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Seiji Isotani
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2020 – today
- 2023
- [j50]Wilk Oliveira
, Juho Hamari
, Lei Shi
, Armando M. Toda
, Luiz A. L. Rodrigues
, Paula T. Palomino
, Seiji Isotani
:
Tailored gamification in education: A literature review and future agenda. Educ. Inf. Technol. 28(1): 373-406 (2023) - [j49]Jário Santos
, Ester Andrade, Kamila Benevides, Kelly Silva, João Nascimento, Ig Ibert Bittencourt, Marcos Pereira, Sheyla Fernandes, Seiji Isotani:
Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study. Educ. Inf. Technol. 28(2): 1637-1662 (2023) - [j48]Paula T. Palomino, Armando M. Toda, Luiz A. L. Rodrigues, Wilk Oliveira, Lennart E. Nacke, Seiji Isotani:
An ontology for modelling user' profiles and activities in gamified education. Res. Pract. Technol. Enhanc. Learn. 18: 18 (2023) - [j47]Bruno Elias Penteado, José Carlos Maldonado, Seiji Isotani:
Methodologies for publishing linked open government data on the Web: A systematic mapping and a unified process model. Semantic Web 14(3): 585-610 (2023) - [c95]Hilário Oliveira
, Rafael Ferreira Mello
, Bruno Alexandre Barreiros Rosa
, Mladen Rakovic
, Péricles B. C. de Miranda, Thiago Damasceno Cordeiro, Seiji Isotani
, Ig Ibert Bittencourt, Dragan Gasevic
:
Towards explainable prediction of essay cohesion in Portuguese and English. LAK 2023: 509-519 - 2022
- [j46]Danielle Akemi Jogo, Geiser Chalco Challco
, Ig Ibert Bittencourt
, Marcelo Reis
, Laíza Ribeiro Silva
, Seiji Isotani
:
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design. Int. J. Child Comput. Interact. 33: 100458 (2022) - [j45]Laíza Ribeiro Silva
, Alan Pedro da Silva, Nassim Chamel Elias
, Seiji Isotani
:
Computational approaches for literacy of children with autism: a systematic mapping. Interact. Learn. Environ. 30(10): 1956-1966 (2022) - [j44]Luiz A. L. Rodrigues
, Filipe D. Pereira, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Marcela Pessoa, Leandro S. G. Carvalho, David B. F. Oliveira, Elaine Harada T. de Oliveira, Alexandra I. Cristea, Seiji Isotani:
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms. ACM Trans. Comput. Educ. 22(3): 30:1-30:27 (2022) - [j43]Wilk Oliveira
, Juho Hamari
, Sivaldo Joaquim
, Armando M. Toda
, Paula T. Palomino
, Julita Vassileva
, Seiji Isotani
:
The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learn. Environ. 9(1): 16 (2022) - [j42]Luiz A. L. Rodrigues
, Armando M. Toda
, Wilk Oliveira
, Paula Toledo Palomino
, Julita Vassileva
, Seiji Isotani
:
Automating Gamification Personalization to the User and Beyond. IEEE Trans. Learn. Technol. 15(2): 199-212 (2022) - [c94]Armando M. Toda
, Paula T. Palomino
, Luiz A. L. Rodrigues
, Ana C. T. Klock
, Filipe D. Pereira
, Simone de Sousa Borges
, Isabela Gasparini
, Elaine H. Teixeira
, Seiji Isotani
, Alexandra I. Cristea
:
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. AIED (2) 2022: 259-262 - [c93]Thyago Tenório
, Seiji Isotani
, Ig Ibert Bittencourt
:
Authoring Inner Loops of Intelligent Tutoring Systems Using Collective Intelligence. AIED (2) 2022: 400-404 - [c92]Luiz A. L. Rodrigues
, Armando M. Toda
, Filipe D. Pereira
, Paula T. Palomino
, Ana C. T. Klock
, Marcela Pessoa
, David B. F. Oliveira, Isabela Gasparini
, Elaine H. T. Oliveira
, Alexandra I. Cristea
, Seiji Isotani
:
GARFIELD: A Recommender System to Personalize Gamified Learning. AIED (1) 2022: 666-672 - [c91]Brauner R. N. Oliveira
, Lina Garcés, Kamila Takayama Lyra, Daniel Soares Santos, Seiji Isotani, Elisa Yumi Nakagawa
:
An Overview of Software Architecture Education. CIBSE 2022: 76-90 - [c90]Wilk Oliveira, Kamilla Tenório, Juho Hamari, Seiji Isotani:
The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems. HICSS 2022: 1-10 - 2021
- [j41]Filipe Dwan Pereira
, Samuel C. Fonseca, Elaine H. T. Oliveira
, Alexandra I. Cristea
, Henrik Bellhäuser
, Luiz A. L. Rodrigues, David B. F. Oliveira, Seiji Isotani
, Leandro S. G. Carvalho
:
Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model. IEEE Access 9: 117097-117119 (2021) - [j40]Helena Macedo Reis, Danilo Alvares, Patrícia A. Jaques, Seiji Isotani:
A Proposal of Model of Emotional Regulation in Intelligent Learning Environments. Informatics Educ. 20(2): 317-332 (2021) - [j39]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Wilk Oliveira, Anderson P. Avila-Santos
, Isabela Gasparini
, Seiji Isotani:
Personalization Improves Gamification: Evidence from a Mixed-methods Study. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 287:1-287:25 (2021) - [j38]Wilk Oliveira
, Kamilla Tenório
, Juho Hamari
, Olena Pastushenko
, Seiji Isotani
:
Predicting students' flow experience through behavior data in gamified educational systems. Smart Learn. Environ. 8(1): 30 (2021) - [j37]Thyago Tenório
, Seiji Isotani
, Ig Ibert Bittencourt
, Yu Lu
:
The State-of-the-Art on Collective Intelligence in Online Educational Technologies. IEEE Trans. Learn. Technol. 14(2): 257-271 (2021) - [j36]Ana Cláudia Guimarães Santos
, Wilk Oliveira
, Juho Hamari
, Luiz A. L. Rodrigues
, Armando M. Toda
, Paula T. Palomino
, Seiji Isotani
:
The relationship between user types and gamification designs. User Model. User Adapt. Interact. 31(5): 907-940 (2021) - [c89]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani:
Do people's user types change over time? An exploratory study. GamiFIN 2021: 90-99 - [c88]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. GamiFIN 2021: 110-119 - [c87]Paula T. Palomino
, Luiz A. L. Rodrigues
, Armando M. Toda
, Seiji Isotani
:
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. GranDGamesBR 2021: 113-133 - [c86]Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Tomás Hruska, Juho Hamari:
Modeling students' flow experience through data logs in gamified educational systems. ICALT 2021: 97-101 - [c85]Kamilla Tenório
, Bruno Lemos, Pedro Nascimento, Rodrigo Santos
, Alexandre Machado, Diego Dermeval
, Ranilson Paiva
, Seiji Isotani
:
Learning and Gamification Dashboards: A Mixed-Method Study with Teachers. ITS 2021: 406-417 - [c84]Filipe D. Pereira, Hermino B. F. Junior, Luiz Rodriguez, Armando M. Toda, Elaine H. T. Oliveira, Alexandra I. Cristea
, David B. F. Oliveira, Leandro S. G. Carvalho
, Samuel C. Fonseca, Ahmed Alamri, Seiji Isotani:
A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning. ITS 2021: 466-480 - [c83]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos
, Seiji Isotani:
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. SIGCSE 2021: 184-190 - [i9]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Julita Vassileva, Seiji Isotani:
Automating Gamification Personalization: To the User and Beyond. CoRR abs/2101.05718 (2021) - [i8]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. CoRR abs/2106.09942 (2021) - [i7]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani:
Do people's user types change over time? An exploratory study. CoRR abs/2106.10148 (2021) - 2020
- [j35]Filipe D. Pereira
, Elaine H. T. Oliveira, David B. F. Oliveira, Alexandra I. Cristea
, Leandro S. G. Carvalho
, Samuel C. Fonseca, Armando Maciel Toda, Seiji Isotani
:
Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming. Br. J. Educ. Technol. 51(4): 955-972 (2020) - [c82]Geiser Chalco Challco
, Ig Ibert Bittencourt
, Seiji Isotani
:
Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions? AIED (1) 2020: 79-91 - [c81]Olena Pastushenko, Wilk Oliveira, Seiji Isotani
, Tomás Hruska:
A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments. CHI Extended Abstracts 2020: 1-9 - [c80]Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Lei Shi, Julita Vassileva, Ig Ibert Bittencourt, Seiji Isotani:
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience. HICSS 2020: 1-10 - [c79]Armando M. Toda, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Craig D. Stewart, Alexandra I. Cristea
, Isabela Gasparini, Seiji Isotani
:
GamiCSM: relating education, culture and gamification - a link between worlds. IHC 2020: 18:1-18:10 - [c78]Khulood Alharbi, Laila Alrajhi, Alexandra I. Cristea
, Ig Ibert Bittencourt, Seiji Isotani
, Annie James:
Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs. ITS 2020: 142-151 - [c77]Filipe D. Pereira
, Armando Maciel Toda, Elaine H. T. Oliveira, Alexandra I. Cristea
, Seiji Isotani
, Dion Laranjeira, Adriano Almeida, Jonas Mendonça:
Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge. ITS 2020: 259-269 - [c76]Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Seiji Isotani:
Personalized gamification: A literature review of outcomes, experiments, and approaches. TEEM 2020: 699-706 - [i6]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. CoRR abs/2008.05473 (2020) - [i5]Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Lei Shi, Seiji Isotani, Alexandra I. Cristea:
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study. CoRR abs/2008.05847 (2020)
2010 – 2019
- 2019
- [j34]Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Luiz A. L. Rodrigues, Ana C. T. Klock, Isabela Gasparini, Alexandra I. Cristea, Seiji Isotani:
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. J. Educ. Technol. Soc. 22(3): 47-60 (2019) - [j33]Diego Dermeval, Josmário Albuquerque, Ig Ibert Bittencourt, Seiji Isotani
, Alan Pedro da Silva, Julita Vassileva:
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems. Frontiers Artif. Intell. 2: 13 (2019) - [j32]Armando Maciel Toda, Ricardo Melo Casseb do Carmo, Alan Pedro da Silva, Ig Ibert Bittencourt, Seiji Isotani
:
An approach for planning and deploying gamification concepts with social networks within educational contexts. Int. J. Inf. Manag. 46: 294-303 (2019) - [j31]Armando Maciel Toda
, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi
, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani
, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. Smart Learn. Environ. 6(1): 16 (2019) - [c75]Bruno Elias Penteado
, Seiji Isotani
, Paula Maria Pereira Paiva
, Marina Morettin-Zupelari
, Deborah Viviane Ferrari
:
Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments. AIED (2) 2019: 220-225 - [c74]Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues
, Seiji Isotani
, Lei Shi
:
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. CHI PLAY (Companion) 2019: 581-588 - [c73]Armando Maciel Toda, Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea
:
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. EDM 2019 - [c72]Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tomé Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi
, Isabela Gasparini, Seiji Isotani
, Alexandra I. Cristea
:
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. ICALT 2019: 84-88 - [c71]Paula Toledo Palomino, Armando Maciel Toda, Wilk Oliveira, Alexandra I. Cristea
, Seiji Isotani
:
Narrative for Gamification in Education: Why Should you Care? ICALT 2019: 97-99 - [c70]Geiser Chalco Challco
, Seiji Isotani
, Ig Ibert Bittencourt:
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning. ICALT 2019: 140-144 - [c69]Bruno Elias Penteado, Seiji Isotani
, Paula Maria Pereira Paiva, Marina Morettin-Zupelari, Deborah Viviane Ferrari:
Detecting Behavioral Trajectories in Continued Education Online Courses. ICALT 2019: 179-180 - [p1]Leonardo Castro Botega
, Állan Cesar Moreira de Oliveira, Valdir Amancio Pereira Junior, Jordan Ferreira Saran
, Lucas Zanco Ladeira, Gustavo Marttos Cáceres Pereira
, Seiji Isotani
:
Quantify: An Information Fusion Model Based on Syntactic and Semantic Analysis and Quality Assessments to Enhance Situation Awareness. Information Quality in Information Fusion and Decision Making 2019: 563-586 - [e3]Seiji Isotani
, Eva Millán, Amy Ogan, Peter M. Hastings, Bruce M. McLaren, Rose Luckin:
Artificial Intelligence in Education - 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I. Lecture Notes in Computer Science 11625, Springer 2019, ISBN 978-3-030-23203-0 [contents] - [e2]Seiji Isotani
, Eva Millán, Amy Ogan, Peter M. Hastings, Bruce M. McLaren, Rose Luckin:
Artificial Intelligence in Education - 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II. Lecture Notes in Computer Science 11626, Springer 2019, ISBN 978-3-030-23206-1 [contents] - [i4]Armando Maciel Toda, Wilk Oliveira, Lei Shi
, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea:
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. CoRR abs/1905.09146 (2019) - 2018
- [j30]Rachel Carlos Duque Reis, Seiji Isotani
, Carla Lopes Rodriguez
, Kamila Takayama Lyra, Patrícia Augustin Jaques
, Ig Ibert Bittencourt:
Affective states in computer-supported collaborative learning: Studying the past to drive the future. Comput. Educ. 120: 29-50 (2018) - [j29]Seiji Isotani
, Helena Macedo Reis
, Danilo Alvares
, Anarosa A. F. Brandão
, Leônidas de Oliveira Brandão
:
A DGS gesture dictionary for modelling on mobile devices. Interact. Learn. Environ. 26(3): 320-336 (2018) - [j28]Danila Feitosa, Diego Dermeval
, Thiago Ávila, Ig Ibert Bittencourt, Bernadette Farias Lóscio, Seiji Isotani
:
A systematic review on the use of best practices for publishing linked data. Online Inf. Rev. 42(1): 107-123 (2018) - [j27]Marcos Wander Rodrigues, Seiji Isotani
, Luiz Enrique Zárate
:
Educational Data Mining: A review of evaluation process in the e-learning. Telematics Informatics 35(6): 1701-1717 (2018) - [c68]Bruno Elias Penteado, Seiji Isotani
, Paula Maria Pereira Paiva, Marina Morettin-Zupelari, Deborah Viviane Ferrari:
Prediction of Interpersonal Help-Seeking Behavior from Log Files in an In-Service Education Distance Course. AIED (2) 2018: 266-270 - [c67]Gabriel Toschi de Oliveira, Claudio Fabiano Motta Toledo, Seiji Isotani
, Geiser Chalco Challco
, Hugo Henriques Pereira:
A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions. CIG 2018: 1-8 - [c66]Laíza Ribeiro Silva, Alan Pedro da Silva, Armando Maciel Toda, Seiji Isotani
:
Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping. ICALT 2018: 285-289 - [c65]Helena Macedo Reis
, Danilo Alvares
, Patrícia Augustin Jaques
, Seiji Isotani
:
Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software. ITS 2018: 180-190 - [c64]Kamila Takayama Lyra, Marcela Lopes Alves
, Fernando H. Carvalho Silva, Kathiani Elisa de Souza, Seiji Isotani
:
An agile project management experience: points of view of graduate students. SBES 2018: 240-249 - [c63]Maria Lydia Fioravanti
, Bruno Sena, Leo Natan Paschoal
, Laíza R. Silva, Ana P. Allian
, Elisa Yumi Nakagawa, Simone R. S. Souza, Seiji Isotani
, Ellen F. Barbosa:
Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report. SIGCSE 2018: 806-811 - [c62]Armando Maciel Toda, Ricardo Melo Casseb do Carmo, Alan Pedro da Silva, Seiji Isotani
:
GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study. WorldCIST (2) 2018: 1357-1366 - [i3]Helena Macedo Reis, Danilo Alvares, Patrícia Augustin Jaques, Seiji Isotani:
Analysis of permanence time in emotional states: A case study using educational software. CoRR abs/1803.10810 (2018) - 2017
- [j26]Olavo Holanda, Seiji Isotani
, Ig Ibert Bittencourt
, Diego Dermeval
, Williams Alcantara:
An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison. Eng. Appl. Artif. Intell. 62: 234-251 (2017) - [j25]Diego Dermeval, Glauber Leite, João Almeida, Josmario Albuquerque, Ig Ibert Bittencourt, Sean W. M. Siqueira, Seiji Isotani, Alan Pedro da Silva:
An ontology-driven software product line architecture for developing gamified intelligent tutoring systems. Int. J. Knowl. Learn. 12(1): 27-48 (2017) - [j24]Endhe Elias, Jário Santos, Ig Ibert Bittencourt
, Seiji Isotani
, Olavo Holanda, Patrick H. S. Brito
:
A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs. Sci. Comput. Program. 136: 43-59 (2017) - [c61]Simone de Sousa Borges
, Riichiro Mizoguchi
, Ig Ibert Bittencourt
, Seiji Isotani
:
Group Formation in CSCL: A Review of the State of the Art. HEFA 2017: 71-88 - [c60]Armando Maciel Toda
, Pedro Henrique Dias Valle
, Seiji Isotani
:
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education. HEFA 2017: 143-156 - [c59]Geiser Chalco Challco
, Riichiro Mizoguchi
, Seiji Isotani
:
Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL. HEFA 2017: 174-191 - [c58]Rafaela V. Rocha
, Pedro Pedro Henrique Valle, José Carlos Maldonado
, Ig Ibert Bittencourt
, Seiji Isotani
:
An Agile Method for Developing OERs and Its Application in Serious Game Design. HEFA 2017: 192-206 - [c57]Felipe de Morais
, Ig Ibert Bittencourt
, Seiji Isotani
, Patrícia Augustin Jaques
:
The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math. ICALT 2017: 44-46 - [c56]Simone S. Borges, Vinicius H. S. Durelli, Helena Macedo Reis
, Ig Ibert Bittencourt
, Riichiro Mizoguchi, Seiji Isotani
:
Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS). ICALT 2017: 72-73 - [c55]Rafaela V. Rocha, Pedro Henrique Dias Valle
, José Carlos Maldonado, Ig Ibert Bittencourt
, Seiji Isotani
:
AIMED: Agile, Integrative and Open Method for Open Educational Resources Development. ICALT 2017: 163-167 - [e1]Renata Maria Abrantes Baracho, Seiji Isotani, Mauricio Barcellos Almeida:
Proceedings of the IX ONTOBRAS Brazilian Ontology Research Seminar, Curitiba, Brazil, October 3rd, 2016. CEUR Workshop Proceedings 1862, CEUR-WS.org 2017 [contents] - 2016
- [j23]Simone S. Borges, Helena Macedo Reis
, Leonardo B. Marques
, Vinicius H. S. Durelli, Ig Ibert Bittencourt
, Patrícia Augustin Jaques
, Seiji Isotani
:
Reduced GUI for an interactive geometry software: Does it affect students' performance? Comput. Hum. Behav. 54: 124-133 (2016) - [j22]Thyago Tenório
, Ig Ibert Bittencourt
, Seiji Isotani
, Alan Pedro da Silva:
Does peer assessment in on-line learning environments work? A systematic review of the literature. Comput. Hum. Behav. 64: 94-107 (2016) - [j21]Thyago Tenório
, Ig Ibert Bittencourt
, Seiji Isotani
, Alan Pedro da Silva, Patrícia Ospina:
A gamified peer assessment model for on-line learning environments in a competitive context. Comput. Hum. Behav. 64: 247-263 (2016) - [j20]Ranilson Paiva
, Ig Ibert Bittencourt
, Thyago Tenório
, Patrícia Augustin Jaques
, Seiji Isotani
:
What do students do on-line? Modeling students' interactions to improve their learning experience. Comput. Hum. Behav. 64: 769-781 (2016) - [j19]Geiser Chalco Challco, Fernando R. H. Andrade, Simone S. Borges, Ig Ibert Bittencourt, Seiji Isotani:
Toward A Unified Modeling of Learner's Growth Process and Flow Theory. J. Educ. Technol. Soc. 19(2): 215-227 (2016) - [j18]Geiser Chalco Challco
, Ig Ibert Bittencourt
, Seiji Isotani
:
Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review. Int. J. Knowl. Learn. 11(4): 273-297 (2016) - [j17]Helena Macedo Reis
, Anarosa A. F. Brandão
, Leônidas de Oliveira Brandão
, Seiji Isotani
:
Interaction interfaces in interactive geometry software: are we exploring new devices and possibilities? Int. J. Learn. Technol. 11(4): 285-301 (2016) - [j16]Rachel Carlos Duque Reis, Carla Lopes Rodriguez, Geiser Chalco Challco, Kamila Takayama Lyra, Leonardo B. Marques, Patrícia Augustin Jaques, Ig Ibert Bittencourt, Seiji Isotani:
Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles. IxD&A 28: 124-144 (2016) - [j15]Diego Dermeval
, Jéssyka Vilela, Ig Ibert Bittencourt
, Jaelson Castro, Seiji Isotani
, Patrick Henrique da S. Brito, Alan Silva:
Applications of ontologies in requirements engineering: a systematic review of the literature. Requir. Eng. 21(4): 405-437 (2016) - [j14]Peter Brusilovsky
, Mike Sharples, Gustavo R. Alves
, Tiffany Barnes, Sherry Y. Chen, Carol H. C. Chu, Hendrik Drachsler, Seiji Isotani
, Euan Lindsay
, Xavier Ochoa
, Mykola Pechenizkiy
, Ma. Mercedes T. Rodrigo, Cristóbal Romero
, Sergey A. Sosnovsky, Stefaan Ternier, Katrien Verbert
:
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue. IEEE Trans. Learn. Technol. 9(1): 1-4 (2016) - [j13]Ig Ibert Bittencourt
, Maria Cecília Calani Baranauskas
, Roberto Pereira
, Diego Dermeval
, Seiji Isotani
, Patrícia Augustin Jaques
:
A systematic review on multi-device inclusive environments. Univers. Access Inf. Soc. 15(4): 737-772 (2016) - [c54]Thiago Marquez Nunes, Ig Ibert Bittencourt
, Seiji Isotani
, Patrícia Augustin Jaques
:
Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent. EC-TEL 2016: 139-151 - [c53]Joice B. Machado, Seiji Isotani
, Armando Barbosa, Judson Bandeira, Williams Alcantara, Ig Ibert Bittencourt
, Ellen Francine Barbosa
:
OntoSoft Process: Towards an Agile Process for Ontology-Based Software. HICSS 2016: 5813-5822 - [c52]Sivaldo J. de Santana
, Ranilson Paiva, Ig Ibert Bittencourt
, Patrícia Espinheira Ospina, Rafael de Amorim Silva, Seiji Isotani
:
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics. ICALT 2016: 31-35 - [c51]Henrique M. Seffrin, Ig Ibert Bittencourt
, Seiji Isotani
, Patrícia Augustin Jaques
:
Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks. ICALT 2016: 44-48 - [c50]Kamila Takayama Lyra, Seiji Isotani
, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques
, Ig Ibert Bittencourt
:
Infographics or Graphics+Text: Which Material is Best for Robust Learning? ICALT 2016: 366-370 - [c49]Wilmax Marreiro Cruz, Seiji Isotani
, Luís Carriço
, Tiago João Guerreiro:
Interface to support caregivers in daily record and information visualization of patients with dementia. IHC 2016: 13:1-13:10 - [c48]Fernando R. H. Andrade
, Riichiro Mizoguchi, Seiji Isotani
:
The Bright and Dark Sides of Gamification. ITS 2016: 176-186 - [c47]Sivaldo J. de Santana
, Hugo A. Souza, Victor A. F. Florentin, Ranilson Paiva, Ig Ibert Bittencourt
, Seiji Isotani:
A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment. WWW (Companion Volume) 2016: 911-916 - [i2]Kamila Takayama Lyra, Seiji Isotani, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques, Ig Ibert Bittencourt:
Infographics or Graphics+Text: Which Material is Best for Robust Learning? CoRR abs/1605.09170 (2016) - [i1]Judson Bandeira, Ig Ibert Bittencourt, Patrícia Espinheira, Seiji Isotani:
FOCA: A Methodology for Ontology Evaluation. CoRR abs/1612.03353 (2016) - 2015
- [j12]Diego Dermeval
, Thyago Tenório
, Ig Ibert Bittencourt
, Alan Silva, Seiji Isotani
, Márcio Ribeiro
:
Ontology-based feature modeling: An empirical study in changing scenarios. Expert Syst. Appl. 42(11): 4950-4964 (2015) - [j11]Draylson Micael de Souza, Seiji Isotani
, Ellen Francine Barbosa
:
Teaching novice programmers using ProgTest. Int. J. Knowl. Learn. 10(1): 60-77 (2015) - [c46]Geiser Chalco Challco
, Riichiro Mizoguchi, Ig Ibert Bittencourt
, Seiji Isotani
:
Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies. AIED 2015: 554-557 - [c45]Helena Macedo Reis
, Seiji Isotani
, Isabela Gasparini, Riichiro Mizoguchi:
A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software. ICALT 2015: 102-104 - [c44]