CHI 2014: Toronto, ON, Canada

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Visualization and aesthetics

Stress

Social local mobile

Coordination and collaboration

Watches and small devices

The third dimension

Audio interaction

Sustainability and everyday practices

Studying online communities

Image and animation authoring

Studying and designing gameplay

Force input and haptic feedback

Hackerspaces, making and breaking

Activity recognition

Managing income

Designing and understanding visualizations

Crowdfunding and crowd storage

Novel approaches to navigation

Interfaces for care and support

Research through design

Pointing and cursors

Always connected: email and social media

Smart homes and sustainability

Multilingual communication

Interactive visualization and visual elements

Understanding and designing games

Personal values and preferences

Enabling interactive performances

Battery life and energy harvesting

Mid-air gestures

Touch and stylus interaction

Quantified self

Sustainability perspectives

Navigating video

Crowds and creativity

Interacting with the web

Music, dance, and television

Social media and health

On and above the surface

Interactive whiteboards and public displays

Human-robot interaction

Emergency response

Sensemaking and information in use

Presentation technologies

Personal health and wellbeing

Design theory

Novel keyboards

DIY and hacking

User models and prediction

Engage and educate children

Studying visualization

Exploring exergames

Narratives and storytelling

Designing for older adults and demographic change

Critical design

Understanding and modeling touch

3D interaction: modeling and prototyping

The eyes have it

Learning and education

Telepresence and connecting over video

Exergame design

Designing and modeling GUIs

Health and everyday life

Text entry and evaluation

Emotions and mobiles

Privacy

Issues that matter

Understanding and using social media

Working together

Programming and development tools

Interactive technologies for rehabilitation

Shape-changing interfaces

Touch input

Risks and security

CHI for social development

Question and answer systems

Cross-device interaction

Exergaming for health and fitness

Sensory experiences: smell and taste

Multitouch interaction

Authentication and passwords

Policies and practice: doing the right thing

Journalism and social news

Interruptions and distractions

Decisions, recommendations, and machine learning

Accessibility

Tangible interactions and technologies

Head-worn displays

Applications of body sensing

Urban communities and social media

Social media usage

Games and education

Learning and games

Persuasive technologies and applications

Whole body sensing and interaction

Novel mobile displays and devices

HCI paradigms: past, present and future

PolitiCHI

Location-based services and navigation

Crowdsourcing

Desktop search and history

Lost and found in translation

Participatory design

Brain computer interfaces

3D printing and fabrication

Modeling users and interaction

Engaging older adults through technology

Computer mediated intimacy and romance

Network of care

Tutorials

Driving interfaces and evaluations

Gesture-based interaction

Interactive surfaces and pervasive displays

Social Media for Relationships