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GEM 2024: Turin, Italy
- IEEE Gaming, Entertainment, and Media Conference, GEM 2024, Turin, Italy, June 5-7, 2024. IEEE 2024, ISBN 979-8-3503-7453-7

- Anna Bucchieri

, Andrea Lucaroni, Miriam Moschetta, Lorenzo Ricci, Etty Sabatino, Erica Grange, Andrea Tacchino, Jessica Podda, Elena De Momi, Carlo Ferraresi, Matteo Laffranchi, Lorenzo De Michieli, Giampaolo Brichetto, Giacinto Barresi:
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis. 1-6 - Wobbe F. Koning:

Inviting Motion. 1 - Vu San Ha Huynh, Peng Qian, Ning Wang, Carl C. Udora, Rahim Tafazolli:

User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application. 1-6 - Ioannis Nikolopoulos, Paraskevi K. Tzouveli, Kostas Karpouzis, Stefanos D. Kollias:

A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking. 1-6 - Gabrielle Hollaender, Naida Graham, Claire Culver, Eva Peisachovich, Bill Kapralos, Elizabeth V. Sombilon, Adam Dubrowski:

Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress. 1-4 - Moritz Albrecht, Magdalena Eder, Kai Erenli, Leonie Fankhauser, Maximilian Mayerl, Leonard Petak, Victoria Schachinger:

The VR Chronicles: Insights from the VR Factsheet 2024. 1-6 - Hua-Hsiang Chen, Hsiao-Yue Tsao:

Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and levels of VR Experience. 1-4 - Vittorio Fiscale, Tetsunari Inamura, Agata Marta Soccini

:
Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support. 1-5 - Fulvio Damiano Chiesa, Faiza Bourhaleb, Claudia Pardi, Agata Marta Soccini

:
Virtual Reality Training for Advanced Radiotherapy. 1-6 - Yasumasa Yamaguchi

, Yuta Mitsuhashi
:
The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City. 1-3 - Bethany Strong, Biao Zeng, Peter McCarthy, Ali Roula, Liucheng Guo:

A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism. 1-6 - Zeynep Burcu Kaya Alpan

, Muhammad Javed Ramzan
, Alperen Satiroglu, Senol Piskin:
Impact of Physical Wind Simulation on the Player. 1-5 - Jan Steinhauser

, Doris Vollgruber:
Climate Survivors: A Bullet Heaven for Enhanced Climate Engagement. 1-6 - Jens-Martin Loebel

, Jochen Koubek:
Balancing Act: Leveraging 'PARAMETERS' Serious Game as a Tool for Mastering Game Design in Higher Education. 1-4 - Rojin Bayat, Elios De Maio

, Jacopo Fiorenza
, Massimo Migliorini
, Fabrizio Lamberti:
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences. 1-4 - Alexander Espeseth, Kjetil Raaen:

Playing Games Without Sight: Sonic Play. 1-6 - Lindsay Grace

, Vijayendra Sekhon:
Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding. 1-4 - Fabrizio Sulpizio

, Leonardo Giannantoni
, Francesco Strada, Andrea Bottino:
MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study. 1-6 - Terence Govender, Johanna Catharina Lubbe, Joan Arnedo-Moreno:

Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning. 1-6 - Intan Syazwani Abdul Rahim, Auzi Asfarian, Nurul Amelina Nasharuddin:

Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children. 1-5 - Minseok Doo

:
Decentralization of Gaming Server with P2P Service for the MMO. 1-5 - Elio Sasso, Daniele Loiacono, Pier Luca Lanzi

:
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms. 1-4 - Made Adi Paramartha Putra, Nengah Widya Utami, I Gede Juliana Eka Putra, Nyoman Bogi Aditya Karna, Ahmad Zainudin

, Gabriel Avelino R. Sampedro:
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment. 1-4 - Irin Tri Anggraini, Yanqi Xiao, Nobuo Funabiki, Cheng-Liang Shih, Jun-You Liu, Chih-Peng Fan:

A Design of Handgrip Exergame System for Hypertension Prevention. 1-2 - Matteo Cordioli, Laura Delfino, Alessia Romani, Elisa Mortini, Pier Luca Lanzi

:
A Gamified Framework to Assist Therapists with the ABA Therapy for Autism. 1-6 - Flavien Ehret

, Yannick Francillette
, Bob-Antoine Jerry Ménélas
:
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder. 1-4 - Jelle De Geest, Patrick de Smet, Lucio Bonetto, Peter Lambert, Glenn Van Wallendael, Hannes Mareen:

Perceptual Hashing Using Pretrained Vision Transformers. 1-6 - Massimiliano Pau, Federico Arippa, Micaela Porta, Giulia Casu, Bruno Leban, Eleonora Cocco

:
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality. 1-6 - Prabhath Samarathunga, Yasith Ganearachchi

, Thanuj Fernando, Lahiru Thanippulige, Anil Fernando
:
Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices. 1-6 - Riccardo Coppola, Tommaso Fulcini, Francesco Strada:

Know Your Bugs: A Survey of Issues in Automated Game Testing Literature. 1-6 - Federico Arippa, Micaela Porta, Giulia Casu, Bruno Leban, Massimiliano Pau:

To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure. 1-6 - Cheng-Liang Shih, Jun-You Liu, Irin Tri Anggraini, Yanqi Xiao, Nobuo Funabiki, Chih-Peng Fan:

Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System. 1-4 - Emmanuel Monfort

, Sidonie Salomé
, Nicolas Vuillerme
:
Empowering Aging in Place: An innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People. 1-6 - Liang Xu, Jenny M. Thomson

, Elaine Uí Dhonnchadha, Monica Ward:
Learner-Oriented Game Design: The Evolution of Cipher. 1-6 - Celestine Iwendi

, Chatti Subba Lakshmi, Bala Dhandayuthapani Veerasamy
, Paul A. Hollins, Damilare Adeola
, Pradeep Hewage, Adedapo Paul Aderemi
, Piyush Kumar Shukla:
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science. 1-6 - Thi Thi Zin, Pyke Tin, Hiromitsu Hama:

A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks. 1-5 - Deressa Wodajo, Peter Lambert, Glenn Van Wallendael, Solomon Atnafu, Hannes Mareen:

Improved Deepfake Video Detection Using Convolutional Vision Transformer. 1-6 - Jens-Martin Loebel

, Curtis L. Gittens
:
The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot Surrogates. 1-5 - Vassilis Charissis, Soheeb Khan, Samar Altarteer, Ramesh Lagoo:

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. 1-6 - Klara Andersson, Erik Landén, Prashant Goswami:

Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics. 1-6 - Yannick Francillette, Hugo Tremblay, Bruno Bouchard:

Automated Difficulty Assessment Model for Comprehensive Difficulty in Games. 1-6 - Miriam Tanda, Filippo Gabriele Pratticò

, Jessica Podda, Erica Grange, Giampaolo Brichetto, Lorenzo De Michieli, Fabrizio Lamberti, Giacinto Barresi:
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality. 1-6 - Daniel Martinek, Patrick David Pazour, David Mirk, Helmut Hlavacs:

Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation. 1-6 - Xin Fang, Siyuan Liu, Jun He

:
Research on the Application of Game Rank Mechanism in the Evaluation of Skill-Based Courses in Colleges and Universities. 1-6 - Vittorio Murtas

, Vincenzo Lombardo:
Deeply Digging in Serious Games for Archaeology. 1-6 - Maura Mengoni, Laura Cormio

, Tommaso Santilli, Catia Giaconi:
A Method to Formalise Game Design Praxis. 1-6 - Mario Escobar, Sandra Soriano, Kevin Mejía Rivera

:
Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration. 1-4 - Zuby Ahmed:

eXBCU: A Multiplayer Game for Game Design Education. 1-4 - Siyuan Liu, Xin Fang, He Jun

:
Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers. 1-6 - Yaojie Li

, Andrew Hogue:
StudyVR: A Framework for Streamlining VR User Study Design. 1-5 - Leonardo Pieraccioli, Daniel Bologna, Gabriele Massimiani, Ilaria Pasini, Martina Plumari, Pietro Uras, Francesco Strada:

Level Up Lab Projects' Showcase. 1 - Yasumasa Yamaguchi

:
An Overview of Online Riichi Mahjong Game Industry in Japanese Internet Society. 1-3 - Stefano Calzolari

, Francesco Strada, Andrea Bottino:
The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans. 1-6 - Minmin Huang, Jun He

, Qing Rui Chen, Chanyuan Yan:
A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games. 1-4 - Ehsan Amini, Saleh Javadi

, Siamak Khatibi:
Saliency Map Generation Based on Human Level Performance. 1-5 - Matteo Atanasio, Francesco Sansone

, Raffaele Conte, Alessandro Tonacci
:
Exploring Taste Sensation in the Metaverse: A Literature Review. 1-6 - Cole Craven, Bill Kapralos, Adam Dubrowski:

Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements. 1-2 - Daniele Zolezzi

, Saverio Iacono
, Gianni Viardo Vercelli
:
"Alice in Codeland": A Gamified Approach to Web Programming Education. 1-3 - Santiago Franco, Maria Giulia Ballatore, Sara Bernardini, Giacomo Como, Luca Damonte, Alexandra Neacsu, Martina Vanelli:

Unlocking AI Literacy: The SMaILE-App Gaming Experience. 1-6 - Keigo Minakawa, Kazuma Sato, Lei Jing:

Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution. 1-6 - Nikolas Ott, Robin Horst, Ralf Dörner:

Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent. 1-6 - Joshua Roberts, Jason Wuertz, Max V. Birk

, Scott Bateman
, Daniel J. Rea:
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games. 1-6 - Ilaria G. Porco

, Martina F. Rizza, Andrada Pica
, Sergio M. G. Solinas, Pietro Picerno, Ugo Della Croce:
Performing a Throw in Mixed Reality: A Validation Study. 1-4 - Louis Nisiotis, Panayiotis Hadjidemetriou, Nicolas Nouhi:

Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance. 1-6 - Audran Bonnot, Yannick Francillette, Bob-Antoine Jerry Ménélas, Bruno Bouchard:

Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games. 1-6 - Hsuan-Min Wang, Hsuan Jen, Chuen-Tsai Sun:

Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort. 1-6 - Steve Chan

:
AI-Facilitated Selection of the Optimal Nondominated Solution for a Serious Gaming Information Fusion Module. 1-6 - Xiaohan Mei, Yoichi Kunii:

The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima. 1-6 - Adriano Viegas Milani

, Mario Gutierrez, Ronan Boulic, Mark McGill, Aidan Kehoe:
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus. 1-4 - Alessandro Visconti, Marina Nadalin

, Federico De Lorenzis, Filippo Gabriele Pratticò
, Fabrizio Lamberti:
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning. 1-6 - Victor A. Okpanachi, Ifeoma Adaji:

The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International Students. 1-4 - Amany Alkhayat, Brett Ciranni, Rupa Samyukta Tumuluri, Rohit Srinivas Tulasi:

Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges. 1-6 - Marco Bilucaglia

, Rita Laureanti, Margherita Zito, Alessandro Fici, Fiamma Rivetti, Mara Bellati, Sebastiano Accardi
, S. Wahl, Luca T. Mainardi, Vincenzo Russo
:
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance? 1-5 - Swapnali Kulkarni, Kurtis Weir:

Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students. 1-6 - Jane Yin-Kim Yau, Dana Kube, Hendrik Drachsler, David Griffiths, Barbara Kieslinger, Claudia Fabian, Katharina Koller, Paul A. Hollins, Anna Merry

, Aravella Zachariou:
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action. 1-6 - Thomas Gaudi, Bill Kapralos, Alvaro Quevedo:

Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments. 1-4 - Sagar Suman, Mikhail Ola Adisa, Victor A. Okpanachi, Ifeoma Adaji:

The Design of Eco-mania: A Serious Game to Influence Positive Recycling Habits. 1-4 - Gianluca Guglielmo

, Michal Klincewicz
, Elisabeth Huis in 't Veld
, Pieter Spronck:
Introducing "The Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments. 1-6 - Federico Calà, Mustafa Can Gursesli

, Pietro Tarchi, Lorenzo Frassineti, Andrea Guazzini, Antonio Lanatà
:
Pupil Dilation Dynamics in Serious Game Emotional Activation. 1-4 - Kazuma Sato, Lei Jing:

The Development of a Data Glove-Based System for Assisting the Solution of Puzzles. 1-5 - Pyke Tin, Thi Thi Zin:

A Markovian Game Theoretic Framework for Analysing a Queueing System with Multiple Servers. 1-4 - Aldo A. Cortes:

Gamifing the Classroom: Bringing Videogames to Life Through Innovation in Education to Increase Student Engagement in STEM Subjects. 1-4 - Alessandro Fornaro, Daniela D'Auria, Hamza Amrani, Paolo Napoletano

:
Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors. 1-6 - Usman Ali:

Privacy-Preserving 3D Gaussian Splatting. 1-3 - Hannes Mareen, Stephanie D'haeseleer

, Kristin Van Damme, Tom Evens, Peter Lambert, Glenn Van Wallendael:
COM-PRESS: Dashboard to Detect (AI-Based) Image Manipulations. 1 - Luca Piano, Pietro Basci, Fabrizio Lamberti, Lia Morra:

Harnessing Foundation Models for Image Anonymization. 1-5 - Tunn Cho Lwin

, Thi Thi Zin, Pyke Tin, Tsuyomu Ikenoue, Emi Kino:
Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology. 1-4 - Chanyuan Yan, H. Jun

, Qingyun Lin, Minmin Huang:
Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games. 1-5 - Gabrielle Christie, Sean Durkin, Alexander Olson, Maylen Casal, Markus Santoso, Marko Suvajdzic:

MemoryGame: Decentralized P2E Game for Visual Working Memory Training. 1-2 - Yoshiyuki Takada, Toshiro Nunome:

QoE Enhancement of Multi-View Video Transmission Over ICN/CCN by Means of Cache Control Method. 1-6 - Stefania Stamou

, Konstantinos C. Apostolakis, George Margetis, Stavroula Ntoa, Constantine Stephanidis
:
The Current Situation and Debate on Gender Segregation in Esports Tournaments. 1-6 - Atsushi Ueno, Sho Yoshioka, Tomohito Takubo:

A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem. 1-5 - Raluca Ionela Maxim, Joan Arnedo-Moreno:

Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences. 1-6 - Daniele Spina, Andrea Bottino, Davide Cavagnino, Leonardo Chiariglione, Maurizio Lucenteforte, Marco Mazzaglia, Francesco Strada:

AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach. 1-6 - Hasindu Ramanayake, Iresh Bandara:

Synthesising Emotional Expressions Based on Dynamic Environmental Transitions. 1-6 - Lucie F. Jones, Matthew McConnell, Hua Shen, Jeremy Brown, Jeffrey Boyd:

Gamification of Breath Training for Wind Players. 1-6 - María Soledad Ramírez-Montoya

, Virgínia Rodés Paragarino
, Ernesto Pacheco Velazquez
, Sergio Ramírez-Etcheverry
:
Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study. 1-6 - Armin Mazinani

, Danilo Pietro Pau, Luca Davoli
, Gianluigi Ferrari:
Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints. 1-4 - Leon Y. Xiao

:
Is Loot Box Presence in Video Games Being Correctly and Consistently Labelled? Comparing All Age Rating Decisions Made by the German USK, the American ESRB, and the European PEGI in 2023. 1-6 - Eros Viola, Matteo Martini

, Fabio Solari, Manuela Chessa
:
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily. 1-6 - Qingyun Lin

, Jun He
, Chanyuan Yan:
The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters. 1-6 - Volodymyr Bondarenko

, Jiajing Zhang, Giang T. Nguyen
, Frank H. P. Fitzek
:
A Universal Method for Performance Assessment of Meta Quest XR Devices. 1-6 - Petros Selekos, Stefania Stamou, Konstantinos C. Apostolakis, Anastasia Ntagianta, Stavroula Ntoa, George Margetis, Constantine Stephanidis

:
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners. 1-6 - Dimosthenis Minas, Michalis Xenos, Dimitrios Papatheodorou:

A Serious Game for Environmental Education Utilizing 3D Virtual Worlds. 1-6 - Paul W. L. Watson, Katharina Koller, Celestine Iwendi

, Claudia Magdalena Fabian, Paul A. Hollins, Barbara Kieslinger:
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation. 1-6 - Sheng Li

, Bei Liu, Jianlong Fu:
Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition. 1-3 - Yaojie Li

, Andrew Hogue:
A Method for Volumetric Video Streaming. 1-4 - Robin Horst, Ferdinand Meyer, Ralf Dörner:

DraftComPromise - On Draft Composition Recommendations in League of Legends. 1-6 - Xi Guo, Alison Edwards:

A Case Study of using Web 3D Game Technology for a Scalable Midwifery Training Simulation. 1-4 - Thirumanikandan Subramanian

, Fabian Schlichtherle
, Wolfram Remlinger
:
Workflow for Evaluating Vehicle Interiors Using Serious Gaming. 1-4 - Hari Gangadharan:

Equity and Embeddedness: A Dominant Theme for Contemporary Gaming Research. 1-5 - Lisa Gutwenger, Stephan Keller

, Martin Dolezal
, Bernhard Schnögl, Sebastian Rous, Klaus Poier, Johanna Pirker:
Politics in Games - An Overview and Classification. 1-4 - Glenn Van Wallendael, Julie Artois, Hannes Mareen, Robbe Capelleman, Joke Schuermans, Evi Wezenbeek, Peter Lambert:

Extended Reality & Virtual Reality for Return-to-Sports Screening. 1-6 - Martin Sas

:
Unleashing Generative Non-Player Characters in Video Games: An AI Act Perspective. 1-4 - Louis Nisiotis, Andriani Piki, Panayiotis Theodorou, Susana Leal, Luís C. S. Barradas, João Nascimento

:
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals. 1-6 - Prabhath Samarathunga, Yasith Ganearachchi

, Thanuj Fernando, Indika Alahapperuma, Anil Fernando
:
Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters. 1-6 - Miriana Martini, Valeria Valentini, Alberto Ciprian, Andrea Bottino, Roberto Iacoviello, Maurizio Montagnuolo, Alberto Messina

, Francesco Strada, Davide Zappia:
Semi -Automated Digital Human Production for Enhanced Media Broadcasting. 1-6 - Adriano Viegas Milani

, Mario Gutierrez, Ronan Boulic, Mark McGill, Aidan Kehoe:
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display. 1-6 - Lucio Ciabattoni, Marco Maiolatesi, Martina Mancinelli, Maria Di Tillo, Riccardo Fiandra, Nicolo Gerosa, Lorenzo Trimeloni, Matteo Borghi, Massimo Bertolotti:

Explainable AI Based Approach For Broadband Customers' Churn Prediction. 1-2 - To Cornelis, Hannes Mareen, Robbe Capelleman, Joke Schuermans, Evi Wezenbeek, Peter Lambert, Glenn Van Wallendael:

Redirected Walking Within a VR Exergame for Return-to-Sports Screening. 1-5 - Nicolo Fumero, Vittorio Fiscale, Alessandro Clocchiatti, Agata Marta Soccini

:
Virtual Reality Multiplayer Experiential Training: Guiding People with Autism towards New Habits. 1-6 - Dalila Martins

, Nelson Zagalo, Ana Patricia Oliveira
:
From Entertainment to Mental Health Awareness: the "Debris" Case. 1-6 - Emil Fransson, Jonatan Hermansson, Yan Hu:

A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine. 1-6 - Aida Vidal-Balea

, Paula Fraga-Lamas, Tiago M. Fernández-Caramés:
Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios. 1-6 - Subrata Dey, Sal Humphreys:

Oral Storytelling in the Digital Future: Implications for Distraction, Time Perception and Immersion. 1-6 - Jimmy Chi-Ho Li, Tsun Sang David Lam, Sai Yuen Chiang Aaron, King Lok Lam Pius, Chiu Kit Dickson Lo:

Digital Twin: Gamified VAR Training for Building Management. 1-4 - Kevin Mejía Rivera

:
Developing a Media Watcher Through Business Intelligence Tools: An Approach for Emerging Media Industries. 1-4 - Alberto Rojas-Salazar

, Mads Haahr
:
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation. 1-6 - James Price, Xi Guo:

HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics. 1-6

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