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"Interactive evolution for the procedural generation of tracks in a ..."
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi (2011)
- Luigi Cardamone, Daniele Loiacono
, Pier Luca Lanzi
:
Interactive evolution for the procedural generation of tracks in a high-end racing game. GECCO 2011: 395-402

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