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Richard Wetzel
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2020 – today
- 2023
- [c18]Arthur Clay, Giorgio Trumpy, Michael Weinmann, Richard Wetzel:
Prototyping Care: Two Case Studies. GCH 2023: 189-190 - 2022
- [c17]Dario Lanfranconi, Richard Wetzel, Tobias Matter, Christian Schnellmann:
Visual Considerations for Augmented Reality in Urban Planning. VRST 2022: 82:1-82:2 - 2021
- [c16]Ursina Kellerhals, Naomi Burgess, Richard Wetzel:
Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. FDG 2021: 19:1-19:12 - 2020
- [c15]Tobias Kreienbühl, Richard Wetzel, Naomi Burgess, Andrea Maria Schmid, Dorothee Brovelli:
AR Circuit Constructor: Combining Electricity Building Blocks and Augmented Reality for Analogy-Driven Learning and Experimentation. ISMAR Adjunct 2020: 13-18
2010 – 2019
- 2019
- [c14]Dimitrios Paris Darzentas, Raphael Velt, Richard Wetzel, Peter J. Craigon, Hanne Gesine Wagner, Lachlan D. Urquhart, Steve Benford:
Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. CHI 2019: 571 - [c13]Richard Wetzel, Tobias Kreienbühl:
Breathe to Dive: Exploring a Virtual Reality Game for Treatment of Cystic Fibrosis. ISMAR Adjunct 2019: 412-416 - 2017
- [b1]Richard Wetzel:
Developing ideation cards to support the design of mixed reality games. University of Nottingham, UK, 2017 - [j4]Richard Wetzel, Tom Rodden, Steve Benford:
Developing Ideation Cards for Mixed Reality Game Design. Trans. Digit. Games Res. Assoc. 3(2) (2017) - 2016
- [c12]Richard Wetzel, Tom Rodden, Steve Benford:
Developing Ideation Cards for Mixed Reality Game Design. DiGRA/FDG 2016 - [c11]Patrick Brundell, Boriana Koleva, Richard Wetzel:
Supporting the design of location-based experiences by creative individuals. SMAP 2016: 112-116 - 2015
- [c10]Khaled Bachour, Richard Wetzel, Martin Flintham, Trung Dong Huynh, Tom Rodden, Luc Moreau:
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game. CHI 2015: 2437-2446 - 2013
- [c9]Audrius Jurgelionis, Richard Wetzel, Lisa Blum, Leif Oppermann:
TOTEM.Scout: A mobile tool for in-situ creation of location-based content. IGIC 2013: 89-96 - 2012
- [j3]Astrid M. von der Pütten, Jennifer Klatt, Simon Ten Broeke, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, Leif Oppermann, Johannes Klatt:
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interact. Comput. 24(4): 317-325 (2012) - [c8]Lisa Blum, Richard Wetzel, Rod McCall, Leif Oppermann, Wolfgang Broll:
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. Conference on Designing Interactive Systems 2012: 711-720 - [c7]Richard Wetzel, Lisa Blum, Leif Oppermann:
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. FDG 2012: 238-241 - [c6]Charley Gielkens, Richard Wetzel:
A Framework for Usability Evaluation of Mobile Mixed Reality Games. ICEC 2012: 401-404 - 2011
- [j2]Rod McCall, Richard Wetzel, Johannes Löschner, Anne-Kathrin Braun:
Using presence to evaluate an augmented reality location aware game. Pers. Ubiquitous Comput. 15(1): 25-35 (2011) - [c5]Richard Wetzel, Lisa Blum, Feng Feng, Leif Oppermann, Michael Straeubig:
Tidy City: A location-based game for city exploration based on user-created content. MuC 2011: 487-496 - [p1]Richard Wetzel, Lisa Blum, Wolfgang Broll, Leif Oppermann:
Designing Mobile Augmented Reality Games. Handbook of Augmented Reality 2011: 513-539 - [i1]Richard Wetzel:
Tidy City: Learning about Cultural Heritage through a User-Created Mobile Game. ERCIM News 2011(86) (2011)
2000 – 2009
- 2009
- [c4]Richard Wetzel, Annika Wærn, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson:
Boxed Pervasive Games: An Experience with User-Created Pervasive Games. Pervasive 2009: 220-237 - 2008
- [j1]Wolfgang Broll, Irma Lindt, Iris Herbst, Jan Ohlenburg, Anne-Kathrin Braun, Richard Wetzel:
Toward Next-Gen Mobile AR Games. IEEE Computer Graphics and Applications 28(4): 40-48 (2008) - [c3]Richard Wetzel, Irma Lindt, Annika Waern, Staffan Johnson:
The magic lens box: simplifying the development of mixed reality games. DIMEA 2008: 479-486 - [c2]Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll:
Guidelines for designing augmented reality games. Future Play 2008: 173-180 - [c1]Pascal Bihler, Barbara Grüter, Holger Mügge, Richard Wetzel:
Workshop für Mobiles Spielen. GI Jahrestagung (1) 2008: 479-480
Coauthor Index
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