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Michael Mateas
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2020 – today
- 2024
- [c211]Samuel Shields, Alex Calderwood, Shi Johnson-Bey, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration. CoG 2024: 1-8 - [c210]Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas:
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. FDG 2024: 6 - [c209]Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin:
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? FDG 2024: 23 - [c208]Jack Kelly, Michael Mateas, Noah Wardrip-Fruin:
Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. FDG 2024: 64 - 2023
- [c207]Jack Kelly, Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas:
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring. AIIDE 2023: 64-74 - [c206]Rehaf Aljammaz, Michael Mateas, Noah Wardrip-Fruin:
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem. AIIDE 2023: 185-194 - [c205]Shi Johnson-Bey, Michael Mateas, Noah Wardrip-Fruin:
Toward Using ChatGPT to Generate Theme-Relevant Simulated Storyworlds. EXAG@AIIDE 2023 - [c204]Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin:
Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. FDG 2023: 12:1-12:9 - [c203]Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas:
Towards an Understanding of Character Believability. FDG 2023: 24:1-24:9 - [c202]Jack Kelly, Michael Mateas, Noah Wardrip-Fruin:
Towards Computational Support with Language Models for TTRPG Game Masters. FDG 2023: 78:1-78:4 - 2022
- [j19]Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. Frontiers Virtual Real. 3 (2022) - [c201]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling. AIIDE 2022: 120-128 - [c200]Samuel Shields, Ross Mawhorter, Edward F. Melcer, Michael Mateas:
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation. AIIDE 2022: 189-198 - [c199]Nick Junius, Michael Mateas, Noah Wardrip-Fruin, Elín Carstensdóttir:
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games. AIIDE 2022: 250-257 - [c198]Shi Johnson-Bey, Mark J. Nelson, Michael Mateas:
Neighborly: A Sandbox for Simulation-based Emergent Narrative. CoG 2022: 425-432 - [c197]Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas:
Spinning Coherent Interactive Fiction through Foundation Model Prompts. ICCC 2022: 44-53 - [c196]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. ICIDS 2022: 91-97 - [c195]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Select the Unexpected: A Statistical Heuristic for Story Sifting. ICIDS 2022: 292-308 - [c194]Shi Johnson-Bey, Mark J. Nelson, Michael Mateas:
Exploring the Design Space of Social Physics Engines in Games. ICIDS 2022: 559-576 - [c193]Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin:
Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. IUI Workshops 2022: 34-45 - 2021
- [c192]Rehaf Aljammaz, Yasheng She, Michael Mateas:
Argument Box. AIIDE Workshops 2021 - [c191]Shi Johnson-Bey, Michael Mateas:
Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist StoryWorlds. AIIDE Workshops 2021 - [c190]Max Kreminski, Melanie Dickinson, Michael Mateas:
Winnow: A Domain-Specific Language for Incremental Story Sifting. AIIDE 2021: 156-163 - [c189]Max Kreminski, Michael Mateas:
Opportunities for Approachable Game Development via Program Synthesis. AIIDE Workshops 2021 - [c188]Elisabeth Oliver, Michael Mateas:
Crosston Tavern: Modulating Autonomous Characters Behaviour through Player-NPC Conversation. AIIDE 2021: 179-186 - [c187]Devi Acharya, Michael Mateas, Noah Wardrip-Fruin:
Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters. CoG 2021: 1-8 - [c186]Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith, Michael Mateas:
A Genre-Specific Game Description Language for Game Boy RPGs. CoG 2021: 1-8 - [c185]Nick Junius, Max Kreminski, Michael Mateas:
There Is No Escape: Theatricality in Hades. FDG 2021: 26:1-26:8 - [c184]Max Kreminski, Michael Mateas:
Reflective Creators. ICCC 2021: 309-318 - [c183]Max Kreminski, Michael Mateas:
A Coauthorship-Centric History of Interactive Emergent Narrative. ICIDS 2021: 222-235 - [c182]Devi Acharya, Michael Mateas, Noah Wardrip-Fruin:
Interviews Towards Designing Support Tools for TTRPG Game Masters. ICIDS 2021: 283-287 - [c181]Max Kreminski, Michael Mateas:
Toward Narrative Instruments. ICIDS 2021: 499-508 - 2020
- [c180]Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. AIIDE 2020: 102-108 - [c179]Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin, Sabine Wieluch:
Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AIIDE 2020: 347-349 - [c178]Max Kreminski, Noah Wardrip-Fruin, Michael Mateas:
Toward Example-Driven Program Synthesis of Story Sifting Patterns. AIIDE Workshops 2020 - [c177]Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin:
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. FDG 2020: 13:1-13:4 - [c176]Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas:
Scheherazade's Tavern: A Prototype For Deeper NPC Interactions. FDG 2020: 22:1-22:9
2010 – 2019
- 2019
- [j18]Adam Summerville, Chris Martens, Sarah Harmon, Michael Mateas, Joseph C. Osborn, Noah Wardrip-Fruin, Arnav Jhala:
From Mechanics to Meaning. IEEE Trans. Games 11(1): 69-78 (2019) - [c175]Joseph C. Osborn, Melanie Dickinson, Barrett R. Anderson, Adam Summerville, Jill Denner, David M. Torres, Noah Wardrip-Fruin, Michael Mateas:
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. AIIDE 2019: 59-65 - [c174]Nick Junius, Michael Mateas, Noah Wardrip-Fruin:
Towards expressive input for character dialogue in digital games. FDG 2019: 21:1-21:11 - [c173]Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas:
StoryAssembler: an engine for generating dynamic choice-driven narratives. FDG 2019: 24:1-24:10 - 2018
- [j17]Joseph Carter Osborn, Benjamin Samuel, Michael Mateas:
Visualizing the strategic landscape of arbitrary games. Inf. Vis. 17(3): 196-217 (2018) - [c172]Kate Compton, Michael Mateas:
Freedom of Movement: Generative Responses to Motion Control. AIIDE Workshops 2018 - [c171]Adam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Gemini: Bidirectional Generation and Analysis of Games via ASP. AIIDE 2018: 123-129 - [c170]John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin:
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis. ICIDS 2018: 79-92 - 2017
- [j16]April Grow, Melanie Dickinson, Johnathan Pagnutti, Noah Wardrip-Fruin, Michael Mateas:
Crafting in Games. Digit. Humanit. Q. 11(4) (2017) - [c169]Joseph Carter Osborn, Michael Mateas:
Against Forward Models. AAAI Workshops 2017 - [c168]Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala:
What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces. AAAI Workshops 2017 - [c167]Kate Compton, Michael Mateas:
A Generative Framework of Generativity. AIIDE Workshops 2017 - [c166]Kate Compton, Edward F. Melcer, Michael Mateas:
Generominos: Ideation Cards for Interactive Generativity. AIIDE Workshops 2017 - [c165]Melanie Leah Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Social Simulation for Social Justice. AIIDE Workshops 2017 - [c164]Joseph C. Osborn, Brian Lambrigger, Michael Mateas:
HyPED: Modeling and Analyzing Action Games as Hybrid Systems. AIIDE 2017: 87-93 - [c163]Joseph C. Osborn, James O. Ryan, Michael Mateas:
Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata. AIIDE Workshops 2017 - [c162]Joseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas:
Towards General RPG Playing. AIIDE Workshops 2017 - [c161]Joseph C. Osborn, Michael Mateas:
Evaluating a Solver-Aided Puzzle Design Tool. MICI@CHI 2017 - [c160]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automated game design learning. CIG 2017: 240-247 - [c159]Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. FDG 2017: 16:1-16:10 - [c158]Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Refining operational logics. FDG 2017: 27:1-27:10 - [c157]John T. Murray, Michael Mateas, Noah Wardrip-Fruin:
Proposal for analyzing player emotions in an interactive narrative using story intention graphs. FDG 2017: 60:1-60:4 - [c156]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automatic mapping of NES games with mappy. FDG 2017: 78:1-78:9 - [c155]Adam Summerville, Joseph C. Osborn, Michael Mateas:
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. IJCAI 2017: 2800-2806 - [i8]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automated Game Design Learning. CoRR abs/1707.03333 (2017) - [i7]Adam Summerville, Joseph C. Osborn, Michael Mateas:
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. CoRR abs/1707.03336 (2017) - [i6]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automatic Mapping of NES Games with Mappy. CoRR abs/1707.03908 (2017) - 2016
- [c154]Adam James Summerville, Michael Mateas:
Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning. AIIDE 2016: 86-92 - [c153]James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town. AIIDE 2016: 204-210 - [c152]Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Owen Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Playable Experiences at AIIDE 2016. AIIDE 2016: 251- - [c151]James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin:
GameNet and GameSage: Videogame Discovery as Design Insight. DiGRA/FDG 2016 - [c150]James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
A Lightweight Videogame Dialogue Manager. DiGRA/FDG 2016 - [c149]Adam J. Summerville, Michael Mateas:
Super Mario as a String: Platformer Level Generation Via LSTMs. DiGRA/FDG 2016 - [c148]Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin:
Bad News: An Experiment in Computationally Assisted Performance. ICIDS 2016: 108-120 - [c147]James Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin:
Expressionist: An Authoring Tool for In-Game Text Generation. ICIDS 2016: 221-233 - [c146]Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. ICIDS 2016: 388-396 - [c145]James Owen Ryan, Adam James Summerville, Michael Mateas, Noah Wardrip-Fruin:
Translating Player Dialogue into Meaning Representations Using LSTMs. IVA 2016: 383-386 - [r1]Michael Mateas, Noah Wardrip-Fruin:
Personalized and Interactive Literature. Handbook of Science and Technology Convergence 2016: 501-515 - [i5]Adam Summerville, Michael Mateas:
Super Mario as a String: Platformer Level Generation Via LSTMs. CoRR abs/1603.00930 (2016) - [i4]Adam James Summerville, Sam Snodgrass, Michael Mateas, Santi Ontañón Villar:
The VGLC: The Video Game Level Corpus. CoRR abs/1606.07487 (2016) - [i3]Adam James Summerville, James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics. CoRR abs/1607.06852 (2016) - 2015
- [c144]James Owen Ryan, Andrew Max Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin:
Toward Natural Language Generation by Humans. INT/SBG@AIIDE 2015: 53-56 - [c143]Daniel G. Shapiro, Larry LeBron, Andrew Stern, Michael Mateas:
Aesthetic Interleaving of Character Performance Requests. INT/SBG@AIIDE 2015: 57-63 - [c142]Peter Andrew Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad. AIIDE 2015: 58-64 - [c141]Joseph Carter Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Playspecs: Regular Expressions for Game Play Traces. AIIDE 2015: 170-176 - [c140]Daniel G. Shapiro, Karen Tanenbaum, Joshua McCoy, Larry LeBron, Craig W. Reynolds, Andrew Stern, Michael Mateas, Bill Ferguson, David Diller, Kerry Moffitt, Will Coon, Bruce Roberts:
Composing Social Interactions via Social Games. AAMAS 2015: 573-580 - [c139]Kate Compton, Michael Mateas:
Tracery: An Author-Focused Generative Text Tool. FDG 2015 - [c138]Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti, Michael Mateas:
A Software Studies Approach to Interpreting Passage. FDG 2015 - [c137]Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas:
Combat in Games. FDG 2015 - [c136]James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin:
Large-Scale Interactive Visualizations of Nearly 12, 000 Games. FDG 2015 - [c135]James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin:
People Tend to Like Related Games. FDG 2015 - [c134]James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin:
Bottom-up Game Studies. FDG 2015 - [c133]James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin:
Tools for Game Discovery Built Using Latent Semantic Analysis. FDG 2015 - [c132]Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin:
The Scored Rule Engine: Next-Generation Social Physics. FDG 2015 - [c131]Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala:
The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. FDG 2015 - [c130]Kate Compton, Michael Mateas:
Casual Creators. ICCC 2015: 228-235 - [c129]Michael Mateas, Peter A. Mawhorter, Noah Wardrip-Fruin:
Intentionally Generating Choices in Interactive Narratives. ICCC 2015: 292-299 - [c128]James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
Open Design Challenges for Interactive Emergent Narrative. ICIDS 2015: 14-26 - [c127]Kate Compton, Ben A. Kybartas, Michael Mateas:
Tracery: An Author-Focused Generative Text Tool. ICIDS 2015: 154-161 - [i2]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). Dagstuhl Reports 5(1): 207-242 (2015) - 2014
- [j15]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Social Story Worlds With Comme il Faut. IEEE Trans. Comput. Intell. AI Games 6(2): 97-112 (2014) - [j14]Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Skald: Minstrel Reconstructed. IEEE Trans. Comput. Intell. AI Games 6(2): 156-165 (2014) - [c126]Joseph Carter Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas:
Evaluating Play Trace (Dis)similarity Metrics. AIIDE 2014 - [c125]Carlos Maltzahn, Arnav Jhala, Michael Mateas, Jim Whitehead:
Gamification of private digital data archive management. GamifIR@ECIR 2014: 33-37 - [c124]Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Author assistance visualizations for Ice-Bound, a combinatorial narrative. FDG 2014 - [c123]Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas:
Ice-Bound: A novel of reconfiguration. FDG 2014 - [c122]April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin:
A methodology for requirements analysis of AI architecture authoring tools. FDG 2014 - [c121]Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi:
Xylem: The Code of Plants. FDG 2014 - [c120]Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis:
Software verification games: Designing Xylem, The Code of Plants. FDG 2014 - [c119]Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala:
Towards a theory of choice poetics. FDG 2014 - [c118]Joseph C. Osborn, Michael Mateas:
A game-independent play trace dissimilarity metric. FDG 2014 - [c117]Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas:
Ice-Bound: Combining richly-realized story with expressive gameplay. FDG 2014 - [c116]Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. FDG 2014 - [c115]Mike Treanor, Michael Mateas:
Understanding representation in playable simulations. FDG 2014 - [c114]James Owen Ryan, Casey Barackman, Nicholas Kontje, Taylor Owen-Milner, Marilyn A. Walker, Michael Mateas, Noah Wardrip-Fruin:
Combinatorial Dialogue Authoring. ICIDS 2014: 13-24 - [e4]Michael Mateas, Tiffany Barnes, Ian Bogost:
Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014. Society for the Advancement of the Science of Digital Games 2014, ISBN 978-0-9913982-2-5 [contents] - 2013
- [c113]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week. AIIDE 2013 - [c112]Joseph Carter Osborn, April Grow, Michael Mateas:
Modular Computational Critics for Games. AIIDE 2013 - [c111]Daniel G. Shapiro, Joshua McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas:
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. AIIDE 2013 - [c110]Mike Treanor, Michael Mateas:
An Account of Proceduralist Meaning. DiGRA Conference 2013 - [c109]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: Designing past the game/story dilemma. FDG 2013: 94-101 - [p3]Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, Kenneth O. Stanley:
Procedural Content Generation: Goals, Challenges and Actionable Steps. Artificial and Computational Intelligence in Games 2013: 61-75 - [e3]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups 6, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2013, ISBN 978-3-939897-62-0 [contents] - 2012
- [c108]