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2020 – today
- 2024
- [j81]Emanuel Marques Queiroga, Elton Sarmanho Siqueira, Carlos dos Santos Portela, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello, Roberto Muñoz, Cristian Cechinel:
Data-Driven Strategies for Achieving School Equity: Insights From Brazil and Policy Recommendations. IEEE Access 12: 101646-101659 (2024) - [j80]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Marcela Pessoa, Filipe D. Pereira, Elaine H. T. Oliveira, David Braga Fernandes de Oliveira, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
How Personalization Affects Motivation in Gamified Review Assessments. Int. J. Artif. Intell. Educ. 34(2): 147-184 (2024) - [j79]Fabrício Domingos Ferreira da Rocha, Bruno Lemos, Pedro Henrique de Brito, Rodrigo Santos, Luiz A. L. Rodrigues, Seiji Isotani, Diego Dermeval:
Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics. Educ. Inf. Technol. 29(3): 3525-3546 (2024) - [j78]Luiz A. L. Rodrigues, Filipe Dwan Pereira, Marcelo Marinho, Valmir Macario, Ig Ibert Bittencourt, Seiji Isotani, Diego Dermeval, Rafael Ferreira Mello:
Mathematics intelligent tutoring systems with handwritten input: a scoping review. Educ. Inf. Technol. 29(9): 11183-11209 (2024) - [j77]Lenardo Chaves e Silva, Alvaro Sobrinho, Thiago Damasceno Cordeiro, Alan Pedro da Silva, Diego Dermeval, Leonardo Brandão Marques, Ig Ibert Bittencourt, Jário José dos Santos Júnior, Rafael Ferreira Mello, Carlos dos Santos Portela, Maurício Ronny de Almeida Souza, Rodrigo Lisbôa Pereira, Edson Koiti Kudo Yasojima, Seiji Isotani:
Assessing students' handwritten text productions: A two-decades literature review. Expert Syst. Appl. 250: 123780 (2024) - [j76]Guilherme Corredato Guerino, Luiz Rodrigues, Lívia Silva Oliveira, Marcelo Marinho, Thomaz Edson Veloso da Silva, Luiz Amorim, Diego Dermeval, Rodolfo Sena da Penha, Ig Ibert Bittencourt, Seiji Isotani:
We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology. Revista Brasileira de Informática na Educ. 32: 336-358 (2024) - [j75]Paula T. Palomino, Seiji Isotani:
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education. J. Interact. Syst. 15(1): 478-489 (2024) - [j74]Marcela Pessoa, Márcia Lima, Fernanda Pires, Gabriel Haydar, Rafaela Melo, Luiz A. L. Rodrigues, David B. F. Oliveira, Elaine Harada T. de Oliveira, Leandro Galvão, Bruno Gadelha, Seiji Isotani, Isabela Gasparini, Tayana Conte:
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. IEEE Trans. Learn. Technol. 17: 527-541 (2024) - [c115]Carlos S. Portela, Jorge Rocha, Paula T. Palomino, Rodrigo Lisbôa Pereira, Thiago Damasceno Cordeiro, Alan Silva, Ig Ibert Bittencourt, Diego Dermeval, Leonardo Brandão Marques, Seiji Isotani:
Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil. AIED Companion (1) 2024: 74-86 - [c114]Kelly Silva, Jário José Santos, Geiser Chalco Challco, Marcelo Reis, Leonardo Brandão Marques, Alan Silva, Alvaro Sobrinho, Diego Dermeval, Rafael Ferreira Leite de Mello, Ig Ibert Bittencourt, Seiji Isotani:
Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System. AIED Companion (2) 2024: 88-96 - [c113]Luiz A. L. Rodrigues, Anderson P. Avila-Santos, Thomaz Edson Veloso da Silva, Rodolfo Sena da Penha, Carlos Neto, Geiser Chalco Challco, Ermesson L. dos Santos, Everton Souza, Guilherme Corredato Guerino, Thales Vieira, Marcelo Marinho, Valmir Macario, Ig Ibert Bittencourt, Diego Dermeval, Seiji Isotani:
Knowledge Tracing Unplugged: From Data Collection to Model Deployment. AIED (1) 2024: 91-104 - [c112]Mohammad Alshehri, Fahd Alfarsi, Ahmed Alamri, Laila Alrajhi, Saman Rizvi, Filipe Dwan Pereira, Seiji Isotani, Alexandra I. Cristea:
MOOCRev: A Large-Scale Data Repository for Course Reviews. AIED Companion (2) 2024: 124-131 - [c111]Everton Souza, Ermesson L. dos Santos, Luiz Rodrigues, Daniel Carneiro Rosa, Filipe R. Cordeiro, Cicero Pereira, Sérgio F. Chevtchenko, Ruan Carvalho, Thales Vieira, Marcelo Marinho, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani, Valmir Macario:
Handwritten Equation Detection in Disconnected, Low-Cost Mobile Devices. AIED Companion (2) 2024: 132-139 - [c110]Ruan Carvalho, Lucas Fernandes Lins, Luiz Rodrigues, Péricles B. C. de Miranda, Hilário Oliveira, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello:
Exploring NLP and Embedding for Automatic Essay Scoring in the Portuguese. AIED Companion (1) 2024: 228-233 - [c109]Sérgio F. Chevtchenko, Ruan Carvalho, Luiz Rodrigues, Everton Souza, Daniel Carneiro Rosa, Filipe R. Cordeiro, Cicero Pereira, Thales Vieira, Marcelo Marinho, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani, Valmir Macario:
An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition. AIED Companion (2) 2024: 234-241 - [c108]Kamila Benevides, Jário José Santos, Geiser Chalco Challco, Marcelo Reis, Alvaro Sobrinho, Leonardo Brandão Marques, Diego Dermeval, Rafael Ferreira Leite de Mello, Alan Silva, Seiji Isotani, Ig Ibert Bittencourt:
Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap. AIED Companion (2) 2024: 259-266 - [c107]Lucas Galhardi, Maria Fernanda Herculano, Luiz Rodrigues, Péricles B. C. de Miranda, Hilário Oliveira, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello:
Contextual Features for Automatic Essay Scoring in Portuguese. AIED Companion (1) 2024: 270-282 - [c106]Renata Miranda de Gama, Geiser Chalco Challco, Jário José Santos, Marcelo Reis, Alvaro Sobrinho, Seiji Isotani, Ig Ibert Bittencourt:
Breaking the Cycle: AI Boosting Communication Skills of Low-Income Students in Brazil. AIED Companion (1) 2024: 283-291 - 2023
- [j73]Wilk Oliveira, Juho Hamari, Lei Shi, Armando M. Toda, Luiz A. L. Rodrigues, Paula T. Palomino, Seiji Isotani:
Tailored gamification in education: A literature review and future agenda. Educ. Inf. Technol. 28(1): 373-406 (2023) - [j72]Jário José Santos, Ester Andrade, Kamila Benevides, Kelly Silva, João Nascimento, Ig Ibert Bittencourt, Marcos Pereira, Sheyla Fernandes, Seiji Isotani:
Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study. Educ. Inf. Technol. 28(2): 1637-1662 (2023) - [j71]Paula T. Palomino, Luiz A. L. Rodrigues, Alessandra Luz, Armando M. Toda, Lennart E. Nacke, Seiji Isotani:
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. Entertain. Comput. 47: 100596 (2023) - [j70]Lenardo Chaves e Silva, Álvaro Alvares de Carvalho César Sobrinho, Thiago Damasceno Cordeiro, Rafael Ferreira Leite de Mello, Ig Ibert Bittencourt, Leonardo Brandão Marques, Diego Dermeval Medeiros da Cunha Matos, Alan Pedro da Silva, Seiji Isotani:
Applications of convolutional neural networks in education: A systematic literature review. Expert Syst. Appl. 231: 120621 (2023) - [j69]Wilk Oliveira, Juho Hamari, Seiji Isotani:
The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems. Proc. ACM Hum. Comput. Interact. 7(CHI): 319-341 (2023) - [j68]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Seiji Isotani:
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time. Proc. ACM Hum. Comput. Interact. 7(CHI): 1253-1281 (2023) - [j67]Elyda Laisa Soares Xavier Freitas, Ig Ibert Bittencourt, Seiji Isotani, Leonardo B. Marques, Diego Dermeval, Alan Silva, Rafael Ferreira Mello:
Inteligência Artificial para Educação: Um Caminho para um Campo mais Inclusivo. Revista Brasileira de Informática na Educ. 31: 307-322 (2023) - [j66]Marcelo Camargo De Juli, Wilk Oliveira, Isabelle Melo do Nascimento, Seiji Isotani:
Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado. Revista Brasileira de Informática na Educ. 31: 529-552 (2023) - [j65]Paula T. Palomino, Armando M. Toda, Luiz A. L. Rodrigues, Wilk Oliveira, Lennart E. Nacke, Seiji Isotani:
An ontology for modelling user' profiles and activities in gamified education. Res. Pract. Technol. Enhanc. Learn. 18: 18 (2023) - [j64]Bruno Elias Penteado, José Carlos Maldonado, Seiji Isotani:
Methodologies for publishing linked open government data on the Web: A systematic mapping and a unified process model. Semantic Web 14(3): 585-610 (2023) - [j63]Filipe Dwan Pereira, Luiz A. L. Rodrigues, Marcelo Henrique Oliveira Henklain, Hermino B. F. Junior, David B. F. Oliveira, Alexandra I. Cristea, Leandro S. G. Carvalho, Seiji Isotani, Aileen Benedict, Mohsen Dorodchi, Elaine Harada Teixeira de Oliveira:
Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams. IEEE Trans. Learn. Technol. 16(3): 457-472 (2023) - [c105]Thomaz Edson Veloso da Silva, Geiser Chalco Challco, Luiz Rodrigues, Fabiana Maris Versuti, Rodolfo Sena da Penha, Lívia Silva Oliveira, Guilherme Corredato Guerino, Luís Felipe Cavalcanti de Amorim, Marcelo Luiz Monteiro Marinho, Valmir Macario, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani:
ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations. Human-AI Math Tutoring@AIED 2023: 59-65 - [c104]Seiji Isotani, Ig Ibert Bittencourt, Erin Walker:
Artificial Intelligence and Educational Policy: Bridging Research and Practice. AIED (Posters/Late Breaking Results/...) 2023: 63-68 - [c103]Jessica Fernanda Silva Barbosa, Geiser Chalco Challco, Francys Rafael Do Nascimento Martins, Breno Felix de Sousa, Ig Ibert Bittencourt, Marcelo Reis, Jário José Santos, Seiji Isotani:
The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring. AIED (Posters/Late Breaking Results/...) 2023: 328-333 - [c102]Geiser Chalco Challco, Ig Ibert Bittencourt, Marcelo Reis, Jário José Santos, Seiji Isotani:
Gamiflow: Towards a Flow Theory-Based Gamification Framework for Learning Scenarios. AIED (Posters/Late Breaking Results/...) 2023: 415-421 - [c101]Luiz A. L. Rodrigues, Filipe D. Pereira, Jário José Santos, Elaine H. T. Oliveira, Isabela Gasparini, Rafael Ferreira Leite de Mello, Leonardo Brandão Marques, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani:
Question Classification with Constrained Resources: A Study with Coding Exercises. AIED (Posters/Late Breaking Results/...) 2023: 734-740 - [c100]Maria Takeshita, Geiser Chalco Challco, Marcelo Reis, Jário José Santos, Seiji Isotani, Ig Ibert Bittencourt:
Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning. AIED (Posters/Late Breaking Results/...) 2023: 741-746 - [c99]Seiji Isotani, Ig Ibert Bittencourt, Geiser Chalco Challco, Diego Dermeval, Rafael Ferreira Mello:
AIED Unplugged: Leapfrogging the Digital Divide to Reach the Underserved. AIED (Posters/Late Breaking Results/...) 2023: 772-779 - [c98]Carlos Portela, Rodrigo Lisbôa Pereira, Koiti Yasojima, Thiago Damasceno Cordeiro, Alan Silva, Diego Dermeval, Leonardo B. Marques, Jário José Santos, Rafael Ferreira Leite de Mello, Valmir Macário, Ig Ibert Bittencourt, Seiji Isotani:
A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil. AIED (Posters/Late Breaking Results/...) 2023: 788-796 - [c97]Paula Toledo Palomino, Lennart E. Nacke, Seiji Isotani:
Gamification of Virtual Learning Environments: A Narrative and User Experience Approach. IHC 2023: 38:1-38:10 - [c96]Hilário Oliveira, Rafael Ferreira Mello, Bruno Alexandre Barreiros Rosa, Mladen Rakovic, Péricles B. C. de Miranda, Thiago Damasceno Cordeiro, Seiji Isotani, Ig Ibert Bittencourt, Dragan Gasevic:
Towards explainable prediction of essay cohesion in Portuguese and English. LAK 2023: 509-519 - 2022
- [j62]Danielle Akemi Jogo, Geiser Chalco Challco, Ig Ibert Bittencourt, Marcelo Reis, Laíza Ribeiro Silva, Seiji Isotani:
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design. Int. J. Child Comput. Interact. 33: 100458 (2022) - [j61]Laíza Ribeiro Silva, Alan Pedro da Silva, Nassim Chamel Elias, Seiji Isotani:
Computational approaches for literacy of children with autism: a systematic mapping. Interact. Learn. Environ. 30(10): 1956-1966 (2022) - [j60]Luiz A. L. Rodrigues, Filipe D. Pereira, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Marcela Pessoa, Leandro S. G. Carvalho, David B. F. Oliveira, Elaine Harada T. de Oliveira, Alexandra I. Cristea, Seiji Isotani:
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms. ACM Trans. Comput. Educ. 22(3): 30:1-30:27 (2022) - [j59]Danielli Araújo Lima, Seiji Isotani:
Systematic map and review of Google Classroom usage during the Covid-19 pandemic: an analysis by data clustering approach. Revista Brasileira de Informática na Educ. 30: 20-49 (2022) - [j58]Jário José Santos, Kamila Benevides, Ester Andrade, João Nascimento, Kelly Silva, Ig Ibert Bittencourt, Marcos Pereira, Sheyla Fernandes, Cristiana Carina Bld Bittencourt, Seiji Isotani:
Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado. Revista Brasileira de Informática na Educ. 30: 73-107 (2022) - [j57]Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Armando M. Toda, Paula T. Palomino, Julita Vassileva, Seiji Isotani:
The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learn. Environ. 9(1): 16 (2022) - [j56]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula Toledo Palomino, Julita Vassileva, Seiji Isotani:
Automating Gamification Personalization to the User and Beyond. IEEE Trans. Learn. Technol. 15(2): 199-212 (2022) - [c95]Armando M. Toda, Paula T. Palomino, Luiz A. L. Rodrigues, Ana C. T. Klock, Filipe D. Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine H. Teixeira, Seiji Isotani, Alexandra I. Cristea:
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. AIED (2) 2022: 259-262 - [c94]Thyago Tenório, Seiji Isotani, Ig Ibert Bittencourt:
Authoring Inner Loops of Intelligent Tutoring Systems Using Collective Intelligence. AIED (2) 2022: 400-404 - [c93]Luiz A. L. Rodrigues, Armando M. Toda, Filipe D. Pereira, Paula T. Palomino, Ana C. T. Klock, Marcela Pessoa, David B. F. Oliveira, Isabela Gasparini, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani:
GARFIELD: A Recommender System to Personalize Gamified Learning. AIED (1) 2022: 666-672 - [c92]Brauner R. N. Oliveira, Lina Garcés, Kamila Takayama Lyra, Daniel Soares Santos, Seiji Isotani, Elisa Yumi Nakagawa:
An Overview of Software Architecture Education. CIBSE 2022: 76-90 - [c91]Armando M. Toda, Ana C. T. Klock, Filipe Dwan Pereira, Luiz A. L. Rodrigues, Paula Toledo Palomino, Vinícius Lopes, Craig D. Stewart, Elaine H. T. Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. EDM 2022 - [c90]Wilk Oliveira, Kamilla Tenório, Juho Hamari, Seiji Isotani:
The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems. HICSS 2022: 1-10 - 2021
- [j55]Filipe Dwan Pereira, Samuel C. Fonseca, Elaine H. T. Oliveira, Alexandra I. Cristea, Henrik Bellhäuser, Luiz A. L. Rodrigues, David B. F. Oliveira, Seiji Isotani, Leandro S. G. Carvalho:
Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model. IEEE Access 9: 117097-117119 (2021) - [j54]Helena Macedo Reis, Danilo Alvares, Patrícia A. Jaques, Seiji Isotani:
A Proposal of Model of Emotional Regulation in Intelligent Learning Environments. Informatics Educ. 20(2): 317-332 (2021) - [j53]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Wilk Oliveira, Anderson P. Avila-Santos, Isabela Gasparini, Seiji Isotani:
Personalization Improves Gamification: Evidence from a Mixed-methods Study. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 287:1-287:25 (2021) - [j52]Helena Macedo Reis, Danilo Alvares, Patrícia A. Jaques, Seiji Isotani:
Customização da Regulação Emocional de acordo com a Personalidade dos Estudantes em Sistemas Tutores Inteligentes. Revista Brasileira de Informática na Educ. 29: 48-72 (2021) - [j51]Wilk Oliveira, Kamilla Tenório, Juho Hamari, Olena Pastushenko, Seiji Isotani:
Predicting students' flow experience through behavior data in gamified educational systems. Smart Learn. Environ. 8(1): 30 (2021) - [j50]Thyago Tenório, Seiji Isotani, Ig Ibert Bittencourt, Yu Lu:
The State-of-the-Art on Collective Intelligence in Online Educational Technologies. IEEE Trans. Learn. Technol. 14(2): 257-271 (2021) - [j49]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Seiji Isotani:
The relationship between user types and gamification designs. User Model. User Adapt. Interact. 31(5): 907-940 (2021) - [c89]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani:
Do people's user types change over time? An exploratory study. GamiFIN 2021: 90-99 - [c88]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. GamiFIN 2021: 110-119 - [c87]Paula T. Palomino, Luiz A. L. Rodrigues, Armando M. Toda, Seiji Isotani:
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. GranDGamesBR 2021: 113-133 - [c86]Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Tomás Hruska, Juho Hamari:
Modeling students' flow experience through data logs in gamified educational systems. ICALT 2021: 97-101 - [c85]Kamilla Tenório, Bruno Lemos, Pedro Nascimento, Rodrigo Santos, Alexandre Machado, Diego Dermeval, Ranilson Paiva, Seiji Isotani:
Learning and Gamification Dashboards: A Mixed-Method Study with Teachers. ITS 2021: 406-417 - [c84]Filipe D. Pereira, Hermino B. F. Junior, Luiz Rodriguez, Armando M. Toda, Elaine H. T. Oliveira, Alexandra I. Cristea, David B. F. Oliveira, Leandro S. G. Carvalho, Samuel C. Fonseca, Ahmed Alamri, Seiji Isotani:
A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning. ITS 2021: 466-480 - [c83]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos, Seiji Isotani:
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. SIGCSE 2021: 184-190 - [i9]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Julita Vassileva, Seiji Isotani:
Automating Gamification Personalization: To the User and Beyond. CoRR abs/2101.05718 (2021) - [i8]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. CoRR abs/2106.09942 (2021) - [i7]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani:
Do people's user types change over time? An exploratory study. CoRR abs/2106.10148 (2021) - 2020
- [j48]Filipe D. Pereira, Elaine H. T. Oliveira, David B. F. Oliveira, Alexandra I. Cristea, Leandro S. G. Carvalho, Samuel C. Fonseca, Armando Maciel Toda, Seiji Isotani:
Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming. Br. J. Educ. Technol. 51(4): 955-972 (2020) - [j47]Rachel Carlos Duque Reis, Kamila Takayama Lyra, Clausius Duque Gonçalves Reis, Bruno Elias Penteado, Seiji Isotani:
The Use of Personality Traits to Enhance Theory-driven Group Formation. Revista Brasileira de Informática na Educ. 28: 796-818 (2020) - [c82]Geiser Chalco Challco, Ig Ibert Bittencourt, Seiji Isotani:
Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions? AIED (1) 2020: 79-91 - [c81]Olena Pastushenko, Wilk Oliveira, Seiji Isotani, Tomás Hruska:
A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments. CHI Extended Abstracts 2020: 1-9 - [c80]Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Lei Shi, Julita Vassileva, Ig Ibert Bittencourt, Seiji Isotani:
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience. HICSS 2020: 1-10 - [c79]Armando M. Toda, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Craig D. Stewart, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
GamiCSM: relating education, culture and gamification - a link between worlds. IHC 2020: 18:1-18:10 - [c78]Khulood Alharbi, Laila Alrajhi, Alexandra I. Cristea, Ig Ibert Bittencourt, Seiji Isotani, Annie James:
Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs. ITS 2020: 142-151 - [c77]Filipe D. Pereira, Armando Maciel Toda, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani, Dion Laranjeira, Adriano Almeida, Jonas Mendonça:
Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge. ITS 2020: 259-269 - [c76]Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Seiji Isotani:
Personalized gamification: A literature review of outcomes, experiments, and approaches. TEEM 2020: 699-706 - [i6]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. CoRR abs/2008.05473 (2020) - [i5]Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Lei Shi, Seiji Isotani, Alexandra I. Cristea:
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study. CoRR abs/2008.05847 (2020)
2010 – 2019
- 2019
- [j46]Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Luiz A. L. Rodrigues, Ana C. T. Klock, Isabela Gasparini, Alexandra I. Cristea, Seiji Isotani:
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. J. Educ. Technol. Soc. 22(3): 47-60 (2019) - [j45]Diego Dermeval, Josmário Albuquerque, Ig Ibert Bittencourt, Seiji Isotani, Alan Pedro da Silva, Julita Vassileva:
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems. Frontiers Artif. Intell. 2: 13 (2019) - [j44]Armando Maciel Toda, Ricardo Melo Casseb do Carmo, Alan Pedro da Silva, Ig Ibert Bittencourt, Seiji Isotani:
An approach for planning and deploying gamification concepts with social networks within educational contexts. Int. J. Inf. Manag. 46: 294-303 (2019) - [j43]Bruno Elias Penteado, Ig Ibert Bittencourt, Seiji Isotani:
Análise exploratória sobre a abertura de dados educacionais no Brasil: como torná-los prontos para o ecossistema da Web? Revista Brasileira de Informática na Educ. 27(1): 175-195 (2019) - [j42]Kamila Takayama Lyra, Rachel Carlos Duque Reis, Wilmax Marreiro Cruz, Seiji Isotani:
Um framework de classificação de complexidade para infográficos. Revista Brasileira de Informática na Educ. 27(1): 196- (2019) - [j41]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. Smart Learn. Environ. 6(1): 16 (2019) - [c75]Bruno Elias Penteado, Seiji Isotani, Paula Maria Pereira Paiva, Marina Morettin-Zupelari, Deborah Viviane Ferrari:
Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments. AIED (2) 2019: 220-225 - [c74]Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Seiji Isotani, Lei Shi:
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. CHI PLAY (Companion) 2019: 581-588 - [c73]Armando Maciel Toda, Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea:
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. EDM 2019 - [c72]Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tomé Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. ICALT 2019: 84-88 - [c71]Paula Toledo Palomino, Armando Maciel Toda, Wilk Oliveira, Alexandra I. Cristea, Seiji Isotani:
Narrative for Gamification in Education: Why Should you Care? ICALT 2019: 97-99 - [c70]Geiser Chalco Challco, Seiji Isotani, Ig Ibert Bittencourt:
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning. ICALT 2019: 140-144 - [c69]Bruno Elias Penteado, Seiji Isotani, Paula Maria Pereira Paiva, Marina Morettin-Zupelari, Deborah Viviane Ferrari:
Detecting Behavioral Trajectories in Continued Education Online Courses. ICALT 2019: 179-180 - [p1]Leonardo Castro Botega, Állan Cesar Moreira de Oliveira, Valdir Amancio Pereira Junior, Jordan Ferreira Saran, Lucas Zanco Ladeira, Gustavo Marttos Cáceres Pereira, Seiji Isotani:
Quantify: An Information Fusion Model Based on Syntactic and Semantic Analysis and Quality Assessments to Enhance Situation Awareness. Information Quality in Information Fusion and Decision Making 2019: 563-586 - [e3]Seiji Isotani, Eva Millán, Amy Ogan, Peter M. Hastings, Bruce M. McLaren, Rose Luckin:
Artificial Intelligence in Education - 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I. Lecture Notes in Computer Science 11625, Springer 2019, ISBN 978-3-030-23203-0 [contents] - [e2]Seiji Isotani, Eva Millán, Amy Ogan, Peter M. Hastings, Bruce M. McLaren, Rose Luckin:
Artificial Intelligence in Education - 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II. Lecture Notes in Computer Science 11626, Springer 2019, ISBN 978-3-030-23206-1 [contents] - [i4]Armando Maciel Toda, Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea:
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. CoRR abs/1905.09146 (2019) - 2018
- [j40]Rachel Carlos Duque Reis, Seiji Isotani, Carla Lopes Rodriguez, Kamila Takayama Lyra, Patrícia Augustin Jaques, Ig Ibert Bittencourt:
Affective states in computer-supported collaborative learning: Studying the past to drive the future. Comput. Educ. 120: 29-50 (2018) - [j39]Seiji Isotani, Helena Macedo Reis, Danilo Alvares, Anarosa A. F. Brandão, Leônidas de Oliveira Brandão:
A DGS gesture dictionary for modelling on mobile devices. Interact. Learn. Environ. 26(3): 320-336 (2018) - [j38]