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Simon M. Lucas
Simon Mark Lucas – Simon Lucas 0001
Person information
- affiliation: Queen Mary University of London, Game AI Research Group School of Electronic Engineering and Computer Science, UK
- affiliation: University of Essex, UK
Other persons with the same name
- Simon Lucas 0002 — University of Bordeaux, France (and 2 more)
- Simon Lucas 0003 — Merck KGaA, Darmstadt, Germany
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2020 – today
- 2024
- [c160]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Skill Depth in Tabletop Board Games. CoG 2024: 1-8 - [c159]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Measuring Randomness in Tabletop Games. CoG 2024: 1-8 - [c158]Fandi Meng, Simon M. Lucas:
Deduction Game Framework and Information Set Entropy Search. CoG 2024: 1-4 - [i48]Fandi Meng, Simon Lucas:
Deduction Game Framework and Information Set Entropy Search. CoRR abs/2407.21178 (2024) - 2023
- [j53]Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas:
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. IEEE Trans. Games 15(1): 5-15 (2023) - [j52]Ivan Bravi, Simon M. Lucas:
Rinascimento: Playing Splendor-Like Games With Event-Value Functions. IEEE Trans. Games 15(1): 16-25 (2023) - [j51]Cristina Guerrero-Romero, Simon M. Lucas, Diego Perez Liebana:
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. IEEE Trans. Games 15(3): 469-482 (2023) - [c157]James Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas:
A case study in AI-assisted board game design. CoG 2023: 1-4 - [c156]James Goodman, Diego Perez Liebana, Simon M. Lucas:
Following the Leader in Multiplayer Tabletop Games. FDG 2023: 22:1-22:11 - [i47]Xiulei Song, Yizhao Jin, Greg G. Slabaugh, Simon Lucas:
Joint action loss for proximal policy optimization. CoRR abs/2301.10919 (2023) - [i46]Xiulei Song, Yizhao Jin, Greg G. Slabaugh, Simon Lucas:
Partial advantage estimator for proximal policy optimization. CoRR abs/2301.10920 (2023) - [i45]Yizhao Jin, Greg G. Slabaugh, Simon M. Lucas:
ADAPTER-RL: Adaptation of Any Agent using Reinforcement Learning. CoRR abs/2311.11537 (2023) - 2022
- [j50]Alexander Dockhorn, Simon Lucas:
Choosing Representation, Mutation, and Crossover in Genetic Algorithms. IEEE Comput. Intell. Mag. 17(4): 52-53 (2022) - [j49]Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Pérez-Liébana:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Trans. Games 14(2): 232-242 (2022) - [j48]James Goodman, Diego Perez Liebana, Simon Lucas:
Visualizing Multiplayer Game Spaces. IEEE Trans. Games 14(4): 663-675 (2022) - [c155]James Goodman, Diego Perez Liebana, Simon Lucas:
MultiTree MCTS in Tabletop Games. CoG 2022: 292-299 - [i44]James Goodman, Diego Perez Liebana, Simon Lucas:
Visualising Multiplayer Game Spaces. CoRR abs/2202.05773 (2022) - 2021
- [c154]James Goodman, Diego Pérez-Liébana, Simon Lucas:
Fingerprinting Tabletop Games. CoG 2021: 1-4 - [i43]Ivan Bravi, Simon M. Lucas:
Rinascimento: searching the behaviour space of Splendor. CoRR abs/2106.08371 (2021) - [i42]Alvaro Ovalle, Simon M. Lucas:
Predictive Control Using Learned State Space Models via Rolling Horizon Evolution. CoRR abs/2106.13911 (2021) - 2020
- [j47]Simon Lucas:
Artificial Intelligence and Games. Künstliche Intell. 34(1): 87-88 (2020) - [c153]James Goodman, Simon Lucas:
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game. CEC 2020: 1-8 - [c152]Chris Bamford, Simon M. Lucas:
Neural Game Engine: Accurate learning of generalizable forward models from pixels. CoG 2020: 81-88 - [c151]Ivan Bravi, Simon M. Lucas:
Rinascimento: using event-value functions for playing Splendor. CoG 2020: 283-290 - [c150]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi, Mark H. M. Winands:
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoG 2020: 367-374 - [c149]Martin Balla, Simon M. Lucas, Diego Perez Liebana:
Evaluating Generalisation in General Video Game Playing. CoG 2020: 423-430 - [c148]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas:
Practical Game Design Tool: State Explorer. CoG 2020: 439-446 - [c147]Alvaro Ovalle, Simon M. Lucas:
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. CoG 2020: 495-502 - [c146]Alexander Dockhorn, Simon M. Lucas:
Local Forward Model Learning for GVGAI Games. CoG 2020: 716-723 - [c145]Simon M. Lucas:
Cross-Platform Games in Kotlin. CoG 2020: 774-775 - [c144]Raúl Montoliu, Raluca D. Gaina, Diego Pérez-Liébana, Daniel Delgado, Simon M. Lucas:
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. EvoApplications 2020: 403-418 - [c143]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi:
Interactive evolution and exploration within latent level-design space of generative adversarial networks. GECCO 2020: 148-156 - [c142]Alvaro Ovalle, Simon M. Lucas:
Modulation of Viability Signals for Self-regulatory Control. IWAI 2020: 101-113 - [i41]James Goodman, Simon Lucas:
Weighting NTBEA for Game AI Optimisation. CoRR abs/2003.10378 (2020) - [i40]Chris Bamford, Simon M. Lucas:
Neural Game Engine: Accurate learning ofgeneralizable forward models from pixels. CoRR abs/2003.10520 (2020) - [i39]Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Pérez-Liébana:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoRR abs/2003.12331 (2020) - [i38]Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas:
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competition. CoRR abs/2003.13949 (2020) - [i37]Jacob Schrum, Jake Gutierrez, Vanessa Volz, Jialin Liu, Simon M. Lucas, Sebastian Risi:
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks. CoRR abs/2004.00151 (2020) - [i36]Alvaro Ovalle, Simon M. Lucas:
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. CoRR abs/2004.07155 (2020) - [i35]Martin Balla, Simon M. Lucas, Diego Pérez-Liébana:
Evaluating Generalisation in General Video Game Playing. CoRR abs/2005.11247 (2020) - [i34]Ivan Bravi, Simon M. Lucas:
Rinascimento: using event-value functions for playing Splendor. CoRR abs/2006.05894 (2020) - [i33]James Goodman, Simon Lucas:
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game. CoRR abs/2006.08659 (2020) - [i32]Alvaro Ovalle, Simon M. Lucas:
Modulation of viability signals for self-regulatory control. CoRR abs/2007.09297 (2020) - [i31]Simon M. Lucas:
Cross-Platform Games in Kotlin. CoRR abs/2008.04446 (2020) - [i30]James Goodman, Sebastian Risi, Simon Lucas:
AI and Wargaming. CoRR abs/2009.08922 (2020) - [i29]Chris Bamford, Shengyi Huang, Simon M. Lucas:
Griddly: A platform for AI research in games. CoRR abs/2011.06363 (2020)
2010 – 2019
- 2019
- [b1]Diego Pérez-Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu:
General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019, ISBN 978-3-031-00994-5 - [j46]Dongbin Zhao, Simon M. Lucas, Julian Togelius:
Deep Reinforcement Learning and Games [Guest Editorial]. IEEE Comput. Intell. Mag. 14(3): 7 (2019) - [j45]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. IEEE Trans. Games 11(3): 195-214 (2019) - [j44]Alexandros Agapitos, Róisín Loughran, Miguel Nicolau, Simon M. Lucas, Michael O'Neill, Anthony Brabazon:
A Survey of Statistical Machine Learning Elements in Genetic Programming. IEEE Trans. Evol. Comput. 23(6): 1029-1048 (2019) - [c141]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. AAAI 2019: 1691-1698 - [c140]Diego Perez Liebana, Raluca D. Gaina, Olve Drageset, Ercüment Ilhan, Martin Balla, Simon M. Lucas:
Analysis of Statistical Forward Planning Methods in Pommerman. AIIDE 2019: 66-72 - [c139]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Extracting Learning Curves From Puzzle Games. CEEC 2019: 150-155 - [c138]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoG 2019: 1-8 - [c137]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoG 2019: 1-4 - [c136]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoG 2019: 1-8 - [c135]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoG 2019: 1-8 - [c134]Karen Shoop, Chris Lowthorpe, Larra Anderson, Simon Lucas:
The Games Fusion Project: Competencies for Game Design. CoG 2019: 1-4 - [c133]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. CoG 2019: 1-8 - [c132]Simon M. Lucas, Vanessa Volz:
Tile pattern KL-divergence for analysing and evolving game levels. GECCO 2019: 170-178 - [c131]Ivan Bravi, Vanessa Volz, Simon M. Lucas:
Game AI hyperparameter tuning in rinascimento. GECCO (Companion) 2019: 1742-1746 - [p4]Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas:
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection. Cause Effect Pairs in Machine Learning 2019: 331-338 - [i28]Simon M. Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John R. Woodward, Vanessa Volz, Diego Perez Liebana:
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. CoRR abs/1901.00723 (2019) - [i27]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoRR abs/1903.12508 (2019) - [i26]Ivan Bravi, Simon M. Lucas, Diego Perez Liebana, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoRR abs/1904.01883 (2019) - [i25]Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. CoRR abs/1904.03540 (2019) - [i24]Simon M. Lucas, Vanessa Volz:
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels. CoRR abs/1905.05077 (2019) - [i23]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i22]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoRR abs/1906.04023 (2019) - [i21]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoRR abs/1909.00442 (2019) - 2018
- [j43]Raluca D. Gaina, Adrien Couëtoux, Dennis J. N. J. Soemers, Mark H. M. Winands, Tom Vodopivec, Florian Kirchgeßner, Jialin Liu, Simon M. Lucas, Diego Pérez-Liébana:
The 2016 Two-Player GVGAI Competition. IEEE Trans. Games 10(2): 209-220 (2018) - [j42]Philipp Rohlfshagen, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Pac-ManConquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE Trans. Games 10(3): 233-256 (2018) - [c130]Kamolwan Kunanusont, Simon Mark Lucas, Diego Pérez-Liébana:
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. AIIDE 2018: 180-186 - [c129]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. AIIDE 2018: 265-267 - [c128]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CEC 2018: 1-9 - [c127]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu:
Shallow Decision-Making Analysis in General Video Game Playing. CIG 2018: 1-8 - [c126]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
General Win Prediction from Agent Experience. CIG 2018: 1-8 - [c125]Cristina Guerrero-Romero, Simon M. Lucas, Diego Pérez-Liébana:
Using a Team of General AI Algorithms to Assist Game Design and Testing. CIG 2018: 1-8 - [c124]Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CIG 2018: 1-4 - [c123]Chiara F. Sironi, Jialin Liu, Diego Perez Liebana, Raluca D. Gaina, Ivan Bravi, Simon M. Lucas, Mark H. M. Winands:
Self-adaptive MCTS for General Video Game Playing. EvoApplications 2018: 358-375 - [c122]Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving mario levels in the latent space of a deep convolutional generative adversarial network. GECCO 2018: 221-228 - [i20]Simon M. Lucas, Jialin Liu, Diego Perez Liebana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CoRR abs/1802.05991 (2018) - [i19]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. CoRR abs/1802.10363 (2018) - [i18]Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi:
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network. CoRR abs/1805.00728 (2018) - [i17]Ivan Bravi, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Shallow decision-making analysis in General Video Game Playing. CoRR abs/1806.01151 (2018) - [i16]Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CoRR abs/1806.08544 (2018) - 2017
- [j41]Simon M. Lucas:
IEEE CIS VP-Education Vision Statement [Society Briefs]. IEEE Comput. Intell. Mag. 12(1): 6-8 (2017) - [j40]Alexandros Agapitos, Michael O'Neill, Ahmed Kattan, Simon M. Lucas:
Recursion in tree-based genetic programming. Genet. Program. Evolvable Mach. 18(2): 149-183 (2017) - [j39]Spyridon Samothrakis, Maria Fasli, Diego Perez Liebana, Simon M. Lucas:
Default policies for global optimisation of noisy functions with severe noise. J. Glob. Optim. 67(4): 893-907 (2017) - [c121]Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and modelling Hanabi-playing agents. CEC 2017: 1382-1389 - [c120]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. CEC 2017: 1956-1963 - [c119]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from screen capture. CEC 2017: 2078-2085 - [c118]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Bandit-based Random Mutation Hill-Climbing. CEC 2017: 2145-2151 - [c117]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple bandit evolutionary algorithm for automatic game improvement. CEC 2017: 2201-2208 - [c116]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI agents. CEC 2017: 2299-2307 - [c115]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Rolling horizon evolution enhancements in general video game playing. CIG 2017: 88-95 - [c114]Diego Perez Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz, Simon M. Lucas:
Introducing real world physics and macro-actions to general video game ai. CIG 2017: 248-255 - [c113]Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Pérez-Liébana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. EvoApplications (1) 2017: 418-434 - [c112]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms. SSCI 2017: 1-8 - [i15]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI Agents. CoRR abs/1703.06275 (2017) - [i14]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing. CoRR abs/1704.06942 (2017) - [i13]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from Screen Capture. CoRR abs/1704.06945 (2017) - [i12]Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and Modelling Hanabi-Playing Agents. CoRR abs/1704.07069 (2017) - [i11]Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez Liebana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. CoRR abs/1704.07075 (2017) - [i10]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement. CoRR abs/1705.01080 (2017) - [i9]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic. CoRR abs/1706.05086 (2017) - [i8]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm. CoRR abs/1708.02068 (2017) - 2016
- [j38]Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas, Philipp Rohlfshagen:
Predicting Dominance Rankings for Score-Based Games. IEEE Trans. Comput. Intell. AI Games 8(1): 1-12 (2016) - [j37]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. IEEE Trans. Comput. Intell. AI Games 8(3): 229-243 (2016) - [c111]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
General Video Game AI: Competition, Challenges and Opportunities. AAAI 2016: 4335-4337 - [c110]Diego Perez Liebana, Sanaz Mostaghim, Simon M. Lucas:
Multi-objective tree search approaches for general video game playing. CEC 2016: 624-631 - [c109]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Rolling Horizon Coevolutionary planning for two-player video games. CEEC 2016: 174-179 - [c108]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas:
General Video Game for 2 players: Framework and competition. CEEC 2016: 186-191 - [c107]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
Analyzing the robustness of general video game playing agents. CIG 2016: 1-8 - [c106]Piers R. Williams, Diego Perez Liebana, Simon M. Lucas:
Ms. Pac-Man Versus Ghost Team CIG 2016 competition. CIG 2016: 1-8 - [c105]Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius:
General Video Game Level Generation. GECCO 2016: 253-259 - [i7]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Bandit-Based Random Mutation Hill-Climbing. CoRR abs/1606.06041 (2016) - [i6]Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Rolling Horizon Coevolutionary Planning for Two-Player Video Games. CoRR abs/1607.01730 (2016) - [i5]