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Jonna Koivisto
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2020 – today
- 2022
- [e5]Mila Bujic, Jonna Koivisto, Juho Hamari:
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference). CEUR Workshop Proceedings 3147, CEUR-WS.org 2022 [contents] - 2021
- [e4]Mila Bujic, Jonna Koivisto, Juho Hamari:
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021 - (Organized as an online conference). CEUR Workshop Proceedings 2883, CEUR-WS.org 2021 [contents] - 2020
- [j9]Juho Hamari, Nicolai Hanner, Jonna Koivisto:
"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games. Int. J. Inf. Manag. 51: 102040 (2020) - [c12]Lobna Hassan, Nannan Xi, Bahadir Gurkan, Jonna Koivisto, Juho Hamari:
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences. HICSS 2020: 1-10 - [c11]Henry Korkeila, Jonna Koivisto, Juho Hamari:
Demographic differences in accumulated types of capital in massively multiplayer online role-playing games. Mindtrek 2020: 74-82 - [e3]Jonna Koivisto, Mila Bujic, Juho Hamari:
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020 - (Organized as an online conference). CEUR Workshop Proceedings 2637, CEUR-WS.org 2020 [contents]
2010 – 2019
- 2019
- [j8]Jonna Koivisto, Juho Hamari:
The rise of motivational information systems: A review of gamification research. Int. J. Inf. Manag. 45: 191-210 (2019) - [c10]Jonna Koivisto, Juho Hamari:
Gamification of physical activity: A systematic literature review of comparison studies. GamiFIN 2019: 106-117 - [c9]Juho Hamari, Jonna Koivisto, Petri Parvinen:
Introduction to the Minitrack on Gamification. HICSS 2019: 1 - [c8]Jonna Koivisto, Aqdas Malik, Bahadir Gurkan, Juho Hamari:
Getting Healthy by Catching Them All: A Study on the Relationship Between Player Orientations and Perceived Health Benefits in an Augmented Reality Game. HICSS 2019: 1-10 - [e2]Jonna Koivisto, Juho Hamari:
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019. CEUR Workshop Proceedings 2359, CEUR-WS.org 2019 [contents] - 2018
- [c7]Jenni Majuri, Jonna Koivisto, Juho Hamari:
Gamification of education and learning: A review of empirical literature. GamiFIN 2018: 11-19 - [c6]Harald Warmelink, Jonna Koivisto, Igor Mayer, Mikko Vesa, Juho Hamari:
Gamification of the work floor: A literature review of gamifying production and logistics operations. HICSS 2018 - [e1]Jonna Koivisto, Juho Hamari:
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018. CEUR Workshop Proceedings 2186, CEUR-WS.org 2018 [contents] - 2017
- [j7]Juho Hamari, Kati Alha, Simo Järvelä, J. Matias Kivikangas, Jonna Koivisto, Janne Paavilainen:
Why do players buy in-game content? An empirical study on concrete purchase motivations. Comput. Hum. Behav. 68: 538-546 (2017) - [j6]Juho Hamari, Nicolai Hanner, Jonna Koivisto:
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games. Int. J. Inf. Manag. 37(1): 1449-1459 (2017) - [j5]Benedikt Morschheuser, Juho Hamari, Jonna Koivisto, Alexander Maedche:
Gamified crowdsourcing: Conceptualization, literature review, and future agenda. Int. J. Hum. Comput. Stud. 106: 26-43 (2017) - [c5]Amir Matallaoui, Jonna Koivisto, Juho Hamari, Rüdiger Zarnekow:
How Effective Is "Exergamification"? A Systematic Review on the Effectiveness of Gamification Features in Exergames. HICSS 2017: 1-10 - 2016
- [c4]Benedikt Morschheuser, Juho Hamari, Jonna Koivisto:
Gamification in Crowdsourcing: A Review. HICSS 2016: 4375-4384 - 2015
- [j4]Juho Hamari, Jonna Koivisto:
"Working out for likes": An empirical study on social influence in exercise gamification. Comput. Hum. Behav. 50: 333-347 (2015) - [j3]Juho Hamari, Jonna Koivisto:
Why do people use gamification services? Int. J. Inf. Manag. 35(4): 419-431 (2015) - 2014
- [j2]Jonna Koivisto, Juho Hamari:
Demographic differences in perceived benefits from gamification. Comput. Hum. Behav. 35: 179-188 (2014) - [j1]Juho Hamari, Jonna Koivisto:
Measuring flow in gamification: Dispositional Flow Scale-2. Comput. Hum. Behav. 40: 133-143 (2014) - [c3]Juho Hamari, Jonna Koivisto, Harri Sarsa:
Does Gamification Work? - A Literature Review of Empirical Studies on Gamification. HICSS 2014: 3025-3034 - [c2]Juho Hamari, Jonna Koivisto, Tuomas Pakkanen:
Do Persuasive Technologies Persuade? - A Review of Empirical Studies. PERSUASIVE 2014: 118-136 - 2013
- [c1]Juho Hamari, Jonna Koivisto:
Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise. ECIS 2013: 105
Coauthor Index
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