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Miguel A. Otaduy
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- affiliation: Universidad Rey Juan Carlos, Spain
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2020 – today
- 2023
- [c82]Qianqian Tong, Weipeng Shen, Dangxiao Wang, Miguel A. Otaduy:
Haptic Rendering of Dynamic Hand Interaction for an Impedance-Controlled Glove. WHC 2023: 259-265 - [c81]Cristian Romero, Dan Casas, Maurizio M. Chiaramonte, Miguel A. Otaduy:
Learning Contact Deformations with General Collider Descriptors. SIGGRAPH Asia 2023: 77:1-77:10 - [c80]Pablo Ramón, Cristian Romero, Javier Tapia, Miguel A. Otaduy:
SFLSH: Shape-Dependent Soft-Flesh Avatars. SIGGRAPH Asia 2023: 83:1-83:9 - [i8]Antoine Chan-Lock, Jesús Pérez, Miguel A. Otaduy:
High-Order Elasticity Interpolants for Microstructure Simulation. CoRR abs/2303.03120 (2023) - [i7]Pablo Ramón, Cristian Romero, Javier Tapia, Miguel A. Otaduy:
FLSH - Friendly Library for the Simulation of Humans. CoRR abs/2310.18206 (2023) - 2022
- [j74]Miguel A. Otaduy, Lidia M. Ortega, Antoni Chica:
Foreword to the Special Section on CEIG 2021. Comput. Graph. 102: 4- (2022) - [j73]Ana Serrano, Jorge Posada, Miguel A. Otaduy:
Foreword to the Special Section on CEIG 2022. Comput. Graph. 107: 10- (2022) - [j72]Zhongyun He, Jesús Pérez, Miguel A. Otaduy:
Fast Numerical Coarsening with Local Factorizations. Comput. Graph. Forum 41(8): 9-17 (2022) - [j71]Juan José Casafranca, Miguel A. Otaduy:
Voronoi Filters for Simulation Enrichment. Comput. Graph. Forum 41(8): 43-51 (2022) - [j70]Antoine Chan-Lock, Jesús Pérez, Miguel A. Otaduy:
High-Order Elasticity Interpolants for Microstructure Simulation. Comput. Graph. Forum 41(8): 63-74 (2022) - [j69]Georg Sperl, Rosa María Sánchez-Banderas, Manwen Li, Chris Wojtan, Miguel A. Otaduy:
Estimation of yarn-level simulation models for production fabrics. ACM Trans. Graph. 41(4): 65:1-65:15 (2022) - [j68]Cristian Romero, Dan Casas, Maurizio M. Chiaramonte, Miguel A. Otaduy:
Contact-centric deformation learning. ACM Trans. Graph. 41(4): 70:1-70:11 (2022) - [c79]Igor Santesteban, Miguel A. Otaduy, Dan Casas:
SNUG: Self-Supervised Neural Dynamic Garments. CVPR 2022: 8130-8140 - [c78]Igor Santesteban, Miguel A. Otaduy, Nils Thuerey, Dan Casas:
ULNeF: Untangled Layered Neural Fields for Mix-and-Match Virtual Try-On. NeurIPS 2022 - [i6]Igor Santesteban, Miguel A. Otaduy, Dan Casas:
SNUG: Self-Supervised Neural Dynamic Garments. CoRR abs/2204.02219 (2022) - 2021
- [j67]Javier Tapia, Cristian Romero, Jesús Pérez, Miguel A. Otaduy:
Parametric Skeletons with Reduced Soft-Tissue Deformations. Comput. Graph. Forum 40(6): 34-46 (2021) - [j66]Christos Koutras, Jesús Pérez, Kateryna Kardash, Miguel A. Otaduy:
A study of the sensitivity of biomechanical models of the spine for scoliosis brace design. Comput. Methods Programs Biomed. 207: 106125 (2021) - [j65]Gonzalo Nicolas-Barreales, Marcos Novalbos, Miguel A. Otaduy, Alberto Sánchez:
MDScale: Scalable multi-GPU bonded and short-range molecular dynamics. J. Parallel Distributed Comput. 157: 243-255 (2021) - [j64]Cristian Romero, Dan Casas, Jesús Pérez, Miguel A. Otaduy:
Learning contact corrections for handle-based subspace dynamics. ACM Trans. Graph. 40(4): 131:1-131:12 (2021) - [c77]Igor Santesteban, Nils Thuerey, Miguel A. Otaduy, Dan Casas:
Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On. CVPR 2021: 11763-11773 - [c76]Héctor Barreiro, Joan Torres, Miguel A. Otaduy:
Natural Tactile Interaction with Virtual Clay. WHC 2021: 403-408 - [c75]Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jiménez, Miguel A. Otaduy:
Fine Virtual Manipulation with Hands of Different Sizes. ISMAR 2021: 304-309 - [i5]Igor Santesteban, Nils Thuerey, Miguel A. Otaduy, Dan Casas:
Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On. CoRR abs/2105.06462 (2021) - [i4]Franziska Mueller, Micah Davis, Florian Bernard, Oleksandr Sotnychenko, Mickeal Verschoor, Miguel A. Otaduy, Dan Casas, Christian Theobalt:
Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera. CoRR abs/2106.08059 (2021) - [i3]Jiayi Wang, Franziska Müller, Florian Bernard, Suzanne Sorli, Oleksandr Sotnychenko, Neng Qian, Miguel A. Otaduy, Dan Casas, Christian Theobalt:
RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video. CoRR abs/2106.11725 (2021) - 2020
- [j63]Igor Santesteban, Elena Garces, Miguel A. Otaduy, Dan Casas:
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans. Comput. Graph. Forum 39(2): 65-75 (2020) - [j62]Cristian Romero, Miguel A. Otaduy, Dan Casas, Jesús Pérez:
Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars. Comput. Graph. Forum 39(2): 77-88 (2020) - [j61]Juan José Casafranca, Gabriel Cirio, Alejandro Rodríguez, Eder Miguel, Miguel A. Otaduy:
Mixing Yarns and Triangles in Cloth Simulation. Comput. Graph. Forum 39(2): 101-110 (2020) - [j60]José A. Canabal, Miguel A. Otaduy, Byungmoon Kim, Jose I. Echevarria:
Simulation of Dendritic Painting. Comput. Graph. Forum 39(2): 597-606 (2020) - [j59]José M. Pizana, Alejandro Rodríguez, Gabriel Cirio, Miguel A. Otaduy:
A Bending Model for Nodal Discretizations of Yarn-Level Cloth. Comput. Graph. Forum 39(8): 181-189 (2020) - [j58]Rosa María Sánchez-Banderas, Alejandro Rodríguez, Héctor Barreiro, Miguel A. Otaduy:
Robust eulerian-on-lagrangian rods. ACM Trans. Graph. 39(4): 59 (2020) - [j57]Mickeal Verschoor, Dan Casas, Miguel A. Otaduy:
Tactile rendering based on skin stress optimization. ACM Trans. Graph. 39(4): 90 (2020) - [j56]Jiayi Wang, Franziska Mueller, Florian Bernard, Suzanne Sorli, Oleksandr Sotnychenko, Neng Qian, Miguel A. Otaduy, Dan Casas, Christian Theobalt:
RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video. ACM Trans. Graph. 39(6): 218:1-218:16 (2020) - [j55]Héctor Barreiro, Stephen Sinclair, Miguel A. Otaduy:
Path Routing Optimization for STM Ultrasound Rendering. IEEE Trans. Haptics 13(1): 45-51 (2020) - [j54]Daniel Lobo, Miguel A. Otaduy:
Rendering of Constraints With Underactuated Haptic Devices. IEEE Trans. Haptics 13(4): 699-708 (2020) - [i2]Igor Santesteban, Elena Garces, Miguel A. Otaduy, Dan Casas:
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans. CoRR abs/2004.00326 (2020)
2010 – 2019
- 2019
- [j53]Dan Casas, Adrián Jarabo, Miguel A. Otaduy:
Foreword to the Special Section on CEIG 2019. Comput. Graph. 83: 7- (2019) - [j52]Igor Santesteban, Miguel A. Otaduy, Dan Casas:
Learning-Based Animation of Clothing for Virtual Try-On. Comput. Graph. Forum 38(2): 355-366 (2019) - [j51]Franziska Mueller, Micah Davis, Florian Bernard, Oleksandr Sotnychenko, Mickeal Verschoor, Miguel A. Otaduy, Dan Casas, Christian Theobalt:
Real-time pose and shape reconstruction of two interacting hands with a single depth camera. ACM Trans. Graph. 38(4): 49:1-49:13 (2019) - [j50]Domenico Prattichizzo, Miguel A. Otaduy, Hiroyuki Kajimoto, Claudio Pacchierotti:
Wearable and Hand-Held Haptics. IEEE Trans. Haptics 12(3): 227-231 (2019) - [c74]Andoni Mujika, Sara Merino, Peter Leskovský, Gorka Epelde, David Oyarzun, Miguel Angel Otaduy:
Modal Locomotion of C.elegans. CEIG 2019: 1-8 - [c73]Héctor Barreiro, Stephen Sinclair, Miguel A. Otaduy:
Ultrasound Rendering of Tactile Interaction with Fluids. WHC 2019: 521-526 - [i1]Igor Santesteban, Miguel A. Otaduy, Dan Casas:
Learning-Based Animation of Clothing for Virtual Try-On. CoRR abs/1903.07190 (2019) - 2018
- [j49]Rosa María Sánchez-Banderas, Miguel A. Otaduy:
Strain Rate Dissipation for Elastic Deformations. Comput. Graph. Forum 37(8): 161-170 (2018) - [j48]Dan Casas, Miguel A. Otaduy:
Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars. Proc. ACM Comput. Graph. Interact. Tech. 1(1): 10:1-10:15 (2018) - [j47]Mine Sarac, Massimiliano Solazzi, Miguel A. Otaduy, Antonio Frisoli:
Rendering Strategies for Underactuated Hand Exoskeletons. IEEE Robotics Autom. Lett. 3(3): 2087-2092 (2018) - [c72]Alberto Martín-Garrido, Eder Miguel, Miguel Ángel Otaduy:
Toward Estimation of Yarn-Level Cloth Simulation Models. CEIG 2018: 21-24 - [c71]Gonzalo Nicolas-Barreales, Marcos Novalbos, Miguel Ángel Otaduy, Alberto Sánchez:
A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular Systems. CEIG 2018: 25-28 - [c70]Mickeal Verschoor, Daniel Lobo, Miguel A. Otaduy:
Soft Hand Simulation for Smooth and Robust Natural Interaction. VR 2018: 183-190 - 2017
- [j46]Jorge Lopez-Moreno, David Miraut, Gabriel Cirio, Miguel A. Otaduy:
Sparse GPU Voxelization of Yarn-Level Cloth. Comput. Graph. Forum 36(1): 22-34 (2017) - [j45]Carlos Aliaga, Carlos Castillo, Diego Gutierrez, Miguel A. Otaduy, Jorge Lopez-Moreno, Adrián Jarabo:
An Appearance Model for Textile Fibers. Comput. Graph. Forum 36(4): 35-45 (2017) - [j44]Iván Alduán, Ángel Tena, Miguel A. Otaduy:
DYVERSO: A Versatile Multi-Phase Position-Based Fluids Solution for VFX. Comput. Graph. Forum 36(8): 32-44 (2017) - [j43]Andoni Mujika, Peter Leskovský, Roberto Álvarez, Miguel A. Otaduy, Gorka Epelde:
Modeling Behavioral Experiment Interaction and Environmental Stimuli for a Synthetic C. elegans. Frontiers Neuroinformatics 11: 71 (2017) - [j42]Jesús Pérez, Miguel A. Otaduy, Bernhard Thomaszewski:
Computational design and automated fabrication of kirchhoff-plateau surfaces. ACM Trans. Graph. 36(4): 62:1-62:12 (2017) - [j41]Héctor Barreiro, Ignacio García-Fernández, Iván Alduán, Miguel A. Otaduy:
Conformation constraints for efficient viscoelastic fluid simulation. ACM Trans. Graph. 36(6): 221:1-221:11 (2017) - [j40]Álvaro G. Pérez, Daniel Lobo, Francesco Chinello, Gabriel Cirio, Monica Malvezzi, Jose San Martin, Domenico Prattichizzo, Miguel A. Otaduy:
Optimization-Based Wearable Tactile Rendering. IEEE Trans. Haptics 10(2): 254-264 (2017) - [j39]Gabriel Cirio, Jorge Lopez-Moreno, Miguel A. Otaduy:
Yarn-Level Cloth Simulation with Sliding Persistent Contacts. IEEE Trans. Vis. Comput. Graph. 23(2): 1152-1162 (2017) - [j38]Miguel A. Otaduy:
Introduction to the Special Section on the ACM/Eurographics Symposium on Computer Animation 2016. IEEE Trans. Vis. Comput. Graph. 23(10): 2207 (2017) - [c69]Rosa María Sánchez-Banderas, Miguel A. Otaduy:
Dissipation Potentials for Yarn-Level Cloth. CEIG 2017: 11-18 - [c68]Daniel Lobo, Mine Sarac, Mickeal Verschoor, Massimiliano Solazzi, Antonio Frisoli, Miguel A. Otaduy:
Proxy-based haptic rendering for underactuated haptic devices. WHC 2017: 48-53 - 2016
- [j37]Eder Miguel, David Miraut, Miguel A. Otaduy:
Modeling and Estimation of Energy-Based Hyperelastic Objects. Comput. Graph. Forum 35(2): 385-396 (2016) - [j36]Gabriel Cirio, Dingzeyu Li, Eitan Grinspun, Miguel A. Otaduy, Changxi Zheng:
Crumpling sound synthesis. ACM Trans. Graph. 35(6): 181:1-181:11 (2016) - [j35]José A. Canabal, David Miraut, Nils Thuerey, Theodore Kim, Javier Portilla, Miguel A. Otaduy:
Dispersion kernels for water wave simulation. ACM Trans. Graph. 35(6): 202:1-202:10 (2016) - [j34]Rosell Torres, Alejandro Rodríguez, José Miguel Espadero, Miguel A. Otaduy:
High-resolution interaction with corotational coarsening models. ACM Trans. Graph. 35(6): 211:1-211:11 (2016) - [c67]Álvaro G. Pérez, Gabriel Cirio, Daniel Lobo, Francesco Chinello, Domenico Prattichizzo, Miguel A. Otaduy:
Efficient nonlinear skin simulation for multi-finger tactile rendering. HAPTICS 2016: 155-160 - [c66]Miguel A. Otaduy, Allison M. Okamura, Sriram Subramanian:
Haptic technologies for direct touch in virtual reality. SIGGRAPH Courses 2016: 13:1-13:123 - [c65]Carlos Aliaga, Carlos Castillo, Diego Gutierrez, Miguel A. Otaduy, Jorge Lopez-Moreno, Adrián Jarabo:
A fiber-level model for predictive cloth rendering. SIGGRAPH Posters 2016: 66:1-66:2 - 2015
- [j33]Alejandro Rodríguez Aguilera, Alejandro León Salas, Domingo Martín Perandrés, Miguel A. Otaduy:
A parallel resampling method for interactive deformation of volumetric models. Comput. Graph. 53: 147-155 (2015) - [j32]Jesús Pérez, Bernhard Thomaszewski, Stelian Coros, Bernd Bickel, José A. Canabal, Robert W. Sumner, Miguel A. Otaduy:
Design and fabrication of flexible rod meshes. ACM Trans. Graph. 34(4): 138:1-138:12 (2015) - [j31]Loic Corenthy, Miguel A. Otaduy, Luis Pastor, Marcos García:
Volume Haptics with Topology-Consistent Isosurfaces. IEEE Trans. Haptics 8(4): 480-491 (2015) - [j30]Anthony Talvas, Maud Marchal, Christian Duriez, Miguel A. Otaduy:
Aggregate Constraints for Virtual Manipulation with Soft Fingers. IEEE Trans. Vis. Comput. Graph. 21(4): 452-461 (2015) - [j29]Marc Olano, Miguel A. Otaduy:
I3D 2014 Guest Editor's Introduction. IEEE Trans. Vis. Comput. Graph. 21(6): 686-687 (2015) - [c64]Iván Alduán, Ángel Tena, Miguel A. Otaduy:
Efficient and Robust Position-Based Fluids for VFX. CEIG 2015 - [c63]Eder Miguel, Maria Laura D'Angelo, Ferdinando Cannella, Matteo Bianchi, Mariacarla Memeo, Antonio Bicchi, Darwin G. Caldwell, Miguel A. Otaduy:
Characterization of nonlinear finger pad mechanics for tactile rendering. World Haptics 2015: 63-68 - [c62]Álvaro G. Pérez, Daniel Lobo, Francesco Chinello, Gabriel Cirio, Monica Malvezzi, Jose San Martin, Domenico Prattichizzo, Miguel A. Otaduy:
Soft finger tactile rendering for wearable haptics. World Haptics 2015: 327-332 - [c61]Gabriel Cirio, Jorge Lopez-Moreno, Miguel A. Otaduy:
Efficient simulation of knitted cloth using persistent contacts. Symposium on Computer Animation 2015: 55-61 - 2014
- [j28]Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner, Miles Macklin:
A Survey on Position-Based Simulation Methods in Computer Graphics. Comput. Graph. Forum 33(6): 228-251 (2014) - [j27]Yun Teng, Miguel A. Otaduy, Theodore Kim:
Simulating articulated subspace self-contact. ACM Trans. Graph. 33(4): 106:1-106:9 (2014) - [j26]Gabriel Cirio, Jorge Lopez-Moreno, David Miraut, Miguel A. Otaduy:
Yarn-level simulation of woven cloth. ACM Trans. Graph. 33(6): 207:1-207:11 (2014) - [j25]Loeïz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy:
Fast Collision Detection for Fracturing Rigid Bodies. IEEE Trans. Vis. Comput. Graph. 20(1): 30-41 (2014) - [c60]Jorge Lopez-Moreno, Gabriel Cirio, David Miraut, Miguel Angel Otaduy:
GPU Visualization and Voxelization of Yarn-Level Cloth. CEIG 2014: 69-76 - [c59]Marcos Novalbos, Jaime Gonzalez, Miguel A. Otaduy, Roberto Martinez-Benito, Alberto Sánchez:
Scalable On-Board Multi-GPU Simulation of Long-Range Molecular Dynamics. Euro-Par 2014: 752-763 - [c58]Rosell Torres, José Miguel Espadero, Felipe A. Calvo, Miguel A. Otaduy:
Interactive Deformation of Heterogeneous Volume Data. ISBMS 2014: 131-140 - [c57]Sara C. Schvartzman, Miguel A. Otaduy:
Fracture animation based on high-dimensional Voronoi diagrams. I3D 2014: 15-22 - 2013
- [j24]Miguel Angel Otaduy, Carlos Garre, Ming C. Lin:
Representations and Algorithms for Force-Feedback Display. Proc. IEEE 101(9): 2068-2080 (2013) - [j23]Eder Miguel, Rasmus Tamstorf, Derek Bradley, Sara C. Schvartzman, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Steve Marschner, Miguel A. Otaduy:
Modeling and estimation of internal friction in cloth. ACM Trans. Graph. 32(6): 212:1-212:10 (2013) - [j22]Javier S. Zurdo, Juan P. Brito, Miguel A. Otaduy:
Animating Wrinkles by Example on Non-Skinned Cloth. IEEE Trans. Vis. Comput. Graph. 19(1): 149-158 (2013) - [j21]Francesco I. Cosco, Carlos Garre, Fabio Bruno, Maurizio Muzzupappa, Miguel A. Otaduy:
Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration. IEEE Trans. Vis. Comput. Graph. 19(1): 159-172 (2013) - [c56]Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner:
Position-based Methods for the Simulation of Solid Objects in Computer Graphics. Eurographics (State of the Art Reports) 2013: 1-22 - [c55]Miguel A. Otaduy, Bernd Bickel, Derek Bradley:
Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces. Eurographics (Tutorials) 2013 - [c54]Marcos Novalbos, Jaime Gonzalez, Miguel Angel Otaduy, Alvaro Lopez-Medrano, Alberto Sánchez:
On-Board Multi-GPU Molecular Dynamics. Euro-Par 2013: 862-873 - [c53]Álvaro G. Pérez, Gabriel Cirio, Fernando Hernandez, Carlos Garre, Miguel A. Otaduy:
Strain limiting for soft finger contact simulation. World Haptics 2013: 79-84 - [c52]Gabriel Cirio, Maud Marchal, Miguel A. Otaduy, Anatole Lécuyer:
Six-oof haptic interaction with fluids, solids, and their transitions. World Haptics 2013: 157-162 - [c51]Jorge Gascón, José Miguel Espadero, Álvaro G. Pérez, Rosell Torres, Miguel A. Otaduy:
Fast deformation of volume data using tetrahedral mesh rasterization. Symposium on Computer Animation 2013: 181-185 - [e3]Miguel A. Otaduy, Olga Sorkine:
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Short Papers, Girona, Spain, May 6-10, 2013. Eurographics Association 2013 [contents] - [e2]Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy:
Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013. ACM 2013, ISBN 978-1-4503-1956-0 [contents] - 2012
- [j20]Eder Miguel, Derek Bradley, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Miguel A. Otaduy, Steve Marschner:
Data-Driven Estimation of Cloth Simulation Models. Comput. Graph. Forum 31(2pt2): 519-528 (2012) - [j19]Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofeng Tong:
Continuous penalty forces. ACM Trans. Graph. 31(4): 107:1-107:9 (2012) - [c50]Loic Corenthy, Jose San Martin, Miguel A. Otaduy, Marcos García:
Volume haptic rendering with dynamically extracted isosurface. HAPTICS 2012: 133-139 - [c49]Loeïz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy:
Efficient Collision Detection for Brittle Fracture. Symposium on Computer Animation 2012: 285-294 - [c48]Miguel A. Otaduy, Bernd Bickel, Derek Bradley, Huamin Wang:
Data-driven simulation methods in computer graphics: cloth, tissue and faces. SIGGRAPH Courses 2012: 12:1-12:96 - 2011
- [c47]Laura Raya, Miguel A. Otaduy, Marcos García:
Haptic navigation along filiform neural structures. World Haptics 2011: 71-76 - [c46]Carlos Garre, Fernando Hernandez, Antonio Gracia, Miguel A. Otaduy:
Interactive simulation of a deformable hand for haptic rendering. World Haptics 2011: 239-244 - [c45]Iván Alduán, Miguel A. Otaduy:
SPH Granular Flow with Friction and Cohesion. Symposium on Computer Animation 2011: 25-32 - 2010
- [j18]Carlos Garre, Miguel A. Otaduy:
Haptic rendering of objects with rigid and deformable parts. Comput. Graph. 34(6): 689-697 (2010) - [j17]Nico Pietroni, Paolo Cignoni, Miguel A. Otaduy, Roberto Scopigno:
Solid-Texture Synthesis: A Survey. IEEE Computer Graphics and Applications 30(4): 74-89 (2010) - [j16]Marcos García, Miguel A. Otaduy, Carol O'Sullivan:
Perceptually validated global/local deformations. Comput. Animat. Virtual Worlds 21(3-4): 245-254 (2010) - [j15]Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hyunho Richard Lee, Hanspeter Pfister, Markus H. Gross, Wojciech Matusik:
Design and fabrication of materials with desired deformation behavior. ACM Trans. Graph. 29(4): 63:1-63:10 (2010) - [j14]Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. Otaduy:
Star-contours for efficient hierarchical self-collision detection. ACM Trans. Graph. 29(4): 80:1-80:8 (2010) - [c44]Jorge Gascón, Javier S. Zurdo, Miguel A. Otaduy:
Constraint-Based Simulation of Adhesive Contact. Symposium on Computer Animation 2010: 39-44 - [c43]Jae-Pil Heo, Joon-Kyung Seong, Duksu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon:
FASTCD: Fracturing-Aware Stable Collision Detection. Symposium on Computer Animation 2010: 149-158 - [e1]Zoran Popovic, Miguel A. Otaduy:
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2010, Madrid, Spain, 2010. Eurographics Association 2010, ISBN 978-3-905674-27-9 [contents]
2000 – 2009
- 2009
- [j13]Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus H. Gross:
Implicit Contact Handling for Deformable Objects. Comput. Graph. Forum 28(2): 559-568 (2009) - [j12]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross:
Splitting meshless deforming objects with explicit surface tracking. Graph. Model. 71(6): 209-220 (2009) - [j11]Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Wojciech Matusik, Hanspeter Pfister, Markus H. Gross:
Capture and modeling of non-linear heterogeneous soft tissue. ACM Trans. Graph. 28(3): 89 (2009) - [c42]Iván Alduán, Ángel Tena, Miguel A. Otaduy:
Simulation of High-Resolution Granular Media. CEIG 2009: 11-18 - [c41]Carlos Garre, Miguel A. Otaduy:
Toward Haptic Rendering of Full-Hand Touch. CEIG 2009: 19-26 - [c40]Carlos Garre, Miguel A. Otaduy:
Haptic rendering of complex deformations through handle-space force linearization. WHC 2009: 422-427 - [c39]Francesco I. Cosco, Carlos Garre, Fabio Bruno, Maurizio Muzzupappa, Miguel A. Otaduy:
Augmented touch without visual obtrusion. ISMAR 2009: 99-102 - [c38]Sara C. Schvartzman, Jorge Gascón, Miguel A. Otaduy:
Bounded normal trees for reduced deformations of triangulated surfaces. Symposium on Computer Animation 2009: 75-82 - [c37]Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin:
Controlling deformable material with dynamic morph targets. SI3D 2009: 39-47 - [c36]Miguel A. Otaduy, Takeo Igarashi, Joseph J. LaViola Jr.:
Interaction: interfaces, algorithms, and applications. SIGGRAPH Courses 2009: 14:1-14:66 - 2008
- [j10]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross:
Tight and efficient surface bounds in meshless animation. Comput. Graph. 32(2): 235-245 (2008) - [j9]Ming C. Lin, Miguel A. Otaduy, Ronan Boulic:
Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 28(6): 18-19 (2008) - [c35]Jorge Gascón, Miguel A. Otaduy, José Miguel Espadero, Angel Rodríguez:
Optimización del Cálculo de Colisiones para Mallas Deformables mediante Voxelización de Primitivas. CEIG 2008: 47-54 - [c34]Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy, Markus H. Gross:
Pose-Space Animation and Transfer of Facial Details. Symposium on Computer Animation 2008: 57-66 - [c33]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross:
Fast Adaptive Shape Matching Deformations. Symposium on Computer Animation 2008: 87-94 - 2007
- [j8]Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin:
Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007) - [j7]Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli, Markus H. Gross:
Texturing Internal Surfaces from a Few Cross Sections. Comput. Graph. Forum 26(3): 637-644 (2007) - [j6]Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross:
Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007) - [c32]Miguel A. Otaduy, Markus H. Gross:
Transparent Rendering of Tool Contact with Compliant Environments. WHC 2007: 225-230 - [c31]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592 - [c30]Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin:
Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223 - [c29]Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross:
Adaptive deformations with fast tight bounds. Symposium on Computer Animation 2007: 181-190 - [c28]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact. SIGGRAPH Courses 2007: 59-79 - [c27]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross:
Efficient Bounds for Point-Based Animations. PBG@Eurographics 2007: 57-64 - [c26]Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross:
Balanced Hierarchies for Collision Detection between Fracturing Objects. VR 2007: 83-90 - [c25]Anatole Lécuyer, Matthias Harders, Günter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai:
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. VR 2007: 320 - 2006
- [b1]Miguel A. Otaduy, Ming C. Lin:
High Fidelity Haptic Rendering. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2006, ISBN 978-3-031-79518-3 - [j5]Miguel A. Otaduy, Ming C. Lin:
A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation. IEEE Trans. Robotics 22(4): 751-762 (2006) - [c24]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross:
Fast arbitrary splitting of deforming objects. Symposium on Computer Animation 2006: 63-72 - [c23]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82 - [c22]Mashhuda Glencross, Alan Chalmers, Ming C. Lin, Miguel A. Otaduy, Diego Gutierrez:
Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page. SIGGRAPH Courses 2006: 1 - [c21]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of detailed layered deformable objects in contact. SIGGRAPH Sketches 2006: 119 - 2005
- [j4]Ming C. Lin, Miguel A. Otaduy:
Sensation-Preserving Haptic Rendering. IEEE Computer Graphics and Applications 25(4): 8-11 (2005) - [c20]Mashhuda Glencross, Miguel A. Otaduy, Alan Chalmers:
Interaction in Distributed Virtual Environments. Eurographics (Tutorials) 2005: 583-703 - [c19]Miguel A. Otaduy, Ming C. Lin:
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. WHC 2005: 247-256 - [c18]Ming C. Lin, Miguel A. Otaduy:
Introduction and overview. SIGGRAPH Courses 2005: 3 - [c17]Miguel A. Otaduy, Ming C. Lin:
Introduction to haptic rendering. SIGGRAPH Courses 2005: 3 - [c16]Miguel A. Otaduy:
Sensation preserving simplification for 6-DoF haptic display. SIGGRAPH Courses 2005: 24 - [c15]Miguel A. Otaduy:
Haptic rendering of textured surfaces. SIGGRAPH Courses 2005: 56 - [c14]Miguel A. Otaduy, Ming C. Lin:
Sensation preserving simplification for haptic rendering. SIGGRAPH Courses 2005: 72 - [c13]Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin:
Haptic display of interaction between textured models. SIGGRAPH Courses 2005: 133 - [c12]Mark Foskey, Miguel A. Otaduy, Ming C. Lin:
ArtNova: touch-enabled 3D model design. SIGGRAPH Courses 2005: 188 - 2004
- [j3]Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha:
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. Comput. Graph. Forum 23(3): 557-566 (2004) - [c11]Miguel A. Otaduy, Ming C. Lin:
A perceptually-inspired force model for haptic texture rendering. APGV 2004: 123-126 - [c10]Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin:
Haptic rendering of interaction between textured models. SIGGRAPH Sketches 2004: 46 - [c9]Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin:
Haptic Display of Interaction between Textured Models. IEEE Visualization 2004: 297-304 - 2003
- [j2]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. Presence Teleoperators Virtual Environ. 12(3): 277-295 (2003) - [j1]Miguel A. Otaduy, Ming C. Lin:
Sensation preserving simplification for haptic rendering. ACM Trans. Graph. 22(3): 543-553 (2003) - [c8]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Fast penetration depth estimation using rasterization hardware and hierarchical refinement. SCG 2003: 386-387 - [c7]Miguel A. Otaduy, Ming C. Lin:
CLODs: Dual Hierarchies for Multiresolution Collision Detection. Symposium on Geometry Processing 2003: 94-101 - 2002
- [c6]Joseba Landaluze, Izaskun Portilla, Ana Martínez, Raul Reyero, Miguel A. Otaduy:
Virtual Prototyping of a Hydraulic Cushion for HIL. ESM 2002: 80-85 - [c5]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 209-216 - [c4]Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib:
Haptic Interaction for Creative Processes with Simulated Media. ICRA 2002: 598-604 - [c3]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Fast penetration depth computation for physically-based animation. Symposium on Computer Animation 2002: 23-31 - [c2]Mark Foskey, Miguel A. Otaduy, Ming C. Lin:
ArtNova: Touch-Enabled 3D Model Design. VR 2002: 119-126 - 2001
- [c1]Miguel A. Otaduy, Ming C. Lin:
User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. IEEE Visualization 2001: 311-318
Coauthor Index
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