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Pier Luca Lanzi
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- affiliation: Polytechnic University of Milan, Italy
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2020 – today
- 2024
- [c138]Matteo Cordioli, Laura Delfino, Alessia Romani, Elisa Mortini, Pier Luca Lanzi:
A Gamified Framework to Assist Therapists with the ABA Therapy for Autism. GEM 2024: 1-6 - [c137]Elio Sasso, Daniele Loiacono, Pier Luca Lanzi:
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms. GEM 2024: 1-4 - [c136]Paolo Boffi, Monica Clerici, Giuseppe Mauri, Giulia Meneghin, Alberto Gallace, Pier Luca Lanzi:
Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality. SeGAH 2024: 1-8 - [c135]Paolo Boffi, Alexandre Kouyoumdjian, Manuela Waldner, Pier Luca Lanzi, Ivan Viola:
BaggingHook: Selecting Moving Targets by Pruning Distractors Away for Intention-Prediction Heuristics in Dense 3D Environments. VR 2024: 913-923 - [i14]Matteo Cordioli, Laura Delfino, Alessia Romani, Elisa Mortini, Pier Luca Lanzi:
A Gamified Framework to Assist Therapists with the ABA Therapy for Autism. CoRR abs/2401.00200 (2024) - 2023
- [j42]Paolo Boffi, Monica Clerici, Alberto Gallace, Pier Luca Lanzi:
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes. Comput. Educ. X Real. 2: 100014 (2023) - [j41]Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono:
An analysis of DOOM level generation using Generative Adversarial Networks. Entertain. Comput. 46: 100549 (2023) - [j40]Erica Stella, Isabella Agosti, Nicoletta Di Blas, Marco Finazzi, Pier Luca Lanzi, Daniele Loiacono:
A virtual reality classroom to teach and explore crystal solid state structures. Multim. Tools Appl. 82(5): 6993-7016 (2023) - [c134]Pier Luca Lanzi, Daniele Loiacono:
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design. GECCO 2023: 1383-1390 - [i13]Pier Luca Lanzi, Daniele Loiacono:
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design. CoRR abs/2303.02155 (2023) - [i12]Elio Sasso, Daniele Loiacono, Pier Luca Lanzi:
A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms. CoRR abs/2312.17587 (2023) - 2022
- [j39]Mattia Crippa, Pier Luca Lanzi, Fabio Marocchi:
An analysis of Single-Player Monte Carlo Tree Search performance in Sokoban. Expert Syst. Appl. 192: 116224 (2022) - [c133]Paola Mussida, Pier Luca Lanzi:
A computational tool for engineer dropout prediction. EDUCON 2022: 1571-1576 - [c132]Monica Clerici, Paolo Boffi, Pier Luca Lanzi, Lilia Coppola, Cristina Murone, Alberto Gallace:
One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application. ISMAR Adjunct 2022: 692-697 - [c131]Eleonora Chitti, N. Alberto Borghese, Federica Anello, Pier Luca Lanzi, Fabrizia Corona, Giovanni Filocamo, Michaela Foà, Antonella Petaccia, Amalia Lopopolo:
Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis. SeGAH 2022: 1-6 - [i11]Pier Luca Lanzi, Daniele Loiacono, Alberto Arosio, Dorian Bucur, Davide Caio, Luca Capecchi, Maria Giulietta Cappelletti, Lorenzo Carnaghi, Marco Giuseppe Caruso, Valerio Ceraudo, Luca Contato, Luca Cornaggia, Christian Costanza, Tommaso Grilli, Sumero Lira, Luca Marchetti, Giulia Olivares, Barbara Pagano, Davide Pons, Michele Pirovano, Valentina Tosto:
One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design. CoRR abs/2207.03827 (2022) - 2021
- [c130]Francesco Venco, Pier Luca Lanzi:
An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps. CoG 2021: 1-8 - [c129]Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono, Luca Nassano:
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation. IJCNN 2021: 1-8 - [c128]Eleonora Chitti, N. Alberto Borghese, Federica Anello, Pier Luca Lanzi, Fabrizia Corona, Giovanni Filocamo, Michaela Foà, Antonella Petaccia, Amalia Lopopolo:
V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation. SEGAH 2021: 1-8 - [i10]Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono, Luca Nassano:
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation. CoRR abs/2105.02966 (2021) - [i9]Edoardo Giacomello, Michele Cataldo, Daniele Loiacono, Pier Luca Lanzi:
Distributed Learning Approaches for Automated Chest X-Ray Diagnosis. CoRR abs/2110.01474 (2021) - 2020
- [j38]Camilla Colombo, Nicoletta Di Blas, Ioannis Gkolias, Pier Luca Lanzi, Daniele Loiacono, Erica Stella:
An Educational Experience to Raise Awareness About Space Debris. IEEE Access 8: 85162-85178 (2020) - [c127]Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia:
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games. CoG 2020: 336-343 - [c126]Pier Luca Lanzi, Daniele Loiacono:
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development. FDG 2020: 94:1-94:10 - [c125]Umberto Picariello, Daniele Loiacono, Fabio Mosca, Pier Luca Lanzi:
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation. SSCI 2020: 2365-2372 - [i8]Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia:
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games. CoRR abs/2006.02187 (2020)
2010 – 2019
- 2019
- [c124]Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono:
Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels. CoG 2019: 1-8 - [c123]Pier Luca Lanzi:
Evaluating the Complexity of Players' Strategies using MCTS Iterations. CoG 2019: 1-8 - [c122]Luca Favano, Mark J. Carman, Pier Luca Lanzi:
TheEarthIsFlat's Submission to CLEF'19CheckThat! Challenge. CLEF (Working Notes) 2019 - 2018
- [j37]Stefano Di Palma, Pier Luca Lanzi:
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone. IEEE Trans. Games 10(3): 317-332 (2018) - [c121]Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono:
An Integrated Framework for AI Assisted Level Design in 2D Platformers. GEM 2018: 1-9 - [c120]Fabrizia Corona, Rocco M. Chiuri, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia:
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis. GEM 2018: 35-42 - [c119]Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono:
DOOM Level Generation Using Generative Adversarial Networks. GEM 2018: 316-323 - [i7]Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono:
An Integrated Framework for AI Assisted Level Design in 2D Platformers. CoRR abs/1804.09153 (2018) - [i6]Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono:
DOOM Level Generation using Generative Adversarial Networks. CoRR abs/1804.09154 (2018) - [i5]Fabrizia Corona, Rocco M. Chiuri, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia:
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis. CoRR abs/1805.00901 (2018) - [i4]Stefano Di Palma, Pier Luca Lanzi:
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone. CoRR abs/1807.06813 (2018) - 2017
- [r2]Pier Luca Lanzi:
Classifier Systems. Encyclopedia of Machine Learning and Data Mining 2017: 217-224 - 2016
- [j36]Michele Pirovano, Elif Sürer, Renato Mainetti, Pier Luca Lanzi, N. Alberto Borghese:
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames. Entertain. Comput. 14: 55-65 (2016) - [j35]Gerard David Howard, Larry Bull, Pier Luca Lanzi:
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers. Neural Process. Lett. 44(1): 125-147 (2016) - [j34]Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese:
Intelligent Game Engine for Rehabilitation (IGER). IEEE Trans. Comput. Intell. AI Games 8(1): 43-55 (2016) - 2015
- [j33]Luigi Cardamone, Pier Luca Lanzi, Daniele Loiacono:
TrackGen: An interactive track generator for TORCS and Speed-Dreams. Appl. Soft Comput. 28: 550-558 (2015) - [j32]Masaya Nakata, Pier Luca Lanzi, Keiki Takadama:
Rule reduction by selection strategy in XCS with adaptive action map. Evol. Intell. 8(2-3): 71-87 (2015) - [j31]Pier Luca Lanzi, Daniele Loiacono:
XCSF with tile coding in discontinuous action-value landscapes. Evol. Intell. 8(2-3): 117-132 (2015) - [c118]Masaya Nakata, Pier Luca Lanzi, Tim Kovacs, Will Neil Browne, Keiki Takadama:
How should Learning Classifier Systems cover a state-action space? CEC 2015: 3012-3019 - [c117]Alice Cancer, Silvia Bonacina, Maria Luisa Lorusso, Pier Luca Lanzi, Alessandro Antonietti:
Rhythmic Reading Training (RRT) - A Computer-Assisted Intervention Program for Dyslexia. MindCare 2015: 249-258 - [p3]Nunzio Alberto Borghese, Pier Luca Lanzi, Renato Mainetti, Michele Pirovano, Elif Sürer:
Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home. Advances in Neural Networks 2015: 243-251 - [i3]Gerard David Howard, Larry Bull, Pier Luca Lanzi:
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers. CoRR abs/1508.07700 (2015) - 2014
- [j30]Michele Pirovano, Pier Luca Lanzi:
Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic. Expert Syst. Appl. 41(13): 6029-6038 (2014) - [c116]Luca Galli, Pier Luca Lanzi, Daniele Loiacono:
Applying data mining to extract design patterns from Unreal Tournament levels. CIG 2014: 1-8 - [c115]Pier Luca Lanzi, Daniele Loiacono, Riccardo Stucchi:
Evolving maps for match balancing in first person shooters. CIG 2014: 1-8 - [c114]Pier Luca Lanzi:
Learning classifier systems: a gentle introduction. GECCO (Companion) 2014: 407-430 - [c113]Masaya Nakata, Pier Luca Lanzi, Tim Kovacs, Keiki Takadama:
Complete action map or best action map in accuracy-based reinforcement learning classifier systems. GECCO 2014: 557-564 - [c112]Matteo Hessel, Fabio Ortalli, Francesco Borgatelli, Pier Luca Lanzi:
Automatic Tuning of Computational Models. SIMULTECH (Selected Papers) 2014: 43-64 - 2013
- [j29]Luigi Cardamone, Pier Luca Lanzi, Daniele Loiacono, Enrique Onieva:
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture. Expert Syst. Appl. 40(16): 6447-6458 (2013) - [c111]Fabrizio Ferrandi, Pier Luca Lanzi, Christian Pilato, Donatella Sciuto, Antonino Tumeo:
Ant Colony Optimization for mapping, scheduling and placing in reconfigurable systems. AHS 2013: 47-54 - [c110]Masaya Nakata, Pier Luca Lanzi, Keiki Takadama:
Simple compact genetic algorithm for XCS. IEEE Congress on Evolutionary Computation 2013: 1718-1723 - [c109]Pier Luca Lanzi, Daniele Loiacono, Emanuele Parini, Federico Sannicoló, Davide Jones, Claudio Scamporlino:
Tuning mobile game design using data mining. IGIC 2013: 122-129 - [c108]Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, N. Alberto Borghese:
The design of a comprehensive game engine for rehabilitation. IGIC 2013: 209-215 - [c107]Masaya Nakata, Pier Luca Lanzi, Keiki Takadama:
Selection strategy for XCS with adaptive action mapping. GECCO 2013: 1085-1092 - [c106]Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, Nunzio Alberto Borghese:
IGER: A Game Engine Specifically Tailored to Rehabilitation. GFHEU 2013: 85-98 - [c105]Michele Pirovano, Carl Yuheng Ren, Iuri Frosio, Pier Luca Lanzi, Victor Adrian Prisacariu, David William Murray, N. Alberto Borghese:
Robust Silhouette Extraction from Kinect Data. ICIAP (1) 2013: 642-651 - [c104]N. Alberto Borghese, Renato Mainetti, Michele Pirovano, Pier Luca Lanzi:
An intelligent game engine for the at-home rehabilitation of stroke patients. SeGAH 2013: 1-8 - [p2]Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, Kenneth O. Stanley:
Procedural Content Generation: Goals, Challenges and Actionable Steps. Artificial and Computational Intelligence in Games 2013: 61-75 - [i2]Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi:
Simulated Car Racing Championship: Competition Software Manual. CoRR abs/1304.1672 (2013) - 2012
- [j28]Le Hoang Son, Bui Cong Cuong, Pier Luca Lanzi, Nguyen Tho Thong:
A novel intuitionistic fuzzy clustering method for geo-demographic analysis. Expert Syst. Appl. 39(10): 9848-9859 (2012) - [c103]Matteo Botta, Vincenzo Gautieri, Daniele Loiacono, Pier Luca Lanzi:
Evolving the optimal racing line in a high-end racing game. CIG 2012: 108-115 - [c102]Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese:
Self-adaptive games for rehabilitation at home. CIG 2012: 179-186 - [c101]Martin Pelikan, Mark Hauschild, Pier Luca Lanzi:
Transfer Learning, Soft Distance-Based Bias, and the Hierarchical BOA. PPSN (1) 2012: 173-183 - [c100]Masaya Nakata, Pier Luca Lanzi, Keiki Takadama:
Enhancing Learning Capabilities by XCS with Best Action Mapping. PPSN (1) 2012: 256-265 - [c99]Masaya Nakata, Pier Luca Lanzi, Keiki Takadama:
XCS with Adaptive Action Mapping. SEAL 2012: 138-147 - [c98]N. Alberto Borghese, Michele Pirovano, Renato Mainetti, Pier Luca Lanzi:
An integrated low-cost system for at-home rehabilitation. VSMM 2012: 553-556 - [i1]Gerard David Howard, Larry Bull, Pier Luca Lanzi:
A Spiking Neural Learning Classifier System. CoRR abs/1201.3249 (2012) - 2011
- [j27]Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi:
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation. IEEE Trans. Comput. Intell. AI Games 3(3): 245-259 (2011) - [c97]Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono, Pier Luca Lanzi:
Transfer of driving behaviors across different racing games. CIG 2011: 227-234 - [c96]Luca Galli, Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi:
A cheating detection framework for Unreal Tournament III: A machine learning approach. CIG 2011: 266-272 - [c95]Luigi Cardamone, Georgios N. Yannakakis, Julian Togelius, Pier Luca Lanzi:
Evolving Interesting Maps for a First Person Shooter. EvoApplications (1) 2011: 63-72 - [c94]Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Interactive evolution for the procedural generation of tracks in a high-end racing game. GECCO 2011: 395-402 - [e14]Natalio Krasnogor, Pier Luca Lanzi:
13th Annual Genetic and Evolutionary Computation Conference, GECCO 2011, Proceedings, Dublin, Ireland, July 12-16, 2011. ACM 2011, ISBN 978-1-4503-0557-0 [contents] - [e13]Natalio Krasnogor, Pier Luca Lanzi:
13th Annual Genetic and Evolutionary Computation Conference, GECCO 2011, Companion Material Proceedings, Dublin, Ireland, July 12-16, 2011. ACM 2011, ISBN 978-1-4503-0690-4 [contents] - 2010
- [j26]Pier Luca Lanzi, David Robles Contreras, Luigi Cardamone:
IEEE CIG 2009 Conference Report [Conference Report]. IEEE Comput. Intell. Mag. 5(2): 20-22 (2010) - [j25]Fabrizio Ferrandi, Pier Luca Lanzi, Christian Pilato, Donatella Sciuto, Antonino Tumeo:
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems. IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 29(6): 911-924 (2010) - [j24]Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lönneker, Luigi Cardamone, Diego Perez Liebana, Yago Sáez, Mike Preuss, Jan Quadflieg:
The 2009 Simulated Car Racing Championship. IEEE Trans. Comput. Intell. AI Games 2(2): 131-147 (2010) - [j23]Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution. IEEE Trans. Comput. Intell. AI Games 2(3): 176-190 (2010) - [c93]Cristiana Bolchini, Pier Luca Lanzi, Antonio Miele:
A multi-objective genetic algorithm framework for design space exploration of reliable FPGA-based systems. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c92]Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c91]Gerard David Howard, Larry Bull, Pier Luca Lanzi:
A spiking neural representation for XCSF. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c90]Daniele Loiacono, Alessandro Prete, Pier Luca Lanzi, Luigi Cardamone:
Learning to overtake in TORCS using simple reinforcement learning. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c89]Matteo Miraz, Pier Luca Lanzi, Luciano Baresi:
Improving evolutionary testing by means of efficiency enhancement techniques. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c88]Enrique Onieva, Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Overtaking opponents with blocking strategies using fuzzy logic. CIG 2010: 123-130 - [c87]Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi, Alessandro Pietro Bardelli:
Searching for the optimal racing line using genetic algorithms. CIG 2010: 388-394 - [c86]Marco Ceriani, Fabrizio Ferrandi, Pier Luca Lanzi, Donatella Sciuto, Antonino Tumeo:
Multiprocessor systems-on-chip synthesis using multi-objective evolutionary computation. GECCO 2010: 1267-1274 - [c85]Luciano Baresi, Pier Luca Lanzi, Matteo Miraz:
TestFul: An Evolutionary Test Approach for Java. ICST 2010: 185-194 - [r1]Pier Luca Lanzi:
Classifier Systems. Encyclopedia of Machine Learning 2010: 172-178
2000 – 2009
- 2009
- [j22]Martin V. Butz, Pier Luca Lanzi:
Sequential problems that test generalization in learning classifier systems. Evol. Intell. 2(3): 141-147 (2009) - [j21]Larry Bull, Pier Luca Lanzi:
Introduction to the special issue on learning classifier systems. Nat. Comput. 8(1): 1-2 (2009) - [j20]Albert Orriols-Puig, Ester Bernadó-Mansilla, David E. Goldberg, Kumara Sastry, Pier Luca Lanzi:
Facetwise Analysis of XCS for Problems With Class Imbalances. IEEE Trans. Evol. Comput. 13(5): 1093-1119 (2009) - [c84]Gabriele Giarratana, Marco Pizzera, Marco Masseroli, Enzo Medico, Pier Luca Lanzi:
Data Mining Techniques for the Identification of Genes with Expression Levels Related to Breast Cancer Prognosis. BIBE 2009: 295-300 - [c83]Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
On-line neuroevolution applied to The Open Racing Car Simulator. IEEE Congress on Evolutionary Computation 2009: 2622-2629 - [c82]Filippo Galgani, Yiwen Sun, Pier Luca Lanzi, Jason Leigh:
Automatic analysis of eye tracking data for medical diagnosis. CIDM 2009: 195-202 - [c81]Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Learning drivers for TORCS through imitation using supervised methods. CIG 2009: 148-155 - [c80]Luca Galli, Daniele Loiacono, Pier Luca Lanzi:
Learning a context-aware weapon selection policy for Unreal Tournament III. CIG 2009: 310-316 - [c79]Daniele Loiacono, Julian Togelius, Pier Luca Lanzi:
Simulated car racing. CIG 2009 - [c78]Antonino Tumeo, Marco Branca, Lorenzo Camerini, Christian Pilato, Pier Luca Lanzi, Fabrizio Ferrandi, Donatella Sciuto:
Mapping pipelined applications onto heterogeneous embedded systems: a bayesian optimization algorithm based approach. CODES+ISSS 2009: 443-452 - [c77]Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Evolving competitive car controllers for racing games with neuroevolution. GECCO 2009: 1179-1186 - [c76]Gerard David Howard, Larry Bull, Pier Luca Lanzi:
Towards continuous actions in continuous space and time using self-adaptive constructivism in neural XCSF. GECCO 2009: 1219-1226 - [c75]Marco Branca, Lorenzo Camerini, Fabrizio Ferrandi, Pier Luca Lanzi, Christian Pilato, Donatella Sciuto, Antonino Tumeo:
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems. GECCO 2009: 1435-1442 - [c74]Matteo Miraz, Pier Luca Lanzi, Luciano Baresi:
TestFul: using a hybrid evolutionary algorithm for testing stateful systems. GECCO 2009: 1947-1948 - [c73]Pier Luca Lanzi:
Learning classifier systems. GECCO (Companion) 2009: 2853-2878 - [c72]Pier Luca Lanzi, Daniele Loiacono:
Speeding Up Matching in Learning Classifier Systems Using CUDA. IWLCS 2009: 1-20 - [c71]Daniele Loiacono, Pier Luca Lanzi:
Recursive Least Squares and Quadratic Prediction in Continuous Multistep Problems. IWLCS 2009: 70-86 - [c70]Gerard David Howard, Larry Bull, Pier Luca Lanzi:
Use of a Connection-Selection Scheme in Neural XCSF. IWLCS 2009: 87-106 - [e12]Pier Luca Lanzi:
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009. IEEE 2009, ISBN 978-1-4244-4814-2 [contents] - 2008
- [j19]