld. CIG 2013: 1-8 - [c35]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A comparison of methods for player clustering via behavioral telemetry. FDG 2013: 245-252 - [p8]Magy Seif El-Nasr, Anders Drachen
, Alessandro Canossa:
Introduction. Game Analytics, Maximizing the Value of Player Data 2013: 3-12 - [p7]Anders Drachen
, Magy Seif El-Nasr, Alessandro Canossa
:
Game Analytics - The Basics. Game Analytics, Maximizing the Value of Player Data 2013: 13-40 - [p6]Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen
:
Benefits of Game Analytics: Stakeholders, Contexts and Domains. Game Analytics, Maximizing the Value of Player Data 2013: 41-52 - [p5]Anders Drachen
, André Gagné, Magy Seif El-Nasr:
Sampling for Game User Research. Game Analytics, Maximizing the Value of Player Data 2013: 143-167 - [p4]Anders Drachen
, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage
:
Game Data Mining. Game Analytics, Maximizing the Value of Player Data 2013: 205-253 - [p3]Anders Drachen
, Alessandro Canossa, Janus Rau Møller Sørensen:
Gameplay Metrics in Game User Research: Examples from the Trenches. Game Analytics, Maximizing the Value of Player Data 2013: 285-319 - [p2]Anders Drachen
, Matthias Schubert:
Spatial Game Analytics. Game Analytics, Maximizing the Value of Player Data 2013: 365-402 - [p1]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Erratum. Game Analytics, Maximizing the Value of Player Data 2013 - [e1]Magy Seif El-Nasr, Anders Drachen
, Alessandro Canossa
:
Game Analytics, Maximizing the Value of Player Data. Springer 2013, ISBN 978-1-4471-4768-8 [contents] - 2012
- [c34]Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke
, Anders Drachen
, Licia Calvi, Katherine Isbister, Regina Bernhaupt
:
Game user research. CHI Extended Abstracts 2012: 2679-2682 - [c33]Christian Bauckhage
, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen
, Alessandro Canossa
:
How players lose interest in playing a game: An empirical study based on distributions of total playing times. CIG 2012: 139-146 - [c32]Anders Drachen
, Rafet Sifa, Christian Bauckhage
, Christian Thurau:
Guns, swords and data: Clustering of player behavior in computer games in the wild. CIG 2012: 163-170 - [c31]Michael Hitchens
, Anders Drachen
, Deborah Richards
:
An investigation of player to player character identification via personal pronouns. IE 2012: 11 - 2011
- [j7]Anders Drachen
, Alessandro Canossa
:
Evaluating motion: spatial user behaviour in virtual environments. Int. J. Arts Technol. 4(3): 294-314 (2011) - [c30]Alessandro Canossa
, Anders Drachen
, Janus Rau Møller Sørensen:
Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. FDG 2011: 61-68 - [c29]Anders Drachen
, Kevin Bauer, Robert W. D. Veitch:
Only the good... get pirated: game piracy activity vs. metacritic score. FDG 2011: 292-294 - [c28]Christian Thurau, Anders Drachen
:
Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. ICEC 2011: 270-281 - [c27]Anders Drachen
, Kevin Bauer, Robert W. D. Veitch:
Distribution of digital games via BitTorrent. MindTrek 2011: 233-240 - 2010
- [j6]Lennart E. Nacke, Anders Drachen, Stefan Göbel:
Methods for Evaluating Gameplay Experience in a Serious Gaming Context. Int. J. Comput. Sci. Sport 9(2) (2010) - [c26]Tobias Mahlmann, Anders Drachen
, Julian Togelius
, Alessandro Canossa
, Georgios N. Yannakakis
:
Predicting player behavior in Tomb Raider: Underworld. CIG 2010: 178-185 - [c25]Beth Aileen Lameman, Magy Seif El-Nasr, Anders Drachen
, Wendy Foster, Dinara Moura, Bardia Aghabeigi:
User studies: a strategy towards a successful industry-academic relationship. Future Play 2010: 134-142 - [c24]Anders Drachen
, Lennart E. Nacke
, Georgios N. Yannakakis
, Anja Lee Pedersen:
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Sandbox@SIGGRAPH 2010: 49-54 - [i1]Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen:
Psychophysiological Correlations with Gameplay Experience Dimensions. CoRR abs/1004.0243 (2010)
2000 – 2009
- 2009
- [j5]Anders Tychsen
, Michael Hitchens
:
Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games. Games Cult. 4(2): 170-201 (2009) - [c23]