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E. James Whitehead Jr.
Jim Whitehead
Person information
- affiliation: University of California, Santa Cruz, USA
- affiliation (former): University of California, Irvine, USA
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2020 – today
- 2024
- [c113]Boni García, Maurizio Leotta, Filippo Ricca, Jim Whitehead:
Use of ChatGPT as an Assistant in the End-to-End Test Script Generation for Android Apps. A-TEST@ISSTA 2024: 5-11 - [c112]Bahar Bateni, Jim Whitehead:
Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire. FDG 2024: 20 - [c111]David M. Torres-Mendoza, Saba Kheirinejad, Mustafa Ajmal, Ashwin Chembu, Dustin Palea, Jim Whitehead, David T. Lee:
Evaluating Exploratory Reading Groups for Supporting Undergraduate Research Pipelines in Computing. ICER (1) 2024: 389-405 - [c110]Golam Md Muktadir, Jim Whitehead:
Adaptive Pedestrian Agent Modeling for Scenario-based Testing of Autonomous Vehicles through Behavior Retargeting. ICRA 2024: 16595-16602 - [c109]Taorui Huang, Golam Md Muktadir, Srishti Sripada, Rishi Saravanan, Amelia Yuan, Jim Whitehead:
PedAnalyze - Pedestrian Behavior Annotator and Ontology. IV 2024: 364-369 - [c108]Golam Md Muktadir, Xuyuan Cai, Jim Whitehead:
HyGenPed: A Hybrid Procedural Generation Approach in Pedestrian Trajectory Modeling in Arbitrary Crosswalk Area. IV 2024: 2465-2470 - [e7]Gillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen:
Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024. ACM 2024 [contents] - 2023
- [c107]Bahar Bateni, Jim Whitehead:
Structure and Coherence in City Road Network Generation. CoG 2023: 1-8 - [c106]Maurizio Leotta, Boni García, Filippo Ricca, Jim Whitehead:
Challenges of End-to-End Testing with Selenium WebDriver and How to Face Them: A Survey. ICST 2023: 339-350 - [c105]Golam Md Muktadir, Taorui Huang, Zarif Ikram, Abdul Jawad, Jim Whitehead:
PedGrid - A Simple Yet Expressive Simulation Environment for Pedestrian Behavior Modeling. ITSC 2023: 6181-6186 - [c104]Abdul Jawad, Jim Whitehead:
CogMod: Driver Model for Augmenting Scenario Criticality. ITSC 2023: 6187-6192 - [c103]Zarif Ikram, Golam Md Muktadir, Jim Whitehead:
Procedural Generation of Complex Roundabouts for Autonomous Vehicle Testing. IV 2023: 1-6 - [i12]Zarif Ikram, Golam Md Muktadir, Jim Whitehead:
Procedural Generation of Complex Roundabouts for Autonomous Vehicle Testing. CoRR abs/2303.17900 (2023) - 2022
- [j27]Xiaoyan Zhu, Chenyu Yan, E. James Whitehead Jr., Binbin Niu, Lei Zhu, Long Pan:
Just-in-time defect prediction for software hunks. Softw. Pract. Exp. 52(1): 130-153 (2022) - [c102]Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis:
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search. AIIDE 2022: 163-170 - [c101]Abdul Jawad, Jim Whitehead:
CogMod: Simulating Human Information Processing Limitation While Driving. IV 2022: 1691-1696 - [c100]Golam Md Muktadir, Jim Whitehead:
Adversarial jaywalker modeling for simulation-based testing of Autonomous Vehicle Systems. IV 2022: 1697-1702 - [i11]Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis:
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search. CoRR abs/2208.05162 (2022) - 2021
- [i10]Lucas N. Ferreira, Jim Whitehead:
Learning to Generate Music With Sentiment. CoRR abs/2103.06125 (2021) - 2020
- [c99]Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead:
Computer-Generated Music for Tabletop Role-Playing Games. AIIDE 2020: 59-65 - [c98]Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas:
Scheherazade's Tavern: A Prototype For Deeper NPC Interactions. FDG 2020: 22:1-22:9 - [c97]Jim Whitehead:
Spatial Layout of Procedural Dungeons Using Linear Constraints and SMT Solvers. FDG 2020: 101:1-101:9 - [c96]Ishaan Paranjape, Abdul Jawad, Yanwen Xu, Asiiah Song, Jim Whitehead:
A Modular Architecture for Procedural Generation of Towns, Intersections and Scenarios for Testing Autonomous Vehicles. IV 2020: 162-168 - [i9]Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead:
Computer-Generated Music for Tabletop Role-Playing Games. CoRR abs/2008.07009 (2020)
2010 – 2019
- 2019
- [c95]Asiiah Song, Jim Whitehead:
TownSim: agent-based city evolution for naturalistic road network generation. FDG 2019: 81:1-81:9 - [c94]Afshin Mobramaein, Jim Whitehead:
A methodology for designing natural language interfaces for procedural content generation. FDG 2019: 102:1-102:9 - [c93]Chunhua Yang, Jim Whitehead:
Identifying the Within-Statement Changes to Facilitate Change Understanding. ICSME 2019: 191-201 - [c92]Lucas Ferreira, Jim Whitehead:
Learning to Generate Music With Sentiment. ISMIR 2019: 384-390 - [c91]Chunhua Yang, E. James Whitehead Jr.:
Pruning the AST with Hunks to Speed up Tree Differencing. SANER 2019: 15-25 - 2018
- [j26]Xiaoyan Zhu, Binbin Niu, E. James Whitehead Jr., Zhongbin Sun:
An empirical study of software change classification with imbalance data-handling methods. Softw. Pract. Exp. 48(11): 1968-1999 (2018) - [c90]Afshin Mobramaein, Jim Whitehead, Chandranil Chakraborttii:
Talk to Me About Pong: On Using Conversational Interfaces for Mixed-Initiative Game Design. AAAI Spring Symposia 2018 - [c89]Batu Aytemiz, Isaac Karth, Jesse Harder, Adam M. Smith, Jim Whitehead:
Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory. AIIDE 2018: 138-144 - [c88]Jo Mazeika, Jim Whitehead:
Towards 3D Neural Style Transfer. AIIDE Workshops 2018 - [c87]Afshin Mobramaein, Morteza Behrooz, Jim Whitehead:
CADI - A Conversational Assistive Design Interface for Discovering Pong Variants. AIIDE 2018: 194-200 - [c86]Morteza Behrooz, Afshin Mobramaein, Arnav Jhala, Jim Whitehead:
Cognitive and Experiential Interestingness in Abstract Visual Narrative. CogSci 2018 - [c85]Chunhua Yang, E. James Whitehead Jr.:
A Taxonomy of Code Changes Occurring within a Statement or a Signature. TASE 2018: 92-99 - 2017
- [c84]Jo Mazeika, Jim Whitehead:
Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts. AIIDE 2017: 73-79 - [c83]Lucas N. Ferreira, Jim Whitehead:
MTG: Context-Based Music Composition for Tabletop Role-Playing Games. AIIDE 2017: 286-288 - [c82]Jo Mazeika, Jim Whitehead:
Solusforge: controlling the generation of the 3D models with spatial relation graphs. FDG 2017: 39:1-39:4 - [c81]Jim Whitehead:
Art and science of engineered design: what kind of discipline is PCG? FDG 2017: 73:1-73:3 - [c80]Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead:
Towards generative emotions in games based on cognitive modeling. FDG 2017: 79:1-79:2 - [c79]Johnathan Pagnutti, Jim Whitehead:
Cooking On The Margins: Probabilistic Soft Logics for Recommending and Adapting Recipes. ICCBR (Workshops) 2017: 269-276 - [c78]Roy T. Fielding, Richard N. Taylor, Justin R. Erenkrantz, Michael Martin Gorlick, Jim Whitehead, Rohit Khare, Peyman Oreizy:
Reflections on the REST architectural style and "principled design of the modern web architecture" (impact paper award). ESEC/SIGSOFT FSE 2017: 4-14 - 2016
- [c77]Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel:
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. DiGRA/FDG 2016 - [c76]Daniel Fava, Daniel G. Shapiro, Joseph C. Osborn, Martin Schäf, E. James Whitehead Jr.:
Crowdsourcing program preconditions via a classification game. ICSE 2016: 1086-1096 - [c75]Huascar Sanchez, Jim Whitehead, Martin Schäf:
Multistaging to understand: Distilling the essence of java code examples. ICPC 2016: 1-10 - [p3]Jim Whitehead:
From software data to software theory. Perspectives on Data Science for Software Engineering 2016: 25-28 - 2015
- [j25]Xiaoyan Zhu, E. James Whitehead Jr., Caitlin Sadowski, Qinbao Song:
An analysis of programming language statement frequency in C, C++, and Java source code. Softw. Pract. Exp. 45(11): 1479-1495 (2015) - [c74]Johnathan Pagnutti, Jim Whitehead:
Playing with Recipes. FDG 2015 - [c73]Johnathan Pagnutti, Jim Whitehead:
Generative Mixology: An Engine for Creating Cocktails. ICCC 2015: 212-219 - [c72]Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead:
Visualizing Loops and Data Structures in Xylem: The Code of Plants. GAS@ICSE 2015: 50-56 - [c71]Huascar Sanchez, Jim Whitehead:
Source Code Curation on StackOverflow: The Vesperin System. ICSE (2) 2015: 661-664 - [c70]Judith Bishop, Kendra M. L. Cooper, Walt Scacchi, Jim Whitehead:
4th International Workshop on Games and Software Engineering (GAS 2015). ICSE (2) 2015: 979-980 - [c69]Zhongpeng Lin, Jim Whitehead:
Why Power Laws? An Explanation from Fine-Grained Code Changes. MSR 2015: 68-75 - [e6]Walt Scacchi, Jim Whitehead:
4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7046-2 [contents] - 2014
- [c68]Carlos Maltzahn, Arnav Jhala, Michael Mateas, Jim Whitehead:
Gamification of private digital data archive management. GamifIR@ECIR 2014: 33-37 - [c67]Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi:
Xylem: The Code of Plants. FDG 2014 - [c66]Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis:
Software verification games: Designing Xylem, The Code of Plants. FDG 2014 - [c65]Zhongpeng Lin, Jim Whitehead:
Using fine-grained code change metrics to simulate software evolution. WETSoM 2014: 15-18 - 2013
- [j24]Shivkumar Shivaji, E. James Whitehead Jr., Ram Akella, Sunghun Kim:
Reducing Features to Improve Code Change-Based Bug Prediction. IEEE Trans. Software Eng. 39(4): 552-569 (2013) - [c64]Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin:
Endless Web. AIIDE 2013 - [c63]Chris Lewis, Zhongpeng Lin, Caitlin Sadowski, Xiaoyan Zhu, Rong Ou, E. James Whitehead Jr.:
Does bug prediction support human developers? findings from a google case study. ICSE 2013: 372-381 - 2012
- [j23]Michael W. Godfrey, Jim Whitehead:
Introduction to the special issue on software repository mining in 2009. Empir. Softw. Eng. 17(4-5): 345-347 (2012) - [j22]Jim Whitehead, Thomas Zimmermann:
Introduction to the Special Issue on Mining Software Repositories in 2010. Empir. Softw. Eng. 17(4-5): 500-502 (2012) - [c62]Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead:
Motivational game design patterns of 'ville games. FDG 2012: 172-179 - [c61]Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin:
PCG-based game design: creating Endless Web. FDG 2012: 188-195 - 2011
- [j21]Chris Lewis, Jim Whitehead:
Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence. IEEE Softw. 28(5): 53-59 (2011) - [j20]Gillian Smith, Jim Whitehead, Michael Mateas, Mike Treanor, Jameka March, Mee Cha:
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers. IEEE Trans. Comput. Intell. AI Games 3(1): 1-16 (2011) - [j19]Julian Togelius, Jim Whitehead, Rafael Bidarra:
Guest Editorial: Procedural Content Generation in Games. IEEE Trans. Comput. Intell. AI Games 3(3): 169-171 (2011) - [j18]Gillian Smith, Jim Whitehead, Michael Mateas:
Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design. IEEE Trans. Comput. Intell. AI Games 3(3): 201-215 (2011) - [c60]Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead:
PCG-based game design: enabling new play experiences through procedural content generation. PCGames@FDG 2011: 7:1-7:4 - [c59]Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas:
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. ICIDS 2011: 326-329 - [c58]Jim Whitehead, Chris Lewis:
Workshop on games and software engineering: (GAS 2011). ICSE 2011: 1194-1195 - [c57]Jim Whitehead:
Fantasy, farms, and freemium: what game data mining teaches us about retention, conversion, and virality (keynote abstract). MSR 2011: 1 - [c56]Caitlin Sadowski, Chris Lewis, Zhongpeng Lin, Xiaoyan Zhu, E. James Whitehead Jr.:
An empirical analysis of the FixCache algorithm. MSR 2011: 219-222 - 2010
- [c55]Gillian Smith, Jim Whitehead, Michael Mateas:
Tanagra: An Intelligent Level Design Assistant for 2D Platformers. AIIDE 2010 - [c54]Gillian Smith, Jim Whitehead:
Analyzing the expressive range of a level generator. PCGames@FDG 2010: 4:1-4:7 - [c53]Jim Whitehead:
Toward proccedural decorative ornamentation in games. PCGames@FDG 2010: 9:1-9:4 - [c52]Kenneth Hullett, Jim Whitehead:
Design patterns in FPS levels. FDG 2010: 78-85 - [c51]Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin:
What went wrong: a taxonomy of video game bugs. FDG 2010: 108-115 - [c50]Gillian Smith, Jim Whitehead, Michael Mateas:
Tanagra: a mixed-initiative level design tool. FDG 2010: 209-216 - [c49]Chris Lewis, Jim Whitehead:
Runtime repair of software faults using event-driven monitoring. ICSE (2) 2010: 275-280 - [p2]Jim Whitehead, Ivan Mistrík, John Grundy, André van der Hoek:
Collaborative Software Engineering: Concepts and Techniques. Collaborative Software Engineering 2010: 1-30 - [p1]Ivan Mistrík, John Grundy, André van der Hoek, Jim Whitehead:
Collaborative Software Engineering: Challenges and Prospects. Collaborative Software Engineering 2010: 389-403 - [e5]Ivan Mistrík, André van der Hoek, John Grundy, Jim Whitehead:
Collaborative Software Engineering. Springer 2010, ISBN 978-3-642-10293-6 [contents] - [e4]Jim Whitehead, Thomas Zimmermann:
Proceedings of the 7th International Working Conference on Mining Software Repositories, MSR 2010 (Co-located with ICSE), Cape Town, South Africa, May 2-3, 2010, Proceedings. IEEE Computer Society 2010, ISBN 978-1-4244-6803-4 [contents] - [i8]Geoffrey Clemm, Jason Crawford, Julian F. Reschke, Jim Whitehead:
Binding Extensions to Web Distributed Authoring and Versioning (WebDAV). RFC 5842: 1-45 (2010)
2000 – 2009
- 2009
- [j17]Kai Pan, Sunghun Kim, E. James Whitehead Jr.:
Toward an understanding of bug fix patterns. Empir. Softw. Eng. 14(3): 286-315 (2009) - [c48]Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas:
Rhythm-based level generation for 2D platformers. FDG 2009: 175-182 - [c47]Sunghun Kim, Shivkumar Shivaji, E. James Whitehead Jr.:
Kenyon-web: Reconfigurable web-based feature extractor. ICPC 2009: 287-288 - [c46]Shivkumar Shivaji, E. James Whitehead Jr., Ram Akella, Sunghun Kim:
Reducing Features to Improve Bug Prediction. ASE 2009: 600-604 - [e3]Jim Whitehead, R. Michael Young:
Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. ACM 2009, ISBN 978-1-60558-437-9 [contents] - [e2]Michael W. Godfrey, Jim Whitehead:
Proceedings of the 6th International Working Conference on Mining Software Repositories, MSR 2009 (Co-located with ICSE), Vancouver, BC, Canada, May 16-17, 2009, Proceedings. IEEE Computer Society 2009, ISBN 978-1-4244-3493-0 [contents] - 2008
- [j16]Sunghun Kim, E. James Whitehead Jr., Yi Zhang:
Classifying Software Changes: Clean or Buggy? IEEE Trans. Software Eng. 34(2): 181-196 (2008) - [c45]Jim Whitehead:
Introduction to game design in the large classroom. GDCSE 2008: 61-65 - [c44]Sunghun Kim, Thomas Zimmermann, E. James Whitehead Jr., Andreas Zeller:
Predicting faults from cached history. ISEC 2008: 15-16 - [c43]Guozheng Ge, E. James Whitehead Jr.:
Rhizome: A Feature Modeling and Generation Platform. ASE 2008: 375-378 - [c42]Sangeetha Sudhakrishnan, Janaki T. Madhavan, E. James Whitehead Jr., Jose Renau:
Understanding bug fix patterns in verilog. MSR 2008: 39-42 - [c41]Gillian Smith, Mee Cha, Jim Whitehead:
A framework for analysis of 2D platformer levels. Sandbox@SIGGRAPH 2008: 75-80 - 2007
- [c40]Janaki T. Madhavan, E. James Whitehead Jr.:
Predicting buggy changes inside an integrated development environment. ETX 2007: 36-40 - [c39]Jim Whitehead:
Collaboration in Software Engineering: A Roadmap. FOSE 2007: 214-225 - [c38]Sunghun Kim, Thomas Zimmermann, E. James Whitehead Jr., Andreas Zeller:
Predicting Faults from Cached History. ICSE 2007: 489-498 - 2006
- [c37]Sunghun Kim, E. James Whitehead Jr.:
Properties of Signature Change Patterns. ICSM 2006: 4-13 - [c36]Sunghun Kim, Thomas Zimmermann, Kai Pan, E. James Whitehead Jr.:
Automatic Identification of Bug-Introducing Changes. ASE 2006: 81-90 - [c35]Sunghun Kim, Thomas Zimmermann, Miryung Kim, Ahmed E. Hassan, Audris Mockus, Tudor Gîrba, Martin Pinzger, E. James Whitehead Jr., Andreas Zeller:
TA-RE: an exchange language for mining software repositories. MSR 2006: 22-25 - [c34]Sunghun Kim, Kai Pan, E. James Whitehead Jr.:
Micro pattern evolution. MSR 2006: 40-46 - [c33]Thomas Zimmermann, Sunghun Kim, Andreas Zeller, E. James Whitehead Jr.:
Mining version archives for co-changed lines. MSR 2006: 72-75 - [c32]Sunghun Kim, E. James Whitehead Jr.:
How long did it take to fix bugs? MSR 2006: 173-174 - [c31]Kai Pan, Sunghun Kim, E. James Whitehead Jr.:
Bug Classification Using Program Slicing Metrics. SCAM 2006: 31-42 - [c30]Sunghun Kim, Kai Pan, E. James Whitehead Jr.:
Memories of bug fixes. SIGSOFT FSE 2006: 35-45 - [i7]Jim Whitehead, Geoffrey Clemm, Julian F. Reschke:
Web Distributed Authoring and Versioning (WebDAV) Redirect Reference Resources. RFC 4437: 1-25 (2006) - 2005
- [j15]Jim Whitehead:
WebDAV: Versatile Collaboration Multiprotocol. IEEE Internet Comput. 9(1): 66-74 (2005) - [j14]Lisa Dusseault, E. James Whitehead Jr.:
Open Calendar Sharing and Scheduling with CalDAV. IEEE Internet Comput. 9(2): 81-89 (2005) - [j13]Sunghun Kim, E. James Whitehead Jr., Jennifer Bevan:
Analysis of signature change patterns. ACM SIGSOFT Softw. Eng. Notes 30(4): 1-5 (2005) - [c29]Guozheng Ge, E. James Whitehead Jr.:
Automatic generation of rule-based software configuration management systems. ICSE 2005: 659 - [c28]Kai Pan, E. James Whitehead Jr., Guozheng Ge:
Textual and behavioral views of function changes. TEFSE@ASE 2005: 8-13 - [c27]Guozheng Ge, E. James Whitehead Jr.:
Bamboo: an architecture modeling and code generation framework for configuration management systems. ASE 2005: 427-428 - [c26]