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Yun-En Liu
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2010 – 2019
- 2017
- [c22]Travis Mandel, Yun-En Liu, Emma Brunskill, Zoran Popovic:
Where to Add Actions in Human-in-the-Loop Reinforcement Learning. AAAI 2017: 2322-2328 - [c21]Akram Erraqabi, Alessandro Lazaric, Michal Valko, Emma Brunskill, Yun-En Liu:
Trading off Rewards and Errors in Multi-Armed Bandits. AISTATS 2017: 709-717 - 2016
- [c20]Travis Mandel, Yun-En Liu, Emma Brunskill, Zoran Popovic:
Offline Evaluation of Online Reinforcement Learning Algorithms. AAAI 2016: 1926-1933 - [c19]Mohammad Khajah, Brett D. Roads, Robert V. Lindsey, Yun-En Liu, Michael C. Mozer:
Designing Engaging Games Using Bayesian Optimization. CHI 2016: 5571-5582 - [c18]Yvonne Chen, Travis Mandel, Yun-En Liu, Zoran Popovic:
Crowdsourcing Accurate and Creative Word Problems and Hints. HCOMP 2016: 12-21 - [c17]Travis Mandel, Yun-En Liu, Emma Brunskill, Zoran Popovic:
Efficient Bayesian Clustering for Reinforcement Learning. IJCAI 2016: 1830-1838 - 2015
- [b1]Yun-En Liu:
Building Behavioral Experimentation Engines. University of Washington, USA, 2015 - [j1]Yun-En Liu, Christy Ballweber, Eleanor O'Rourke, Eric Butler, Phonraphee Thummaphan, Zoran Popovic:
Large-Scale Educational Campaigns. ACM Trans. Comput. Hum. Interact. 22(2): 8:1-8:24 (2015) - [c16]Travis Mandel, Yun-En Liu, Emma Brunskill, Zoran Popovic:
The Queue Method: Handling Delay, Heuristics, Prior Data, and Evaluation in Bandits. AAAI 2015: 2849-2856 - 2014
- [c15]Travis Mandel, Yun-En Liu, Sergey Levine, Emma Brunskill, Zoran Popovic:
Offline policy evaluation across representations with applications to educational games. AAMAS 2014: 1077-1084 - [c14]Yun-En Liu, Travis Mandel, Emma Brunskill, Zoran Popovic:
Towards automatic experimentation of educational knowledge. CHI 2014: 3349-3358 - [c13]Seong Jae Lee, Yun-En Liu, Zoran Popovic:
Learning Individual Behavior in an Educational Game: A Data-Driven Approach. EDM 2014: 114-121 - [c12]Yun-En Liu, Travis Mandel, Emma Brunskill, Zoran Popovic:
Trading Off Scientific Knowledge and User Learning with Multi-Armed Bandits. EDM 2014: 161-168 - 2013
- [c11]Yun-En Liu, Travis Mandel, Eric Butler, Erik Andersen, Eleanor O'Rourke, Emma Brunskill, Zoran Popovic:
Predicting Player Moves in an Educational Game: A Hybrid Approach. EDM 2013: 106-113 - [c10]Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic:
The effects of age on player behavior in educational games. FDG 2013: 158-165 - [c9]Eric Butler, Adam M. Smith, Yun-En Liu, Zoran Popovic:
A mixed-initiative tool for designing level progressions in games. UIST 2013: 377-386 - 2012
- [c8]Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna R. Karlin, Zoran Popovic:
Evaluating Competitive Game Balance with Restricted Play. AIIDE 2012 - [c7]Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popovic:
The impact of tutorials on games of varying complexity. CHI 2012: 59-68 - [c6]Kathleen Tuite, Timothy Pavlik, Sandra B. Fan, Tyler Robison, Alexander Jaffe, Yun-En Liu, Erik Andersen, Steven L. Tanimoto:
Picard: a creative and social online flashcard learning game. FDG 2012: 231-234 - 2011
- [c5]Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Zoran Popovic:
Placing a value on aesthetics in online casual games. CHI 2011: 1275-1278 - [c4]Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic:
On the harmfulness of secondary game objectives. FDG 2011: 30-37 - [c3]Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic:
Feature-based projections for effective playtrace analysis. FDG 2011: 69-76 - 2010
- [c2]Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popovic:
Gameplay analysis through state projection. FDG 2010: 1-8 - [c1]Sandra B. Fan, Brian R. Johnson, Yun-En Liu, Tyler Robison, Rolfe R. Schmidt, Steven L. Tanimoto:
Analyzing a Process of Collaborative Game Design Involving Online Tools. VL/HCC 2010: 75-78
Coauthor Index
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