CHI 2014: Toronto, ON, Canada

Visualization and aesthetics

Stress

Social local mobile

Coordination and collaboration

Watches and small devices

The third dimension

Audio interaction

Sustainability and everyday practices

Studying online communities

Image and animation authoring

Studying and designing gameplay

Force input and haptic feedback

Hackerspaces, making and breaking

Activity recognition

Managing income

Designing and understanding visualizations

Crowdfunding and crowd storage

Novel approaches to navigation

Interfaces for care and support

Research through design

Pointing and cursors

Always connected: email and social media

Smart homes and sustainability

Multilingual communication

Interactive visualization and visual elements

Understanding and designing games

Personal values and preferences

Enabling interactive performances

Battery life and energy harvesting

Mid-air gestures

Touch and stylus interaction

Quantified self

Sustainability perspectives

Navigating video

Crowds and creativity

Interacting with the web