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29th SIGGRAPH 2002: San Antonio, Texas, USA - Abstracts and Applications
- Tom Appolloni:
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002, San Antonio, Texas, USA, July 21-26, 2002, Abstracts and Applications. ACM 2002, ISBN 978-1-58113-525-1
Educators program
- Gary R. Bertoline, Cary Laxer:
A knowledge base for the computer graphics discipline. 15 - Jason Della Rocca, Robin Hunike, Warren Spector, Eric Zimmerman:
Game development, design and analysis curriculum. 16 - Donna J. Cox:
Inspiring the renaissance person. 17 - Dena Elisabeth Eber, Bonnie Mitchell, Heather Elliott:
Teaching gems for art and design. 18 - Bruce Wands:
The role of creativity in computer graphics education. 19 - Mike Bailey, Steve Cunningham, Lewis E. Hitchner:
Teaching gems for computer science and engineering. 20 - Darlene Wolfe, Jeff Scheetz, Roger Cotton, Timothy Comolli, Christopher B. Stapleton:
K-12 and industry partnering. 21-22 - Roberta K. Tarbell, LiQin Tan:
Animating art history for teaching. 23-24 - Anne Morgan Spalter:
Problems with using components in educational software. 25-29 - Tiffany Holmes:
What do computers eat?: teaching beginners to think critically about technology and art. 30-32 - Kevin L. Novins:
SIGGRAPH as textbook: learning skills for undergraduates. 33-36 - Hannes Kaufmann, Dieter Schmalstieg:
Mathematics and geometry education with collaborative augmented reality. 37-41 - Dennis J. Bouvier:
Assignment: scene graphs in computer graphics courses. 42-45 - Sampson D. Asare, Petros M. Mashwama, Steve Cunningham:
Building computer graphics education in developing African countries. 46-48 - Julie Callahan, Charles C. H. Jui:
Macromedia flash in physics education aspire's interactive online labs and lessons. 49-51 - Fiona Bailey, Magnus Moar:
The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom. 52-54 - Dave Pape, Josephine Anstey:
Building an affordable projective, immersive display. 55 - Gregory P. Garvey:
Life drawing and 3D figure modeling with MAYA. 56 - Mitch Williams:
Integrating web 3D into 3D animation curricula. 57 - Susana Maria Halpine:
Hi tech - lo tech: K-12 science visualization. 58 - Adam Watkins:
Teaching human facial modeling through plaster face casting. 59
Emerging technologies
- John Fujii:
Tomorrow's yesterday: mapping the E-Tech continuum. 62 - Laroussi Bouguila, Makoto Sato, Shoichi Hasegawa, Naoki Hashimoto, Naoki Matsumoto, Atsushi Toyama, Jelel Ezzine, Dalel Maghrebi:
A new step-in-place locomotion interface for virtual environment with large display system. 63 - Horst Hörtner, Christopher Lindinger, Robert Praxmarer, Andreas Riedler:
ARS BOX with palmist: advanced VR-system based on commodity hardware. 64 - Michael Haller, Daniel Dobler, Philipp Stampfl:
Augmenting the reality with 3D sound sources. 65 - Hiroo Iwata, Hiroaki Yano, Hiromi Igawa:
Audio haptics. 66 - Henry Newton Dunn, Hiroaki Nakano, James Gibson:
Block jam. 67 - Dave Warner, Matthew Carbone:
Cyberarium knowledge fountain: center for really neat research. 68 - Zack J. Butler, Robert Fitch, Keith Kotay, Daniela Rus:
Distributed systems of self-reconfiguring robots. 69 - Patrick Baudisch, Nathan Good:
Focus plus context screens: visual context and immersion on the desktop. 70 - Andrew Joel, Michael Brown, Almos Elekes:
Immersive and interactive rear-projected stereo DLP reality center. 71 - Cindy M. Grimm, William D. Smart:
Lewis the robotic photographer. 72 - Hiroo Iwata, Hiroaki Yano, Motohiro Tsuzuki, Fumitaka Nakaizumi, Takayuki Yoshioka, Yutaka Miyakita:
NONA-vision. 73 - Kiyoshi Kiyokawa, Hiroyuki Ohno, Yoshinori Kurata:
Occlusive optical see-through displays in a collaborative setup. 74 - Michael Meehan, Mary C. Whitton, Sharif Razzaque, Paul Zimmons, Brent Insko, Greg Coombe, Benjamin Lok, Thorsten Scheuermann, Samir Naik, Jason Jerald, Mark J. Harris, Angus Antley, Frederick P. Brooks Jr.:
Physiological reaction and presence in stressful virtual environments. 75 - Cynthia Breazeal, Andrew G. Brooks, Matthew D. Hancher, Joshua Strickon, Cory D. Kidd, John McBean, Walter Dan Stiehl:
Public anemone: an organic robot creature. 76 - Hiroto Matsuoka, Akira Onozawa, Hidenori Sato, Hisao Nojima:
Regeneration of real objects in the real world. 77 - Hideyuki Ando, Takeshi Miki, Masahiko Inami, Taro Maeda:
SmartFinger: nail-mounted tactile display. 78 - Joseph A. Paradiso, Che King Leo, Nicholas Yu, Marc Downie:
The interactive window. 79 - Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação:
The virtual showcase: a projection-based multi-user augmented reality display. 80 - Kenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi:
TWISTER: a media booth. 81 - Damion Shelton, George D. Stetten, Wilson Chang:
Ultrasound visualization with the sonic flashlight. 82 - Daijiro Koga, Takahiro Itagaki:
Virtual Chanbara. 83
Panels
- Kurt Akeley, David Blair Kirk, Larry Seiler, Philipp Slusallek, Brad Grantham:
When will ray-tracing replace rasterization? 86-87 - Norman I. Badler, Nadia Magnenat-Thalmann, Laurie McCulloch, Evan Hirsch, Phil LoPiccolo:
Digital humans: what roles will they play? 88-89 - Natalie Jeremijenko, Thecla Schiphorst, Michael Mateas, Wolfgang Strauss, Will Wright, Andruid Kerne:
Extending interface practice: an ecosystem approach. 90-92 - David S. Ebert, Bill Buxton, Patricia Davies, Elliot K. Fishman, Andrew S. Glassner:
The future of computer graphics: an enabling technology? 93-94 - Michael Gleicher, Michael F. Cohen, Nancy S. Pollard, Jessica K. Hodgins, Michiel van de Panne:
Symposium on computer animation in fast forward. 95 - Vincent Scheib, Theo Engell-Nielsen, Saku Lehtinen, Eric Haines, Phil Taylor:
The demo scene. 96-97 - Scott Elson, Eamonn Butler, Scott Clark, Carlos Saldanha:
Animation's turning tide. 98 - Mark Ollila, Staffan Björk, Kevin Bradshaw, Steven Feiner, Kari Pulli:
Unsolved problems in mobile computer graphics and interaction. 99-100 - Loren C. Carpenter, Brian D. Fisher, Richard A. May, Norbert A. Streitz, David J. Kasik:
Graphics in the large: is bigger better? 101-102 - Margaret S. Geroch, Evan Hirsch, Joan I. Staveley, Tom Tolles, Barbara Helfer, Suba Varadarajan:
How does motion capture affect animation? 103-104 - Noah Wardrip-Fruin, Andrew Stern, Peter Molyneux, Michael Mateas, Bernard Yee:
Interactive stories: real systems, three solutions. 105-106 - Bob Nicoll, Glenn Entis, Patrick Gilmore, J. C. Herz, Alex Pham, Will Wright, Ken Perlin:
Games: the dominant medium of the future. 107-108
sigKIDS
- Daria Tsoupikova:
Interactive animation as an educational tool in "Winter Dreams". 111-112 - Karen Monahan:
Gaming as an educational tool: internet scavenger hunt. 113 - Hilary J. Wright:
FORM. 114 - Satoko Moroi, Shinji Sasada, Ryoji Shibata:
The floating words for kids: interactive installation for learning alphabet. 115-116 - James Dai, Michael Wu, Jonathan Cohen, Troy Wu, Maria M. Klawe:
Toys to teach: mathematics as a collaborative climbing exercise. 117-119 - Yuichiro Kamata:
Jollee-Mail Playground. 120-121 - Robert Dunn:
The virtual dig. 122-123 - DaShawn L. Hall, Kenneth Sakatani:
Virtual studio: virtual reality in art. 124 - Lori L. Scarlatos:
An application of tangible interfaces in collaborative learning environments. 125-126 - Jonathan T. Blocksom:
GollyGee Blocks™: a 3D modeler for children. 127 - Jacqueline Nuwame:
Anansi's world of folklore. 128 - Christopher B. Stapleton:
The ToyScouts' immersive jukebox: University of Central Florida. 129-130
Sketches and applications
- Doug Cooper:
2D/3D hybrid character animation on "Spirit". 133 - Petri Kotro, Olli Mannerkoski, Hannu Lesonen, Risto Lustila:
3D browser for interactive television. 134 - Huirong Han, Juli Yamashita, Issei Fujishiro:
3D haptic shape perception using a 2D device. 135 - Kevin Thomason, Robert V. Cavaleri:
3D layout and propagation of environmental phenomena for Ice Age. 136 - Arunachalam Somasundaram, Rick Parent:
3D reconstruction of walking behaviour using a single camera. 137 - Patrick Min, Joyce Chen, Thomas A. Funkhouser:
A 2D sketch interface for a 3D model search engine. 138 - Masaki Oshita, Akifumi Makinouchi:
A dynamic motion control middleware for computer games. 139 - Alexandre R. J. François, Eun-Young Elaine Kang, Umberto Malesci:
A handheld virtual mirror. 140 - Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima:
A new interface for the virtual world foot motion sensing input device. 141 - Juan Buhler, Daniel Wexler:
A phenomenological model for bokeh rendering. 142 - Maria Alberta Alberti, Dario Maggiorini, Paola Trapani:
A semiotic approach to narrative manipulation. 143 - Alan Price, Dan Bailey:
A virtual reconstruction of the Cone sisters' apartments. 144 - Pieter Peers, Philip Dutré:
Accurate image based re-lighting through optimization. 145 - Askold V. Strat, Manuel M. Oliveira:
An inexpensive 3D camera. 146 - Taly Sharon:
Art and education using direct manipulation of a sensor array. 147 - Daniel Dobler, Michael Haller, Philipp Stampfl:
ASR: augmented sound reality. 148 - Xiaoyang Mao, Yoshinori Nagasaka, Atsumi Imamiya:
Automatic generation of pencil drawing using LIC. 149 - Liselott Brunnberg, Mark Ollila:
Backseat gaming: augmented reality with speed. 150 - Diane Gromala:
BioMorphic typography. 151 - Xiaohuan Corina Wang, Cary B. Phillips:
Body building through weight training: using fitting techniques for skin animation. 152 - Tobias Skog, Sara Ljungblad, Lars Erik Holmquist:
Bringing computer graphics to everyday environments with informative art. 153 - Michael J. Lyons, Gert J. van Tonder, Ian Shortreed, Nobuji Tetsutani:
Calming visual spaces: learning from Kyoto Zen gardens. 154 - Jay Riddle:
Cameras and point-of-view in the gamespace. 155 - Doug Cooper:
Challenges of the homeland pan in "Spirit". 156 - Youngha Chang, Suguru Saito, Masayuki Nakajima:
Color transformation based on the basic color categories of a painting. 157 - Daisuke Goto, Junichi Hoshino:
Computer generated clay animation. 158 - Koh Kakusho, Yutaka Minekura, Michihiko Minoh, Shinobu Mizuta, Tomoko Nakatsu, Kohei Shiota:
Computer graphics to illustrate the development of a human embryo for professional medical education. 159 - Kyle Odermatt, Chris D. Springfield:
Creating 3D painterly environments for Disney's "Treasure Planet". 160 - Brian Goldberg:
Creation of a photo-real CG human. 161 - Fumio Matsumoto, Akira Wakita:
CT (city tomography). 162 - Johannes Hirche, Alexander Ehlert:
Curvature driven sampling of displacement maps. 163 - Bonny Lhotka:
Custom designs for digital imaging on textiles. 164 - Gerhard Kurka:
Depth-complexity based occluder selection. 165 - Guangzheng Fei, Nadia Magnenat-Thalmann, Kangying Cai, Enhua Wu:
Detail calibration for out-of-core model simplification through interlaced sampling. 166 - Patrick Dalton, Rob Rosenblum, Shyh-Chyuan Huang, Lawrence Lee, Hank Driskill:
Digital pyro for Reign of Fire. 167 - Masayuki Takemura, Yuichi Ohta:
Diminishing head-mounted display for shared augmented reality. 168 - Koji Mikami, Toru Tokuhara, Mitsuru Kaneko:
Diorama engine: a 3D video storyboard editor for 3D computer animation. 169 - Mashhuda Glencross, James Marsh, Jonathan Cook, Sylvain Daubrenet, Steve Pettifer, Roger J. Hubbold:
DIVIPRO: Distributed Interactive VIrtual PROtotoyping. 170 - Leonie Schäfer, Elaine M. Raybourn, Amanda Oldroyd:
DocuDrama conversations. 171 - Ernest J. Petti, Thomas V. Thompson II, Adolph Lusinsky, Hank Driskill:
Dragon scales: the evolution of scale tool for Reign of Fire. 172 - Ivan Poupyrev, Shigeaki Maruyama:
Drawing with feeling: designing tactile display for pen. 173 - Carlos Gonzalez-Ochoa, David Eberle, Rob Dressel:
Dynamic simulation of wing motion on "Reign of Fire". 174 - Jimmy Chim, Hyunsuk Kim:
Dynamic skin deformation and animation controls using maya cloth for facial animation. 175 - Adam Burr, Ross Scroble:
Dynamics and dodos: rigging and animation methods for Ice Age. 176 - Gianfranco Doretto, Stefano Soatto:
Editable dynamic textures. 177 - Bill Hill:
Embodied interaction. 178 - Alan Kapler:
Evolution of a VFX voxel tool. 179 - Hiroshi Mori, Jun'ichi Hoshino:
Example-based interpolation of human motion. 180 - Ian MacKinnon:
Exploiting screen space. 181 - James W. Davis, Vignesh S. Kannappan:
Expressive features for movement exaggeration. 182 - Tazama U. St. Julien, Christopher D. Shaw:
Firefighter training virtual environment. 183 - Samantha Krukowski:
Folded: negotiating the space between real and virtual worlds. 184 - Timothy T. H. Chen, Sidney S. Fels, Thecla Schiphorst:
FlowField: investigating the semantics of caress. 185 - Markus Kurtz, Greg Duda:
Foamy creatures: Digital Domain wrangles whitewater for "Lord of the Rings". 186 - Saty Raghavachary:
Fracture generation on polygonal meshes using Voronoi polygons. 187 - Lisa Streit, Wolfgang Heidrich:
Generating feather coats using Bezier curves. 188 - Tamotsu Machida:
GEO-COSMOS: world's first spherical display. 189