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Mattia Thibault
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2020 – today
- 2024
- [c30]Michele Sardo, Mattia Thibault:
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces. GamiFIN 2024: 68-78 - [c29]Timo Nummenmaa, Philip Chambers, Mattia Thibault, Samuli Laato, Ferran Altarriba Bertran, Daniel Fernández Galeote, Oguz Turan Buruk:
Designing locative human-forest interactions through playful design workshops. GamiFIN 2024: 110-120 - [c28]Samuli Laato, Nannan Xi, Velvet Spors, Mattia Thibault, Juho Hamari:
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. HICSS 2024: 6625-6634 - [c27]Çaglar Genç, Velvet Spors
, Oguz 'Oz' Buruk
, Mattia Thibault
, Leland Masek
, Juho Hamari
:
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. TEI 2024: 42:1-42:14 - 2023
- [c26]Ferran Altarriba Bertran
, Jordi Márquez Puig
, Maria Llop Cirera
, Eva Forest Illas
, Joan Planas Bertran
, Ernest Forts Plana
, Oguz 'Oz' Buruk
, Çaglar Genç, Mattia Thibault
, Juho Hamari
:
Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. Conference on Designing Interactive Systems 2023: 765-778 - [c25]Mattia Thibault
, Artur Vasconcelos Cordeiro
, Yoram Chisik
, Ferran Altarriba Bertran
, Annique Smith
, Marina Lima Medeiros
, Eleni Legaki
, Vera Karina Gebhardt Fearns
, Vasileios Kolettis
:
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy. CHI Extended Abstracts 2023: 422:1-422:8 - [c24]Mattia Thibault, Elpida Bampouni:
Towards sylvan games: Exploring playful forest-technology interactions. GamiFIN 2023: 176-183 - [c23]Janset Shawash
, Mattia Thibault
:
Spatial Augmented Reality (SAR) for Accessible and Engaging Spaces of Urban Heritage. INTERACT Workshops (2) 2023: 305-308 - [c22]Narmeen Marji
, Mattia Thibault
, Juho Hamari
:
A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary. MindTrek 2023: 207-222 - [c21]Narmeen Marji
, Mattia Thibault
, Janset Shawash
:
Blueprints of Tomorrow: Co-Designing Speculative Urban Futures. MindTrek 2023: 305-308 - [c20]Mattia Thibault
, Timo Kivikangas
, Riku Roihankorpi
, Petri Pohjola
, Markus Aho
:
Who am AI?: Mapping Generative AI Impact and Transformative Potential in Creative Ecosystem. MindTrek 2023: 344-349 - [c19]Çaglar Genç, Velvet Spors
, Oguz 'Oz' Buruk
, Mattia Thibault
, Leland Masek
, Juho Hamari
:
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. MindTrek 2023: 354-358 - 2022
- [c18]Mattia Thibault
, Daniel Fernández Galeote
, Joseph Macey
, Henrietta Jylhä
:
Forests in Digital Games - An Ecocritical Framework. FDG 2022: 51:1-51:4 - [c17]Nikoletta Zampeta Legaki
, Mattia Thibault
, Juho Hamari
:
Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. FDG 2022: 54:1-54:4 - [c16]Mattia Thibault
:
ROOT, Woodland Ideologies in a Fantasy Game. FDG 2022: 55:1-55:4 - [c15]Daniel Fernández Galeote
, Marius Diamant
, Kristofers Volkovs
, Chubo Zeko
, Mattia Thibault
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. FDG 2022: 57:1-57:4 - [c14]Lobna Hassan, J. Tuomas Harviainen, Juho Hamari, Mattia Thibault:
Introduction to the Minitrack on Engaging Governance. HICSS 2022: 1 - [c13]Daniel Fernández Galeote
, Chubo Zeko
, Kristofers Volkovs
, Marius Diamant
, Mattia Thibault
, Nikoletta Zampeta Legaki
, Dorina Rajanen
, Mikko Rajanen
, Juho Hamari
:
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. MindTrek 2022: 256-267 - [c12]Irina Paraschivoiu
, Janset Shawash
, Marta Dziabiola
, Narmeen Marji
, Alexander Meschtscherjakov
, Mattia Thibault
:
Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences. MindTrek 2022: 313-317 - 2021
- [c11]Mattia Thibault, Manuel F. Baer:
Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions. GamiFIN 2021: 130-139 - [c10]Mattia Thibault, Nikoletta Zampeta Legaki, Oguz Turan Buruk, Juho Hamari:
Etsijä's call: Gamifying virtual conferences with alternate reality games. GamiFIN 2021: 160-169 - [c9]Lobna Hassan, Mattia Thibault, J. Tuomas Harviainen, Juho Hamari:
Introduction to the Minitrack on Engaging Governance. HICSS 2021: 1 - 2020
- [j1]Mattia Thibault
:
Understanding urban gamification - playful meaning-making in real and digital city spaces. Int. J. Arts Technol. 12(1): 3-17 (2020) - [c8]Mattia Thibault
, Oguz 'Oz' Buruk
, Seda Suman Buruk, Juho Hamari:
Transurbanism: Smart Cities for Transhumans. Conference on Designing Interactive Systems 2020: 1915-1928 - [c7]Oguz 'Oz' Buruk
, Oguzhan Özcan, Gökçe Elif Baykal
, Tilbe Göksun
, Selçuk Acar, Güler Akduman, Mehmet Aydin Baytas, Ceylan Besevli
, Joe Best, Aykut Coskun, Hüseyin Ugur Genç
, Ahmet Baki Kocaballi
, Samuli Laato
, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos
, Richard Ramchurn, Juan Sádaba
, Mattia Thibault
, Annika Wolff, Mert Yildiz:
Children in 2077: Designing Children's Technologies in the Age of Transhumanism. CHI Extended Abstracts 2020: 1-14 - [c6]Ferran Altarriba Bertran
, Ahmet Börütecene, Oguz 'Oz' Buruk
, Mattia Thibault
, Katherine Isbister:
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. CHI PLAY (Companion) 2020: 168-172 - [c5]Juho Hamari, Mattia Thibault, Lobna Hassan:
Introduction to the Minitrack on Gamification. HICSS 2020: 1
2010 – 2019
- 2019
- [c4]Mattia Thibault:
Punk gamification. GamiFIN 2019: 58-69 - [c3]Mattia Thibault:
Towards a Typology of Urban Gamification. HICSS 2019: 1-10 - [r2]Mattia Thibault:
Post-Digital Graphics in Computer Games. Encyclopedia of Computer Graphics and Games 2019 - [r1]Mattia Thibault:
Semiotics of Computer Games. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c2]Mattia Thibault
:
Re-interpreting Cities with Play Urban Semiotics and Gamification. ArtsIT/DLI 2018: 276-285 - 2017
- [c1]Mattia Thibault:
Play as a modelling system - A semiotic analysis of the overreaching prestige of games. GamiFIN 2017: 105-110
Coauthor Index
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last updated on 2024-08-03 21:14 CEST by the dblp team
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