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27th MindTrek 2024: Tampere, Finland
- Proceedings of the 27th International Academic Mindtrek Conference, Mindtrek 2024, Tampere, Finland, October 8-11, 2024. ACM 2024, ISBN 979-8-4007-1823-6
Games and Gamification
- Magnus Johansson, Björn Strååt, Henricus Verhagen:
Just because you're paranoid, doesn't mean they aren't after you - Meaningful distrust and game design patterns- a study of 4 games. 1-11 - Tippayaporn Pavavimol, Katja Heiskanen, Qian Yang, Isabella Aura, Bojan Kerous, Aleksandr Ometov, Mikko Valkama, Mattia Thibault:
Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps. 12-23
Fictional, Speculative and Critical Futures
- Maliheh Ghajargar:
AI and Future-Making: Design, Biases, and Human-Plant Interactions. 24-35 - Paul Coulton, Matthew Pilling, Michael Stead, Andrew Crabtree, Alan Chamberlain, Neelima Sailaja:
Designing Prosocial More-Than-Human Rhetoric within Experiential Futures. 36-45
Augmented Cities and Communities
- Johanna Ylipulli, Aale Luusua, Matti Pouke:
Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach. 46-57
Metaverse
- Elpida Bampouni, Ans Ahmad, Nannan Xi, Nikoletta Zampeta Legaki, Juho Hamari:
Effects of Immersion and Embodiment on Memory in Virtual Reality. 58-67 - Kwan Sui Dave Ka, Isak de Villiers Bosman, Danie Smit:
Virtual reality in automotive digital twins: a large language model-assisted content analysis of an expert evaluation. 68-80
Human-nature interaction
- Pedro Galvão-Ferreira, Vera Fearns, Nuno Nunes, Valentina Nisi:
Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature: Culture HCI. 81-94 - Maliheh Ghajargar:
"The Words We Do Not Yet Have." A Creative Inquiry Into Human-Plant Relationships. 95-108 - Katerina Inglezaki, Nikos Katsikis, Diego Sepulveda Carmona, Mariana Pestana, Nuno Jardim Nunes:
Agroecology as a Practice of Care supported by Blockchain and DAOs -The speculative case of Murcia's Mar Menor Lagoon. 109-120
Robots and AI in Everyday Life
- Marigo Raftopoulos:
Designing Tiny Robots: Engaging Stakeholders in Collaborative AI System Design. 121-132 - Sandra Luo:
Navigating the Diverse Challenges of Speech Emotion Recognition: A Deep Learning Perspective. 133-146
Technology in Education
- Keyur Sorathia, Kaushiki Baheti, Nikhil Kumar:
Design and Evaluation of Gravity's Grip: A VR-based Educational Tool Designed for Novice Users. 147-154 - Narmeen Marji, Janset Shawash, Mattia Thibault, Juho Hamari:
Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural Pedagogy. 155-167 - Prajwal D'Souza, Nikoletta Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari:
Extended Reality for Public Understanding of Science: A Systematic Literature Review. 168-175 - Joni Salminen, Soon-Gyo Jung, Johanne Medina, Kholoud Khalil Aldous, Jinan Y. Azem, Waleed Akhtar, Essi Häyhänen, Bernard J. Jansen:
Communication Design for an Educational AI Chatbot: Analyzing Cipherbot's Communication Style and Challenges. 176-187
Data for Good
- Mathijs Bodelier, Maria Luce Lupetti, Roel Dobbe, Lise Magnier:
Data sufficient products: speculative design explorations for sustainable digital futures. 188-200
Accessibility in the Digital Society
- Mirkka Forssell, Lobna Hassan, Markku Turunen:
Inclusive VR gaming with older adults: Accessibility of entertainment and educational VR games. 201-210 - Rudolf Westerholm, Kai Tuuri, Lobna Hassan:
Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication. 211-219
Demonstration
- Laura D. Cosio, Saurav Sarkar, Salik Tariq, Oguz 'Oz' Buruk, Juho Hamari:
Pine Cone Prowl: Embodying a Flying Squirrel in Forest. 220-224
Posters
- Viktoryia Stanko, Simone Kriglstein:
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality. 225-229 - Ville-Veikko Uhlgren, Samuli Laato, Juho Hamari, Timo Nummenmaa:
Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe. 230-234 - Piumi Perera, Sarah Webber, Wally Smith:
Digital design considerations in urban nature. 235-243 - Xinyan Zhao:
Hearing the World: A Pilot Study Design on Spatial Audio for the Visually Impaired. 244-248 - Anatolii Belousov, Terho Ojell-Järventausta, Mila Bujic, Joseph Macey, Juho Hamari:
A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy. 249-253 - Konstantina Marra, Adithi Mahesh, Supriya Dhakal, Layla Bahloul, Margarita Osipova, Eva Hornecker:
Smart Cities for Bridging the Urban-Rural Divide: Designing Small Town Smart City Visions through Speculative Design Approach Led by Feminist HCI Values. 254-259 - Rishabh Pandey, Keyur Sorathia:
A Pilot Study on Hand-Referenced Menu User Interfaces for Head-Mounted Display Virtual Reality. 260-263 - Isak de Villiers Bosman, Mila Bujic, Laura Diana Cosio, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari:
Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice. 264-269 - José Pedro Vieira Sousa, Pedro F. Campos, Paulo Bala:
College Tales: Pilot Study on Large Language Models Generated Narratives for Mental Health Literacy. 270-275 - Pauliina Baltzar, Tero Avellan, Idastiina Valtasalmi, Anne Ketola, Mirkka Forssell, Tuuli Keskinen, Markku Turunen:
Online Accessibility Education in Higher Education: Experiences from a Multidisciplinary Module. 276-280 - Risa Kimura, Tatsuo Nakajima:
TinyHappy with Tiny Habits: A Platform for Reflecting Happy Moments. 281-285 - Samuel Chovanec, Sebastian Gschanes, Borbála Tölgyesi, Ágnes Karolina Bakk:
Augmented Reality's Role in Strengthening Human-Nature Connections: A Systematic Review. 286-293 - Alissa Burova, John Mäkelä, Ilmari Jyskä, Tuuli Keskinen, Pekka Kallioniemi, Markku Turunen:
Challenges of Remote XR Experimentation: Balancing the Trade-Offs for a Successful Remote Study. 294-300 - Eva Freitas, Hildegardo Noronha, Cíntia França, Elvio Gouveia, Paulo Bala, Pedro F. Campos, Mara Dionísio:
FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity. 301-305 - Dominik Masár, Simone Kriglstein:
Towards a Taxonomy of In-Game User Interface Visualizations. 306-310 - Tero Avellan, Pauliina Baltzar, Markus Kämäräinen, Markku Turunen:
Raising Accessibility Awareness: Designing Accessibility Testbed for Education and Public Use. 311-315
Workshops
- Tero Avellan, Pauliina Baltzar, Markku Turunen:
Workshop on Building Accessible Futures: Accessibility Education at Tampere University and Hands-on Experience Using Tools and Technologies. 316-319 - Terho Ojell-Järventausta, Anatolii Belousov, Mila Bujic, Joseph Macey, Juho Hamari:
Digital Technologies and Human Consciousness: A Futures Workshop for Exploring Potential Implications. 320-324 - Harun Kaygan, Çaglar Genç, Oguz 'Oz' Buruk, Ida Kathrine Hammeleff Jørgensen, Linas Kristupas Gabrielaitis:
The Deep Body: Exploring users' insides through design fiction. 325-329 - Margarita Osipova, Jordi Tost, Oguz 'Oz' Buruk, Konstantina Marra, Britta F. Schulte, Jeffrey Bardzell, Eva Hornecker:
AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction Writing. 330-335
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