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Bernhard Kerbl
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2020 – today
- 2024
- [j22]Alban Gauthier, Bernhard Kerbl, Jérémy Levallois, Robin Faury, Jean-Marc Thiery, Tamy Boubekeur:
MatUp: Repurposing Image Upsamplers for SVBRDFs. Comput. Graph. Forum 43(4): i-x (2024) - [j21]Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis:
Reducing the Memory Footprint of 3D Gaussian Splatting. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 16:1-16:17 (2024) - [j20]Rahul Goel, Markus Schütz, P. J. Narayanan, Bernhard Kerbl:
Real-Time Decompression and Rasterization of Massive Point Clouds. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 48:1-48:15 (2024) - [j19]Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis:
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. ACM Trans. Graph. 43(4): 62:1-62:15 (2024) - [j18]Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger:
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. ACM Trans. Graph. 43(4): 64:1-64:17 (2024) - [c14]Annalena Ulschmid, Bernhard Kerbl, Katharina Krösl, Michael Wimmer:
Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 46-57 - [i12]Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger:
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. CoRR abs/2402.00525 (2024) - [i11]Chao Wang, Krzysztof Wolski, Bernhard Kerbl, Ana Serrano, Mojtaba Bemana, Hans-Peter Seidel, Karol Myszkowski, Thomas Leimkühler:
Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field. CoRR abs/2406.07329 (2024) - [i10]Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis:
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. CoRR abs/2406.12080 (2024) - [i9]Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl, Francisco Vicente Carrasco, Markus Steinberger, Fernando De la Torre:
Taming 3DGS: High-Quality Radiance Fields with Limited Resources. CoRR abs/2406.15643 (2024) - [i8]Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis:
Reducing the Memory Footprint of 3D Gaussian Splatting. CoRR abs/2406.17074 (2024) - 2023
- [j17]Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer:
Vulkan all the way: Transitioning to a modern low-level graphics API in academia. Comput. Graph. 111: 155-165 (2023) - [j16]Markus Schütz, Bernhard Kerbl, Philip Klaus, Michael Wimmer:
GPU-Accelerated LOD Generation for Point Clouds. Comput. Graph. Forum 42(8): i-xiii (2023) - [j15]Clément Jambon, Bernhard Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, George Drettakis:
NeRFshop: Interactive Editing of Neural Radiance Fields. Proc. ACM Comput. Graph. Interact. Tech. 6(1): 1:1-1:21 (2023) - [j14]Philip Voglreiter, Bernhard Kerbl, Alexander Weinrauch, Joerg H. Mueller, Thomas Neff, Markus Steinberger, Dieter Schmalstieg:
Trim Regions for Online Computation of From-Region Potentially Visible Sets. ACM Trans. Graph. 42(4): 85:1-85:15 (2023) - [j13]Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis:
3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Trans. Graph. 42(4): 139:1-139:14 (2023) - [i7]Markus Schütz, Bernhard Kerbl, Philip Klaus, Michael Wimmer:
GPU-Accelerated LOD Generation for Point Clouds. CoRR abs/2302.14801 (2023) - [i6]Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis:
3D Gaussian Splatting for Real-Time Radiance Field Rendering. CoRR abs/2308.04079 (2023) - [i5]João Libório Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer:
Training and Predicting Visual Error for Real-Time Applications. CoRR abs/2310.09125 (2023) - 2022
- [j12]Joao Liborio Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer:
Training and Predicting Visual Error for Real-Time Applications. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 11:1-11:17 (2022) - [j11]Markus Schütz, Bernhard Kerbl, Michael Wimmer:
Software Rasterization of 2 Billion Points in Real Time. Proc. ACM Comput. Graph. Interact. Tech. 5(3): 24:1-24:17 (2022) - [j10]Jozef Hladky, Michael Stengel, Nicholas Vining, Bernhard Kerbl, Hans-Peter Seidel, Markus Steinberger:
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction. ACM Trans. Graph. 41(6): 233:1-233:13 (2022) - [c13]Bernhard Kerbl, Linus Horváth, Daniel Cornel, Michael Wimmer:
An Improved Triangle Encoding Scheme for Cached Tessellation. Eurographics (Short Papers) 2022: 53-56 - [c12]Bernhard Kerbl, Michael Kenzel, Martin Winter, Markus Steinberger:
CUDA and Applications to Task-based Programming. Eurographics (Tutorials) 2022 - [c11]Adam Celarek, Pedro Hermosilla, Bernhard Kerbl, Timo Ropinski, Michael Wimmer:
Gaussian Mixture Convolution Networks. ICLR 2022 - [i4]Adam Celarek, Pedro Hermosilla, Bernhard Kerbl, Timo Ropinski, Michael Wimmer:
Gaussian Mixture Convolution Networks. CoRR abs/2202.09153 (2022) - [i3]Markus Schütz, Bernhard Kerbl, Michael Wimmer:
Software Rasterization of 2 Billion Points in Real Time. CoRR abs/2204.01287 (2022) - 2021
- [j9]Markus Schütz, Bernhard Kerbl, Michael Wimmer:
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. Comput. Graph. Forum 40(4): 115-126 (2021) - [j8]Johannes Unterguggenberger, Bernhard Kerbl, Jakob Pernsteiner, Michael Wimmer:
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. Comput. Graph. Forum 40(7): 57-69 (2021) - [c10]Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer:
View-Dependent Impostors for Architectural Shape Grammars. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 63-64 - [c9]Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer:
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 65-66 - [c8]Ilir Murturi, Chao Jia, Bernhard Kerbl, Michael Wimmer, Schahram Dustdar, Christos Tsigkanos:
On Provisioning Procedural Geometry Workloads on Edge Architectures. WEBIST 2021: 354-359 - [i2]Markus Schütz, Bernhard Kerbl, Michael Wimmer:
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. CoRR abs/2104.07526 (2021) - 2020
- [c7]Johannes Unterguggenberger, Bernhard Kerbl, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer:
Fast Multi-View Rendering for Real-Time Applications. EGPGV@Eurographics/EuroVis 2020: 13-23 - [c6]Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger:
Stochastic Substitute Trees for Real-Time Global Illumination. I3D 2020: 2:1-2:9
2010 – 2019
- 2018
- [j7]Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger:
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 28:1-28:17 (2018) - [j6]Bernhard Kerbl, Michael Kenzel, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger:
Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 29:1-29:16 (2018) - [j5]Michael Kenzel, Bernhard Kerbl, Dieter Schmalstieg, Markus Steinberger:
A high-performance software graphics pipeline architecture for the GPU. ACM Trans. Graph. 37(4): 140 (2018) - [c5]Bernhard Kerbl, Michael Kenzel, Joerg H. Mueller, Dieter Schmalstieg, Markus Steinberger:
The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU. ICS 2018: 76-85 - [c4]Bernhard Kerbl, Joerg H. Mueller, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger:
A scalable queue for work distribution on GPUs. PPoPP 2018: 401-402 - [i1]Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger:
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. CoRR abs/1805.08893 (2018) - 2017
- [j4]Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Hans-Peter Seidel, Markus Steinberger:
Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU. Comput. Graph. Forum 36(8): 232-246 (2017) - [c3]Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger:
Effective static bin patterns for sort-middle rendering. High Performance Graphics 2017: 14:1-14:10 - 2015
- [j3]Bernhard Kerbl, Denis Kalkofen, Markus Steinberger, Dieter Schmalstieg:
Interactive Disassembly Planning for Complex Objects. Comput. Graph. Forum 34(2): 287-297 (2015) - [c2]Peter Mohr, Bernhard Kerbl, Michael Donoser, Dieter Schmalstieg, Denis Kalkofen:
Retargeting Technical Documentation to Augmented Reality. CHI 2015: 3337-3346 - 2014
- [j2]Markus Steinberger, Michael Kenzel, Pedro Boechat, Bernhard Kerbl, Mark Dokter, Dieter Schmalstieg:
Whippletree: task-based scheduling of dynamic workloads on the GPU. ACM Trans. Graph. 33(6): 228:1-228:11 (2014) - 2012
- [j1]Markus Steinberger, Bernhard Kainz, Bernhard Kerbl, Stefan Hauswiesner, Michael Kenzel, Dieter Schmalstieg:
Softshell: dynamic scheduling on GPUs. ACM Trans. Graph. 31(6): 161:1-161:11 (2012) - [c1]Bernhard Kerbl, Philip Voglreiter, Rostislav Khlebnikov, Dieter Schmalstieg, Daniel Seider, Michael Moche, Philipp Stiegler, Rupert H. Portugaller, Bernhard Kainz:
Intervention Planning of Hepatocellular Carcinoma Radio-Frequency Ablations. CLIP 2012: 9-16
Coauthor Index
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last updated on 2024-10-04 20:58 CEST by the dblp team
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