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8. AIIDE 2012: Stanford, California, USA
- Mark O. Riedl, Gita Sukthankar:
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012. The AAAI Press 2012
Full Papers
- Mark O. Riedl, Gita Sukthankar:
Preface. - Michael Buro, David Churchill:
AIIDE 2012 StarCraft Competition. - Rich Hilleman, Marek P. Michalowski, Zoran Popovic, Hannes Högni Vilhjálmsson:
Invited Talks. - Leonid Antsfeld, Daniel Damir Harabor, Philip Kilby, Toby Walsh:
TRANSIT Routing on Video Game Maps. - Aaron William Bauer, Zoran Popovic:
RRT-Based Game Level Analysis, Visualization, and Visual Refinement. - Rania A. Hodhod, Brian Magerko:
Reaching Cognitive Consensus with Improvisational Agents. - Ian Douglas Horswill, Leif Foged:
Fast Procedural Level Population with Playability Constraints. - Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna R. Karlin, Zoran Popovic:
Evaluating Competitive Game Balance with Restricted Play. - Greg Lee, Vadim Bulitko, Elliot A. Ludvig:
Sports Commentary Recommendation System (SCoReS): Machine Learning for Automated Narrative. - Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez:
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games. - Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova:
Game-Based Data Capture for Player Metrics. - Sergio Ocio:
Adapting AI Behaviors To Players in Driver San Francisco: Hinted-Execution Behavior Trees. - Jeff Orkin, Deb K. Roy:
Understanding Speech in Interactive Narratives with Crowdsourced Data. - Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley:
Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game. - Margaret Krystyna Sarlej, Malcolm Ryan:
Representing Morals in Terms of Emotion. - Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill:
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. - Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria L. Gini:
If Not Now, Where? Time and Space Equivalency in Strategy Games. - Jay Young, Nick Hawes:
Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game. - Alexander Zook, Mark O. Riedl:
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment.
Poster Papers
- Titus Barik, Brent E. Harrison, David L. Roberts, Xuxian Jiang:
Spatial Game Signatures for Bot Detection in Social Games. - Vadim Bulitko, D. Chris Rayner, Ramon Lawrence:
On Case Base Formation in Real-Time Heuristic Search. - David Churchill, Abdallah Saffidine, Michael Buro:
Fast Heuristic Search for RTS Game Combat Scenarios. - Alexandra Coman, Héctor Muñoz-Avila:
Plan-Based Character Diversity. - Michael Cook, Simon Colton, Alison Pease:
Aesthetic Considerations for Automated Platformer Design. - Neesha Desai, Duane Szafron:
Enhancing the Believability of Character Behaviors Using Non-Verbal Cues. - Christopher Dragert, Jörg Kienzle, Clark Verbrugge:
Statechart-Based AI in Practice. - Spencer Frazier, Alex Newnan, Rajiv T. Maheswaran, Yu-Han Chang, Fotos Frangoudes:
TEAM-IT : Location-Based Gaming in Real and Virtual Environments. - Jeremy Gow, Simon Colton, Paul A. Cairns, Paul Miller:
Mining Rules from Player Experience and Activity Data. - Brent E. Harrison, David L. Roberts:
When Players Quit (Playing Scrabble). - Rudolf Kadlec, Csaba Tóth, Martin Cerný, Roman Barták, Cyril Brom:
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism. - Tijmen Joppe Muller, Annerieke Heuvelink, Karel van den Bosch, Ivo Swartjes:
Glengarry Glen Ross: Using BDI for Sales Game Dialogues. - Alejandro Jose Ramirez, Vadim Bulitko:
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST. - Pieter Spronck, Iris Balemans, Giel van Lankveld:
Player Profiling with Fallout 3. - Emmett Tomai, Rosendo Salazar:
Simulating Adaptive Quests for Increased Player Impact in MMORPGs. - David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson:
The Gold Standard: Automatically Generating Puzzle Game Levels.
Demonstration Papers
- Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas:
RoleModelVis: A Visualization of Logical Story Models.
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