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Blair MacIntyre
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- affiliation: Georgia Institute of Technology, Atlanta, USA
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2020 – today
- 2022
- [c77]Matthew J. Bietz, Nitesh Goyal, Nicole Immorlica, Blair MacIntyre, Andrés Monroy-Hernández, Benjamin C. Pierce, Sean Rintel, Donghee Yvette Wohn:
Social Presence in Virtual Event Spaces. CHI Extended Abstracts 2022: 106:1-106:5 - 2021
- [j25]Sun Joo (Grace) Ahn, Laura M. Levy, Allison Eden, Andrea Stevenson Won, Blair MacIntyre, Kyle Johnsen:
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. Frontiers Virtual Real. 2: 648575 (2021) - [c76]David A. Joyner, Akhil Mavilakandy, Ishaani Mittal, Denise G. Kutnick, Blair MacIntyre:
Content-Neutral Immersive Environments for Cultivating Scalable Camaraderie. L@S 2021: 47-58 - 2020
- [c75]David A. Joyner, Qiaosi Wang, Suyash Thakare, Shan Jing, Ashok K. Goel, Blair MacIntyre:
The Synchronicity Paradox in Online Education. L@S 2020: 15-24 - [c74]Duc Anh Le, Blair MacIntyre, Jessica Outlaw:
Enhancing the Experience of Virtual Conferences in Social Virtual Environments. VR Workshops 2020: 485-494
2010 – 2019
- 2019
- [c73]Gheric Speiginer, Blair MacIntyre:
A Practical Approach to Integrating Live 2D Web Content with the Immersive Web. Web3D 2019: 1-10 - [i2]Holly E. Rushmeier, Kapil Chalil Madathil, Jessica K. Hodgins, Beth Mynatt, Tony DeRose, Blair MacIntyre, et al.:
Content Generation for Workforce Training. CoRR abs/1912.05606 (2019) - 2018
- [c72]Maria Engberg, Jay David Bolter, Blair MacIntyre:
RealityMedia: An Experimental Digital Book in WebXR. ISMAR Adjunct 2018: 324-327 - [c71]Gheric Speiginer, Blair MacIntyre:
Rethinking Reality: A Layered Model of Reality for Immersive Systems. ISMAR Adjunct 2018: 328-332 - 2017
- [i1]Taeheon Kim, Bahador Saket, Alex Endert, Blair MacIntyre:
VisAR: Bringing Interactivity to Static Data Visualizations through Augmented Reality. CoRR abs/1708.01377 (2017) - 2016
- [c70]Iulian Radu, Blair MacIntyre, Stella F. Lourenco:
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development. IDC 2016: 288-298 - [c69]Taeheon Kim, Ashwin Kachhara, Blair MacIntyre:
Redirected head gaze to support AR meetings distributed over heterogeneous environments. VR 2016: 207-208 - [c68]Blair MacIntyre, Dingtian Zhang, Ryan Jones, Amber Solomon, Elizabeth DiSalvo, Mark Guzdial
:
Using projection AR to add design studio pedagogy to a CS classroom. VR 2016: 227-228 - 2015
- [c67]Gheric Speiginer, Blair MacIntyre, Jay David Bolter, Hafez Rouzati, Amy J. Lambeth, Laura M. Levy
, Laurie Dean Baird, Maribeth Gandy, Matt Sanders, Brian Davidson, Maria Engberg, Russell J. Clark, Elizabeth D. Mynatt:
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. HCI (3) 2015: 112-124 - 2014
- [c66]Gheric Speiginer, Blair MacIntyre:
Ethereal: a toolkit for spatially adaptive augmented reality content. UIST (Adjunct Volume) 2014: 113-114 - [c65]Maribeth Gandy, Blair MacIntyre:
Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. UIST 2014: 627-636 - [c64]Brett R. Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew D. Wilson, Eyal Ofek
, Blair MacIntyre, Nikunj Raghuvanshi
, Lior Shapira:
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. UIST 2014: 637-644 - 2013
- [j24]Keith R. Bujak, Iulian Radu, Richard Catrambone, Blair MacIntyre, Ruby Zheng, Gary Golubski:
A psychological perspective on augmented reality in the mathematics classroom. Comput. Educ. 68: 536-544 (2013) - [j23]Blair MacIntyre, Hafez Rouzati, Martin Lechner:
Walled Gardens: Apps and Data as Barriers to Augmenting Reality. IEEE Computer Graphics and Applications 33(3): 77-81 (2013) - [j22]Jay David Bolter, Maria Engberg, Blair MacIntyre
:
Media studies, mobile augmented reality, and interaction design. Interactions 20(1): 36-45 (2013) - [c63]Iulian Radu, Yan Xu, Blair MacIntyre:
Embodied metaphor elicitation through augmented-reality game design. IDC 2013: 412-414 - [c62]Hafez Rouzati, Luis Cruiz, Blair MacIntyre:
Unified WebGL/CSS scene-graph and application to AR. Web3D 2013: 210 - 2012
- [j21]Jon A. Preston, Jeffrey W. Chastine, Casey O'Donnell
, Tony Tseng, Blair MacIntyre:
Game Jams: Community, Motivations, and Learning among Jammers. Int. J. Game Based Learn. 2(3): 51-70 (2012) - [j20]Evan Barba, Blair MacIntyre, Elizabeth D. Mynatt:
Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone. Proc. IEEE 100(4): 929-936 (2012) - [c61]Sam Mendenhall, Vu Ha, Yan Xu, Paul A. Tillery IV, Joshua Cohen, John Sharp, Blair MacIntyre:
NerdHerder: designing for physical actions in an augmented reality puzzle game. FDG 2012: 250-253 - [c60]Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter:
Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality. ISMAR 2012 - [c59]Jiajian Chen, Greg Turk, Blair MacIntyre:
A non-photorealistic rendering framework with temporal coherence for augmented reality. ISMAR 2012: 151-160 - [c58]Iulian Radu, Blair MacIntyre:
Using children's developmental psychology to guide augmented-reality design and usability. ISMAR 2012: 227-236 - 2011
- [j19]Youngjung Suh, Choonsung Shin, Woontack Woo, Steven Dow, Blair MacIntyre:
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage. Pers. Ubiquitous Comput. 15(6): 649-665 (2011) - [c57]Evan Barba, Blair MacIntyre
:
A scale model of mixed reality. Creativity & Cognition 2011: 117-126 - [c56]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre:
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. DiGRA Conference 2011 - [c55]Alex Hill, Matthew N. Bonner, Blair MacIntyre:
ClearSpace: Mixed Reality Virtual Teamrooms. HCI (14) 2011: 333-342 - [c54]Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter:
Authoring solutions for Augmented Reality. ISMAR 2011: 1 - [c53]Daniel Wagner, István Barakonyi, Istvan Siklossy, Jay Wright, Roy Ashok, Serafin Diaz, Blair MacIntyre, Dieter Schmalstieg:
Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices. ISMAR 2011: 1 - [c52]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng:
Pre-patterns for designing embodied interactions in handheld augmented reality games. ISMAR-AMH 2011: 19-28 - [c51]Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson:
The Argon AR Web Browser and standards-based AR application environment. ISMAR 2011: 65-74 - [c50]Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, Blair MacIntyre:
Virtual transparency: Introducing parallax view into video see-through AR. ISMAR 2011: 239-240 - [c49]Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson:
Mirror Worlds: Experimenting with Heterogeneous AR. ISUVR 2011: 9-12 - 2010
- [c48]Steven P. Dow, Manish Mehta, Blair MacIntyre, Michael Mateas:
Eliza meets the wizard-of-oz: evaluating social acceptability. CHI 2010: 547-556 - [c47]Maribeth Gandy, Richard Catrambone, Blair MacIntyre, Chris Alvarez, Elsa Eiriksdottir
, Matthew R. Hilimire, Brian Davidson, Anne Collins McLaughlin:
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. ISMAR 2010: 127-136 - [c46]Jiajian Chen, Greg Turk, Blair MacIntyre:
Painterly rendering with coherence for augmented reality. ISMAR 2010: 217-218 - [c45]Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, Hafez Rouzati:
KHARMA: An open KML/HTML architecture for mobile augmented reality applications. ISMAR 2010: 233-234
2000 – 2009
- 2009
- [j18]Nicole Yankelovich, Jordan Slott, Alex Hill, Matthew N. Bonner, Jacob Schiefer, Blair MacIntyre, Elena Mugellini, Omar Abou Khaled
, Frédéric Barras, Jacques Bapst, Maribeth Back, Edgardo Avilés-López, J. Antonio García-Macías:
Building and Employing Cross-Reality. IEEE Pervasive Comput. 8(3): 55-57 (2009) - [j17]Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker:
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. IEEE Trans. Vis. Comput. Graph. 15(2): 179-192 (2009) - [c44]Iulian Radu, Blair MacIntyre:
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. IDC 2009: 210-213 - [c43]Evan Barba, Blair MacIntyre, Rebecca Rouse, Jay David Bolter:
(in)box with Malcom. Creativity & Cognition 2009: 455-456 - [c42]Yan Xu, Evan Barba, Blair MacIntyre:
Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. DiGRA Conference 2009 - [c41]Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng:
Lessons from a class on handheld augmented reality game design. FDG 2009: 2-9 - [c40]Duy-Nguyen Ta Huynh, Karthik Raveendran, Yan Xu, Kimberly Spreen, Blair MacIntyre:
Art of defense: a collaborative handheld augmented reality board game. Sandbox@SIGGRAPH 2009: 135-142 - 2008
- [c39]Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Advances in Computer Entertainment Technology 2008: 276-283 - [c38]Steven Dow, Blair MacIntyre, Michael Mateas:
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. Advances in Computer Entertainment Technology 2008: 373-380 - [c37]Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker:
An evaluation of graphical context when the graphics are outside of the task area. ISMAR 2008: 73-76 - [c36]Steven Dow, Blair MacIntyre:
Experiences Employing Novice Wizard Operators in a Gallery Setting. ICEC 2008: 190-196 - [c35]Tobias Lang, Blair MacIntyre, Iker Jamardo Zugaza:
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. VR 2008: 67-70 - [c34]Jiajian Chen, Blair MacIntyre:
Uncertainty Boundaries for Complex Objects in Augmented Reality. VR 2008: 247-248 - [c33]Jiajian Chen, Greg Turk, Blair MacIntyre:
Watercolor inspired non-photorealistic rendering for augmented reality. VRST 2008: 231-234 - 2007
- [c32]Manish Mehta, Steven Dow, Michael Mateas, Blair MacIntyre
:
Evaluating a conversation-centered interactive drama. AAMAS 2007: 8 - [c31]Steven Dow, Manish Mehta, Ellie Harmon
, Blair MacIntyre
, Michael Mateas:
Presence and engagement in an interactive drama. CHI 2007: 1475-1484 - [c30]Cindy M. Robertson, Blair MacIntyre:
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. ISMAR 2007: 99-110 - [c29]Daniel Wagner, István Barakonyi, Mark Billinghurst, Blair MacIntyre:
Tutorial 5: Handheld Augmented Reality. VR 2007: 321 - [c28]Steven Dow, Manish Mehta, Blair MacIntyre
, Michael Mateas:
AR façade: an augmented reality interactve drama. VRST 2007: 215-216 - 2006
- [c27]Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas:
Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 - 2005
- [j16]Blair MacIntyre, Mark A. Livingston:
Guest Editors' Introduction: Moving Mixed Reality into the Real World. IEEE Computer Graphics and Applications 25(6): 22-23 (2005) - [j15]Steven Dow, Blair MacIntyre, Jaemin Lee, Christopher Oezbek
, Jay David Bolter, Maribeth Gandy:
Wizard of Oz support throughout an iterative design process. IEEE Pervasive Comput. 4(4): 18-26 (2005) - [j14]Blair MacIntyre
, Maribeth Gandy, Steven Dow, Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences. ACM Trans. Graph. 24(3): 932 (2005) - [c26]Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy:
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. Advances in Computer Entertainment Technology 2005: 51-60 - [c25]Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre
, Jay David Bolter, Maribeth Gandy:
Wizard of Oz interfaces for mixed reality applications. CHI Extended Abstracts 2005: 1339-1342 - [c24]Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear:
AR Karaoke: Acting in Your Favorite Scenes. ISMAR 2005: 114-117 - [c23]Marleigh Norton, Blair MacIntyre:
Butterfly Effect: An Augmented Reality Puzzle Game. ISMAR 2005: 212-213 - [c22]Peter Presti, Maribeth Gandy, Blair MacIntyre
, Steven Dow:
A sketch interface to support storyboarding of augmented reality experiences. SIGGRAPH Posters 2005: 55 - [c21]Enylton Machado Coelho, Blair MacIntyre, Simon Julier:
Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. UIST 2005: 111-114 - 2004
- [j13]Nikitas Liogkas, Blair MacIntyre, Elizabeth D. Mynatt, Yannis Smaragdakis, Eli Tilevich
, Stephen Voida:
Automatic Partitioning: Prototyping Ubiquitous-Computing Applications. IEEE Pervasive Comput. 3(3): 40-47 (2004) - [c20]Enylton Machado Coelho, Blair MacIntyre, Simon Julier:
OSGAR: A Scene Graph with Uncertain Transformations. ISMAR 2004: 6-15 - [c19]Maribeth Gandy, Blair MacIntyre, Steven Dow:
Making Tracking Technology Accessible in a Rapid Prototyping Environment. ISMAR 2004: 282-283 - [c18]Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences. UIST 2004: 197-206 - 2003
- [j12]Rob Kooper, Blair MacIntyre:
Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. Int. J. Hum. Comput. Interact. 16(3): 425-446 (2003) - [j11]Blair MacIntyre, Jay David Bolter:
Single-narrative, multiple point-of-view dramatic experiences in augmented reality. Virtual Real. 7(1): 10-16 (2003) - [c17]Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan:
DART: The Designer's Augmented Reality Toolkit. ISMAR 2003: 329-330 - [c16]Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine:
Mixed Reality: The Continuum from Virtual to Augmented Reality. VR 2003: 121-124 - 2002
- [j10]Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre, Gregory M. Corso:
Integrating Virtual and Physical Context to Support Knowledge Workers. IEEE Pervasive Comput. 1(3): 73-79 (2002) - [j9]Blair MacIntyre
, Marco Lohse, Jay David Bolter, Emmanuel Moreno:
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems. Presence Teleoperators Virtual Environ. 11(2): 189-202 (2002) - [c15]Blair MacIntyre, Brendan Hannigan:
Using augmented reality for entertainment. IWEC 2002: 471-477 - [c14]Blair MacIntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan, Emmanuel Moreno, Markus Haas, Maribeth Gandy:
Three angry men: dramatizing point-of-view using augmented reality. SIGGRAPH Abstracts and Applications 2002: 268 - [c13]Blair MacIntyre, Enylton Machado Coelho, Simon Julier:
Estimating and Adapting to Registration Errors in Augmented Reality Systems. VR 2002: 73-80 - 2001
- [j8]Ronald T. Azuma, Yohan Baillot, Reinhold Behringer
, Steven Feiner, Simon Julier, Blair MacIntyre:
Recent Advances in Augmented Reality. IEEE Computer Graphics and Applications 21(6): 34-47 (2001) - [c12]Blair MacIntyre, Jay David Bolter, Emmanuel Moreno, Brendan Hannigan:
Augmented Reality as a New Media Experience. ISAR 2001: 197-206 - [c11]Blair MacIntyre, Elizabeth D. Mynatt, Stephen Voida, Klaus Marius Hansen, Joe Tullio, Gregory M. Corso:
Support for multitasking and background awareness using interactive peripheral displays. UIST 2001: 41-50 - 2000
- [j7]Blair MacIntyre:
Exploratory Programming of Distributed 3D Graphics Applications. Scalable Comput. Pract. Exp. 3(3) (2000) - [c10]Gregory D. Abowd, Christopher G. Atkeson, Aaron F. Bobick, Irfan A. Essa, Blair MacIntyre, Elizabeth D. Mynatt, Thad E. Starner:
Living laboratories: the future computing environments group at the Georgia Institute of Technology. CHI Extended Abstracts 2000: 215-216 - [c9]Blair MacIntyre
, Jay David Bolter:
A multi-disciplinary course on augmented reality design. Designing Augmented Reality Environments 2000: 144 - [c8]Blair MacIntyre, Enylton Machado Coelho:
Adapting to dynamic registration errors using level of error (LOE) filtering. ISAR 2000: 85-88
1990 – 1999
- 1999
- [c7]Cory D. Kidd, Robert J. Orr, Gregory D. Abowd, Christopher G. Atkeson, Irfan A. Essa, Blair MacIntyre, Elizabeth D. Mynatt, Thad Starner, Wendy Newstetter:
The Aware Home: A Living Laboratory for Ubiquitous Computing Research. CoBuild 1999: 191-198 - [c6]Andreas Butz, Tobias Höllerer, Steven Feiner, Blair MacIntyre, Clifford Beshers:
Enveloping users and computers in a collaborative 3D augmented reality. IWAR 1999: 35-44 - 1998
- [c5]Elizabeth D. Mynatt, Douglas Blattner, Meera Blattner, Blair MacIntyre
, Jennifer Mankoff:
Augmenting Home and Office Environments. International ACM Conference on Assistive Technologies 1998: 169-172 - [c4]Blair MacIntyre
, Steven Feiner:
A Distributed 3D Graphics Library. SIGGRAPH 1998: 361-370 - 1997
- [j6]Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster:
A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment. Pers. Ubiquitous Comput. 1(3): 208-217 (1997) - [c3]Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster:
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment. ISWC 1997: 74-81 - 1996
- [j5]Blair MacIntyre
, Steven Feiner:
Future Multimedia User Interfaces. Multim. Syst. 4(5): 250-268 (1996) - [j4]Ben Anderson, Blair MacIntyre
:
Programming languages: a play in three acts. ACM SIGCHI Bull. 28(3): 15-19 (1996) - [c2]Blair MacIntyre
, Steven Feiner:
Language-Level Support for Exploratory Programming of Distributed Virtual Environments. ACM Symposium on User Interface Software and Technology 1996: 83-94 - 1995
- [j3]Anthony Webster, Steven Feiner, Theodore Krueger, Blair MacIntyre, Edward J. Keller:
Architectural Anatomy. Presence Teleoperators Virtual Environ. 4(3): 318-326 (1995) - 1993
- [j2]Steven Feiner, Blair MacIntyre
, Dorée D. Seligmann:
Knowledge-Based Augmented Reality. Commun. ACM 36(7): 53-62 (1993) - [c1]Steven Feiner, Blair MacIntyre
, Marcus Haupt, Eliot Solomon:
Windows on the World: 2D Windows for 3D Augmented Reality. ACM Symposium on User Interface Software and Technology 1993: 145-155 - 1992
- [j1]Blair MacIntyre
, William B. Cowan:
A Practical Approach to Calculating Luminance Contrast on a CRT. ACM Trans. Graph. 11(4): 336-347 (1992)