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Leonardo T. Pereira
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2020 – today
- 2024
- [j4]Leonardo Tórtoro Pereira
, Breno M. F. Viana, Claudio Fabiano Motta Toledo
:
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles. IEEE Trans. Games 16(1): 64-74 (2024) - [c10]Laura Ferré Scotelari, Matheus dos Santos Luccas, Leonardo Tórtoro Pereira, Kalinka R. L. J. Castelo Branco:
Comunicação Eficaz em Games: Utilização de Elementos Visuais no Design de Jogos. SBGames 2024: 216-228 - [c9]Tyago Yuji Teoi
, Leonardo Tórtoro Pereira, Claudio Fabiano Motta Toledo:
Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer. SBGames 2024: 396-415 - [c8]Pedro Afonso F. Michalichem, Leonardo Tórtoro Pereira, Kamila Rios da Hora Rodrigues:
Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities. SBGames 2024: 474-495 - 2022
- [j3]Breno M. F. Viana
, Leonardo T. Pereira
, Claudio Fabiano Motta Toledo
, Selan R. dos Santos
, Sílvia M. D. M. Maia
:
Feasible-Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics. Appl. Soft Comput. 119: 108586 (2022) - [c7]Breno M. F. Viana, Leonardo T. Pereira
, Claudio Fabiano Motta Toledo:
Illuminating the Space of Enemies Through MAP-Elites. CoG 2022: 17-24 - [i2]Breno M. F. Viana, Leonardo T. Pereira, Claudio Fabiano Motta Toledo:
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites. CoRR abs/2202.09301 (2022) - [i1]Breno M. F. Viana, Leonardo T. Pereira, Claudio Fabiano Motta Toledo:
Illuminating the Space of Enemies Through MAP-Elites. CoRR abs/2202.09615 (2022) - 2021
- [j2]Leonardo Tórtoro Pereira
, Paulo Victor de Souza Prado, Rafael Miranda Lopes, Claudio Fabiano Motta Toledo:
Procedural generation of dungeons' maps and locked-door missions through an evolutionary algorithm validated with players. Expert Syst. Appl. 180: 115009 (2021) - [c6]Leonardo T. Pereira
, Breno M. F. Viana, Claudio Fabiano Motta Toledo:
Procedural Enemy Generation through Parallel Evolutionary Algorithm. SBGames 2021: 126-135
2010 – 2019
- 2019
- [c5]Fabrício Guedes Faria, Leonardo Tórtoro Pereira
, Claudio Fabiano Motta Toledo:
Adaptive Generation of Characters for Tabletop Role Playing Games. SBGames 2019: 39-46 - 2018
- [c4]Leonardo T. Pereira
, Paulo Victor de Souza Prado, Cláudio Toledo:
Evolving Dungeon Maps With Locked Door Missions. CEC 2018: 1-8 - 2017
- [j1]Leonardo T. Pereira
, Claudio Fabiano Motta Toledo:
Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games. Int. J. Artif. Intell. Tools 26(5): 1760019:1-1760019:23 (2017) - 2016
- [c3]Leonardo T. Pereira
, Claudio Fabiano Motta Toledo, Lucas N. Ferreira, Levi H. S. Lelis:
Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games. ICTAI 2016: 901-907 - 2014
- [c2]Lucas Ferreira, Leonardo T. Pereira
, Claudio Fabiano Motta Toledo:
A multi-population genetic algorithm for procedural generation of levels for platform games. GECCO (Companion) 2014: 45-46 - [c1]Lucas Ferreira, Leonardo T. Pereira
, Claudio Fabiano Motta Toledo, Rodrigo de Freitas Pereira:
Evolutionary approaches to evolve AI scripts for a RTS game. GECCO (Companion) 2014: 47-48
Coauthor Index

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