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4. AIIDE 2009: Stanford, California, USA
- Christian Darken, G. Michael Youngblood:
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. The AAAI Press 2009, ISBN 978-1-57735-431-4
Research Papers
- Vadim Bulitko, Yngvi Björnsson:
kNN LRTA*: Simple Subgoaling for Real-Time Search. - Paolo Burelli, Arnav Jhala:
Dynamic Artificial Fields for Autonomous Camera Control. - Steven P. Cash, R. Michael Young:
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains. - Maria Cutumisu, Duane Szafron:
An Architecture for Game Behavior AI: Behavior Multi-Queues. - Johan Hagelbäck, Stefan J. Johansson:
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario. - Dai Hasegawa, Rafal Rzepka, Kenji Araki:
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans. - Dai Hasegawa, Jonas Sjöbergh, Rafal Rzepka, Kenji Araki:
Automatically Choosing Appropriate Gestures for Jokes. - Frederick William Poe Heckel, G. Michael Youngblood, D. Hunter Hale:
BehaviorShop: An Intuitive Interface for Interactive Character Design. - Arnav Jhala, Martin Schwartz, Héctor Pérez Martínez, Georgios N. Yannakakis:
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge. - Kennard R. Laviers, Gita Sukthankar, David W. Aha, Matthew Molineaux:
Improving Offensive Performance Through Opponent Modeling. - Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga Könik, Daniel G. Shapiro, Matthew Molineaux, David W. Aha, Kamal Ali:
Constructing Game Agents from Video of Human Behavior. - David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Self-Validated Behaviour Trees through Reflective Components. - Jeremy Ludwig, Arthur Farley:
Examining Extended Dynamic Scripting in a Tactical Game Framework. - Truong-Huy Dinh Nguyen, Tze-Yun Leong:
A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments. - Nathan R. Sturtevant:
Optimizing Motion-Constrained Pathfinding. - Chek Tien Tan, Ho-Lun Cheng:
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. - Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
Using Semantics to Improve the Design of Game Worlds. - Ben George Weber, Michael Mateas:
Case-Based Reasoning for Build Order in Real-Time Strategy Games.
Industry Papers
- Daniel Kline:
Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System. - Michael P. Ramsey:
A Unified Spatial Representation for Navigation Systems.
Research Posters
- Samir Araujo, Luiz Chaimowicz:
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems. - Olivier Bartheye, Eric Jacopin:
A Real-Time PDDL-based Planning Component for Video Games. - Sherol Chen, Mark J. Nelson, Michael Mateas:
Evaluating the Authorial Leverage of Drama Management. - D. Hunter Hale, G. Michael Youngblood:
Full 3D Spatial Decomposition for the Generation of Navigation Meshes. - Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer Rugaber, Ashok K. Goel:
Adapting Game-Playing Agents to Game Requirements. - Christopher Michael Kerr, Duane Szafron:
Supporting Dialogue Generation for Story-Based Games. - Mark O. Riedl, Carlos León:
Generating Story Analogues. - Adam M. Smith, Mark J. Nelson, Michael Mateas:
Computational Support for Play Testing Game Sketches. - Martin Van Velsen, Josh Williams, Gustav Verhulsdonck:
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI. - Richard Zhao, Duane Szafron:
Learning Character Behaviors Using Agent Modeling in Games.
Demonstrations
- Paolo Burelli, Arnav Jhala:
CamOn: A Real-Time Autonomous Camera System. - Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley:
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game. - Chris Pedersen, Julian Togelius, Georgios N. Yannakakis:
Optimization of Platform Game Levels for Player Experience. - Adam M. Smith, Mark J. Nelson, Michael Mateas:
Prototyping Games with BIPED.
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