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1. AIIDE 2005: Marina del Rey, California, USA
- R. Michael Young, John E. Laird:
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA. AAAI Press 2005, ISBN 1-57735-235-1
Papers
- Owen Bourne, Abdul Sattar:
Applying Constraint Weighting to Autonomous Camera Control. AIIDE 2005: 3-8 - Christopher Brown, George Ferguson, Peter Barnum, Bo Hu, Dave Costello:
Quagents: A Game Platform for Intelligent Agents. AIIDE 2005: 9-14 - Donna K. Byron, Aakash Dalwani, Ryan Gerritsen, Mark A. Keck, Thomas Mampilly, Vinay Sharma, Laura Stoia, Timothy Weale, Tianfang Xu:
Natural Noun Phrase Variation for Interactive Characters. AIIDE 2005: 15-20 - Marc Cavazza, Fred Charles:
Dialogue Generation in Character-based Interactive Storytelling. AIIDE 2005: 21-26 - Christian Darken:
Towards Learned Anticipation in Complex Stochastic Environments. AIIDE 2005: 27-32 - Kevin Dill, Denis Papp:
A Goal-Based Architecture for Opposing Player AI. AIIDE 2005: 33-38 - Thomas D'Silva, Roy Janik, Micahel Chrien, Kenneth O. Stanley, Risto Miikkulainen:
Retaining Learned Behavior During Real-Time Neuroevolution. AIIDE 2005: 39-44 - Greg Dunham, Kenneth D. Forbus, Jeffrey M. Usher:
nuWar: A Prototype Sketch-based Strategy Game. AIIDE 2005: 45-50 - Peter Gorniak, Bruce Blumberg:
Sequence Learning by Backward Chaining in Synthetic Characters. AIIDE 2005: 51-56 - Peter Gorniak, Deb Roy:
Speaking with your Sidekick: Understanding Situated Speech in Computer Role Playing Games. AIIDE 2005: 57-62 - Hai Hoang, Stephen Lee-Urban, Héctor Muñoz-Avila:
Hierarchical Plan Representations for Encoding Strategic Game AI. AIIDE 2005: 63-68 - Marcelo Kallmann:
Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects. AIIDE 2005: 69-75 - Mike Klaas, Tristram Southey, Warren Cheung:
Particle-Based Communication Among Game Agents. AIIDE 2005: 75-80 - Sandy Louchart, Ruth Aylett, João Dias, Ana Paiva:
Unscripted Narrative for Affectively Driven Characters. AIIDE 2005: 81-86 - Brian Magerko:
Story Representation and Interactive Drama. AIIDE 2005: 87-92 - Michael Mateas, Andrew Stern:
Structuring Content in the Façade Interactive Drama Architecture. AIIDE 2005: 93-98 - Mark J. Nelson, Michael Mateas:
Search-Based Drama Management in the Interactive Fiction Anchorhead. AIIDE 2005: 99-104 - Jeff Orkin:
Agent Architecture Considerations for Real-Time Planning in Games. AIIDE 2005: 105-110 - Mark O. Riedl, Robert Michael Young:
From Linear Story Generation to Branching Story Graphs. AIIDE 2005: 111-116 - David Silver:
Cooperative Pathfinding. AIIDE 2005: 117-122 - Finnegan Southey, Gang Xiao, Robert C. Holte, Mark Trommelen, John W. Buchanan:
Semi-Automated Gameplay Analysis by Machine Learning. AIIDE 2005: 123-128 - Bill Tomlinson:
Negative Behavior Space in the Design of Interactive Agents. AIIDE 2005: 129-134 - Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst:
Increasing Replayability with Deliberative and Reactive Planning. AIIDE 2005: 135-140 - Robert Zubek, Ian Horswill:
Hierarchical Parallel Markov Models of Interaction. AIIDE 2005: 141-146
Demo Papers
- Joel M. Gompert:
Real-time Simulation of Herds Moving Over Terrain. AIIDE 2005: 149-150 - Stefan Jacobs, Alexander Ferrein, Gerhard Lakemeyer:
Controlling Unreal Tournament 2004 Bots with the Logic-based Action Language GOLOG. AIIDE 2005: 151-152 - Michael Mateas, Andrew Stern:
The Interactive Drama Façade. AIIDE 2005: 153-154 - C. Adam Overholtzer, Simon D. Levy:
Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design. AIIDE 2005: 155-156 - Stuart C. Shapiro, Josephine Anstey, David E. Pape, Trupti Devdas Nayak, Michael Kandefer, Orkan Telhan:
The Trial The Trail, Act 3: A Virtual Reality Drama Using Intelligent Agents. AIIDE 2005: 157-158 - Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen:
Real-time Learning in the NERO Video Game. AIIDE 2005: 159-160
Invited Talk
- Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron:
Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164
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