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Markus Steinberger
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2020 – today
- 2024
- [j43]Daniel Mlakar, Markus Steinberger, Dieter Schmalstieg:
End-to-End Compressed Meshlet Rendering. Comput. Graph. Forum 43(1) (2024) - [j42]Arno Coomans, Edoardo A. Dominici, Christian Döring, Joerg H. Mueller, Jozef Hladky, Markus Steinberger:
Real-time Neural Rendering of Dynamic Light Fields. Comput. Graph. Forum 43(2): i-iii (2024) - [j41]Wolfgang Tatzgern, Alexander Weinrauch, Pascal Stadlbauer, Joerg H. Mueller, Martin Winter, Markus Steinberger:
Radiance Caching with On-Surface Caches for Real-Time Global Illumination. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 38:1-38:17 (2024) - [j40]Michael Steiner, Thomas Köhler, Lukas Radl, Markus Steinberger:
Frustum Volume Caching for Accelerated NeRF Rendering. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 39:1-39:22 (2024) - [j39]Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger:
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. ACM Trans. Graph. 43(4): 64:1-64:17 (2024) - [c41]Lukas Radl, Andreas Kurz, Michael Steiner, Markus Steinberger:
Analyzing the Internals of Neural Radiance Fields. CVPR Workshops 2024: 2822-2831 - [c40]Lukas Radl, Michael Steiner, Andreas Kurz, Markus Steinberger:
LAENeRF: Local Appearance Editing for Neural Radiance Fields. CVPR 2024: 4969-4978 - [i14]Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger:
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. CoRR abs/2402.00525 (2024) - [i13]Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl, Francisco Vicente Carrasco, Markus Steinberger, Fernando De la Torre:
Taming 3DGS: High-Quality Radiance Fields with Limited Resources. CoRR abs/2406.15643 (2024) - 2023
- [j38]Alexander Weinrauch, Daniel Mlakar, Hans-Peter Seidel, Markus Steinberger, Rhaleb Zayer:
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces. Comput. Graph. Forum 42(2): 309-320 (2023) - [j37]Philip Voglreiter, Bernhard Kerbl, Alexander Weinrauch, Joerg H. Mueller, Thomas Neff, Markus Steinberger, Dieter Schmalstieg:
Trim Regions for Online Computation of From-Region Potentially Visible Sets. ACM Trans. Graph. 42(4): 85:1-85:15 (2023) - [j36]Alexander Weinrauch, Wolfgang Tatzgern, Pascal Stadlbauer, Alexis Crickx, Jozef Hladky, Arno Coomans, Martin Winter, Joerg H. Mueller, Markus Steinberger:
Effect-based Multi-viewer Caching for Cloud-native Rendering. ACM Trans. Graph. 42(4): 87:1-87:16 (2023) - [c39]Mathias Parger, Chengcheng Tang, Thomas Neff, Christopher D. Twigg, Cem Keskin, Robert Wang, Markus Steinberger:
MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos with Spherical Buffers and Padded Convolutions. ICCV 2023: 17246-17255 - [c38]Michael Kenzel, Stefan Lemme, Richard Membarth, Matthias Kurtenacker, Hugo Devillers, Markus Steinberger, Philipp Slusallek:
AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms. IPDPS 2023: 736-745 - [i12]Lukas Radl, Andreas Kurz, Markus Steinberger:
Analyzing the Internals of Neural Radiance Fields. CoRR abs/2306.00696 (2023) - [i11]Lukas Radl, Michael Steiner, Andreas Kurz, Markus Steinberger:
LAENeRF: Local Appearance Editing for Neural Radiance Fields. CoRR abs/2312.09913 (2023) - 2022
- [j35]Thomas Neff, Joerg H. Mueller, Markus Steinberger, Dieter Schmalstieg:
Meshlets and How to Shade Them: A Study on Texture-Space Shading. Comput. Graph. Forum 41(2): 277-287 (2022) - [j34]Jozef Hladky, Michael Stengel, Nicholas Vining, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger:
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction. ACM Trans. Graph. 41(6): 233:1-233:13 (2022) - [j33]Mathias Parger, Chengcheng Tang, Yuanlu Xu, Christopher D. Twigg, Lingling Tao, Yijing Li, Robert Wang, Markus Steinberger:
UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 28(12): 4240-4251 (2022) - [c37]Mathias Parger, Chengcheng Tang, Christopher D. Twigg, Cem Keskin, Robert Wang, Markus Steinberger:
DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos. CVPR 2022: 12487-12496 - [c36]Andreas Kurz, Thomas Neff, Zhaoyang Lv, Michael Zollhöfer, Markus Steinberger:
AdaNeRF: Adaptive Sampling for Real-Time Rendering of Neural Radiance Fields. ECCV (17) 2022: 254-270 - [c35]Bernhard Kerbl, Michael Kenzel, Martin Winter, Markus Steinberger:
CUDA and Applications to Task-based Programming. Eurographics (Tutorials) 2022 - [i10]Mathias Parger, Chengcheng Tang, Christopher D. Twigg, Cem Keskin, Robert Y. Wang, Markus Steinberger:
DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos. CoRR abs/2203.03996 (2022) - [i9]Andreas Kurz, Thomas Neff, Zhaoyang Lv, Michael Zollhöfer, Markus Steinberger:
AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields. CoRR abs/2207.10312 (2022) - [i8]Mathias Parger, Chengcheng Tang, Thomas Neff, Christopher D. Twigg, Cem Keskin, Robert Wang, Markus Steinberger:
MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos. CoRR abs/2210.09887 (2022) - [i7]Mathias Parger, Alexander Ertl, Paul Eibensteiner, Joerg H. Mueller, Martin Winter, Markus Steinberger:
Gradient-based Weight Density Balancing for Robust Dynamic Sparse Training. CoRR abs/2210.14012 (2022) - 2021
- [j32]Jozef Hladky, Hans-Peter Seidel, Markus Steinberger:
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming. Comput. Graph. Forum 40(2): 475-488 (2021) - [j31]Thomas Neff, Pascal Stadlbauer, Mathias Parger, Andreas Kurz, Joerg H. Mueller, Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Markus Steinberger:
DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks. Comput. Graph. Forum 40(4): 45-59 (2021) - [j30]Joerg H. Mueller, Thomas Neff, Philip Voglreiter, Markus Steinberger, Dieter Schmalstieg:
Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality. ACM Trans. Graph. 40(2): 11:1-11:14 (2021) - [c34]Benedikt Mayr, Alexander Weinrauch, Mathias Parger, Markus Steinberger:
Are van Emde Boas trees viable on the GPU? HPEC 2021: 1-7 - [c33]Daniel Mlakar, Martin Winter, Mathias Parger, Markus Steinberger:
Speculative Parallel Reverse Cuthill-McKee Reordering on Multi- and Many-core Architectures. IPDPS 2021: 703-713 - [c32]Martin Winter, Mathias Parger, Daniel Mlakar, Markus Steinberger:
Are dynamic memory managers on GPUs slow?: a survey and benchmarks. PPoPP 2021: 219-233 - [i6]Thomas Neff, Pascal Stadlbauer, Mathias Parger, Andreas Kurz, Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Markus Steinberger:
DONeRF: Towards Real-Time Rendering of Neural Radiance Fields using Depth Oracle Networks. CoRR abs/2103.03231 (2021) - [i5]Alexander Weinrauch, Hans-Peter Seidel, Daniel Mlakar, Markus Steinberger, Rhaleb Zayer:
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces. CoRR abs/2105.13168 (2021) - 2020
- [j29]Pascal Stadlbauer, Daniel Mlakar, Hans-Peter Seidel, Markus Steinberger, Rhaleb Zayer:
Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing. Comput. Graph. Forum 39(2): 277-289 (2020) - [j28]Daniel Mlakar, Martin Winter, Pascal Stadlbauer, Hans-Peter Seidel, Markus Steinberger, Rhaleb Zayer:
Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU. Comput. Graph. Forum 39(2): 335-349 (2020) - [c31]Johannes Unterguggenberger, Bernhard Kerbl, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer:
Fast Multi-View Rendering for Real-Time Applications. EGPGV@Eurographics/EuroVis 2020: 13-23 - [c30]Martin Winter, Daniel Mlakar, Mathias Parger, Markus Steinberger:
Ouroboros: virtualized queues for dynamic memory management on GPUs. ICS 2020: 38:1-38:12 - [c29]Mathias Parger, Martin Winter, Daniel Mlakar, Markus Steinberger:
spECK: accelerating GPU sparse matrix-matrix multiplication through lightweight analysis. PPoPP 2020: 362-375 - [c28]Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger:
Stochastic Substitute Trees for Real-Time Global Illumination. I3D 2020: 2:1-2:9 - [i4]Mathias Parger, Chengcheng Tang, Yuanlu Xu, Christopher D. Twigg, Lingling Tao, Yijing Li, Robert Wang, Markus Steinberger:
UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality. CoRR abs/2012.03680 (2020)
2010 – 2019
- 2019
- [j27]Mark Dokter, Jozef Hladky, Mathias Parger, Dieter Schmalstieg, Hans-Peter Seidel, Markus Steinberger:
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU. Comput. Graph. Forum 38(2): 93-103 (2019) - [j26]Jozef Hladky, Hans-Peter Seidel, Markus Steinberger:
Tessellated Shading Streaming. Comput. Graph. Forum 38(4): 171-182 (2019) - [j25]Jozef Hladky, Hans-Peter Seidel, Markus Steinberger:
The camera offset space: real-time potentially visible set computations for streaming rendering. ACM Trans. Graph. 38(6): 231:1-231:14 (2019) - [c27]Dominik Tödling, Martin Winter, Markus Steinberger:
Breadth-First Search on Dynamic Graphs using Dynamic Parallelism on the GPU. HPEC 2019: 1-7 - [c26]Martin Winter, Daniel Mlakar, Rhaleb Zayer, Hans-Peter Seidel, Markus Steinberger:
Adaptive sparse matrix-matrix multiplication on the GPU. PPoPP 2019: 68-81 - [c25]Joerg H. Mueller, Thomas Neff, Philip Voglreiter, Mina Makar, Markus Steinberger, Dieter Schmalstieg:
Shading atlas streaming demonstration. SIGGRAPH Emerging Technologies 2019: 22:1-22:2 - [e1]Markus Steinberger, Theresa Foley:
High-Performance Graphics 2019 - Short Papers, Strasbourg, France, July 8-10, 2019. Eurographics Association 2019, ISBN 978-3-03868-092-5 [contents] - 2018
- [j24]Markus Steinberger:
On Dynamic Scheduling for the GPU and its Applications in Computer Graphics and Beyond. IEEE Computer Graphics and Applications 38(3): 119-130 (2018) - [j23]Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger:
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 28:1-28:17 (2018) - [j22]Bernhard Kerbl, Michael Kenzel, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger:
Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 29:1-29:16 (2018) - [j21]Michael Kenzel, Bernhard Kerbl, Dieter Schmalstieg, Markus Steinberger:
A high-performance software graphics pipeline architecture for the GPU. ACM Trans. Graph. 37(4): 140 (2018) - [j20]Joerg H. Mueller, Philip Voglreiter, Mark Dokter, Thomas Neff, Mina Makar, Markus Steinberger, Dieter Schmalstieg:
Shading atlas streaming. ACM Trans. Graph. 37(6): 199 (2018) - [j19]Rhaleb Zayer, Daniel Mlakar, Markus Steinberger, Hans-Peter Seidel:
Layered fields for natural tessellations on surfaces. ACM Trans. Graph. 37(6): 264 (2018) - [c24]Bernhard Kerbl, Michael Kenzel, Joerg H. Mueller, Dieter Schmalstieg, Markus Steinberger:
The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU. ICS 2018: 76-85 - [c23]Joerg H. Mueller, Philip Voglreiter, Mark Dokter, Thomas Neff, Mina Makar, Markus Steinberger, Dieter Schmalstieg:
Shading Atlas Streaming Demonstration. ISMAR Adjunct 2018: 425-426 - [c22]Bernhard Kerbl, Joerg H. Mueller, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger:
A scalable queue for work distribution on GPUs. PPoPP 2018: 401-402 - [c21]Martin Winter, Daniel Mlakar, Rhaleb Zayer, Hans-Peter Seidel, Markus Steinberger:
faimGraph: high performance management of fully-dynamic graphs under tight memory constraints on the GPU. SC 2018: 60:1-60:13 - [c20]Mathias Parger, Joerg H. Mueller, Dieter Schmalstieg, Markus Steinberger:
Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality. VRST 2018: 23:1-23:10 - [i3]Rhaleb Zayer, Daniel Mlakar, Markus Steinberger, Hans-Peter Seidel:
Layered Fields for Natural Tessellations on Surfaces. CoRR abs/1804.09152 (2018) - [i2]Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger:
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. CoRR abs/1805.08893 (2018) - [i1]Daniel Mlakar, Martin Winter, Hans-Peter Seidel, Markus Steinberger, Rhaleb Zayer:
AlSub: Fully Parallel Subdivision for Modeling and Rendering. CoRR abs/1809.06047 (2018) - 2017
- [j18]Karl Haubenwallner, Hans-Peter Seidel, Markus Steinberger:
ShapeGenetics: Using Genetic Algorithms for Procedural Modeling. Comput. Graph. Forum 36(2): 213-223 (2017) - [j17]Rhaleb Zayer, Markus Steinberger, Hans-Peter Seidel:
A GPU-Adapted Structure for Unstructured Grids. Comput. Graph. Forum 36(2): 495-507 (2017) - [j16]Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Hans-Peter Seidel, Markus Steinberger:
Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU. Comput. Graph. Forum 36(8): 232-246 (2017) - [c19]Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger:
Effective static bin patterns for sort-middle rendering. High Performance Graphics 2017: 14:1-14:10 - [c18]Martin Winter, Rhaleb Zayer, Markus Steinberger:
Autonomous, independent management of dynamic graphs on GPUs. HPEC 2017: 1-7 - [c17]Rhaleb Zayer, Markus Steinberger, Hans-Peter Seidel:
Sparse matrix assembly on the GPU through multiplication patterns. HPEC 2017: 1-8 - [c16]Andreas Derler, Rhaleb Zayer, Hans-Peter Seidel, Markus Steinberger:
Dynamic scheduling for efficient hierarchical sparse matrix operations on the GPU. ICS 2017: 7:1-7:10 - [c15]Markus Steinberger, Rhaleb Zayer, Hans-Peter Seidel:
Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU. ICS 2017: 13:1-13:11 - 2016
- [j15]Yun-Ta Tsai, Markus Steinberger, Dawid Pajak, Kari Pulli:
Fast ANN for High-Quality Collaborative Filtering. Comput. Graph. Forum 35(1): 138-151 (2016) - [j14]Pedro Boechat, Mark Dokter, Michael Kenzel, Hans-Peter Seidel, Dieter Schmalstieg, Markus Steinberger:
Representing and scheduling procedural generation using operator graphs. ACM Trans. Graph. 35(6): 183:1-183:12 (2016) - [c14]Markus Steinberger, Andreas Derler, Rhaleb Zayer, Hans-Peter Seidel:
How naive is naive SpMV on the GPU? HPEC 2016: 1-8 - [c13]Philip Voglreiter, Michael Hofmann, Christoph Ebner, Roberto Blanco Sequeiros, Horst Rupert Portugaller, Jurgen J. Fütterer, Michael Moche, Markus Steinberger, Dieter Schmalstieg:
Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment. VCBM/MedViz 2016: 163-172 - 2015
- [j13]Bernhard Kerbl, Denis Kalkofen, Markus Steinberger, Dieter Schmalstieg:
Interactive Disassembly Planning for Complex Objects. Comput. Graph. Forum 34(2): 287-297 (2015) - [j12]Markus Steinberger:
An overview of dynamic resource scheduling on graphics processors. it Inf. Technol. 57(2): 138-143 (2015) - [j11]Bernhard Kainz, Markus Steinberger, Wolfgang Wein, Maria Kuklisova-Murgasova, Christina Malamateniou, Kevin Keraudren, Thomas Torsney-Weir, Mary A. Rutherford, Paul Aljabar, Joseph V. Hajnal, Daniel Rueckert:
Fast Volume Reconstruction From Motion Corrupted Stacks of 2D Slices. IEEE Trans. Medical Imaging 34(9): 1901-1913 (2015) - [c12]Martin Sattlecker, Markus Steinberger:
Reyes rendering on the GPU. SCCG 2015: 31-38 - 2014
- [j10]Markus Steinberger, Michael Kenzel, Bernhard Kainz, Joerg H. Mueller, Peter Wonka, Dieter Schmalstieg:
Parallel generation of architecture on the GPU. Comput. Graph. Forum 33(2): 73-82 (2014) - [j9]Markus Steinberger, Michael Kenzel, Bernhard Kainz, Peter Wonka, Dieter Schmalstieg:
On-the-fly generation and rendering of infinite cities on the GPU. Comput. Graph. Forum 33(2): 105-114 (2014) - [j8]Rostislav Khlebnikov, Philip Voglreiter, Markus Steinberger, Bernhard Kainz, Dieter Schmalstieg:
Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering. Comput. Graph. Forum 33(3): 61-70 (2014) - [j7]Markus Steinberger, Michael Kenzel, Pedro Boechat, Bernhard Kerbl, Mark Dokter, Dieter Schmalstieg:
Whippletree: task-based scheduling of dynamic workloads on the GPU. ACM Trans. Graph. 33(6): 228:1-228:11 (2014) - [c11]Thomas Geymayer, Markus Steinberger, Alexander Lex, Marc Streit, Dieter Schmalstieg:
Show me the invisible: visualizing hidden content. CHI 2014: 3705-3714 - [c10]Yun-Ta Tsai, Markus Steinberger, Dawid Pajak, Kari Pulli:
Fast ANN for High-Quality Collaborative Filtering. High Performance Graphics 2014: 61-70 - 2013
- [j6]Rostislav Khlebnikov, Bernhard Kainz, Markus Steinberger, Dieter Schmalstieg:
Noise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data. IEEE Trans. Vis. Comput. Graph. 19(12): 2926-2935 (2013) - [c9]Denis Kalkofen, Eduardo E. Veas, Stefanie Zollmann, Markus Steinberger, Dieter Schmalstieg:
Adaptive ghosted views for Augmented Reality. ISMAR 2013: 1-9 - [p1]Markus Steinberger:
Dynamisches Resourcen Scheduling auf Grafik-Prozessoren. Ausgezeichnete Informatikdissertationen 2013: 261-270 - 2012
- [j5]Markus Steinberger, Bernhard Kainz, Stefan Hauswiesner, Rostislav Khlebnikov, Denis Kalkofen, Dieter Schmalstieg:
Ray prioritization using stylization and visual saliency. Comput. Graph. 36(6): 673-684 (2012) - [j4]Markus Steinberger, Manuela Waldner, Dieter Schmalstieg:
Interactive Self-Organizing Windows. Comput. Graph. Forum 31(2pt3): 621-630 (2012) - [j3]Rostislav Khlebnikov, Bernhard Kainz, Markus Steinberger, Marc Streit, Dieter Schmalstieg:
Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data. Comput. Graph. Forum 31(3pt4): 1355-1364 (2012) - [j2]Markus Steinberger, Bernhard Kainz, Bernhard Kerbl, Stefan Hauswiesner, Michael Kenzel, Dieter Schmalstieg:
Softshell: dynamic scheduling on GPUs. ACM Trans. Graph. 31(6): 161:1-161:11 (2012) - [c8]Stefan Hauswiesner, Rostislav Khlebnikov, Markus Steinberger, Matthias Straka, Gerhard Reitmayr:
Multi-GPU Image-based Visual Hull Rendering. EGPGV@Eurographics 2012: 119-128 - [c7]Philip Voglreiter, Markus Steinberger, Dieter Schmalstieg, Bernhard Kainz:
Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes. MeshMed 2012: 159-168 - [c6]Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphaël Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg:
OmniKinect: real-time dense volumetric data acquisition and applications. VRST 2012: 25-32 - 2011
- [j1]Markus Steinberger, Manuela Waldner, Marc Streit, Alexander Lex, Dieter Schmalstieg:
Context-Preserving Visual Links. IEEE Trans. Vis. Comput. Graph. 17(12): 2249-2258 (2011) - [c5]Manuela Waldner, Markus Steinberger, Raphaël Grasset, Dieter Schmalstieg:
Importance-driven compositing window management. CHI 2011: 959-968 - [c4]Bernhard Kainz, Markus Steinberger, Stefan Hauswiesner, Rostislav Khlebnikov, Dieter Schmalstieg:
Stylization-based ray prioritization for guaranteed frame rates. NPAR 2011: 43-54 - [c3]Bernhard Kainz, Markus Steinberger, Stefan Hauswiesner, Rostislav Khlebnikov, Denis Kalkofen, Dieter Schmalstieg:
Using perceptual features to prioritize ray-based image generation. SI3D 2011: 215 - [c2]Manuela Waldner, Raphaël Grasset, Markus Steinberger, Dieter Schmalstieg:
Display-adaptive window management for irregular surfaces. ITS 2011: 222-231 - 2010
- [c1]Markus Steinberger, Markus Grabner:
Wavelet-based Multiresolution Isosurface Rendering. VG@Eurographics 2010: 13-20
Coauthor Index
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