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26th ICCE 2018: Manila, Philippines
- Proceeding of the 26th International Conference on Computers in Education, ICCE 2018, Manila, Philippines, November 26-30, 2018. Asia-Pacific Society for Computers in Education 2018
- Cristina Dumdumaya, Ma. Mercedes T. Rodrigo:
Predicting Task Persistence within a Learning-by-Teaching Environment. - Jeffrey Matayoshi, Eric Cosyn:
Identifying Student Learning Patterns with Semi-Supervised Machine Learning Models. - Ryan S. Baker, Sujith M. Gowda, Eyad Salamin:
Modeling the Learning That Takes Place Between Online Assessments. - Shamya Karumbaiah, Juliana Ma. Alexandra L. Andres, Anthony F. Botelho, Ryan S. Baker, Jaclyn Ocumpaugh:
The Implications of a Subtle Difference in the Calculation of Affect Dynamics. - Dhivya Suresh, Hsiang Hui Lek, Elizabeth Koh:
Identifying teamwork indicators in an online collaborative problem-solving task: A text-mining approach. - Yusuke Hayashi, Kan Yoshida, Keisuke Maeda, Akira Yamanaka, Tsukasa Hirashima:
Structure-mapping Support for Learning by Analogy with Kit-Build Concept Map. - May Marie P. Talandron, Ma. Mercedes T. Rodrigo:
Let's Take a Break: Analysis of the Incubation Effect Among Students Using a Learning Game for Physics. - Geela Venise Firmalo Fabic, Antonija Mitrovic, Kourosh Neshatian:
Supporting Novices and Advanced Students in Acquiring Multiple Coding Skills. - Stefan Slater, Jaclyn Ocumpaugh, Ryan Baker, Junyi Li, Matthew J. Labrum:
Identifying Changes in Math Identity Through Adaptive Learning Systems Use. - Natsumi Mori, Yuki Hayashi, Kazuhisa Seta:
Long-term Practice of Ontology Based Support System for Organizing Thoughts to Cultivate Intention Sharing Skills. - Cunling Bian, Deliang Wang, Ya Zhang, Weigang Lu:
Inferring Academic Emotion in Online Learning based on Spontaneous Facial Expression. - Bo Jiang, Yun Ye, Haifeng Zhang:
Knowledge Tracing Within Single Programming Exercise Using Process Data. - Thomas James Tiam-Lee, Kaoru Sumi:
Generating Abstract and Real-World Coding Exercises with Adjustable Difficulty. - Michelle P. Banawan, Ma. Mercedes T. Rodrigo:
Cluster-based Outlier Analysis of Carefulness Among Students using Physics Playground. - Emily S. Tabanao, Ma. Mercedes T. Rodrigo:
Investigating the Generalizability of Affect Detectors from Facial Expressions. - Hiroyoshi Enomoto, Yusuke Hayashi, Tsukasa Hirashima:
Design of Problem-Posing Exercise for Efficient Calculation. - Yoshimasa Tawatsuji, Tatsuro Uno, Siyuan Fang, Tatsunori Matsui:
Real-time Estimation of Learners' Mental States from Learners' Physiological Information Using Deep Learning. - Daiki Muroya, Kazuhisa Seta, Yuki Hayashi:
Historical Cartoon Semantics Based Learning Support to Enhance Historical Interpretation. - Maureen Villamor, Ma. Mercedes T. Rodrigo:
Gaze Collaboration Patterns of Successful and Unsuccessful Programming Pairs. - Maureen Villamor, Ma. Mercedes T. Rodrigo:
Impact of Pair Programming Dynamics and Profiles to Pair Success. - Lia Sadita, Tsukasa Hirashima, Yusuke Hayashi, Warunya Wunnasri, Jaruwat Pailai, Kasiyah M. Junus, Harry Budi Santoso:
Preliminary Study on the Use of Reciprocal Kit Build for Collaborative Learning. - Durgaprasad Karnam, Harshit Agrawal, Sanjay Chandrasekharan:
'Touchy-Feely Vectors' changes students' understanding and modes of reasoning. - Nicole Hutchins, Gautam Biswas, Luke Conlin, Mona Emara, Shuchi Grover, Satabdi Basu, Kevin W. McElhaney:
Studying Synergistic Learning of Physics and Computational Thinking in a Learning by Modeling Environment. - Dobrila Lopez:
Lecturers' perceptions of the acceptance of the Systematic Analysis of Learner Self Appraisal (SALSA) software. - Renee Morrison:
Faith in the 'Digital Native' during online search in Australian home-schools. - Navneet Kaur, Chandan Dasgupta:
Types of uncertainty and collaborative uncertainty management strategies evidenced during the engineering design process. - Varun K. Advani, Elizabeth Koh, Yi Huan Tee, Dhivya Suresh, Jennifer Pei-Ling Tan:
Enhancing a techno-pedagogical tool for student teamwork growth. - Najihah Mustaffa, Mohd Nihra Haruzuan Mohamad Said, Zaleha Binti Ismail, Zaidatun Tasir:
The Effect of Integrating Algebraic Thinking in Problem-Based Learning via Virtual Environment among Secondary School Students. - Maureen Villamor, Ma. Mercedes T. Rodrigo:
Characterizing Individual Gaze Patterns of Pair Programming Participants. - Alwyn Vwen Yen Lee, Seng Chee Tan:
Strategies for Idea Improvement using an Idea-Centric Discourse Analysis. - Dionne Tiffany Ong, Christine Rachel de Jesus, Luisa Katherine Gilig, Junlyn Bryan Alburo, Ethel Ong:
A Dialogue Model for Collaborative Storytelling with Children. - Peng Chen, Yang Tian, Wei Zhou, Ronghuai Huang:
A systematic review of computational thinking: Analysing research hot spots and trends by CiteSpace. - Lingling Gong:
Community of Inquiry: An instructional approach to promote collaborative learning in blended learning. - Huang-Yao Hong, Pei-Yi Lin, Chiu-Pin Lin:
Exploring teachers' knowledge and beliefs for developing knowledge-building environments. - Swapna Gottipati, Venky Shankararaman, Jeff Rongsheng Lin:
Latent Dirichlet Allocation for Textual Student Feedback Analysis. - Cheng-Yu Fan, Chia-Ying Lee, Jui-Yi Wang, Yu-Ling Huang, Gwo-Dong Chen:
A Scaffolding Tool to Assist Learners in Argumentation Abilities. - Nigel Stanger:
Semi-Automated Assessment of SQL Schemas via Database Unit Testing. - Dorian Doberstein, Tobias Hecking, H. Ulrich Hoppe:
Using Sequence Analysis to Characterize the Efficiency of Small Groups in Large Online Courses. - Yancy Vance M. Paredes, I-Han Hsiao, Yiling Lin:
Personalized Guidance on How to Review Paper-based Assessments. - Omar Mazhoud, Anis Kalboussi, Ahmed Hadj Kacem:
Learner's Annotative Activity as a Data Source of Personalized Web Services Recommendation. - Ramkumar Rajendran, Anabil Munshi, Mona Emara, Gautam Biswas:
A Temporal Model of Learner Behaviors in OELEs using Process Mining. - Christine Lourrine S. Tablatin, Ma. Mercedes T. Rodrigo:
Identifying Common Code Reading Patterns using Scanpath Trend Analysis with a Tolerance. - Satoru Kogure, Toshiaki Nakahara, Yasuhiro Noguchi, Tatsuhiro Konishi, Makoto Kondo, Yukihiro Itoh:
Application of Speech Recognition in a Japanese Dictogloss System. - Romain Christian Herault, Alisa Lincke, Marcelo Milrad, Elin-Sofie Forsgärde, Carina Elmqvist, Anders Svensson:
Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment. - Ryo Ogino, Yuki Hayashi, Kazuhisa Seta:
A Sustainable Training Method of Metacognitive Skills in Daily Lab-activities. - Gökhan Akçapinar, Rwitajit Majumdar, Brendan Flanagan, Hiroaki Ogata:
Investigating Students' e-Book Reading Patterns with Markov Chains. - Dan Kohen-Vacs, Marcelo Milrad, Alejandro Spiegel:
Learner Centered Requirements for Enhancing an Existing Software Architecture to Support Learning Using On-line Videos. - Sho Yamamoto, Tsukasa Hirashima:
A Learning Environment Case Study: Posing One-step Multiplication and Division Word Problems to Learners with Reading Disabilities. - Yusuke Hayashi, Keisuke Maeda, Toshio Honda, Tsukasa Hirashima:
Sectional Review Recommendations based on Learner's Comprehension in Video-based Learning. - Yasuhisa Okazaki, Atsushi Yoshikawa:
Analysis of Basic Characteristics of Presented Instructional Materials and Study of Factors of Comprehension. - Chia-Hui Cheng, Fang-Ying Yang, Kaushal Kumar Bhagat, Wei-Kai Liou, Chun-Yen Chang, Yan Zhang:
Investigating the Learning Performance toward Geometry Learning in an Augmented Reality System. - Mélissa Clarisse Ntirandekura, Thierry Eude:
Git as a support to assess students' contribution in teamwork. - Masanori Fukui, Jo Hagikura, Tomoya Bansho, Yuji Sasaki, Masakatsu Kuroda, Jun Moriyama, Tsukasa Hirashima:
A Block Programming Environment Enabling Online Peer Assessment for Promoting Collaborative Learning. - Christopher Ching-Yuan Yang, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata:
Transferring Learning Footprints Across Versions within E-Book Reader. - Norio Setozaki, Yuya Tominaga, Yusuke Morita:
VR Learning System to Support Active Locomoting Viewpoint for Astronomy Education. - Izumi Horikoshi, Yasuhisa Tamura:
Feature Extraction of Learners' Motivation from Peer Assessment Process Logs. - Satoru Kogure, Yun Ye, Koichi Yamashita, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh:
A Learning Support System for Understanding Pointers in C Language Based on Program Behavior Visualization. - Keisuke Inazawa, Akihiro Kashihara:
A Presentation Robot for Promoting Model-based Self-Review. - Yusuke Morita, Yuyako Miyanishi, Toru Nagahama:
Assessment of Interactive Virtual Learning Environment to Observe Non-actual Phenomena through Explorative Activities. - Mengyuan Chen, Morris Siu-yung Jong, Mingwen Tong, Ching-Sing Chai:
A Radial Basis Function Neural Network Prediction Model Based on Association Rules. - Lingyu Li, Noriko Uosaki, Hiroaki Ogata, Kousuke Mouri, Chengjiu Yin:
Analysis of Behavior Sequences of Students by Using Learning Logs of Digital Books. - Ayumi Yamazaki, Yuki Hayashi, Kazuhisa Seta:
Enhancing Spatial Cognition Skills Based on Cognitive Map Formulation Processes. - Külli Kallas, Margus Pedaste:
Mobile Based Inquiry Learning Application for Experiment Planning in the 8th Grade Chemistry Classroom. - Longkai Wu, Chee-Kit Looi, Meng-Leong How, Sujin He:
Student Questioning Tendencies and Learning Performances in a Classroom Inquiry Curriculum: An SEM Analysis. - Rwitajit Majumdar, Yuan Yuan Yang, Huiyong Li, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata:
GOAL: Supporting Learner's Development of Self-Direction Skills using Health and Learning Data. - Yuan Liao, Chu Liu, Dongming Qian, Youqun Ren:
Research on the Impact of e-Schoolbag on Teachers' Professional Development: from the Perspective of TeachersResearch on the Impact of e-Schoolbag on Teachers' Professional Development: from the Perspective of Teachers. - Nergiz Kilinç, Ömer Delialioglu:
Aesthetics of Web and Mobile Interfaces of a Learning Management System: A Comparative Analysis. - Si Zhang, Wenli Chen, Chee-Kit Looi:
Exploring Chinese Undergraduate Students' Perceptions of Collaboration and Satisfaction in the Context of Online Collaborative Learning. - Xiaojie Niu, Xueying Xu, Lu Cheng, Su Cai:
A Comparative Study on Achievement Degree of Teaching Objectives based on an Interactive AR Physical-Simulation Experimental Procedure. - Faisal Badar, Jon Mason, Khalid Khan:
Re-Thinking Out-of-School Learning in Rural Pakistan. - Venky Shankararaman, Swapna Gottipati, Seshan Ramaswami, Chirag Chhablani:
Class Discussion Management and Analysis Application. - Chikako Nagaoka, Toshihiro Kita, Naoshi Hiraoka, Hiroshi Nakano, Katsuaki Suzuki:
Modularization of Information Sharing System "SharedPanel" to Accommodate Inputs from more SNSs and Expand Display Patterns. - Oliver Balela, Paul Julian Maronilla, Michelle Magpantay, Francis F. Balahadia:
Developing Agricultural Damage Simulation in the Impact of Typhoon and Flashflood in Laguna. - Pankaj S. Chavan, Shreya Gupta, Ritayan Mitra:
A novel feedback system for pedagogy refinement in large lecture classrooms. - Ivica Boticki, Petar Kovacevic, Danica Pivalica, Peter Sen Kee Seow:
Identifying Patterns in Computational Thinking Problem Solving in Early Primary Education. - Xiaochen Wang, Yuxuan Liu, Yihan Zhang, Mengrong Liu, Peng Chen:
Research on the design of parent-child worksheet in the museum context. - Satoru Komatsu, Yasuo Miyoshi, Yuichiro Mori, Ryo Okamoto:
Lecturer's Silhouette Display System for Distance Education Using Screen Sharing between Interactive Whiteboards. - Hyo-Jeong So, Seak-Zoon Roh, Jeong-Eun Oh, Hyeran Lee, Jihyang Lee, Seohyeon Ji:
Adult Learners' Perspectives about Microlearning: Implications on the Design of Bite-Sized Content. - Hazel A. Trapero:
Augmented Reality in Innovating Pedagogy: Ethical Issues on Persuasive Technologies. - Tanja Lübbers, Marc Jansen:
Application of Microcontrollers for Fostering Computational Thinking by Using the Calliope System in School. - Young Hoan Cho, Sun Young Huh, Gyu Tae Jo:
Influence of Individual Differences on Learning with Digital Textbooks. - Didin Wahyudin, Yoyo Somantri, Erik Haritman, Shinobu Hasegawa:
Students' perspective of Social Media Role in Technical and Vocational Education and Training (TVET). - Ilona Halim, John Casey, Nilufar Baghaei:
Designing a Virtual Reality Flight Simulator. - Jing Chen, Zhixun Zhou, Xianlong Xu, Xiaoqing Gu:
Design and Effectiveness of Instruction model for learning, assessment and utilization in Smart Classroom. - Ryo Okamoto, Yasuo Miyoshi, Yuichiro Mori:
Proposal of Balloon Type Drone for Overhead Shooting in Remote Joint Classroom. - Noriko Uosaki, Kousuke Mouri, Chengjiu Yin, Hiroaki Ogata:
How We Can Support International Students' Job Hunting in Japan Seamlessly. - Kousuke Mouri, Mohammad Nehal Hasnine, Takafumi Tanaka, Noriko Uosaki, Chengjiu Yin, Atsushi Shimada, Hiroaki Ogata:
Seamless Learning Infrastructure for Finding Relationships Between Lectures and Practical Training. - Jialing Zeng, Junjie Shang:
A Review of Empirical Studies on Educational Games: 2013-2017. - Sören Werneburg, Sven Manske, H. Ulrich Hoppe:
ctGameStudio - A Game-Based Learning Environment to Foster Computational Thinking. - Luis Madrigal, Neil Romblon, Maynard John Si, Ryan Dimaunahan, Raymund Sison:
Design of a Game-Based Intelligent Learning Environment for Elementary Geometry. - Chia-Yen Feng, Ming-Puu Chen:
The Effect of Cognitive Styles and Guidance Strategies on Children's Performance in Learning Programming. - Wisam Zaqoot, Lih-Bin Oh:
Teaching Design Thinking Using Online Whiteboarding in a Graduate-level Digital Innovation Course. - Mingze Yuan, Junjie Shang:
Values and Design Strategies of Emotional Design in Educational Games. - Eric Cesar E. Vidal Jr., Melvin Luis Mendoza, Japheth Duane Samaco, John Michael Santos, Walfrido David A. Diy, Jonathan D. L. Casano, Jenilyn Agapito, Ma. Mercedes T. Rodrigo:
Igpaw: Loyola - Design of a Campus-Wide Augmented Reality Game Using MAGIS. - Marjory Faye Dando, Princess Karen de Guzman, Evander Tampos, Francis F. Balahadia:
Development of Game-based learning Application for First Aid Awareness. - Chang-Hsin Lin, Chien-Ming Chen, Ju-Ling Shih, Shu-Hsien Huang, Chia-Chun Tseng:
An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game - Govern Formosa. - Candy Joyce Espulgar, Jarl Brent Obedoza, Jazmine Veneth Sace, Ryan Samuel Dimaunahan, Raymund Sison:
Design of a Game-Based Intelligent Learning Environment for Elementary Fractions. - Raymund Sison, Candy Espulgar, Luis Madrigal, Jarl Brent Obedoza, Neil Romblon, Jazmine Sace, Maynard John Si:
Toward an Outcome-Based Methodology for Developing Game-Based Learning Environments. - Jenilyn Agapito, Ma. Mercedes T. Rodrigo:
Identifying Meaningful Gamification-Based Elements Beneficial to Novice Programmers. - Mas Nida Md. Khambari:
Blending Gamification and Augmented Reality in XploreRAFE+ Module: Intriguing Excitement and Promoting Collaborative Learning among Learners in Higher Education. - Samantha Jade Sadural, Kathleen Gay Figueroa, Noel Nicanor II Sison, Francis Miguel Quilab, Alain Andrew Boquiren, Kiel Gonzales, Janelle Rose Tan, Mario Carreon, Celine Sugay:
Tocky Talk: A Mobile Phone Application to Help Address Communicative Problems of Engineering and Technical Graduates in the Philippine Context. - Zhi-Hong Chen, Ting-Wei Yang:
Experiencing the Journey of Confucius and Learning in a Virtual Reality-based Game. - Anneli Hershman, Juliana Nazare, Ivan Sysoev, Lauren Fratamico, Juanita Buitrago, Mina Soltangheis, Sneha Priscilla Makini, Eric Chu, Deb Roy:
Family Learning Coach: Engaging Families in Children's Early Literacy Learning with Computer-Supported Tools. - Behice Ceyda Songül, Ömer Delialioglu, Çagri Özköse Biyik:
An Investigation of Turkish EFL Teachers' Development through an Online Professional Development Program. - Rex Perez Bringula, Ma. Mercedes T. Rodrigo, Jaclyn Ocumpaugh, Kaska Porayska-Pomsta, Ibukun Olatunji, Rose Luckin:
Towards the Development of a Computer-based Game for Phonemic Awareness. - Jaclyn Ocumpaugh, Ma. Mercedes T. Rodrigo, Kaska Porayska-Pomsta, Ibukun Olatunji, Rose Luckin:
Becoming Better Versed: Towards the Design of a Popular Music-based Rhyming Game for Disadvantaged Youths. - Mohammad Nehal Hasnine, Kousuke Mouri, Brendan Flanagan, Gökhan Akçapinar, Noriko Uosaki, Hiroaki Ogata:
Image Recommendation for Informal Vocabulary Learning in a Context-aware Learning Environment. - Yuichi Ono, Takeshi Kato, Brendan Flanagan:
Score Prediction by SVM and its Implication for Japanese EFL Learners' Essay Evaluation. - Zhenzhen Chen, Jiyou Jia, Qianqian Cheng, Xu Lin:
Promoting Chinese Students' Participation in English classes by Mobile Learning. - Ying-Hsueh Cheng, Yi-Chun Liu:
Digital Storytelling for EFL University Students. - Yi Chun Liu, Ying-Hsueh Cheng:
Integrating the Online Collaborative Tool into Oral Training. - Tomoko Kojiri, Takushi Yamada:
Generalization-based Learning Support System for Understanding Way to Use English Words. - Oskar Y. M. Ku, Jen-Kai Liang, Sung-Bin Chang, Michael Wu:
Sokrates Teaching Analytics System (STAS): An Automatic Teaching Behavior Analysis System for Facilitating Teacher Professional Development. - Jennifer Pei-Ling Tan, Elizabeth Koh, Noriff Elyn Mohamed Ariffin, Ee Zi Teo, Siu Hua Tay, Shyam Singh:
A Collaborative Video Annotation and Analytics Environment (CoVAA) Intervention: User Experiences and Reflections of Teacher-Practitioners. - Gargi Banerjee, Jayakrishnan Warriem, Shitanshu Mishra:
Learning experience interaction (LxI): Pedagogy for peer-connect in MOOCs. - Yongwu Miao, Li Xiang, H. Ulrich Hoppe:
Teachers Learn "Action-oriented Learning" by Applying "Action-oriented Learning". - Longkai Wu, Chee-Kit Looi, Liu Liu, Meng-Leong How:
Understanding and Developing In-Service Teachers' Perceptions towards Teaching in Computational Thinking: Two Studies. - Siu Cheung Kong:
An Online Course for Learning Basic Statistics Concepts in Higher Education: An Evaluation Study. - Axi Wang, Shengquan Yu, Ling Chen, Xuemin Gao, Dan Wang:
Development of a Visualization-based System for Analyzing Teachers' Emotional Experience in Classroom Observation Activities. - Lucian Vumilia Ngeze, Ulfa Khwaja, Sridhar Iyer:
Cascade Model of Teacher Professional Development Qualitative Study of the Desirable Characteristics of Secondary Trainers and Role of Primary Trainer. - Koichi Yamashita, Daiki Tezuka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh:
A Learning Support System for Visualizing Behaviors of Students' Programs Based on Teachers' Intents of Instruction. - Jing Wu, Der-Thanq Victor Chen:
Refining Conjecture Mapping for Design-based Research. - Kasiyah M. Junus:
Assessing Students' Mathematical Misconceptions through Concept Map and Online Discussion Transcript: Inner Product Spaces. - Ryan A. Ebardo:
Predictors of Cyber-plagiarism: The Case of Jose Rizal University. - Nurbiha A. Shukor, Zaleha Binti Abdullah, Norwani Mamad:
Teachers' Perception of Using STEM Video for Teaching and Learning. - Fu-Yun Yu, Shannon Sung:
Factors Influencing Peer Online Citing Behavior. - Yi-Yang Zhao, Dongming Qian:
Comparative Analysis of Current Situation of Education Informatization in Urban and Weak Areas in China. - Xingjuan Wang, Dongming Qian:
An Empirical Study on the Influence of Urbanrural Consortium on Teacher Development in Poor Districts. - Yasuhiko Tsuji, Mieko Takahira, Rieko Inaba, Mana Taguchi:
Difference of university's ICT introduction effects by university scale and presence of technical or educational support system. - Swati Mahajan, Anita S. Diwakar, Amey Gawade, Kartik Patel, Ruchira Jadhan:
Improvisation of Circuit Design and Analysis Skills of students for Analog Electronics Course Using Virtual labs. - Brendan Flanagan, Gökhan Akçapinar, Rwitajit Majumdar, Hiroaki Ogata:
Automatic Generation of Contents Models for Digital Learning Materials. - Yasuhisa Okazaki, Sho Matsuo, Hiroshi Wakuya, Nobuo Mishima, Yukuo Hayashida, Byung-Won Min:
Review of Hazard Information Collected for Local Disaster Prevention by Residents in a Historical Local Town. - Hiroyuki Mitsuhara, Hiroki Irie, Masami Shishibori:
Evacuation Drill Using Augmented Reality and a Handheld Head-Mounted Display. - Alyzza Mae Delgado, Rodel Patrick Naui, Lara Angelica Severino, Liandro Antonio Tiongson Tabora:
HyDi: Hydrometeorological Disaster Preparedness Simulator. - Sakuya Murakami, Norio Setozaki:
Using Scenario-Based Learning Applications in Field Work and Group Discussion for Disaster Education. - Didin Wahyudin, Shinobu Hasegawa:
Elementary School Students' View to The Educational Game for Children's Awareness of Disaster. - Zaid Mustafa, Julián Flores, José Manuel Cotos:
Propose a New Archaeology Application (AVI) for Educational Community. - Jihyang Lee, Hyunjin Park, Hyo-Jeong So:
Measuring Academic Emotions and Facial Expressions in Online Video-based Learning. - Mengya Gao, Chunping Zheng:
Exploring Online Self-regulated Learning from a Sociocultural Perspective: The Case of Eight High-achieving EFL Learners. - Lili Wang, Chunping Zheng:
A Systematic Literature Review of Virtual Reality in Adult Foreign Language Education. - Qiao Luan, Wei Jia, Chunping Zheng:
Exploring Blended Teaching Mode Based on the Blackboard Platform. - Xiying Fan:
Employing Information Technology to Develop Autonomous English Language Learning Strategies. - Weihong Xue:
A Literature Review of Adult Language Learning Based on Virtual Environments. - Jou-An Chen, Ching-Fang Juan, Jyh-Chong Liang:
Exploring the relationships between EFL learners' choices of multimedia and their approaches to learning English. - Yu-Ming Chang, Sherry Y. Chen:
The Impacts of an Academic English Competitive Mahjong Game on Learners' Motivation. - Horta Chia-Sheng Lin, Shih-Jou Yu, Jerry Chih-Yuan Sun, Morris Siu-Yung Jong:
An innovative approach to improving university students' situational interest using the wearable spherical video-based virtual reality. - Bo-Wei Liu, Xin Liu, Yu-Ren Lin:
Applying Online Learning Environment for Argumentation of Students with Different Level of Prior-knowledge. - Lynette Chan, Ethel Ong:
Engaging Children in Conversations during Story Reading. - Yi-Xi Li, Lan-Lan Ma, Cheng-Yu Hung:
Application of multi-touch gestures in science education: Interactive digital simulation for improving students' understanding of optical imaging and learning motivation. - Lan-Lan Ma, Yi-Xi Li, Cheng-Yu Hung:
Effect of computer simulation designs on the students' learning motivation and conceptual scientific understanding. - Hsin-Tzu (Tommy) Chen:
Investigating the Effects of Web-Based Instant Response System on Learning and Teaching in Pre-Service Teacher Courses. - Juan Zhou, Hajime Kita, Hideyuki Takada, Ian Piumarta:
Study of Multi-Mouse Puzzle Peer Version: Answering with a Peer. - Yi-Wen Liao, Xu-Jia Zhen, Gwo-Haur Hwang:
Exploring Students' Learning Outcome and Gender Differences in a Digital Video Clip Course. - Ru-Shan Chen, Jui-Chi Peng, Gwo-Haur Hwang, Beyin Chen, Yu-Ling Lai:
Exploring the Impact of Prior Knowledge on Learning Effectiveness of Competitive Game-based Learning: A Case Study on English Reading Courses. - Thomas James Tiam-Lee, Kaoru Sumi:
Generation of Personalized Abstract and Real-World Programming Exercises. - Liang-Yi Li:
Comparing the effect of cognitive style on learners' engagement levels and learning performance by analyzing LMS logs. - Kai-Yi Chin, Ko-Fong Lee, Ya-Chuan Kao, Yen-Lin Chen:
Applying Machine Learning Concept to Provide Adaptable Digital Tour Guide System. - Shu-Yuan Tao, Tsung-Yen Chuang, Wei-Fan Chen:
Investigating Effects of Game-based Design Mechanisms on Learners' Reasoning Ability: A Cluster Analysis. - Chiung-Ling Tung, Su-Jian Yang, Chiu-Pin Lin:
Utilizing Hiteach Platform to Support 5E Inquiry-based Learning for Elementary School Students. - Xiaohe Yang, Zhenhua Wu, Feng-Kuang Chiang:
Game Design and Learners' Attitude Based on Keyboard-Vocabulary-Learning-Method. - Chih-Chen Kuo, Shu-Ming Wang, Kuang-Chung Hao, Chang-Hsin Wu, Huei-Tse Hou:
The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning. - Chih-Ming Chu:
Research of Educational Board Games on Learning Effectiveness and Flow State. - Daranee Jaimeetham, Niwat Srisawasdi:
Using Mobile Game-like Simulation to Promote Inquiry-based Laboratory Learning in Elementary School Science. - Fu-Yun Yu:
The Learning Potential of Student-Generated Feedback with Multimedia Shareability for Online Student-Generated Multiple-Choice Questions. - Hiroyoshi Eonomoto, Yusuke Hayashi, Tsukasa Hirashima:
Experimental Use of Problem-Posing Exercise System for Efficient Calculation to Promote Relational Interpretation of Numerical Expression. - Xuan-Yang Huang, Sie Wai Chew, Nian-Shing Chen:
A Vocal Approach in Measuring Critical Thinking Skill in Elementary School Students. - Kazuaki Kojima, Kazuhisa Miwa:
Preliminary Study on Fostering Computational Thinking by Constructing a Cognitive Model. - Kento Koike, Takahito Tomoto, Tomoya Horiguchi, Tsukasa Hirashima:
Proposal of an Adaptive Programming Learning Support System Utilizing Structuralized Tasks. - Tsukasa Hirashima, Yusuke Hayashi:
Design of Meta-Problem with Open Information Structure Approach. - Priscilla Moses, Phaik Kin Cheah, Tiny Chin Yuen Tey:
Reconsidering Digital Natives' Career Choice Instead in STEM via TPB, SCCT and Media Exposure. - Chia-Jung Chang, Cai-Ting Wen, Li-Wen Tseng, Ming-Hua Chang, Chen-Chung Liu, Shih-Hsun Fan Chiang, Fu-Kwun Hwang:
The impact of inquiry-based instruction with inquiry map on conceptions of learning science and approaches to learning science. - Chia-Ching Lin, Ying-Tien Wu:
The effectiveness of integrating adaptive learning platform with flipped classroom in students' learning performance and self-learning approach. - Tanachai Kajonmanee, Niwat Srisawasdi, Kornchawal Chaipah:
A Personalized Mobile Learning System for Solving STEM Teachers' TPACK Problems. - Supasin Rattananakin, Niwat Srisawasdi, Kornchawal Chaipah:
Collaborative and Interactive Online Simulation System for Secondary School Scientific Experiments. - Anucha Somabut, Grichawat Lowatcharin:
Developing and Assessing a Tool for the Evaluation of College Students' Digital Literacy: A Case Study of Khon Kean University. - Supawadee Jantanoot, Issara Kanjug:
Designing A Mobile Game-based Learning Environment to Enhance Students' Mental Model of Mathematical Ratio Concept. - Jennifer C. Ureta, Joanna Pauline Rivera:
Using Chatbots to Teach STEM Related Research Concepts to High School Students. - Pawat Chaipidech, Niwat Srisawasdi:
A Proposal for Personalized Inquiry-based Flipped Learning with Mobile Technology. - Charoenchai Wongwatkit, Pakpoom Prommool, Ratchanon Nobnop:
Fostering High School Students' Innovative Thinking and Design with STEM: Smart School Projects on IT Maker Day. - Anita Diwakar, Santosh Noronha:
Effectiveness of Experiment Design Guidelines for Virtual Laboratories in the SDVIcE tool. - Sakkarach Muangbangyun, Niwat Srisawasdi:
Designing Digital Card Game Environment to Promote Students' Conceptual Improvement in Newton's Laws of Motion. - Chanvit Junngam, Niwat Srisawasdi:
An Approach to Design Educational Digital Game to Improve Students' Conceptual Development in Physics of Static Electricity. - Tanakorn Panomrerngsak, Niwat Srisawasdi:
Development of Gamified Flipped-class Inquiry Learning in Physics Concept of Energy for School Science: An Early Stage. - Mohammad Nehal Hasnine, Gökhan Akçapinar, Brendan Flanagan, Rwitajit Majumdar, Kousuke Mouri, Hiroaki Ogata:
Towards Final Scores Prediction over Clickstream Using Machine Learning Methods. - Tore Hoel, Jun Xiao:
Towards an Open Architecture for Learning Analytics in Open and Distance Education. - Han-Chieh Chao, Ting-Mei Li, Wei-Xiang Shen, Hsin-Hung Cho:
The Dynamic Adjustment Instruction Strategy: by Using Emotion Analysis of Brainwave. - Hiroaki Ogata, Kousuke Mouri, Noriko Uosaki, Mohammad Nehal Hasnine, Victoria Abou Khalil, Brendan Flanagan:
SCROLL Dataset in the Context of Ubiquitous Language Learning. - Pihel Hunt, Katrin Saks, Bert Slof, Äli Leijen, Marieke van der Schaaf:
How is Teachers' Feedback-Seeking Frequency Related to Their Performance Scores while Using Learning Analytics Enhanced E-portfolio? - Alexander Askinadze, Matthias Liebeck, Stefan Conrad:
Predicting Student Test Performance based on Time Series Data of eBook Reader Behavior Using the Cluster Distance Space Transformation. - Shohei Kikuchi, Taro Tezuka:
Feature analysis for predicting students' performance from reading patterns in an e-learning system. - Yuichi Ono:
Can Page-Flip Predict Better Reading Comprehension? - A Preliminary Study. - Sachio Hirokawa:
Good Students Look Back Previous Pages. - Anna Y. Q. Hung, Jian-Xuan Weng, Jeff C. H. Huang, Owen H. T. Lu, Bin Shyan Jong, Stephen J. H. Yang:
Prediction of Students' Academic Performance based on Tracking logs. - Owen H. T. Lu, Anna Y. Q. Hung, Stephen J. H. Yang:
Benchmarking and Tuning Regression Algorithms on Predicting Students' Academic Performance. - Brendan Flanagan, Weiqin Chen, Hiroaki Ogata:
Joint Activity on Learner Performance Prediction using the BookRoll Dataset. - Hiroaki Ogata, Rwitajit Majumdar, Gökhan Akçapinar, Mohammad Nehal Hasnine, Brendan Flanagan:
Beyond Learning Analytics: Framework for Technology-Enhanced Evidence-Based Education and Learning. - Chitphon Yachulawetkunakorn, Charoenchai Wongwatkit, Jintana Wongta, Ratthakarn Na Phatthalung, Sumalee Katsuwan:
Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course. - Priscilla Moses, Phaik Kin Cheah, Jian Heng Tan:
ICT for Self-paced Learning: Mediating Role of Perceived Ease of Use and Perceived Usefulness. - Anucha Somabut, Grichawat Lowatcharin:
Developing and Assessing a Tool for the Evaluation of College Students' Digital Literacy: A Case Study of Khon Kean University. - Thawach Thammabut, Sumalee Chaijaroen:
The Development of Experimental Set on Internet of Thing (IoT) Based on Constructivist Theories to Enhance Ill-Structured Problem Solving for Engineering Students. - Emelia Fantoza Saraih, Su Luan Wong, Soaib Asimiran, Mas Nida Md. Khambari, Mohd Majid Konting:
Reconsidering Digital Natives and Digital Immigrant in the Schools. - Ratchanon Nobnop, Charoenchai Wongwatkit, Jintana Wongta, Karn Soponronnarit:
A Development of 3D Augmented Reality Mobile Application to Facilitating Ecotourism-based Herbal Learning in MFU Botanical Garden. - Kanyakon Khamwang, Charoenchai Wongwatkit, Chitphon Yachulawetkunakorn:
A Simulation Game to Diagnosing Major Depressive Disorder based on PHQ-9 for Psychiatrist Program in Thailand: An Evaluation of Game Interface Design and Prototype. - Issara Kanjug, Charuni Samat, Parnpitcha Kanjug, Waranon Munkong:
Digital Game-Based Learning as an Innovation to Enhance Understanding and Motivation for Mathematics and Sciences Classroom. - Jihong Ding, Huazhong Liu, Mengsha Wen, Wenzheng Yang, Bo Jiang:
Digital Educational Resources Configuration Model and Mechanisms for K-12 in China. - Rex Perez Bringula, Ma. Mercedes T. Rodrigo, Jaclyn L. Ocumpaugh, Kaska Porayska-Pomsta, Ibukun Olatunji, Rose Luckin:
Portraits of Underprivileged Filipino Second Language Learners: Towards the Development of Computer-based Educational Game. - Aisha Aminu Daneji, Mas Nida Md. Khambari, Ahmad Fauzi Mohd Ayub:
Influence of Students' Perceived Ease of Use, Perceived Usefulness and Time Spent Towards Students' Continuance Intention Using MOOC among Public University Students. - Napalai Tijai, Issara Kanjug:
Using Constructivism Learning Environment Management System to Flipped Classroom and Enhance an EFL'S English Reading Comprehension. - Pennapa Kumpang, Suchat Wattanachai:
The Development of Constructivist Cooperate Game Learning Environment Model to Enhance Problem Solving for Veterinary Students. - Arlene Mae Celestial Valderama:
Efficacy of Learning Scaffolds in Teaching IT Students in the Zone of Proximal Development. - Sumalee Chaijaroen, Kwanjai Deejring, Charuni Samat:
Cognitive Flexibility of Students Learning with Constructivist Learning Environment Model Enhancing Cognitive Flexibility in Higher Education. - Kunlanan Sittichansen, Issara Kanjug:
Design and Development of Constructivism Mobile-Based Learning Environment on English Subject for Junior High School students in Thailand. - Thanaban Kwanman, Charuni Samat:
Designing of Constructivist Mobile Application Learning Environments to Foster Creative Thinking on Basic Photography Skill for High School Students. - Banjong Prasongsap, Niwat Srisawasdi:
Investigating the Impact of Smartphone based Guided-inquiry Laboratory Approach on the Development of Middle School Students' Science Learning Performance. - Rustam Shadiev, Yuliya Halubitskaya, Yueh-Min Huang:
Designing strategic mobile-assisted language learning activity aimed at minimizing cultural attributes. - Jiyeon Jeong, Sujong Seo, Ye Jin Han, Sun-Jung Kim, Heisawn Jeong:
Learning English Conversations in an Immersive Virtual Reality Environment. - Wen-Chi Vivian Wu, Yi-Ting Elsie Lee, Jie-Chi Yang, Susy Marlyni Debataraja, Jun Scott Chen Hsieh:
Adopting a PBL Approach to Empower EFL Learners. - Wen-Chi Vivian Wu, Sri Sudarsi, Tomoya Ikezawa, Anthony Y. H. Liao, Pei-Chun April Chen:
Comparison among GTM, CLT, and Flipped Classrooms for optimal grammar acquisition. - Cheng-Ting Chen, Maiga Chang, Kuan-Hsing Wu, Pei-Shan Yu:
Web-based Conversation Quest for Enhancing English Speaking Skills. - Sihui Liu, Di Zou:
An Introduction to a New Taxonomy of Apps for Vocabulary Learning. - Chiu-Jung Chen, Pei-Lin Liu:
Using APP to assist students learning English. - Xiaojing Weng, Ching-Sing Chai, Morris S. Y. Jong, Gary K. W. Wong:
Perceptions of Teacher and Students towards Integrating Computational Thinking into Language Education: A Pilot Study. - Sören Werneburg, Sven Manske, Jessica Feldkamp, H. Ulrich Hoppe:
Improving on Guidance in a Gaming Environment to Foster Computational Thinking. - Kuo-Chen Li, Shih-Ming Pi, Hsiang-Ting Lin:
Teaching Programming Languages using Robots based on Experiential Learning. - Liu Liu, Chee-Kit Looi, Longkai Wu:
Exploring Design Principles for Unplugged Pedagogy of Teaching Computational Thinking and Programming. - David E. Drew, Marja-Liisa Tenhunen, Maggie Minhong Wang, Chien-Sing Lee, Simon Boung-Yew Lau:
New Directions in Pedagogy: Design, Playfulness, and STEAM (Editorial). - Tsui Qin Mok, Wei-Ming Mau, Calvin Weng-Kit Wong, Kian-Wheng Koay, Meng-Jeat Cheng, Chien-Sing Lee:
Learning logic, search and cracking through a number guessing game. - Kai-Kit Wong, Bisjuin Chew-Yun Goh, See-Lic Shum, Soo-Juin Lim, Yet-Jun Kan, Chien-Sing Lee:
Adaptable Chinese Language Learning Card Game. - Tercia-Marie Tafadzwa Tembo, Chien-Sing Lee:
Effectiveness of Debugging-design in 2D Simulations to Facilitate STEAM Learning. - Chien-Sing Lee, Sheng-Yee Guy, Shanice Wei-Ling Chan:
Towards personalized cognitive-social affective engagement among active seniors: A case study on UX and inclusive design. - Marja-Liisa Tenhunen:
Reform of the Finnish Education System. - Ting-Chia Hsu, Chuan-Yi Chan:
The Effects of Applying Virtual-Reality Implementation for Reflection after Contextual Mobile Learning. - Daner Sun:
Designing a Seamless STEM Learning Environment: IN-STEM for Collaborative Problem Solving. - Lung-Hsiang Wong, Chee-Kit Looi, Xin Pei Voon:
A Rubric for Assessing Seamlessized Science Learning Lesson Plans. - Noriko Uosaki, Gustavo Zurita:
Facilitating Collaborative Learning for Japanese Language Learners using Sketchpad. - Heisawn Jeong, Joomi Kim:
Core Research Publications of Learning Sciences and Computer-Supported Collaborative Learning. - Young Hoan Cho, Mi Hwa Kim, Ying Zhou:
Creating and Sharing Multimedia Cases for Authentic Learning. - Yi Huan Tee, Elizabeth Koh:
A Digital Formative Assessment of Teamwork in Collaborative Inquiry Student Teams. - Junichi Taguchi, Izumi Horikoshi, Yasuhisa Tamura:
Analysis and Visualization of Group Discussion Based on Sound Source Angle Obtained Using Kinect. - Chen Guo, Xiangdong Chen:
Using VoiceThread to Facilitate Students' Engagement and Social Presence in Online Course Discussions. - Jon-Chao Hong, Kuan-Cheng Chu, Chi-Ruei Tsai:
Groups difference in the use of inquiry-based learning platform of the flow experience, cognitive load and learning performance. - Junjie Shang, Lu Zhang, Ruonan Hu, Sijie Ma, Jialing Zeng, Mingze Yuan, Jingang Sun:
How to Support Fraction Learning with Math Game "Run Fraction": Theory, Design and Application. - Jon-Chao Hong, Mei-Syuan Chen, Jian-Hong Ye:
Gender Difference in Internet Cognitive Fatigue and Gameplay Interest and Anxiety while They Played a Category Game with Attribute Classification. - Jon-Chao Hong, Tsai-Ru Fang, Jian-Hong Ye:
Gender difference in abductive reasoning game playing. - Chikako Nagaoka, Naoshi Hiraoka, Toshihiro Kita:
An Online Service Encouraging Museum Visitors to Learn Related Research Fields. - Haruki Ueno, Tatsumi Kato, Kenichi Fukamachi, Hitoshi Tateno, Hiroto Yamakawa, Hiroshi Komatsugawa:
The Case Study of a Flipped Classroom Using an Adaptive Learning System. - Cheng-Tai Li, Su-Han Keng, You-Yun Li, Ying-Sang Fang, Huei-Tse Hou:
The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education. - Ren Kanehira, Atsushi Ohashi, Emiko Asai, Naoki Miwa, Hideo Fujimoto:
Technical Support System for Puncture Training on Special Blood Vessels in Hemodialysis. - Hercy N. H. Cheng:
Exploring Self-regulated Learning Behaviors in a Negotiated Online Reading Assessment. - Calvin C. Y. Liao, Hercy N. H. Cheng, Wan-Chen Chang:
Fostering Students' Idea Generation through Corpus-based Recommendation in Online Writing Environment. - Naoshi Hiraoka, Chikako Nagaoka, Makoto Miyazaki, Shin-Ichiro Kubota, Ryuichi Matsuba, Toshihiro Kita:
Design and Improvement of e-Portfolio Construction Guidelines for Adult Learners. - Toru Nagahama, Masahiro Makino, Yusuke Morita:
A Trial Study about the Effect of Hi-Speeded Educational Video Utilizing Synthetic Speech. - Joshua Daniel Lopez, Philip Caceres, Dean Simon Damasig, Jonathan D. L. Casano:
Designing the Integration of Hexad User Type Gamification Elements to XIPHIAS. - Akiyoshi Takahashi, Hiromitsu Shiina, Nobuyuki Kobayahshi:
Comment Generation by LSTM for Procedure Learning System. - Ian D. Fischer, Jie-Chi Yang, Chih-Hung Lai:
A proposed flipped classroom method: Using online collaboration to enhance students' out-of-class oral academic English learning. - Katerina Evers, Sufen Chen:
Investigating Students' Choice for Online Communication Tools in Flipped Classroom. - Panchalee Tamulee, Deepa Balasubramanian, Aryadev A. R.:
Technology Enhanced English Language Labs in Multilinguistic Public Schools in India - Pilot Intervention. - Hideaki Shimada:
Learners' Need for Including Teachers' Moving Images in Online Learning Video Materials. - Tomoki Aburatani, Kazuhisa Seta, Yuki Hayashi, Mitsuru Ikeda:
A Semantically Enhanced Learning Environment for Cultivating Meta-thinking Skills. - Külli Kallas:
Effective interventions for systematic use of mobile learning in an integrated science and math learning process. - Hiroyuki Kuromiya, Ichiro Hidaka, Yoshiharu Yamamoto:
Data-driven teaching assessment in inquiry-based learning by topic modeling. - Soumya Narayanan:
Fostering engineering students' divergent thinking skill using a collaborative learning environment. - Vandana Naik, Venkatesh Kamat:
Predicting engagement using machine learning techniques. - Cesar A. Tecson:
Intelligent Learning System for Automata (ILSA) and the learners' achievement goal orientations. - Nicole Hutchins:
Developing learning environments that support synergistic learning of STEM+C. - Michelle P. Banawan:
Modeling Student Behavior and Affect in Different Learning Environments. - Rwitajit Majumdar:
Supporting Data-Driven Decision Making by Learners and Teachers. - Gökhan Akçapinar:
Student Modeling for Digital Textbook Reader to Increase Engagement. - Mohammad Nehal Hasnine:
A Distributional Semantics Model for Image Recommendation using Learning Analytics. - Dyah Susilowati:
Collaborative Problem Solving in Computer Programming Learning. - Yepi Sedya Purwananti:
Cognitive Instructional Design (CID) in English Proficiency Oriented: Online Review to Strengthen Students' Proficiency. - Kae Nakaya:
Learning Design to Enhance EFL Learners' Own Knowledge Utilization in Speaking.

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