- Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011. AAAI Workshops WS-11-19, AAAI 2011
- Joris Dormans:
Simulating Mechanics to Study Emergence in Games.
- David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Knowledge Guided Development of Videogames.
- Mark J. Nelson:
Game Metrics Without Players: Strategies for Understanding Game Artifacts.
- Adam M. Smith, Michael Mateas:
Computational Caricatures: Probing the Game Design Process with AI.
- Chek Tien Tan, Andrew Johnston:
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process.
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