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CHI 2012: Austin, Texas, USA
- Joseph A. Konstan, Ed H. Chi, Kristina Höök:
CHI Conference on Human Factors in Computing Systems, CHI '12, Extended Abstracts Volume, Austin, TX, USA, May 5-10, 2012. ACM 2012, ISBN 978-1-4503-1016-1
alt.chi
- Gilbert Cockton
:
UCD: critique via parody and a sequel. 1-10 - Bill Tomlinson
, Joel Ross, Paul André, Eric P. S. Baumer
, Donald J. Patterson
, Joseph Corneli
, Martin Mahaux, Syavash Nobarany, Marco Lazzari
, Birgit Penzenstadler
, Andrew Torrance, David Callele, Gary M. Olson, M. Six Silberman, Marcus Ständer, Fabio Romancini Palamedi, Albert Ali Salah
, Eric Morrill, Xavier Franch, Florian Mueller
, Joseph Kaye, Rebecca W. Black, Marisa Leavitt Cohn, Patrick C. Shih
, Johanna Brewer, Nitesh Goyal, Pirjo Näkki, Jeff Huang, Nilufar Baghaei
, Craig Saper:
Massively distributed authorship of academic papers. 11-20 - Thomas Binder
, Giorgio De Michelis, Pelle Ehn, Giulio Jacucci
, Per Linde, Ina Wagner:
What is the object of design? 21-30 - Jonas Löwgren, Bo Reimer:
Designing collaborative media: a challenge for CHI? 31-40 - Jessica Lingel:
Ethics and dilemmas of online ethnography. 41-50 - Gopinaath Kannabiran, Jeffrey Bardzell
, Shaowen Bardzell:
I just made love: the system and the subject of experience. 51-60 - Ditte Hvas Mortensen, Sam Hepworth, Kirstine Berg, Marianne Graves Petersen:
"It's in love with you": communicating status and preference with simple product movements. 61-70 - R. Stuart Geiger
, Yoon Jung Jeong, Emily Manders:
Black-boxing the user: internet protocol over xylophone players (IPoXP). 71-80 - Elizabeth Goodman, Janet Vertesi
:
Design for X?: distribution choices and ethical design. 81-90 - Paul Tennent
, Stuart Reeves
, Steve Benford
, Brendan Walker, Joe Marshall
, Patrick Brundell
, Rupert Meese, Paul Harter:
The machine in the ghost: augmenting broadcasting with biodata. 91-100 - Victoria McArthur
, Tamara Peyton
, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell:
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. 101-110 - Danielle Wilde
:
hipDisk: understanding the value of ungainly, embodied, performative, fun. 111-120 - Ben Kirman, Conor Linehan
, Shaun W. Lawson:
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. 121-130 - Nicholas Taylor, Victoria McArthur
, Jennifer Jenson:
Virtual postcards: multimodal stories of online play. 131-140 - Wooi-Boon Goh, Wei Shou, Jacquelyn Tan, G. T. Jackson Lum:
Interaction design patterns for multi-touch tabletop collaborative games. 141-150 - William Jones
, Kenneth M. Anderson
, Steve Whittaker:
Representing our information structures for research and for everyday use. 151-160 - Zann Gill:
User-driven collaborative intelligence: social networks as crowdsourcing ecosystems. 161-170 - João Pedro Ferreira
, Marta Noronha e Sousa, Nuno Branco, Manuel João Ferreira
, Nuno Otero
, Nelson Zagalo
, Pedro Branco
:
Thin slices of interaction: predicting users' task difficulty within 60 sec. 171-180 - Justin Matejka, Tovi Grossman, George W. Fitzmaurice:
Citeology: visualizing paper genealogy. 181-190 - Amy J. Ko:
Mining whining in support forums with frictionary. 191-200 - Aviaja Borup Lynggaard, Marianne Graves Petersen, Sam Hepworth:
"I had a dream and i built it": power and self-staging in ubiquitous high-end homes. 201-210 - Jennifer Golbeck, Carman Neustaedter:
Pet video chat: monitoring and interacting with dogs over distance. 211-220 - Joshua McVeigh-Schultz, Jennifer Stein, Jacob Boyle, Emily Duff, Jeff Watson, Avimaan Syam, Amanda Tasse, Simon Wiscombe, Scott S. Fisher:
Vehicular lifelogging: new contexts and methodologies for human-car interaction. 221-230 - Lucy Hughes, Douglas Atkinson
, Nadia Berthouze
, Sharon Baurley:
Crowdsourcing an emotional wardrobe. 231-240 - Lucy T. Gunawan, Siska Fitrianie
, Zhenke Yang, Willem-Paul Brinkman
, Mark A. Neerincx:
TravelThrough: a participatory-based guidance system for traveling through disaster areas. 241-250 - Yuichiro Takeuchi:
Synthetic space: inhabiting binaries. 251-260 - Ricardo Jota, Pedro Lopes
, Joaquim A. Jorge
:
I, the device: observing human aversion from an HCI perspective. 261-270 - Jürgen Steimle
, Simon Olberding:
When mobile phones expand into handheld tabletops. 271-280 - Yoko Akama
, Ann Light
:
A candor in reporting: designing dexterously for fire preparedness. 281-290 - Isabel Pedersen
, Luke Simcoe:
The iron man phenomenon, participatory culture, & future augmented reality technologies. 291-300
Case studies
- Manoj Prasad, Tracy Hammond
:
Observational study on teaching artifacts created using tablet PC. 301-316 - Panagiotis Zaharias, Marios Belk, George Samaras:
Employing virtual worlds for HCI education: a problem-based learning approach. 317-326 - Avinash Wesley, Peggy Lindner
, Ioannis T. Pavlidis
:
Eustressed or distressed?: combining physiology with observation in user studies. 327-330 - Tong Sun, Nancy Doubleday, Adam Smith:
Designing experiential prototypes for the future workplace. 331-334 - Steffen Hess, Jessica Jung:
Does the ipad add value to business environments? 335-350 - Ryuji Yamazaki
, Shuichi Nishio, Kohei Ogawa, Hiroshi Ishiguro, Kohei Matsumura
, Kensuke Koda, Tsutomu Fujinami:
How does telenoid affect the communication between children in classroom setting? 351-366 - Mokeira Masita-Mwangi, Nancy Mwakaba, Jussi Impiö:
Taking micro-enterprise online: the case of kenyan businesses. 367-382 - Melissa Densmore
:
Experiences with bulk SMS for health financing in Uganda. 383-398 - Visvapriya Sathiyam, Muktha Hiremath:
Design re-thinking for the bottom of the pyramid: a case study based on designing business software for SMEs in india. 399-408 - Jodi Asbell-Clarke, Elisabeth Sylvan:
Martian boneyards: can a community of players be a community of practice? 409-418 - Parmit K. Chilana, Christina Holsberry, Flavio Oliveira, Amy J. Ko:
Designing for a billion users: a case study of facebook. 419-432 - Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. Lin:
Designing virtual instruments with touch-enabled interface. 433-436 - Bonnie E. John, Sonal Starr, Brian Utesch:
Experiences with collaborative, distributed predictive human performance modeling. 437-452 - Christiane Moser, Verena Fuchsberger
, Katja Neureiter, Wolfgang Sellner, Manfred Tscheligi
:
Revisiting personas: the making-of for special user groups. 453-468 - Andy Switzky:
Incorporating UCD into the software development lifecycle: a case study. 469-484 - Haakon Faste:
Designing an improved HCI laboratory: a massive synthesis of likes & wishes. 485-488 - Cosmin Munteanu, Heather Molyneaux
, Julie Maitland, Daniel McDonald, Rock Leung:
Tale of two studies: challenges in field research with low-literacy adult learners in a developed country. 489-504 - Angela Chang, Cynthia Breazeal, Fardad Faridi, Tom Roberts, Glorianna Davenport, Henry Lieberman, Nick Montfort
:
Textual tinkerability: encouraging storytelling behaviors to foster emergent literacy. 505-520 - Mokeira Masita-Mwangi, Nancy Mwakaba, Faith Ronoh-Boreh, Jussi Impiö:
Building a case for m-learning in Africa: African youth perspectives on education. 521-536 - Leonhard Lichtschlag, Thomas Hess, Thorsten Karrer, Jan O. Borchers:
Canvas presentations in the wild. 537-540 - Yolanda Reimer:
Lost and found: lessons learned from a design retrospective. 541-556 - Till Nagel, Erik Duval, Andrew Vande Moere
:
Interactive exploration of geospatial network visualization. 557-572 - Zeynep Ahmet, Kaisa Väänänen-Vainio-Mattila
:
Mobile service distribution from the end-user perspective: the survey study on recommendation practices. 573-588 - Vinoba Vinayagamoorthy, Penelope Allen, Matt Hammond, Michael Evans:
Researching the user experience for connected tv: a case study. 589-604 - Agnieszka Szóstek:
A look into some practices behind microsoft UX management. 605-618 - Seungyon Claire Lee, Eamonn O'Brien-Strain, Jerry Liu, Qian Lin:
A survey on web use: how people access, consume, keep, and organize web content. 619-628 - Liang-Cheng Lin, Craig Scull, Daniel Walsh:
Focusing our vision: the process of redesigning adobe acrobat. 629-644 - Jeremy Clark, Joel Brandt:
A print magazine on any screen: the wired app story. 645-648 - Mathieu Hopmann, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Vintage radio interface: analog control for digital collections. 649-660 - Samantha Merritt, Abigail Durrant, Stuart Reeves
, David S. Kirk
:
In dialogue: methodological insights on doing hci research in rwanda. 661-676 - Joseph Kaye, David Holstius, Edmund Seto, Brittany Eddy, Michael Ritter
:
Using NFC phones to track water purification in Haiti. 677-690 - Yin Leng Theng, Alton Puay-Hoe Chua, Tan Phat Pham:
Wii as entertainment and socialisation aids for mental and social health of the elderly. 691-702 - David England:
Digital art and interaction: lessons in collaboration. 703-712 - Jens Riegelsberger, Michelle Lee, Scott Lederer:
A room with a view: understanding users' stages in picking a hotel online. 713-716 - Tony Fernandes:
User centered design in the OR. 717-720 - Lester J. Holtzblatt, Jill L. Drury, Daniel Weiss, Laurie E. Damianos, Donna L. Cuomo:
Evaluation of the uses and benefits of a social business platform. 721-736 - Donghee Yvette Wohn
:
Sustainability of a college social network site: role of autonomy, engagement, and relatedness. 737-740 - Bram Vandeputte, Erik Duval, Joris Klerkx:
Applying design strategies in publication networks: a case study. 741-744 - Lilia B. Villafuerte, Milena Markova, Sergi Jordà
:
Acquisition of social abilities through musical tangible user interface: children with autism spectrum condition and the reactable. 745-760 - Catherine Flick
, Penny Duquenoy, Matt Jones
:
Designing for child resilience. 761-764 - Cindy Wong, Richard Zaragoza:
VOLLEY: design framework for collaborative animation. 765-768 - Canan Akoglu:
The relationship between industrial design and interaction design in product development activities. 769-776 - Frank Bentley, Santosh Basapur
:
StoryPlace.Me: the path from studying elder communication to a public location-based video service. 777-792 - Jhilmil Jain, Susan J. Boyce:
Case study: longitudinal comparative analysis for analyzing user behavior. 793-800 - Hiroko Wilensky:
Disaster symbolism and social media. 801-810 - Yoshia Saito, Yasuhiro Fujihara, Yuko Murayama:
A study of reconstruction watcher in disaster area. 811-814 - Kay Hofmeester, Jennifer Wolfe:
Self-revealing gestures: teaching new touch interactions in windows 8. 815-828 - Joseph Kaye, Anita Lillie, Deepak Jagdish, James Walkup, Rita Parada, Koichi Mori:
Nokia internet pulse: a long term deployment and iteration of a twitter visualization. 829-844 - Leslie Predy, Alexander Rice-Khouri, Greg Fowler, Anna Romanovska, Hans-Frederick Brown
:
123D sculpt: designing a mobile 3d modeling application for novice users. 845-848 - Sandra G. Hirsh
, Christine Anderson, Matthew Caselli:
The reality of fantasy: uncovering information-seeking behaviors and needs in online fantasy sports. 849-864 - Lindsay Grace
, Martha Castaneda, Jeannie Ducher:
User testing of a language learning game for Mandarin Chinese. 865-868 - Sten Govaerts, Katrien Verbert
, Erik Duval, Abelardo Pardo
:
The student activity meter for awareness and self-reflection. 869-884 - Blake Sawyer, Francis K. H. Quek, Wai Choong Wong
, Mehul Motani
, Sharon Lynn Chu Yew Yee
, Manuel A. Pérez-Quiñones
:
Using physical-social interactions to support information re-finding. 885-910
Doctoral
- Elizabeth M. Bonsignore
:
Designing alternate reality games. 911-914 - Jill Cao:
An idea garden for end-user programmers. 915-918 - Patrick Tobias Fischer:
Urban HCI: interaction patterns in the built environment. 919-922 - Connie Golsteijn:
Materializing and crafting cherished digital media. 923-926 - Sean Gustafson:
Imaginary interfaces: touchscreen-like interaction without the screen. 927-930 - Chien-Ming Huang
:
Designing effective behaviors for educational embodied agents. 931-934 - Michael Leitner:
Supporting design for mobile people: a material-istic approach. 935-938 - Sheena Lewis:
Examining and designing community crime prevention technology. 939-942 - Michelle Lui:
Designing immersive simulations for collective inquiry. 943-946 - Tyler Pace:
Creative self-expression in socio-technical systems. 947-950 - David Warnock:
The application of multiple modalities for improved home care reminders. 951-954 - Jill Palzkill Woelfer:
The role of music in the lives of homeless young people in Seattle WA and Vancouver BC. 955-958 - Katrin Wolf:
When hand and device melt into a unit: microgestures on grasped objects. 959-962 - Stanislaw Zabramski
:
Creative drawing with computers. 963-966
Interactivity presentations
- Hye Yeon Nam, Changhyun Choi
:
Artistic robot please smile. 967-970 - Julynn Miller Benedetti:
Embroidered confessions: an interactive quilt of the secrets of strangers. 971-974 - Monika Hoinkis:
Herzfassen: a responsive object. 975-978 - Danielle Wilde
:
hipDisk: experiencing the value of ungainly, embodied, performative, fun. 979-982 - Roger Ibars:
HWD corporation. 983-986 - Danielle Wilde
, Álvaro Cassinelli
, Alexis Zerroug:
Light arrays. 987-990 - Minhye Lee, Romy Achituv:
Lovely Rita. 991-994 - Michael Xuelin Huang, Will W. W. Tang, Kenneth W. K. Lo
, Chi Kin Lau, Grace Ngai
, Stephen Chi-fai Chan
:
MelodicBrush: a cross-modal link between ancient and digital art forms. 995-998 - Christopher Baker:
Murmur study. 999-1002 - Masayasu Ogata, Yuta Sugiura, Hirotaka Osawa
, Michita Imai:
Pygmy: a ring-like anthropomorphic device that animates the human hand. 1003-1006 - Woosuk Choi, Romy Achituv:
RobotBuddha. 1007-1010 - Álvaro Cassinelli
, Daito Manabe, Stéphane Perrin, Alexis Zerroug, Masatoshi Ishikawa
:
scoreLight & scoreBots. 1011-1014 - David Merrill, Emily Sun, Jeevan J. Kalanithi:
Sifteo cubes. 1015-1018 - Tomÿs Henriques:
Sonik spring. 1019-1022 - Mads Hobye:
Touchbox: intriguing touch between strangers. 1023-1026 - Nicolas H. Rasamimanana, Frédéric Bevilacqua, Julien Bloit, Norbert Schnell, Emmanuel Fléty, Andrea Cera, Uros Petrevski, Jean-Louis Frechin:
The urban musical game: using sport balls as musical interfaces. 1027-1030 - Matti Niinimäki
, Koray Tahiroglu:
AHNE: a novel interface for spatial interaction. 1031-1034 - S. Joon Park, Gunho Chae, Craig M. MacDonald
, Robert Stein, Susan Wiedenbeck, Jungwha Kim:
AMARA: the affective museum of art resource agent. 1035-1038 - John Bolton, Peng Wang, Kibum Kim
, Roel Vertegaal:
BodiPod: interacting with 3d human anatomy via a 360° cylindrical display. 1039-1042 - Edmond Yee, Josh Joiner, Tai An, Andrew Dang:
Combiform: beyond co-attentive play, a combinable social gaming platform. 1043-1046 - Suranga Nanayakkara, Roy Shilkrot, Pattie Maes:
EyeRing: an eye on a finger. 1047-1050 - Connor Dickie, Nicholas Fellion, Roel Vertegaal:
FlexCam: using thin-film flexible OLED color prints as a camera array. 1051-1054 - Florian Mueller
, Cagdas Toprak, Eberhard Graether, Wouter Walmink, Bert Bongers, Elise van den Hoven
:
Hanging off a bar. 1055-1058 - Junichi Akita:
Interactive block device system with pattern drawing capability on matrix leds. 1059-1062