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Computer Graphics Forum, Volume 26
Volume 26, Number 1, 2007
- David J. Duke, Roberto Scopigno
:
Editorial. - Guillaume Lavoué, Florent Dupont, Atilla Baskurt:
A framework for quad/triangle subdivision surface fitting: Application to mechanical objects. 1-14 - Tianshu Zhou, Jim X. Chen, J. Mark Pullen:
Accurate Depth of Field Simulation in Real Time. 15-23 - K. C. Hui, A. H. C. Lee, Y. H. Lai:
Accelerating Refractive Rendering of Transparent Objects. 24-33 - Hongbo Fu
, Oscar Kin-Chung Au, Chiew-Lan Tai:
Effective Derivation of Similarity Transformations for Implicit Laplacian Mesh Editing. 34-45 - Markus Giegl, Michael Wimmer:
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. 46-49
- Stephen D. Laycock
, A. M. Day:
A Survey of Haptic Rendering Techniques. 50-65
Volume 26, Number 2, 2007
- David J. Duke, Roberto Scopigno
:
Editorial. - Muath Sabha
, Pieter Peers, Philip Dutré
:
Texture Synthesis using Exact Neighborhood Matching. 131-142 - Pere-Pau Vázquez
:
Automatic Light Source Placement for Maximum Visual Information Recovery. 143-156 - Q. Li:
Smooth Piecewise Polynomial Blending Operations for Implicit Shapes. 157-171 - Martin Servin
, Claude Lacoursière:
Massless Cable for Real-time Simulation. 172-184 - Guiqing Li, Weiyin Ma
:
A Method for Constructing Interpolatory Subdivision Schemes and Blending Subdivisions. 185-201 - Elmar Eisemann, Xavier Décoret:
On Exact Error Bounds for View-Dependent Simplification. 202-213 - Ruwen Schnabel, Roland Wahl, Reinhard Klein:
Efficient RANSAC for Point-Cloud Shape Detection. 214-226 - Jean-Philippe Pons, Jean-Daniel Boissonnat:
A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space. 227-239
Volume 26, Number 3, 2007, EG 2007 Proceedings
- Henrik Wann Jensen:
Reverse Engineering Nature. - Ben Sawyer:
Serious Games: Broadening Games Impact Beyond Entertainment. - Radim Sára:
What can Computer Graphics expect from 3D Computer Vision?
- Nico Galoppo, Miguel A. Otaduy
, Serhat Tekin, Markus H. Gross
, Ming C. Lin:
Soft Articulated Characters with Fast Contact Handling. 243-253 - Shin Yoshizawa
, Alexander G. Belyaev
, Hans-Peter Seidel:
Skeleton-based Variational Mesh Deformations. 255-264 - Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gotsman
:
Context-Aware Skeletal Shape Deformation. 265-274 - Basile Sauvage, Stefanie Hahmann
, Georges-Pierre Bonneau:
Volume Preservation of Multiresolution Meshes. 275-283
- Kristina Scherbaum
, Martin Sunkel, Hans-Peter Seidel, Volker Blanz:
Prediction of Individual Non-Linear Aging Trajectories of Faces. 285-294 - Ig-Jae Kim, Hyeong-Seok Ko:
3D Lip-Synch Generation with Data-Faithful Machine Learning. 295-301 - Soh Masuko
, Junichi Hoshino:
Head-eye Animation Corresponding to a Conversation for CG Characters. 303-312
- Lihua You, Xiaosong Yang
, M. Pachulski, Jian J. Zhang:
Boundary Constrained Swept Surfaces for Modelling and Animation. 313-322 - Andrei Sharf
, Thomas Lewiner
, Ariel Shamir, Leif Kobbelt
:
On-the-fly Curve-skeleton Computation for 3D Shapes. 323-328 - Lin Lu
, Yi-King Choi, Wenping Wang, Myung-Soo Kim:
Variational 3D Shape Segmentation for Bounding Volume Computation. 329-338
- Mario Botsch
, Mark Pauly
, Martin Wicke, Markus H. Gross
:
Adaptive Space Deformations Based on Rigid Cells. 339-347 - Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko:
Real-Time Simulation of Thin Shells. 349-354 - Martin Wicke, Mario Botsch
, Markus H. Gross
:
A Finite Element Method on Convex Polyhedra. 355-364
- Pengbo Bo, Wenping Wang:
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending. 365-374 - Felix Kälberer, Matthias Nieser, Konrad Polthier:
QuadCover - Surface Parameterization using Branched Coverings. 375-384 - Rong Liu, Hao Zhang
:
Mesh Segmentation via Spectral Embedding and Contour Analysis. 385-394
- Maxim Shevtsov, Alexei Soupikov, Alexander Kapustin:
Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes. 395-404 - Paolo Cignoni
, Marco Di Benedetto
, Fabio Ganovelli, Enrico Gobbetti
, Fabio Marton
, Roberto Scopigno:
Ray-Casted BlockMaps for Large Urban Models Visualization. 405-413 - Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek
:
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. 415-424
- Benjamin Segovia, Jean-Claude Iehl, Bernard Péroche:
Metropolis Instant Radiosity. 425-434 - Remo Ziegler, Simon Bucheli, Lukas Ahrenberg, Marcus A. Magnor
, Markus H. Gross
:
A Bidirectional Light Field - Hologram Transform. 435-446 - Martin Fuchs, Hendrik P. A. Lensch, Volker Blanz, Hans-Peter Seidel:
Superresolution Reflectance Fields: Synthesizing images for intermediate light directions. 447-456
- Viorel Mihalef, Dimitris N. Metaxas, Mark Sussman
:
Textured Liquids based on the Marker Level Set. 457-466 - Markus Schlattmann, Ferenc Kahlesz, Ralf Sarlette, Reinhard Klein:
Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization. 467-476 - Qian Yu, Qing Li, Zhigang Deng
:
Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets. 477-483
- Minghao Pan
, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao:
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. 485-493 - Paul Green, Jan Kautz, Frédo Durand:
Efficient Reflectance and Visibility Approximations for Environment Map Rendering. 495-502 - Robert Herzog, Vlastimil Havran
, Shinichi Kinuwaki, Karol Myszkowski
, Hans-Peter Seidel:
Global Illumination using Photon Ray Splatting. 503-513
- Michael Schwarz, Marc Stamminger:
Bitmask Soft Shadows. 515-524 - Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
High-Quality Adaptive Soft Shadow Mapping. 525-533 - Elmar Eisemann, Xavier Décoret:
Visibility Sampling on GPU and Applications. 535-544
- Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu:
Real-time homogenous translucent material editing. 545-552 - Carlos Andújar
, Javier Boo, Pere Brunet, Marta Fairén González, Isabel Navazo, Pere-Pau Vázquez
, Àlvar Vinacua
:
Omni-directional Relief Impostors. 553-560 - Michael Waschbüsch, Stephan Würmlin, Markus H. Gross
:
3D Video Billboard Clouds. 561-569
- Soonmin Bae, Frédo Durand:
Defocus Magnification. 571-579 - Grzegorz Krawczyk, Karol Myszkowski
, Hans-Peter Seidel:
Contrast Restoration by Adaptive Countershading. 581-590 - Jacob Telleen, Anne Sullivan, Jerry Yee, Oliver Wang, Prabath Gunawardane, Ian Collins, James Davis:
Synthetic Shutter Speed Imaging. 591-598
- Jackie Assa, Lior Wolf:
Diorama Construction From a Single Image. 599-608 - Songhua Xu, Haisheng Tan, Xiantao Jiao, Francis C. M. Lau, Yunhe Pan:
A Generic Pigment Model for Digital Painting. 609-618 - Tae-Hoon Kim, Jongwoo Ahn, Min Gyu Choi:
Image Dequantization: Restoration of Quantized Colors. 619-626
- Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Mukai, Tomoyuki Nishita:
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses. 627-636 - Nico Pietroni
, Miguel A. Otaduy
, Bernd Bickel
, Fabio Ganovelli, Markus H. Gross
:
Texturing Internal Surfaces from a Few Cross Sections. 637-644 - Martin Kraus, Magnus Strengert:
Depth-of-Field Rendering by Pyramidal Image Processing. 645-654
- Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
:
Crowds by Example. 655-664 - Sébastien Paris, Julien Pettré, Stéphane Donikian:
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach. 665-674 - Michael Neff, Irene Albrecht, Hans-Peter Seidel:
Layered Performance Animation with Correlation Maps. 675-684
- Daniel Cotting, Markus H. Gross
:
Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces. 685-694 - Gerwin de Haan, Rene Molenaar, Michal Koutek, Frits H. Post:
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems. 695-704 - Wei Chen, Aidong Lu, David S. Ebert
:
Shape-aware Volume Illustration. 705-714 - Stefan Bruckner
, M. Eduard Gröller:
Style Transfer Functions for Illustrative Volume Rendering. 715-724
Volume 26, Number 4, 2007
- David J. Duke, Roberto Scopigno:
Editorial. - Steffi Beckhaus, Kristopher J. Blom
:
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning. 725-736 - T. A. Davis:
Graphics-Based Learning in First-Year Computer Science. 737-742 - Gladimir V. G. Baranoski, Jon G. Rokne:
Rendering Plasma Phenomena: Applications and Challenges. 743-768 - António Coelho
, Maximino Bessa
, António Augusto de Sousa, Fernando Nunes Ferreira:
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems. 769-782 - Lyudmila Rodríguez, Isabel Navazo, Àlvar Vinacua
:
Data-driven Tetrahedral Mesh Subdivision. 783-793 - Sebastiano Battiato
, Gianpiero di Blasi, Giovanni Maria Farinella
, Giovanni Gallo
:
Digital Mosaic Frameworks - An Overview. 794-812 - Patrick C. Marais, James E. Gain, Dave Shreiner:
Distance-Ranked Connectivity Compression of Triangle Meshes. 813-823 - Min Chen, Carlos D. Correa, Shoukat Islam, Mark W. Jones
, P.-Y. Shen, Deborah Silver, Simon J. Walton, Philip J. Willis:
Manipulating, Deforming and Animating Sampled Object Representations. 824-852

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