ACM Transactions on Graphics (TOG), Volume 22

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Volume 22, Number 1, January 2003

Volume 22, Number 2, April 2003

Volume 22, Number 3, July 2003 - Papers from SIGGRAPH 2003

Texture synthesis by example Images, video, and texture Parameterization Precomputed radiance transfer Character animation Visualization and printing Surfaces Shadows Perception and manipulation Human bodies Light fields and visibility Points Modeling and simplification Reprise of UIST 2003 and I3D 2003 Fluids and smoke Scattering and reflectance measurement Hardware and displays Design and depiction Dynamics Computation on GPUs

Volume 22, Number 4, October 2003

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